small typo fix

renamed getNumVertives to getNumVertices.
pull/378/head
Ryan Cole 2014-09-12 01:48:41 +12:00
parent 0008f845b0
commit af4c30bc77
1 changed files with 8 additions and 8 deletions

View File

@ -316,7 +316,7 @@ public final class AiMesh {
* *
* @return the number of vertices. * @return the number of vertices.
*/ */
public int getNumVertives() { public int getNumVertices() {
return m_numVertices; return m_numVertices;
} }
@ -432,7 +432,7 @@ public final class AiMesh {
* Returns a buffer containing vertex positions.<p> * Returns a buffer containing vertex positions.<p>
* *
* A vertex position consists of a triple of floats, the buffer will * A vertex position consists of a triple of floats, the buffer will
* therefore contain <code>3 * getNumVertives()</code> floats * therefore contain <code>3 * getNumVertices()</code> floats
* *
* @return a native-order direct buffer, or null if no data is available * @return a native-order direct buffer, or null if no data is available
*/ */
@ -503,7 +503,7 @@ public final class AiMesh {
* used to check whether this is the case.<p> * used to check whether this is the case.<p>
* *
* Indices are stored as integers, the buffer will therefore contain * Indices are stored as integers, the buffer will therefore contain
* <code>3 * getNumVertives()</code> integers (3 indices per triangle) * <code>3 * getNumVertices()</code> integers (3 indices per triangle)
* *
* @return a native-order direct buffer * @return a native-order direct buffer
* @throws UnsupportedOperationException * @throws UnsupportedOperationException
@ -523,7 +523,7 @@ public final class AiMesh {
* Returns a buffer containing normals.<p> * Returns a buffer containing normals.<p>
* *
* A normal consists of a triple of floats, the buffer will * A normal consists of a triple of floats, the buffer will
* therefore contain <code>3 * getNumVertives()</code> floats * therefore contain <code>3 * getNumVertices()</code> floats
* *
* @return a native-order direct buffer * @return a native-order direct buffer
*/ */
@ -540,7 +540,7 @@ public final class AiMesh {
* Returns a buffer containing tangents.<p> * Returns a buffer containing tangents.<p>
* *
* A tangent consists of a triple of floats, the buffer will * A tangent consists of a triple of floats, the buffer will
* therefore contain <code>3 * getNumVertives()</code> floats * therefore contain <code>3 * getNumVertices()</code> floats
* *
* @return a native-order direct buffer * @return a native-order direct buffer
*/ */
@ -557,7 +557,7 @@ public final class AiMesh {
* Returns a buffer containing bitangents.<p> * Returns a buffer containing bitangents.<p>
* *
* A bitangent consists of a triple of floats, the buffer will * A bitangent consists of a triple of floats, the buffer will
* therefore contain <code>3 * getNumVertives()</code> floats * therefore contain <code>3 * getNumVertices()</code> floats
* *
* @return a native-order direct buffer * @return a native-order direct buffer
*/ */
@ -574,7 +574,7 @@ public final class AiMesh {
* Returns a buffer containing vertex colors for a color set.<p> * Returns a buffer containing vertex colors for a color set.<p>
* *
* A vertex color consists of 4 floats (red, green, blue and alpha), the * A vertex color consists of 4 floats (red, green, blue and alpha), the
* buffer will therefore contain <code>4 * getNumVertives()</code> floats * buffer will therefore contain <code>4 * getNumVertices()</code> floats
* *
* @param colorset the color set * @param colorset the color set
* *
@ -595,7 +595,7 @@ public final class AiMesh {
* A texture coordinate consists of up to 3 floats (u, v, w). The actual * A texture coordinate consists of up to 3 floats (u, v, w). The actual
* number can be queried via {@link #getNumUVComponents(int)}. The * number can be queried via {@link #getNumUVComponents(int)}. The
* buffer will contain * buffer will contain
* <code>getNumUVComponents(coords) * getNumVertives()</code> floats * <code>getNumUVComponents(coords) * getNumVertices()</code> floats
* *
* @param coords the texture coordinate set * @param coords the texture coordinate set
* *