From af4c30bc77635834138afb38da6bf3f7178af6e9 Mon Sep 17 00:00:00 2001 From: Ryan Cole Date: Fri, 12 Sep 2014 01:48:41 +1200 Subject: [PATCH] small typo fix renamed getNumVertives to getNumVertices. --- port/jassimp/jassimp/src/jassimp/AiMesh.java | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/port/jassimp/jassimp/src/jassimp/AiMesh.java b/port/jassimp/jassimp/src/jassimp/AiMesh.java index 81ac0b775..c9cb3669a 100644 --- a/port/jassimp/jassimp/src/jassimp/AiMesh.java +++ b/port/jassimp/jassimp/src/jassimp/AiMesh.java @@ -316,7 +316,7 @@ public final class AiMesh { * * @return the number of vertices. */ - public int getNumVertives() { + public int getNumVertices() { return m_numVertices; } @@ -432,7 +432,7 @@ public final class AiMesh { * Returns a buffer containing vertex positions.

* * A vertex position consists of a triple of floats, the buffer will - * therefore contain 3 * getNumVertives() floats + * therefore contain 3 * getNumVertices() floats * * @return a native-order direct buffer, or null if no data is available */ @@ -503,7 +503,7 @@ public final class AiMesh { * used to check whether this is the case.

* * Indices are stored as integers, the buffer will therefore contain - * 3 * getNumVertives() integers (3 indices per triangle) + * 3 * getNumVertices() integers (3 indices per triangle) * * @return a native-order direct buffer * @throws UnsupportedOperationException @@ -523,7 +523,7 @@ public final class AiMesh { * Returns a buffer containing normals.

* * A normal consists of a triple of floats, the buffer will - * therefore contain 3 * getNumVertives() floats + * therefore contain 3 * getNumVertices() floats * * @return a native-order direct buffer */ @@ -540,7 +540,7 @@ public final class AiMesh { * Returns a buffer containing tangents.

* * A tangent consists of a triple of floats, the buffer will - * therefore contain 3 * getNumVertives() floats + * therefore contain 3 * getNumVertices() floats * * @return a native-order direct buffer */ @@ -557,7 +557,7 @@ public final class AiMesh { * Returns a buffer containing bitangents.

* * A bitangent consists of a triple of floats, the buffer will - * therefore contain 3 * getNumVertives() floats + * therefore contain 3 * getNumVertices() floats * * @return a native-order direct buffer */ @@ -574,7 +574,7 @@ public final class AiMesh { * Returns a buffer containing vertex colors for a color set.

* * A vertex color consists of 4 floats (red, green, blue and alpha), the - * buffer will therefore contain 4 * getNumVertives() floats + * buffer will therefore contain 4 * getNumVertices() floats * * @param colorset the color set * @@ -595,7 +595,7 @@ public final class AiMesh { * A texture coordinate consists of up to 3 floats (u, v, w). The actual * number can be queried via {@link #getNumUVComponents(int)}. The * buffer will contain - * getNumUVComponents(coords) * getNumVertives() floats + * getNumUVComponents(coords) * getNumVertices() floats * * @param coords the texture coordinate set *