diff --git a/port/jassimp/jassimp/src/jassimp/AiMesh.java b/port/jassimp/jassimp/src/jassimp/AiMesh.java index 81ac0b775..c9cb3669a 100644 --- a/port/jassimp/jassimp/src/jassimp/AiMesh.java +++ b/port/jassimp/jassimp/src/jassimp/AiMesh.java @@ -316,7 +316,7 @@ public final class AiMesh { * * @return the number of vertices. */ - public int getNumVertives() { + public int getNumVertices() { return m_numVertices; } @@ -432,7 +432,7 @@ public final class AiMesh { * Returns a buffer containing vertex positions.
*
* A vertex position consists of a triple of floats, the buffer will
- * therefore contain 3 * getNumVertives()
floats
+ * therefore contain 3 * getNumVertices()
floats
*
* @return a native-order direct buffer, or null if no data is available
*/
@@ -503,7 +503,7 @@ public final class AiMesh {
* used to check whether this is the case.
*
* Indices are stored as integers, the buffer will therefore contain
- * 3 * getNumVertives()
integers (3 indices per triangle)
+ * 3 * getNumVertices()
integers (3 indices per triangle)
*
* @return a native-order direct buffer
* @throws UnsupportedOperationException
@@ -523,7 +523,7 @@ public final class AiMesh {
* Returns a buffer containing normals.
*
* A normal consists of a triple of floats, the buffer will
- * therefore contain 3 * getNumVertives()
floats
+ * therefore contain 3 * getNumVertices()
floats
*
* @return a native-order direct buffer
*/
@@ -540,7 +540,7 @@ public final class AiMesh {
* Returns a buffer containing tangents.
*
* A tangent consists of a triple of floats, the buffer will
- * therefore contain 3 * getNumVertives()
floats
+ * therefore contain 3 * getNumVertices()
floats
*
* @return a native-order direct buffer
*/
@@ -557,7 +557,7 @@ public final class AiMesh {
* Returns a buffer containing bitangents.
*
* A bitangent consists of a triple of floats, the buffer will
- * therefore contain 3 * getNumVertives()
floats
+ * therefore contain 3 * getNumVertices()
floats
*
* @return a native-order direct buffer
*/
@@ -574,7 +574,7 @@ public final class AiMesh {
* Returns a buffer containing vertex colors for a color set.
*
* A vertex color consists of 4 floats (red, green, blue and alpha), the
- * buffer will therefore contain 4 * getNumVertives()
floats
+ * buffer will therefore contain 4 * getNumVertices()
floats
*
* @param colorset the color set
*
@@ -595,7 +595,7 @@ public final class AiMesh {
* A texture coordinate consists of up to 3 floats (u, v, w). The actual
* number can be queried via {@link #getNumUVComponents(int)}. The
* buffer will contain
- * getNumUVComponents(coords) * getNumVertives()
floats
+ * getNumUVComponents(coords) * getNumVertices()
floats
*
* @param coords the texture coordinate set
*