- Fix Importer::FindLoader - it failed on file extensions with only one character (i.e. x). This fixes an unit test.
- Revert VTAdj code. It fails the unit test and the new facility (support arbitrary polygons instead of triangles only) is not used anywhere. - Unit test suite passes now. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@592 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
4f6d81a29b
commit
08ace2f27b
|
@ -968,7 +968,7 @@ BaseImporter* Importer::FindLoader (const char* szExtension)
|
|||
for(;*szExtension == '*' || *szExtension == '.'; ++szExtension);
|
||||
|
||||
std::string ext(szExtension);
|
||||
if (ext.length() <= 1)
|
||||
if (ext.empty())
|
||||
return NULL;
|
||||
|
||||
std::set<std::string> str;
|
||||
|
|
|
@ -39,103 +39,93 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the VertexTriangleAdjacency helper class */
|
||||
/** @file Implementation of the VertexTriangleAdjacency helper class
|
||||
*/
|
||||
|
||||
#include "AssimpPCH.h"
|
||||
|
||||
// internal headers
|
||||
#include "VertexTriangleAdjacency.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Compute a vertex-to-faces adjacency table. To save small memory allocations, the information
|
||||
// is encoded in three continous buffers - the offset table maps a single vertex index to an
|
||||
// entry in the adjacency table, which in turn contains n entries, which are the faces adjacent
|
||||
// to the vertex. n is taken from the third buffer, which stores face counts per vertex.
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
|
||||
unsigned int iNumFaces,
|
||||
unsigned int iNumVertices /*= 0*/,
|
||||
bool bComputeNumTriangles /*= false*/)
|
||||
{
|
||||
// ---------------------------------------------------------------------
|
||||
// 0: compute the number of referenced vertices if not
|
||||
// specified by the caller.
|
||||
// ---------------------------------------------------------------------
|
||||
// compute the number of referenced vertices if it wasn't specified by the caller
|
||||
const aiFace* const pcFaceEnd = pcFaces + iNumFaces;
|
||||
if (!iNumVertices) {
|
||||
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
|
||||
for (unsigned int i = 0; i < pcFace->mNumIndices; ++i) {
|
||||
iNumVertices = std::max(iNumVertices,pcFace->mIndices[i]);
|
||||
}
|
||||
ai_assert(3 == pcFace->mNumIndices);
|
||||
iNumVertices = std::max(iNumVertices,pcFace->mIndices[0]);
|
||||
iNumVertices = std::max(iNumVertices,pcFace->mIndices[1]);
|
||||
iNumVertices = std::max(iNumVertices,pcFace->mIndices[2]);
|
||||
}
|
||||
}
|
||||
unsigned int* pi;
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// 1. Allocate output storage
|
||||
// ---------------------------------------------------------------------
|
||||
// allocate storage
|
||||
if (bComputeNumTriangles) {
|
||||
pi = mLiveTriangles = new unsigned int[iNumVertices+1];
|
||||
memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1));
|
||||
|
||||
mOffsetTable = new unsigned int[iNumVertices+2]+1;
|
||||
}
|
||||
else {
|
||||
pi = mOffsetTable = new unsigned int[iNumVertices+2]+1;
|
||||
memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1));
|
||||
// important, otherwise the d'tor would crash
|
||||
mLiveTriangles = NULL;
|
||||
mLiveTriangles = NULL; // important, otherwise the d'tor would crash
|
||||
}
|
||||
|
||||
// get a pointer to the end of the buffer
|
||||
unsigned int* piEnd = pi+iNumVertices;
|
||||
*piEnd++ = 0u;
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// 2. Compute the number of faces referencing each vertex
|
||||
// ---------------------------------------------------------------------
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
|
||||
for (unsigned int i = 0; i < pcFace->mNumIndices; ++i) {
|
||||
pi[pcFace->mIndices[i]]++;
|
||||
}
|
||||
// first pass: compute the number of faces referencing each vertex
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace)
|
||||
{
|
||||
pi[pcFace->mIndices[0]]++;
|
||||
pi[pcFace->mIndices[1]]++;
|
||||
pi[pcFace->mIndices[2]]++;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// 3. Compute the offset table to map each face to a
|
||||
// start position in the adjacency table.
|
||||
// ---------------------------------------------------------------------
|
||||
// second pass: compute the final offset table
|
||||
unsigned int iSum = 0;
|
||||
unsigned int* piCurOut = mOffsetTable;
|
||||
unsigned int* piCurOut = this->mOffsetTable;
|
||||
for (unsigned int* piCur = pi; piCur != piEnd;++piCur,++piCurOut) {
|
||||
|
||||
unsigned int iLastSum = iSum;
|
||||
iSum += *piCur;
|
||||
*piCurOut = iLastSum;
|
||||
}
|
||||
pi = mOffsetTable;
|
||||
pi = this->mOffsetTable;
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// 4. Compute the final adjacency table
|
||||
// ---------------------------------------------------------------------
|
||||
mAdjacencyTable = new unsigned int[iSum];
|
||||
// third pass: compute the final table
|
||||
this->mAdjacencyTable = new unsigned int[iSum];
|
||||
iSum = 0;
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace,++iSum) {
|
||||
|
||||
for (unsigned int i = 0; i < pcFace->mNumIndices; ++i) {
|
||||
mAdjacencyTable[pi[pcFace->mIndices[i]]++] = iSum;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// 5. Undo the offset computations made during step 4
|
||||
// ---------------------------------------------------------------------
|
||||
unsigned int idx = pcFace->mIndices[0];
|
||||
mAdjacencyTable[pi[idx]++] = iSum;
|
||||
|
||||
idx = pcFace->mIndices[1];
|
||||
mAdjacencyTable[pi[idx]++] = iSum;
|
||||
|
||||
idx = pcFace->mIndices[2];
|
||||
mAdjacencyTable[pi[idx]++] = iSum;
|
||||
}
|
||||
// fourth pass: undo the offset computations made during the third pass
|
||||
// We could do this in a separate buffer, but this would be TIMES slower.
|
||||
--mOffsetTable;
|
||||
*mOffsetTable = 0u;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
VertexTriangleAdjacency::~VertexTriangleAdjacency()
|
||||
{
|
||||
// delete allocated storage
|
||||
delete[] mOffsetTable;
|
||||
delete[] mAdjacencyTable;
|
||||
delete[] mLiveTriangles;
|
||||
|
|
Loading…
Reference in New Issue