Fixed template being used in file
parent
be09110aa8
commit
02a63f8b10
|
@ -54,12 +54,17 @@ struct aiBone;
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** ScaleProcess: Class to rescale the whole model.
|
/** Armature Populate: This is a post process designed
|
||||||
* Now rescales animations, bones, and blend shapes properly.
|
* To save you time when importing models into your game engines
|
||||||
* Please note this will not write to 'scale' transform it will rewrite mesh
|
* This was originally designed only for fbx but will work with other formats
|
||||||
* and matrixes so that your scale values
|
* it is intended to auto populate aiBone data with armature and the aiNode
|
||||||
* from your model package are preserved, so this is completely intentional
|
* This is very useful when dealing with skinned meshes
|
||||||
* bugs should be reported as soon as they are found.
|
* or when dealing with many different skeletons
|
||||||
|
* It's off by default but recommend that you try it and use it
|
||||||
|
* It should reduce down any glue code you have in your
|
||||||
|
* importers
|
||||||
|
* You can contact RevoluPowered <gordon@gordonite.tech>
|
||||||
|
* For more info about this
|
||||||
*/
|
*/
|
||||||
class ASSIMP_API ArmaturePopulate : public BaseProcess {
|
class ASSIMP_API ArmaturePopulate : public BaseProcess {
|
||||||
public:
|
public:
|
||||||
|
|
Loading…
Reference in New Issue