From 02a63f8b1070e71bc9ee67d611d18078966451aa Mon Sep 17 00:00:00 2001 From: RevoluPowered Date: Tue, 29 Oct 2019 20:21:16 +0000 Subject: [PATCH] Fixed template being used in file --- code/PostProcessing/ArmaturePopulate.h | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/code/PostProcessing/ArmaturePopulate.h b/code/PostProcessing/ArmaturePopulate.h index 30bfc7509..aa1ad7c80 100644 --- a/code/PostProcessing/ArmaturePopulate.h +++ b/code/PostProcessing/ArmaturePopulate.h @@ -54,12 +54,17 @@ struct aiBone; namespace Assimp { // --------------------------------------------------------------------------- -/** ScaleProcess: Class to rescale the whole model. - * Now rescales animations, bones, and blend shapes properly. - * Please note this will not write to 'scale' transform it will rewrite mesh - * and matrixes so that your scale values - * from your model package are preserved, so this is completely intentional - * bugs should be reported as soon as they are found. +/** Armature Populate: This is a post process designed + * To save you time when importing models into your game engines + * This was originally designed only for fbx but will work with other formats + * it is intended to auto populate aiBone data with armature and the aiNode + * This is very useful when dealing with skinned meshes + * or when dealing with many different skeletons + * It's off by default but recommend that you try it and use it + * It should reduce down any glue code you have in your + * importers + * You can contact RevoluPowered + * For more info about this */ class ASSIMP_API ArmaturePopulate : public BaseProcess { public: