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@ -79,16 +79,17 @@ static const aiImporterDesc desc = {
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"assbin"
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};
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const aiImporterDesc* AssbinImporter::GetInfo() const
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{
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// -----------------------------------------------------------------------------------
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const aiImporterDesc* AssbinImporter::GetInfo() const {
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return &desc;
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}
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bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const
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{
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// -----------------------------------------------------------------------------------
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bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
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IOStream * in = pIOHandler->Open(pFile);
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if (!in)
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if (nullptr == in) {
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return false;
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}
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char s[32];
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in->Read( s, sizeof(char), 32 );
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@ -98,17 +99,17 @@ bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bo
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return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
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}
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// -----------------------------------------------------------------------------------
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template <typename T>
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T Read(IOStream * stream)
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{
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T Read(IOStream * stream) {
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T t;
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stream->Read( &t, sizeof(T), 1 );
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return t;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiVector3D Read<aiVector3D>(IOStream * stream)
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{
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aiVector3D Read<aiVector3D>(IOStream * stream) {
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aiVector3D v;
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v.x = Read<float>(stream);
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v.y = Read<float>(stream);
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@ -116,9 +117,9 @@ aiVector3D Read<aiVector3D>(IOStream * stream)
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return v;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiColor4D Read<aiColor4D>(IOStream * stream)
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{
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aiColor4D Read<aiColor4D>(IOStream * stream) {
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aiColor4D c;
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c.r = Read<float>(stream);
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c.g = Read<float>(stream);
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@ -127,9 +128,9 @@ aiColor4D Read<aiColor4D>(IOStream * stream)
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return c;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiQuaternion Read<aiQuaternion>(IOStream * stream)
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{
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aiQuaternion Read<aiQuaternion>(IOStream * stream) {
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aiQuaternion v;
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v.w = Read<float>(stream);
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v.x = Read<float>(stream);
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@ -138,9 +139,9 @@ aiQuaternion Read<aiQuaternion>(IOStream * stream)
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return v;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiString Read<aiString>(IOStream * stream)
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{
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aiString Read<aiString>(IOStream * stream) {
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aiString s;
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stream->Read(&s.length,4,1);
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stream->Read(s.data,s.length,1);
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@ -148,18 +149,18 @@ aiString Read<aiString>(IOStream * stream)
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return s;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiVertexWeight Read<aiVertexWeight>(IOStream * stream)
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{
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aiVertexWeight Read<aiVertexWeight>(IOStream * stream) {
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aiVertexWeight w;
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w.mVertexId = Read<unsigned int>(stream);
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w.mWeight = Read<float>(stream);
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return w;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
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{
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aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
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aiMatrix4x4 m;
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for (unsigned int i = 0; i < 4;++i) {
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for (unsigned int i2 = 0; i2 < 4;++i2) {
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@ -169,36 +170,43 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
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return m;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiVectorKey Read<aiVectorKey>(IOStream * stream)
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{
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aiVectorKey Read<aiVectorKey>(IOStream * stream) {
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aiVectorKey v;
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v.mTime = Read<double>(stream);
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v.mValue = Read<aiVector3D>(stream);
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return v;
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}
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// -----------------------------------------------------------------------------------
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template <>
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aiQuatKey Read<aiQuatKey>(IOStream * stream)
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{
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aiQuatKey Read<aiQuatKey>(IOStream * stream) {
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aiQuatKey v;
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v.mTime = Read<double>(stream);
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v.mValue = Read<aiQuaternion>(stream);
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return v;
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}
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// -----------------------------------------------------------------------------------
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template <typename T>
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void ReadArray(IOStream * stream, T * out, unsigned int size)
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{
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for (unsigned int i=0; i<size; i++) out[i] = Read<T>(stream);
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void ReadArray( IOStream *stream, T * out, unsigned int size) {
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ai_assert( nullptr != stream );
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ai_assert( nullptr != out );
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for (unsigned int i=0; i<size; i++) {
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out[i] = Read<T>(stream);
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}
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}
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template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n )
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{
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// -----------------------------------------------------------------------------------
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template <typename T>
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void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
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// not sure what to do here, the data isn't really useful.
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stream->Seek( sizeof(T) * n, aiOrigin_CUR );
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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@ -273,8 +281,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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{
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void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
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@ -286,20 +293,22 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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// for the moment we write dumb min/max values for the bones, too.
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// maybe I'll add a better, hash-like solution later
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if (shortened)
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{
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if (shortened) {
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ReadBounds(stream,b->mWeights,b->mNumWeights);
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} // else write as usual
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else
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{
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} else {
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// else write as usual
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b->mWeights = new aiVertexWeight[b->mNumWeights];
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ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
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}
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}
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// -----------------------------------------------------------------------------------
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static bool fitsIntoUI16(unsigned int mNumVertices) {
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return ( mNumVertices < (1u<<16) );
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}
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void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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{
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
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@ -314,70 +323,61 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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// first of all, write bits for all existent vertex components
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unsigned int c = Read<unsigned int>(stream);
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if (c & ASSBIN_MESH_HAS_POSITIONS)
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{
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if (c & ASSBIN_MESH_HAS_POSITIONS) {
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if (shortened) {
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ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
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} // else write as usual
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else
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{
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} else {
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// else write as usual
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mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
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}
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}
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if (c & ASSBIN_MESH_HAS_NORMALS)
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{
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if (c & ASSBIN_MESH_HAS_NORMALS) {
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if (shortened) {
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ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
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} // else write as usual
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else
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{
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} else {
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// else write as usual
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mesh->mNormals = new aiVector3D[mesh->mNumVertices];
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ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
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}
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}
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if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS)
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{
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if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
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if (shortened) {
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ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
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ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
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} // else write as usual
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else
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{
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} else {
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// else write as usual
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mesh->mTangents = new aiVector3D[mesh->mNumVertices];
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ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
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mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
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ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
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}
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}
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n)
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{
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if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
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if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
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break;
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}
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if (shortened)
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{
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if (shortened) {
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ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
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} // else write as usual
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else
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{
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} else {
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// else write as usual
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mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
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ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
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}
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}
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
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{
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if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
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for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
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if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
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break;
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}
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// write number of UV components
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mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
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if (shortened) {
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ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
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} // else write as usual
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else
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{
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} else {
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// else write as usual
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mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
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ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
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}
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@ -389,9 +389,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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// using Assimp's standard hashing function.
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if (shortened) {
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Read<unsigned int>(stream);
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}
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else // else write as usual
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{
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} else {
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// else write as usual
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// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
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mesh->mFaces = new aiFace[mesh->mNumFaces];
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for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
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@ -402,12 +401,10 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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f.mIndices = new unsigned int[f.mNumIndices];
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for (unsigned int a = 0; a < f.mNumIndices;++a) {
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if (mesh->mNumVertices < (1u<<16))
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{
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// Check if unsigned short ( 16 bit ) are big enought for the indices
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if ( fitsIntoUI16( mesh->mNumVertices ) ) {
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f.mIndices[a] = Read<uint16_t>(stream);
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}
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else
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{
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} else {
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f.mIndices[a] = Read<unsigned int>(stream);
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}
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}
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@ -424,8 +421,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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}
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}
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void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
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{
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
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@ -442,8 +439,7 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
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{
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void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
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@ -465,8 +461,7 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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{
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void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
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@ -493,9 +488,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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if (shortened) {
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ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
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} // else write as usual
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else
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{
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} else {
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// else write as usual
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nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
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ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
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}
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@ -504,19 +498,16 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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if (shortened) {
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ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
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} // else write as usual
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else
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{
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} else {
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// else write as usual
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nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
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ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
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}
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}
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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{
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void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
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@ -527,8 +518,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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anim->mTicksPerSecond = Read<double> (stream);
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anim->mNumChannels = Read<unsigned int>(stream);
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if (anim->mNumChannels)
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{
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if (anim->mNumChannels) {
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anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
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for (unsigned int a = 0; a < anim->mNumChannels;++a) {
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anim->mChannels[a] = new aiNodeAnim();
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@ -537,8 +527,8 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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}
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}
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void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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{
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
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@ -552,8 +542,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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if (!tex->mHeight) {
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tex->pcData = new aiTexel[ tex->mWidth ];
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stream->Read(tex->pcData,1,tex->mWidth);
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}
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else {
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} else {
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tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
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stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
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}
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@ -562,8 +551,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
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{
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void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
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@ -586,12 +574,10 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
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l->mAngleInnerCone = Read<float>(stream);
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l->mAngleOuterCone = Read<float>(stream);
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}
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}
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
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{
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void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
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@ -607,8 +593,8 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
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cam->mAspect = Read<float>(stream);
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}
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void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
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{
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
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@ -623,12 +609,11 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
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scene->mNumCameras = Read<unsigned int>(stream);
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// Read node graph
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scene->mRootNode = new aiNode[1];
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//scene->mRootNode = new aiNode[1];
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ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
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// Read all meshes
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|
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if (scene->mNumMeshes)
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|
|
{
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if (scene->mNumMeshes) {
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|
|
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
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for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
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scene->mMeshes[i] = new aiMesh();
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|
|
@ -637,8 +622,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
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}
|
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// Read materials
|
|
|
|
|
if (scene->mNumMaterials)
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|
|
|
|
{
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|
|
if (scene->mNumMaterials) {
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|
|
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
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|
|
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
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|
|
scene->mMaterials[i] = new aiMaterial();
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|
|
@ -647,8 +631,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
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}
|
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// Read all animations
|
|
|
|
|
if (scene->mNumAnimations)
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|
|
{
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|
|
|
if (scene->mNumAnimations) {
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|
|
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
|
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|
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
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|
|
scene->mAnimations[i] = new aiAnimation();
|
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|
|
@ -657,8 +640,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
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}
|
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|
// Read all textures
|
|
|
|
|
if (scene->mNumTextures)
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|
|
|
|
{
|
|
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|
|
if (scene->mNumTextures) {
|
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|
|
scene->mTextures = new aiTexture*[scene->mNumTextures];
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|
|
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
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|
|
scene->mTextures[i] = new aiTexture();
|
|
|
|
@ -667,8 +649,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
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|
}
|
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|
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|
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|
|
// Read lights
|
|
|
|
|
if (scene->mNumLights)
|
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|
|
|
{
|
|
|
|
|
if (scene->mNumLights) {
|
|
|
|
|
scene->mLights = new aiLight*[scene->mNumLights];
|
|
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|
|
for (unsigned int i = 0; i < scene->mNumLights;++i) {
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|
|
scene->mLights[i] = new aiLight();
|
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|
|
@ -677,8 +658,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
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|
|
}
|
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|
|
|
|
|
|
|
|
// Read cameras
|
|
|
|
|
if (scene->mNumCameras)
|
|
|
|
|
{
|
|
|
|
|
if (scene->mNumCameras) {
|
|
|
|
|
scene->mCameras = new aiCamera*[scene->mNumCameras];
|
|
|
|
|
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
|
|
|
|
scene->mCameras[i] = new aiCamera();
|
|
|
|
@ -688,13 +668,15 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
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|
|
|
|
|
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|
|
}
|
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|
|
|
|
|
|
|
|
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler )
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|
|
|
|
{
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|
|
|
|
// -----------------------------------------------------------------------------------
|
|
|
|
|
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) {
|
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|
|
IOStream * stream = pIOHandler->Open(pFile,"rb");
|
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|
|
if (!stream)
|
|
|
|
|
if (nullptr == stream) {
|
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|
|
return;
|
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|
|
|
}
|
|
|
|
|
|
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|
|
stream->Seek( 44, aiOrigin_CUR ); // signature
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|
|
|
|
// signature
|
|
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|
|
stream->Seek( 44, aiOrigin_CUR );
|
|
|
|
|
|
|
|
|
|
unsigned int versionMajor = Read<unsigned int>(stream);
|
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|
|
|
unsigned int versionMinor = Read<unsigned int>(stream);
|
|
|
|
@ -715,8 +697,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
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|
|
stream->Seek( 128, aiOrigin_CUR ); // options
|
|
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|
|
stream->Seek( 64, aiOrigin_CUR ); // padding
|
|
|
|
|
|
|
|
|
|
if (compressed)
|
|
|
|
|
{
|
|
|
|
|
if (compressed) {
|
|
|
|
|
uLongf uncompressedSize = Read<uint32_t>(stream);
|
|
|
|
|
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
|
|
|
|
|
|
|
|
|
@ -733,9 +714,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|
|
|
|
|
|
|
|
|
delete[] uncompressedData;
|
|
|
|
|
delete[] compressedData;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
} else {
|
|
|
|
|
ReadBinaryScene(stream,pScene);
|
|
|
|
|
}
|
|
|
|
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|
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|