Merge pull request #2132 from turol/remove_default_material
Remove aiCreateAndRegisterDefaultMaterialpull/2128/head^2
commit
07a8bac415
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@ -272,8 +272,6 @@ void aiReleaseImport( const aiScene* pScene)
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ASSIMP_BEGIN_EXCEPTION_REGION();
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aiReleaseDefaultMaterial();
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// find the importer associated with this data
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const ScenePrivateData* priv = ScenePriv(pScene);
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if( !priv || !priv->mOrigImporter) {
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@ -178,7 +178,6 @@ Importer::~Importer()
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{
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// Delete all import plugins
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DeleteImporterInstanceList(pimpl->mImporter);
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aiReleaseDefaultMaterial();
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// Delete all post-processing plug-ins
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for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
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@ -385,7 +384,6 @@ void Importer::FreeScene( )
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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aiReleaseDefaultMaterial();
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delete pimpl->mScene;
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pimpl->mScene = NULL;
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@ -387,26 +387,6 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
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return AI_SUCCESS;
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}
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static aiMaterial *DefaultMaterial = nullptr;
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// ------------------------------------------------------------------------------------------------
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// Will return the default material.
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aiMaterial *aiCreateAndRegisterDefaultMaterial() {
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if (nullptr == DefaultMaterial) {
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DefaultMaterial = new aiMaterial;
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aiString s;
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s.Set(AI_DEFAULT_MATERIAL_NAME);
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DefaultMaterial->AddProperty(&s, AI_MATKEY_NAME);
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}
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return DefaultMaterial;
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}
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// ------------------------------------------------------------------------------------------------
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// Will return the default material.
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void aiReleaseDefaultMaterial() {
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DefaultMaterial = nullptr;
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}
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static const unsigned int DefaultNumAllocated = 5;
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@ -214,11 +214,10 @@ void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
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// create a single default material, using a white diffuse color for consistency with
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// other geometric types (e.g., PLY).
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aiMaterial* pcMat = aiCreateAndRegisterDefaultMaterial();
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/*aiMaterial* pcMat = new aiMaterial();
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aiMaterial* pcMat = new aiMaterial();
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aiString s;
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s.Set(AI_DEFAULT_MATERIAL_NAME);
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pcMat->AddProperty(&s, AI_MATKEY_NAME);*/
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pcMat->AddProperty(&s, AI_MATKEY_NAME);
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aiColor4D clrDiffuse(ai_real(1.0),ai_real(1.0),ai_real(1.0),ai_real(1.0));
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if (bMatClr) {
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@ -1565,26 +1565,6 @@ C_ENUM aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
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unsigned int* flags /*= NULL*/);
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#endif // !#ifdef __cplusplus
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// ---------------------------------------------------------------------------
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/** @brief Helper function to get all values pertaining to a particular
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* texture slot from a material structure.
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*
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* @return Pointer showing to the default material.
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*/
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// ---------------------------------------------------------------------------
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#ifdef __cplusplus
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ASSIMP_API aiMaterial *aiCreateAndRegisterDefaultMaterial(void);
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#else
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C_STRUCT aiMaterial *aiCreateAndRegisterDefaultMaterial(void);
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#endif // !#ifdef __cplusplus
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// ---------------------------------------------------------------------------
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/**
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* @brief Helper function to release the default material instance, the
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* instance will not be destroyed.
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*/
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// ---------------------------------------------------------------------------
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ASSIMP_API void aiReleaseDefaultMaterial();
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#ifdef __cplusplus
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}
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@ -129,18 +129,10 @@ TEST_F(MaterialSystemTest, testStringProperty) {
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EXPECT_STREQ("Hello, this is a small test", s.data);
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testDefaultMaterialAccess) {
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aiMaterial *mat = aiCreateAndRegisterDefaultMaterial();
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EXPECT_NE(nullptr, mat);
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aiReleaseDefaultMaterial();
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delete mat;
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testMaterialNameAccess) {
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aiMaterial *mat = aiCreateAndRegisterDefaultMaterial();
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aiMaterial *mat = new aiMaterial();
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EXPECT_NE(nullptr, mat);
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aiString name = mat->GetName();
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@ -67,6 +67,20 @@ TEST_F( utSTLImporterExporter, importSTLFromFileTest ) {
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EXPECT_TRUE( importerTest() );
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}
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TEST_F(utSTLImporterExporter, test_multiple) {
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// import same file twice, each with its own importer
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// must work both times and not crash
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Assimp::Importer importer1;
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const aiScene *scene1 = importer1.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure );
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EXPECT_NE(nullptr, scene1);
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Assimp::Importer importer2;
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const aiScene *scene2 = importer2.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure );
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EXPECT_NE(nullptr, scene2);
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}
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TEST_F( utSTLImporterExporter, test_with_two_solids ) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure );
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