Merge branch 'master' into assbin_test
commit
c1ed5e0048
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@ -272,8 +272,6 @@ void aiReleaseImport( const aiScene* pScene)
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ASSIMP_BEGIN_EXCEPTION_REGION();
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aiReleaseDefaultMaterial();
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// find the importer associated with this data
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const ScenePrivateData* priv = ScenePriv(pScene);
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if( !priv || !priv->mOrigImporter) {
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@ -297,8 +297,9 @@ private:
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return false;
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}
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//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
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const size_t len( strlen( color ) );
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if ( 9 != len ) {
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if ( 9 != len && 7 != len) {
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return false;
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}
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@ -313,26 +314,28 @@ private:
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++buf;
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comp[ 1 ] = *buf;
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++buf;
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diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) );
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diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) ) / 255.0;
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comp[ 0 ] = *buf;
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++buf;
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comp[ 1 ] = *buf;
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++buf;
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diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
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diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
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comp[ 0 ] = *buf;
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++buf;
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comp[ 1 ] = *buf;
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++buf;
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diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
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diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
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if(7 == len)
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return true;
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comp[ 0 ] = *buf;
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++buf;
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comp[ 1 ] = *buf;
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++buf;
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diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
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diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0;
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return true;
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}
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@ -178,7 +178,6 @@ Importer::~Importer()
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{
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// Delete all import plugins
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DeleteImporterInstanceList(pimpl->mImporter);
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aiReleaseDefaultMaterial();
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// Delete all post-processing plug-ins
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for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
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@ -385,7 +384,6 @@ void Importer::FreeScene( )
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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aiReleaseDefaultMaterial();
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delete pimpl->mScene;
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pimpl->mScene = NULL;
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@ -387,26 +387,6 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
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return AI_SUCCESS;
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}
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static aiMaterial *DefaultMaterial = nullptr;
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// ------------------------------------------------------------------------------------------------
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// Will return the default material.
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aiMaterial *aiCreateAndRegisterDefaultMaterial() {
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if (nullptr == DefaultMaterial) {
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DefaultMaterial = new aiMaterial;
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aiString s;
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s.Set(AI_DEFAULT_MATERIAL_NAME);
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DefaultMaterial->AddProperty(&s, AI_MATKEY_NAME);
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}
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return DefaultMaterial;
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}
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// ------------------------------------------------------------------------------------------------
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// Will return the default material.
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void aiReleaseDefaultMaterial() {
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DefaultMaterial = nullptr;
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}
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static const unsigned int DefaultNumAllocated = 5;
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@ -211,12 +211,29 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
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}
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if (pModel->m_Objects.size() > 0) {
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unsigned int meshCount = 0;
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unsigned int childCount = 0;
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for(size_t index = 0; index < pModel->m_Objects.size(); ++index) {
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if(pModel->m_Objects[index]) {
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++childCount;
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meshCount += (unsigned int)pModel->m_Objects[index]->m_Meshes.size();
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}
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}
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// Allocate space for the child nodes on the root node
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pScene->mRootNode->mChildren = new aiNode*[ childCount ];
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// Create nodes for the whole scene
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std::vector<aiMesh*> MeshArray;
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MeshArray.reserve(meshCount);
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for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
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createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray);
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}
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ai_assert(pScene->mRootNode->mNumChildren == childCount);
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// Create mesh pointer buffer for this scene
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if (pScene->mNumMeshes > 0) {
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pScene->mMeshes = new aiMesh*[MeshArray.size()];
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@ -287,9 +304,8 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
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pNode->mName = pObject->m_strObjName;
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// If we have a parent node, store it
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if( pParent != NULL ) {
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appendChildToParentNode( pParent, pNode );
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}
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ai_assert( NULL != pParent );
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appendChildToParentNode( pParent, pNode );
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for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) {
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unsigned int meshId = pObject->m_Meshes[ i ];
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@ -442,8 +458,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
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pMesh->mNumVertices = numIndices;
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if (pMesh->mNumVertices == 0) {
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throw DeadlyImportError( "OBJ: no vertices" );
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} else if (pMesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
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throw DeadlyImportError( "OBJ: Too many vertices, would run out of memory" );
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} else if (pMesh->mNumVertices > AI_MAX_VERTICES) {
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throw DeadlyImportError( "OBJ: Too many vertices" );
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}
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pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
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@ -770,25 +786,8 @@ void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
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// Assign parent to child
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pChild->mParent = pParent;
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// If already children was assigned to the parent node, store them in a
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std::vector<aiNode*> temp;
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if (pParent->mChildren != NULL)
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{
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ai_assert( 0 != pParent->mNumChildren );
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for (size_t index = 0; index < pParent->mNumChildren; index++)
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{
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temp.push_back(pParent->mChildren [ index ] );
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}
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delete [] pParent->mChildren;
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}
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// Copy node instances into parent node
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pParent->mNumChildren++;
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pParent->mChildren = new aiNode*[ pParent->mNumChildren ];
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for (size_t index = 0; index < pParent->mNumChildren-1; index++)
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{
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pParent->mChildren[ index ] = temp [ index ];
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}
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pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
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}
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@ -214,11 +214,10 @@ void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
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// create a single default material, using a white diffuse color for consistency with
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// other geometric types (e.g., PLY).
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aiMaterial* pcMat = aiCreateAndRegisterDefaultMaterial();
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/*aiMaterial* pcMat = new aiMaterial();
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aiMaterial* pcMat = new aiMaterial();
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aiString s;
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s.Set(AI_DEFAULT_MATERIAL_NAME);
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pcMat->AddProperty(&s, AI_MATKEY_NAME);*/
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pcMat->AddProperty(&s, AI_MATKEY_NAME);
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aiColor4D clrDiffuse(ai_real(1.0),ai_real(1.0),ai_real(1.0),ai_real(1.0));
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if (bMatClr) {
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@ -1565,26 +1565,6 @@ C_ENUM aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
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unsigned int* flags /*= NULL*/);
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#endif // !#ifdef __cplusplus
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// ---------------------------------------------------------------------------
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/** @brief Helper function to get all values pertaining to a particular
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* texture slot from a material structure.
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*
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* @return Pointer showing to the default material.
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*/
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// ---------------------------------------------------------------------------
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#ifdef __cplusplus
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ASSIMP_API aiMaterial *aiCreateAndRegisterDefaultMaterial(void);
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#else
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C_STRUCT aiMaterial *aiCreateAndRegisterDefaultMaterial(void);
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#endif // !#ifdef __cplusplus
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// ---------------------------------------------------------------------------
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/**
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* @brief Helper function to release the default material instance, the
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* instance will not be destroyed.
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*/
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// ---------------------------------------------------------------------------
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ASSIMP_API void aiReleaseDefaultMaterial();
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#ifdef __cplusplus
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}
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@ -66,6 +66,13 @@ def make_tuple(ai_obj, type = None):
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return res
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# Returns unicode object for Python 2, and str object for Python 3.
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def _convert_assimp_string(assimp_string):
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try:
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return unicode(assimp_string.data, errors='ignore')
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except:
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return str(assimp_string.data, errors='ignore')
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# It is faster and more correct to have an init function for each assimp class
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def _init_face(aiFace):
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aiFace.indices = [aiFace.mIndices[i] for i in range(aiFace.mNumIndices)]
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@ -118,14 +125,9 @@ def _init(self, target = None, parent = None):
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continue
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if m == 'mName':
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obj = self.mName
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try:
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uni = unicode(obj.data, errors='ignore')
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except:
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uni = str(obj.data, errors='ignore')
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target.name = str( uni )
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target.__class__.__repr__ = lambda x: str(x.__class__) + "(" + getattr(x, 'name','') + ")"
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target.__class__.__str__ = lambda x: getattr(x, 'name', '')
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target.name = str(_convert_assimp_string(self.mName))
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target.__class__.__repr__ = lambda x: str(x.__class__) + "(" + getattr(x, 'name','') + ")"
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target.__class__.__str__ = lambda x: getattr(x, 'name', '')
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continue
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name = m[1:].lower()
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@ -220,6 +222,9 @@ def _init(self, target = None, parent = None):
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if isinstance(self, structs.Texture):
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_finalize_texture(self, target)
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if isinstance(self, structs.Metadata):
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_finalize_metadata(self, target)
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return self
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@ -412,6 +417,43 @@ def _finalize_mesh(mesh, target):
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faces = [f.indices for f in target.faces]
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setattr(target, 'faces', faces)
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def _init_metadata_entry(entry):
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from ctypes import POINTER, c_bool, c_int32, c_uint64, c_float, c_double, cast
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entry.type = entry.mType
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if entry.type == structs.MetadataEntry.AI_BOOL:
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entry.data = cast(entry.mData, POINTER(c_bool)).contents.value
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elif entry.type == structs.MetadataEntry.AI_INT32:
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entry.data = cast(entry.mData, POINTER(c_int32)).contents.value
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elif entry.type == structs.MetadataEntry.AI_UINT64:
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entry.data = cast(entry.mData, POINTER(c_uint64)).contents.value
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elif entry.type == structs.MetadataEntry.AI_FLOAT:
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entry.data = cast(entry.mData, POINTER(c_float)).contents.value
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elif entry.type == structs.MetadataEntry.AI_DOUBLE:
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entry.data = cast(entry.mData, POINTER(c_double)).contents.value
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elif entry.type == structs.MetadataEntry.AI_AISTRING:
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assimp_string = cast(entry.mData, POINTER(structs.String)).contents
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entry.data = _convert_assimp_string(assimp_string)
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elif entry.type == structs.MetadataEntry.AI_AIVECTOR3D:
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assimp_vector = cast(entry.mData, POINTER(structs.Vector3D)).contents
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entry.data = make_tuple(assimp_vector)
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return entry
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def _finalize_metadata(metadata, target):
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""" Building the metadata object is a bit specific.
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Firstly, there are two separate arrays: one with metadata keys and one
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with metadata values, and there are no corresponding mNum* attributes,
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so the C arrays are not converted to Python arrays using the generic
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code in the _init function.
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Secondly, a metadata entry value has to be cast according to declared
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metadata entry type.
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"""
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length = metadata.mNumProperties
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setattr(target, 'keys', [str(_convert_assimp_string(metadata.mKeys[i])) for i in range(length)])
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setattr(target, 'values', [_init_metadata_entry(metadata.mValues[i]) for i in range(length)])
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class PropertyGetter(dict):
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def __getitem__(self, key):
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@ -443,11 +485,8 @@ def _get_properties(properties, length):
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for p in [properties[i] for i in range(length)]:
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#the name
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p = p.contents
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try:
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uni = unicode(p.mKey.data, errors='ignore')
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except:
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uni = str(p.mKey.data, errors='ignore')
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key = (str(uni).split('.')[1], p.mSemantic)
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key = str(_convert_assimp_string(p.mKey))
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key = (key.split('.')[1], p.mSemantic)
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#the data
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from ctypes import POINTER, cast, c_int, c_float, sizeof
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@ -455,11 +494,7 @@ def _get_properties(properties, length):
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arr = cast(p.mData, POINTER(c_float * int(p.mDataLength/sizeof(c_float)) )).contents
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value = [x for x in arr]
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elif p.mType == 3: #string can't be an array
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try:
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uni = unicode(cast(p.mData, POINTER(structs.MaterialPropertyString)).contents.data, errors='ignore')
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except:
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uni = str(cast(p.mData, POINTER(structs.MaterialPropertyString)).contents.data, errors='ignore')
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value = uni
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value = _convert_assimp_string(cast(p.mData, POINTER(structs.MaterialPropertyString)).contents)
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elif p.mType == 4:
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arr = cast(p.mData, POINTER(c_int * int(p.mDataLength/sizeof(c_int)) )).contents
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@ -291,7 +291,7 @@ Node._fields_ = [
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# Metadata associated with this node or NULL if there is no metadata.
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# Whether any metadata is generated depends on the source file format.
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("mMetadata", POINTER(POINTER(Metadata))),
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("mMetadata", POINTER(Metadata)),
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]
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class Light(Structure):
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@ -939,7 +939,7 @@ class Scene(Structure):
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# This data contains global metadata which belongs to the scene like
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# unit-conversions, versions, vendors or other model-specific data. This
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# can be used to store format-specific metadata as well.
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("mMetadata", POINTER(POINTER(Metadata))),
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("mMetadata", POINTER(Metadata)),
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]
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assimp_structs_as_tuple = (Matrix4x4,
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@ -129,18 +129,10 @@ TEST_F(MaterialSystemTest, testStringProperty) {
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EXPECT_STREQ("Hello, this is a small test", s.data);
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testDefaultMaterialAccess) {
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aiMaterial *mat = aiCreateAndRegisterDefaultMaterial();
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EXPECT_NE(nullptr, mat);
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aiReleaseDefaultMaterial();
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delete mat;
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testMaterialNameAccess) {
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aiMaterial *mat = aiCreateAndRegisterDefaultMaterial();
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aiMaterial *mat = new aiMaterial();
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EXPECT_NE(nullptr, mat);
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aiString name = mat->GetName();
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|
|
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@ -67,6 +67,20 @@ TEST_F( utSTLImporterExporter, importSTLFromFileTest ) {
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EXPECT_TRUE( importerTest() );
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}
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TEST_F(utSTLImporterExporter, test_multiple) {
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// import same file twice, each with its own importer
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// must work both times and not crash
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Assimp::Importer importer1;
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const aiScene *scene1 = importer1.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure );
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EXPECT_NE(nullptr, scene1);
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Assimp::Importer importer2;
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const aiScene *scene2 = importer2.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure );
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EXPECT_NE(nullptr, scene2);
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}
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TEST_F( utSTLImporterExporter, test_with_two_solids ) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure );
|
||||
|
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Reference in New Issue