assimp/workspaces/vc8/assimp.sln

189 lines
13 KiB
Plaintext
Raw Normal View History


Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "assimpview", "assimp_view.vcproj", "{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}"
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
ProjectSection(ProjectDependencies) = postProject
{5691E159-2D9B-407F-971F-EA5C592DC524} = {5691E159-2D9B-407F-971F-EA5C592DC524}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "assimp", "assimp.vcproj", "{5691E159-2D9B-407F-971F-EA5C592DC524}"
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "unit", "UnitTest.vcproj", "{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}"
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
ProjectSection(ProjectDependencies) = postProject
{5691E159-2D9B-407F-971F-EA5C592DC524} = {5691E159-2D9B-407F-971F-EA5C592DC524}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "assimp_cmd", "assimp_cmd.vcproj", "{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}"
General - Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
ProjectSection(WebsiteProperties) = preProject
Debug.AspNetCompiler.Debug = "True"
Release.AspNetCompiler.Debug = "False"
EndProjectSection
ProjectSection(ProjectDependencies) = postProject
{5691E159-2D9B-407F-971F-EA5C592DC524} = {5691E159-2D9B-407F-971F-EA5C592DC524}
EndProjectSection
General - Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
debug|Win32 = debug|Win32
debug|x64 = debug|x64
debug-dll|Win32 = debug-dll|Win32
debug-dll|x64 = debug-dll|x64
debug-noboost-st|Win32 = debug-noboost-st|Win32
debug-noboost-st|x64 = debug-noboost-st|x64
debug-st|Win32 = debug-st|Win32
debug-st|x64 = debug-st|x64
release|Win32 = release|Win32
release|x64 = release|x64
release-dll|Win32 = release-dll|Win32
release-dll|x64 = release-dll|x64
release-noboost-st|Win32 = release-noboost-st|Win32
release-noboost-st|x64 = release-noboost-st|x64
release-st|Win32 = release-st|Win32
release-st|x64 = release-st|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug|Win32.ActiveCfg = debug|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug|Win32.Build.0 = debug|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug|x64.ActiveCfg = debug|x64
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug|x64.Build.0 = debug|x64
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug-dll|Win32.ActiveCfg = debug-dll|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug-dll|Win32.Build.0 = debug-dll|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug-dll|x64.ActiveCfg = debug-dll|x64
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug-dll|x64.Build.0 = debug-dll|x64
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug-noboost-st|Win32.ActiveCfg = debug-noboost-st|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug-noboost-st|Win32.Build.0 = debug-noboost-st|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug-noboost-st|x64.ActiveCfg = debug-noboost-st|x64
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug-noboost-st|x64.Build.0 = debug-noboost-st|x64
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug-st|Win32.ActiveCfg = debug-st|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug-st|Win32.Build.0 = debug-st|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug-st|x64.ActiveCfg = debug-st|x64
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.debug-st|x64.Build.0 = debug-st|x64
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release|Win32.ActiveCfg = release|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release|Win32.Build.0 = release|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release|x64.ActiveCfg = release|x64
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release|x64.Build.0 = release|x64
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-dll|Win32.ActiveCfg = release-dll|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-dll|Win32.Build.0 = release-dll|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-dll|x64.ActiveCfg = release-dll|x64
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-dll|x64.Build.0 = release-dll|x64
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-noboost-st|Win32.ActiveCfg = release-noboost-st|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-noboost-st|Win32.Build.0 = release-noboost-st|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-noboost-st|x64.ActiveCfg = release-noboost-st|x64
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-noboost-st|x64.Build.0 = release-noboost-st|x64
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-st|Win32.ActiveCfg = release-st|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-st|Win32.Build.0 = release-st|Win32
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-st|x64.ActiveCfg = release-st|x64
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-st|x64.Build.0 = release-st|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug|Win32.ActiveCfg = debug|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug|Win32.Build.0 = debug|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug|x64.ActiveCfg = debug|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug|x64.Build.0 = debug|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-dll|Win32.ActiveCfg = debug-dll|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-dll|Win32.Build.0 = debug-dll|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-dll|x64.ActiveCfg = debug-dll|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-dll|x64.Build.0 = debug-dll|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-noboost-st|Win32.ActiveCfg = debug-noboost-st|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-noboost-st|Win32.Build.0 = debug-noboost-st|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-noboost-st|x64.ActiveCfg = debug-noboost-st|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-noboost-st|x64.Build.0 = debug-noboost-st|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-st|Win32.ActiveCfg = debug-st|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-st|Win32.Build.0 = debug-st|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-st|x64.ActiveCfg = debug-st|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-st|x64.Build.0 = debug-st|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.release|Win32.ActiveCfg = release|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.release|Win32.Build.0 = release|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.release|x64.ActiveCfg = release|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.release|x64.Build.0 = release|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-dll|Win32.ActiveCfg = release-dll|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-dll|Win32.Build.0 = release-dll|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-dll|x64.ActiveCfg = release-dll|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-dll|x64.Build.0 = release-dll|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-noboost-st|Win32.ActiveCfg = release-noboost-st|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-noboost-st|Win32.Build.0 = release-noboost-st|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-noboost-st|x64.ActiveCfg = release-noboost-st|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-noboost-st|x64.Build.0 = release-noboost-st|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-st|Win32.ActiveCfg = release-st|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-st|Win32.Build.0 = release-st|Win32
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-st|x64.ActiveCfg = release-st|x64
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-st|x64.Build.0 = release-st|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug|Win32.ActiveCfg = debug|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug|Win32.Build.0 = debug|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug|x64.ActiveCfg = debug|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug|x64.Build.0 = debug|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-dll|Win32.ActiveCfg = debug-dll|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-dll|Win32.Build.0 = debug-dll|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-dll|x64.ActiveCfg = debug-dll|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-dll|x64.Build.0 = debug-dll|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-noboost-st|Win32.ActiveCfg = debug-noboost-st|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-noboost-st|Win32.Build.0 = debug-noboost-st|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-noboost-st|x64.ActiveCfg = debug-noboost-st|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-noboost-st|x64.Build.0 = debug-noboost-st|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-st|Win32.ActiveCfg = debug-st|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-st|Win32.Build.0 = debug-st|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-st|x64.ActiveCfg = debug-st|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-st|x64.Build.0 = debug-st|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release|Win32.ActiveCfg = release|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release|Win32.Build.0 = release|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release|x64.ActiveCfg = release|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release|x64.Build.0 = release|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-dll|Win32.ActiveCfg = release-dll|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-dll|Win32.Build.0 = release-dll|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-dll|x64.ActiveCfg = release-dll|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-dll|x64.Build.0 = release-dll|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost-st|Win32.ActiveCfg = release-noboost-st|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost-st|Win32.Build.0 = release-noboost-st|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost-st|x64.ActiveCfg = release-noboost-st|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost-st|x64.Build.0 = release-noboost-st|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-st|Win32.ActiveCfg = release-st|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-st|Win32.Build.0 = release-st|Win32
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-st|x64.ActiveCfg = release-st|x64
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-st|x64.Build.0 = release-st|x64
General - Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.debug|Win32.ActiveCfg = Debug|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.debug|Win32.Build.0 = Debug|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.debug|x64.ActiveCfg = Debug|x64
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.debug|x64.Build.0 = Debug|x64
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.debug-dll|Win32.ActiveCfg = debug-dll|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.debug-dll|Win32.Build.0 = debug-dll|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.debug-dll|x64.ActiveCfg = debug-dll|x64
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.debug-dll|x64.Build.0 = debug-dll|x64
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.debug-noboost-st|Win32.ActiveCfg = debug-noboost-st|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.debug-noboost-st|Win32.Build.0 = debug-noboost-st|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.debug-noboost-st|x64.ActiveCfg = debug-noboost-st|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.debug-st|Win32.ActiveCfg = debug-st|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.debug-st|Win32.Build.0 = debug-st|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.debug-st|x64.ActiveCfg = debug-st|x64
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.debug-st|x64.Build.0 = debug-st|x64
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release|Win32.ActiveCfg = Release|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release|Win32.Build.0 = Release|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release|x64.ActiveCfg = Release|x64
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release|x64.Build.0 = Release|x64
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release-dll|Win32.ActiveCfg = release-dll|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release-dll|Win32.Build.0 = release-dll|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release-dll|x64.ActiveCfg = release-dll|x64
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release-dll|x64.Build.0 = release-dll|x64
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release-noboost-st|Win32.ActiveCfg = release-noboost-st|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release-noboost-st|Win32.Build.0 = release-noboost-st|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release-noboost-st|x64.ActiveCfg = release-noboost-st|x64
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release-noboost-st|x64.Build.0 = release-noboost-st|x64
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release-st|Win32.ActiveCfg = release-st|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release-st|Win32.Build.0 = release-st|Win32
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release-st|x64.ActiveCfg = release-st|x64
{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}.release-st|x64.Build.0 = release-st|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal