Added "ImproveCacheLocality"-Step; Added Unit tests (3 at the moment); Fixed hp spelling errors.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@68 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
04fe342441
commit
e8511e89ff
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@ -40,15 +40,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/** @file Implementation of the CPP-API class #Importer */
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// STL/CSL heades
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#include <fstream>
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#include <string>
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// public Assimp API
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#include "../include/assimp.hpp"
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#include "../include/aiAssert.h"
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#include "../include/aiScene.h"
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#include "../include/aiPostProcess.h"
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#include "../include/DefaultLogger.h"
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// internal headers
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#include "BaseImporter.h"
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#include "BaseProcess.h"
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#include "DefaultIOStream.h"
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@ -123,6 +127,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#if (!defined AI_BUILD_NO_VALIDATEDS_PROCESS)
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# include "ValidateDataStructure.h"
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#endif
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#if (!defined AI_BUILD_NO_IMPROVECACHELOCALITY_PROCESS)
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# include "ImproveCacheLocality.h"
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#endif
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using namespace Assimp;
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@ -210,6 +217,9 @@ Importer::Importer() :
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#if (!defined AI_BUILD_NO_LIMITBONEWEIGHTS_PROCESS)
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mPostProcessingSteps.push_back( new LimitBoneWeightsProcess());
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#endif
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#if (!defined AI_BUILD_NO_IMPROVECACHELOCALITY_PROCESS)
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mPostProcessingSteps.push_back( new ImproveCacheLocalityProcess());
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#endif
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}
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// ------------------------------------------------------------------------------------------------
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@ -0,0 +1,370 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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||||
conditions are met:
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||||
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||||
* Redistributions of source code must retain the above
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||||
copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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||||
derived from this software without specific prior
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||||
written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the post processing step to join identical vertices
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* for all imported meshes
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* <br>
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* The algorithm is roughly basing on this paper:
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* http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf
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*/
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// STL headers
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#include <vector>
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#include <stack>
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#include <queue>
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// public ASSIMP headers
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#include "../include/DefaultLogger.h"
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#include "../include/aiPostProcess.h"
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#include "../include/aiMesh.h"
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#include "../include/aiScene.h"
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// internal headers
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#include "ImproveCacheLocality.h"
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#include "VertexTriangleAdjacency.h"
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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ImproveCacheLocalityProcess::ImproveCacheLocalityProcess()
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{
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// nothing to do here
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configCacheDepth = 12; // hardcoded to 12 at the moment
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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ImproveCacheLocalityProcess::~ImproveCacheLocalityProcess()
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{
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const
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{
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return (pFlags & aiProcess_ImproveCacheLocality) != 0;
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
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{
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DefaultLogger::get()->debug("ImproveCacheLocalityProcess begin");
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
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{
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this->ProcessMesh( pScene->mMeshes[a]);
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}
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DefaultLogger::get()->debug("ImproveCacheLocalityProcess finished. ");
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}
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// ------------------------------------------------------------------------------------------------
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// Improves the cache coherency of a specific mesh
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void ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh)
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{
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ai_assert(NULL != pMesh);
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// check whether the input data is valid ->
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// - there must be vertices and faces (haha)
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// - all faces must be triangulated
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if (!pMesh->HasFaces() || !pMesh->HasPositions())return;
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// find the input ACMR ...
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unsigned int* piFIFOStack = new unsigned int[this->configCacheDepth];
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::memset(piFIFOStack,0xff,this->configCacheDepth*sizeof(unsigned int));
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unsigned int* piCur = piFIFOStack;
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const unsigned int* const piCurEnd = piFIFOStack + this->configCacheDepth;
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// count the number of cache misses
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unsigned int iCacheMisses = 0;
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const aiFace* const pcEnd = pMesh->mFaces+pMesh->mNumFaces;
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for (const aiFace* pcFace = pMesh->mFaces;pcFace != pcEnd;++pcFace)
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{
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if (3 != pcFace->mNumIndices)
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{
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DefaultLogger::get()->error("Unable to improve cache locality of non-triangulated faces");
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delete[] piFIFOStack;
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return;
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}
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// although it has not been tested, I'm quite sure degenerated triangles
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// would crash if the algorithm was applied to them
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#if (defined _DEBUG)
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if (pcFace->mIndices[0] == pcFace->mIndices[1] ||
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pcFace->mIndices[2] == pcFace->mIndices[1] ||
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pcFace->mIndices[2] == pcFace->mIndices[0])
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{
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DefaultLogger::get()->error("ImproveCacheLocalityProcess: There may be no degenerated triangles ");
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return;
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}
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#endif
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for (unsigned int qq = 0; qq < 3;++qq)
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{
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bool bInCache = false;
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for (unsigned int* pp = piFIFOStack;pp < piCurEnd;++pp)
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{
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if (*pp == pcFace->mIndices[qq])
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{
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// the vertex is in cache
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bInCache = true;
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break;
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}
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}
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if (!bInCache)
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{
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++iCacheMisses;
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if (piCurEnd == piCur)piCur = piFIFOStack;
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*piCur++ = pcFace->mIndices[qq];
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}
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}
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}
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delete[] piFIFOStack;
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float fACMR = (float)iCacheMisses / pMesh->mNumFaces;
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char szBuff[16];
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sprintf(szBuff,"%f",fACMR);
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DefaultLogger::get()->debug("Input ACMR: " + std::string(szBuff));
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// first we need to build a vertex-triangle adjacency list
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VertexTriangleAdjacency adj(pMesh->mFaces,pMesh->mNumFaces, pMesh->mNumVertices,true);
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// build a list to store per-vertex caching time stamps
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unsigned int* const piCachingStamps = new unsigned int[pMesh->mNumVertices];
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::memset(piCachingStamps,0x0,pMesh->mNumVertices*sizeof(unsigned int));
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// allocate an empty output index buffer. We store the output
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// indices in one large array. Since the number of triangles
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// won't change the input faces can be reused. This is how we save
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// thousands of redundant mini allocations for aiFace::mIndices
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const unsigned int iIdxCnt = pMesh->mNumFaces*3;
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unsigned int* const piIBOutput = new unsigned int[iIdxCnt];
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unsigned int* piCSIter = piIBOutput;
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// allocate the flag array to hold the information
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// whether a face has already been emitted or not
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std::vector<bool> abEmitted(pMesh->mNumFaces,false);
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// dead-end vertex index stack
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std::stack<unsigned int> sDeadEndVStack;
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// create a copy of the piNumTriPtr buffer
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unsigned int* const piNumTriPtr = adj.mLiveTriangles;
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const unsigned int* const piNumTriPtrNoModify = new unsigned int[pMesh->mNumVertices];
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::memcpy(const_cast<unsigned int* const> (piNumTriPtrNoModify),piNumTriPtr,
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pMesh->mNumVertices * sizeof(unsigned int));
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// get the largest number of referenced triangles
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// and allocate the "candidate buffer"
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unsigned int iMaxRefTris = 0;
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{
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const unsigned int* piCur = adj.mLiveTriangles;
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const unsigned int* const piCurEnd = adj.mLiveTriangles+pMesh->mNumVertices;
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for (;piCur != piCurEnd;++piCur)
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iMaxRefTris = std::max(iMaxRefTris,*piCur);
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}
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unsigned int* piCandidates = new unsigned int[iMaxRefTris*3];
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iCacheMisses = 0;
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/** PSEUDOCODE for the algorithm
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A = Build-Adjacency(I) Vertex-triangle adjacency
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L = Get-Triangle-Counts(A) Per-vertex live triangle counts
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C = Zero(Vertex-Count(I)) Per-vertex caching time stamps
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D = Empty-Stack() Dead-end vertex stack
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E = False(Triangle-Count(I)) Per triangle emitted flag
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O = Empty-Index-Buffer() Empty output buffer
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f = 0 Arbitrary starting vertex
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s = k+1, i = 1 Time stamp and cursor
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while f >= 0 For all valid fanning vertices
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N = Empty-Set() 1-ring of next candidates
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for each Triangle t in Neighbors(A, f)
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if !Emitted(E,t)
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for each Vertex v in t
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Append(O,v) Output vertex
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Push(D,v) Add to dead-end stack
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Insert(N,v) Register as candidate
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L[v] = L[v]-1 Decrease live triangle count
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if s-C[v] > k If not in cache
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C[v] = s Set time stamp
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s = s+1 Increment time stamp
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E[t] = true Flag triangle as emitted
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Select next fanning vertex
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f = Get-Next-Vertex(I,i,k,N,C,s,L,D)
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return O
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*/
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int ivdx = 0;
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int ics = 1;
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int iStampCnt = this->configCacheDepth+1;
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while (ivdx >= 0)
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{
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unsigned int icnt = piNumTriPtrNoModify[ivdx];
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unsigned int* piList = adj.GetAdjacentTriangles(ivdx);
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unsigned int* piCurCandidate = piCandidates;
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// get all triangles in the neighborhood
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for (unsigned int tri = 0; tri < icnt;++tri)
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{
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// if they have not yet been emitted, add them to the output IB
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const unsigned int fidx = *piList++;
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if (!abEmitted[fidx])
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{
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// so iterate through all vertices of the current triangle
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const aiFace* pcFace = &pMesh->mFaces[ fidx ];
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const unsigned int* const p2 = pcFace->mIndices+3;
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for (unsigned int* p = pcFace->mIndices;p != p2;++p)
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{
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const unsigned int dp = *p;
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// the current vertex won't have any free triangles after this step
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if (ivdx != dp)
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{
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// append the vertex to the dead-end stack
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sDeadEndVStack.push(dp);
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// register as candidate for the next step
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*piCurCandidate++ = dp;
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// decrease the per-vertex triangle counts
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piNumTriPtr[dp]--;
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}
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// append the vertex to the output index buffer
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*piCSIter++ = dp;
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// if the vertex is not yet in cache, set its cache count
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if (iStampCnt-piCachingStamps[dp] > this->configCacheDepth)
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{
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piCachingStamps[dp] = iStampCnt++;
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++iCacheMisses;
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}
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}
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// flag triangle as emitted
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abEmitted[fidx] = true;
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}
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}
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// the vertex has now no living adjacent triangles anymore
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piNumTriPtr[ivdx] = 0;
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// get next fanning vertex
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ivdx = -1;
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int max_priority = -1;
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for (unsigned int* piCur = piCandidates;piCur != piCurCandidate;++piCur)
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{
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register const unsigned int dp = *piCur;
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// must have live triangles
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if (piNumTriPtr[dp] > 0)
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{
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int priority = 0;
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// will the vertex be in cache, even after fanning occurs?
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unsigned int tmp;
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if ((tmp = iStampCnt-piCachingStamps[dp]) + 2*piNumTriPtr[dp] <= this->configCacheDepth)
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priority = tmp;
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// keep best candidate
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if (priority > max_priority)
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{
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max_priority = priority;
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ivdx = dp;
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}
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}
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}
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// did we reach a dead end?
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if (-1 == ivdx)
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{
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// need to get a non-local vertex for which we have a good
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// chance that it is still in the cache ...
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while (!sDeadEndVStack.empty())
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{
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unsigned int iCachedIdx = sDeadEndVStack.top();
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sDeadEndVStack.pop();
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if (piNumTriPtr[ iCachedIdx ] > 0)
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{
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ivdx = iCachedIdx;
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break;
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}
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}
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if (-1 == ivdx)
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{
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// well, there isn't such a vertex. Simply get the next
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// vertex in input order and hope it is not too bad ...
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while (ics < (int)pMesh->mNumVertices)
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{
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++ics;
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if (piNumTriPtr[ics] > 0)
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{
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ivdx = ics;
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break;
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}
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}
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}
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}
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}
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fACMR = (float)iCacheMisses / pMesh->mNumFaces;
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sprintf(szBuff,"%f",fACMR);
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DefaultLogger::get()->debug("Output ACMR: " + std::string(szBuff));
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// sort the output index buffer back to the input array
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piCSIter = piIBOutput;
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for (aiFace* pcFace = pMesh->mFaces; pcFace != pcEnd;++pcFace)
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{
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pcFace->mIndices[0] = *piCSIter++;
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pcFace->mIndices[1] = *piCSIter++;
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pcFace->mIndices[2] = *piCSIter++;
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}
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// delete temporary storage
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delete[] piCachingStamps;
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delete[] piIBOutput;
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delete[] piCandidates;
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delete[] piNumTriPtrNoModify;
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}
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@ -0,0 +1,103 @@
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/*
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||||
Open Asset Import Library (ASSIMP)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
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/** @file Defines a post processing step to reorder faces for
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better cache locality*/
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#ifndef AI_IMPROVECACHELOCALITY_H_INC
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#define AI_IMPROVECACHELOCALITY_H_INC
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#include "BaseProcess.h"
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#include "../include/aiTypes.h"
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struct aiMesh;
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namespace Assimp
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{
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// ---------------------------------------------------------------------------
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/** The ImproveCacheLocalityProcess reorders all faces for improved vertex
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* cache locality. It tries to arrange all faces to fans and to render
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* faces which share vertices directly one after the other.
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*
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* @note This step expects the triagulated input data.
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*/
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class ImproveCacheLocalityProcess : public BaseProcess
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||||
{
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friend class Importer;
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||||
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protected:
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/** Constructor to be privately used by Importer */
|
||||
ImproveCacheLocalityProcess();
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||||
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/** Destructor, private as well */
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||||
~ImproveCacheLocalityProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the postprocessing step on the given mesh
|
||||
* @param pMesh The mesh to process.
|
||||
*/
|
||||
void ProcessMesh( aiMesh* pMesh);
|
||||
|
||||
|
||||
//! Configuration parameter: specifies the size of the cache to
|
||||
//! optimize the vertex data for.
|
||||
unsigned int configCacheDepth;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_IMPROVECACHELOCALITY_H_INC
|
|
@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include <vector>
|
||||
#include <assert.h>
|
||||
#include "JoinVerticesProcess.h"
|
||||
#include "SpatialSort.h"
|
||||
#include "../include/DefaultLogger.h"
|
||||
|
@ -177,7 +176,7 @@ bool JoinVerticesProcess::ProcessMesh( aiMesh* pMesh)
|
|||
if( (uv.mBitangent - v.mBitangent).SquareLength() > squareEpsilon)
|
||||
continue;
|
||||
// manually unrolled because continue wouldn't work as desired in an inner loop
|
||||
assert( AI_MAX_NUMBER_OF_COLOR_SETS == 4);
|
||||
ai_assert( AI_MAX_NUMBER_OF_COLOR_SETS == 4);
|
||||
if( GetColorDifference( uv.mColors[0], v.mColors[0]) > squareEpsilon)
|
||||
continue;
|
||||
if( GetColorDifference( uv.mColors[1], v.mColors[1]) > squareEpsilon)
|
||||
|
@ -187,7 +186,7 @@ bool JoinVerticesProcess::ProcessMesh( aiMesh* pMesh)
|
|||
if( GetColorDifference( uv.mColors[3], v.mColors[3]) > squareEpsilon)
|
||||
continue;
|
||||
// texture coord matching manually unrolled as well
|
||||
assert( AI_MAX_NUMBER_OF_TEXTURECOORDS == 4);
|
||||
ai_assert( AI_MAX_NUMBER_OF_TEXTURECOORDS == 4);
|
||||
if( (uv.mTexCoords[0] - v.mTexCoords[0]).SquareLength() > squareEpsilon)
|
||||
continue;
|
||||
if( (uv.mTexCoords[1] - v.mTexCoords[1]).SquareLength() > squareEpsilon)
|
||||
|
@ -303,7 +302,7 @@ bool JoinVerticesProcess::ProcessMesh( aiMesh* pMesh)
|
|||
}
|
||||
|
||||
// there should be some. At least I think there should be some
|
||||
assert( newWeights.size() > 0);
|
||||
ai_assert( newWeights.size() > 0);
|
||||
|
||||
// kill the old and replace them with the translated weights
|
||||
delete [] bone->mWeights;
|
||||
|
|
|
@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "../include/aiPostProcess.h"
|
||||
#include "../include/aiMesh.h"
|
||||
#include "../include/aiScene.h"
|
||||
#include "../include/aiAssert.h"
|
||||
#include "../include/DefaultLogger.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
@ -122,11 +123,14 @@ void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
|
|||
}
|
||||
|
||||
// now cut the weight count if it exceeds the maximum
|
||||
bool bChanged = false;
|
||||
for( WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
|
||||
{
|
||||
if( vit->size() <= mMaxWeights)
|
||||
continue;
|
||||
|
||||
bChanged = true;
|
||||
|
||||
// more than the defined maximum -> first sort by weight in descending order. That's
|
||||
// why we defined the < operator in such a weird way.
|
||||
std::sort( vit->begin(), vit->end());
|
||||
|
@ -142,28 +146,71 @@ void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
|
|||
it->mWeight /= sum;
|
||||
}
|
||||
|
||||
// rebuild the vertex weight array for all bones
|
||||
typedef std::vector< std::vector< aiVertexWeight > > WeightsPerBone;
|
||||
WeightsPerBone boneWeights( pMesh->mNumBones);
|
||||
for( unsigned int a = 0; a < vertexWeights.size(); a++)
|
||||
if (bChanged)
|
||||
{
|
||||
const std::vector<Weight>& vw = vertexWeights[a];
|
||||
for( std::vector<Weight>::const_iterator it = vw.begin(); it != vw.end(); ++it)
|
||||
boneWeights[it->mBone].push_back( aiVertexWeight( a, it->mWeight));
|
||||
}
|
||||
|
||||
// and finally copy the vertex weight list over to the mesh's bones
|
||||
for( unsigned int a = 0; a < pMesh->mNumBones; a++)
|
||||
{
|
||||
const std::vector<aiVertexWeight>& bw = boneWeights[a];
|
||||
aiBone* bone = pMesh->mBones[a];
|
||||
// ignore the bone if no vertex weights were removed there
|
||||
if( bw.size() == bone->mNumWeights)
|
||||
continue;
|
||||
// rebuild the vertex weight array for all bones
|
||||
typedef std::vector< std::vector< aiVertexWeight > > WeightsPerBone;
|
||||
WeightsPerBone boneWeights( pMesh->mNumBones);
|
||||
for( unsigned int a = 0; a < vertexWeights.size(); a++)
|
||||
{
|
||||
const std::vector<Weight>& vw = vertexWeights[a];
|
||||
for( std::vector<Weight>::const_iterator it = vw.begin(); it != vw.end(); ++it)
|
||||
boneWeights[it->mBone].push_back( aiVertexWeight( a, it->mWeight));
|
||||
}
|
||||
|
||||
// copy the weight list. should always be less weights than before, so we don't need a new allocation
|
||||
assert( bw.size() < bone->mNumWeights);
|
||||
bone->mNumWeights = (unsigned int) bw.size();
|
||||
memcpy( bone->mWeights, &bw[0], bw.size() * sizeof( aiVertexWeight));
|
||||
// and finally copy the vertex weight list over to the mesh's bones
|
||||
std::vector<bool> abNoNeed(pMesh->mNumBones,false);
|
||||
bChanged = false;
|
||||
|
||||
for( unsigned int a = 0; a < pMesh->mNumBones; a++)
|
||||
{
|
||||
const std::vector<aiVertexWeight>& bw = boneWeights[a];
|
||||
aiBone* bone = pMesh->mBones[a];
|
||||
|
||||
// ignore the bone if no vertex weights were removed there
|
||||
|
||||
// FIX (Aramis, 07|22|08)
|
||||
// NO! we can't ignore it in this case ... it is possible that
|
||||
// the number of weights did not change, but the weight values did.
|
||||
|
||||
// if( bw.size() == bone->mNumWeights)
|
||||
// continue;
|
||||
|
||||
// FIX (Aramis, 07|21|08)
|
||||
// It is possible that all weights of a bone have been removed.
|
||||
// This would naturally cause an exception in &bw[0].
|
||||
if ( bw.empty() )
|
||||
{
|
||||
abNoNeed[a] = bChanged = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// copy the weight list. should always be less weights than before, so we don't need a new allocation
|
||||
ai_assert( bw.size() <= bone->mNumWeights);
|
||||
bone->mNumWeights = (unsigned int) bw.size();
|
||||
::memcpy( bone->mWeights, &bw[0], bw.size() * sizeof( aiVertexWeight));
|
||||
}
|
||||
|
||||
if (bChanged)
|
||||
{
|
||||
// the number of new bones is smaller than before, so we can
|
||||
// reuse the old array, too.
|
||||
aiBone** ppcCur = pMesh->mBones;
|
||||
aiBone** ppcSrc = ppcCur;
|
||||
|
||||
for (std::vector<bool>::const_iterator
|
||||
iter = abNoNeed.begin();
|
||||
iter != abNoNeed.end() ;++iter)
|
||||
{
|
||||
if (*iter)
|
||||
{
|
||||
delete *ppcSrc;
|
||||
--pMesh->mNumBones;
|
||||
}
|
||||
else *ppcCur++ = *ppcSrc;
|
||||
++ppcSrc;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "BaseProcess.h"
|
||||
|
||||
struct aiMesh;
|
||||
class LimitBoneWeightsTest;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
@ -53,8 +54,8 @@ namespace Assimp
|
|||
// corresponding values in all Assimp ports
|
||||
|
||||
// **********************************************************
|
||||
// Java: PostProcessStep.java,
|
||||
// PostProcessStep.DEFAULT_BONE_WEIGHT_LIMIT
|
||||
// Java: ConfigProperty.java,
|
||||
// ConfigProperty.DEFAULT_BONE_WEIGHT_LIMIT
|
||||
// **********************************************************
|
||||
|
||||
#if (!defined AI_LMW_MAX_WEIGHTS)
|
||||
|
@ -71,6 +72,7 @@ namespace Assimp
|
|||
class LimitBoneWeightsProcess : public BaseProcess
|
||||
{
|
||||
friend class Importer;
|
||||
friend class ::LimitBoneWeightsTest;
|
||||
|
||||
protected:
|
||||
/** Constructor to be privately used by Importer */
|
||||
|
|
|
@ -57,15 +57,14 @@ void CommentRemover::RemoveLineComments(const char* szComment,
|
|||
// validate parameters
|
||||
ai_assert(NULL != szComment && NULL != szBuffer && *szComment);
|
||||
|
||||
const size_t len = ::strlen(szComment);
|
||||
|
||||
while (*szBuffer)
|
||||
{
|
||||
if (*szBuffer == *szComment)
|
||||
if (0 == ::strncmp(szBuffer,szComment,len))
|
||||
{
|
||||
if (0 == ::strcmp(szBuffer+1,szComment+1))
|
||||
{
|
||||
while (*szBuffer != '\r' && *szBuffer != '\n' && *szBuffer)
|
||||
*szBuffer++ = chReplacement;
|
||||
}
|
||||
while (*szBuffer != '\r' && *szBuffer != '\n' && *szBuffer)
|
||||
*szBuffer++ = chReplacement;
|
||||
}
|
||||
++szBuffer;
|
||||
}
|
||||
|
@ -80,28 +79,24 @@ void CommentRemover::RemoveMultiLineComments(const char* szCommentStart,
|
|||
NULL != szBuffer && '\0' != *szCommentStart && '\0' != *szCommentEnd);
|
||||
|
||||
const size_t len = ::strlen(szCommentEnd);
|
||||
const size_t len2 = ::strlen(szCommentStart);
|
||||
|
||||
while (*szBuffer)
|
||||
{
|
||||
if (*szBuffer == *szCommentStart)
|
||||
if (0 == ::strncmp(szBuffer,szCommentStart,len2))
|
||||
{
|
||||
if (0 == ::strcmp(szBuffer+1,szCommentStart+1))
|
||||
while (*szBuffer)
|
||||
{
|
||||
while (*szBuffer)
|
||||
|
||||
if (0 == ::strncmp(szBuffer,szCommentEnd,len))
|
||||
{
|
||||
if (*szBuffer == *szCommentEnd)
|
||||
{
|
||||
if (0 == ::strcmp(szBuffer+1,szCommentEnd+1))
|
||||
{
|
||||
for (unsigned int i = 0; i < len;++i)
|
||||
*szBuffer++ = chReplacement;
|
||||
goto __continue_outer; // WUHHHAAAAHHAA!
|
||||
}
|
||||
}
|
||||
*szBuffer++ = chReplacement;
|
||||
for (unsigned int i = 0; i < len;++i)
|
||||
*szBuffer++ = chReplacement;
|
||||
goto __continue_outer; // WUHHHAAAAHHAA!
|
||||
}
|
||||
return;
|
||||
*szBuffer++ = chReplacement;
|
||||
}
|
||||
return;
|
||||
}
|
||||
++szBuffer;
|
||||
__continue_outer:
|
||||
|
|
|
@ -94,15 +94,16 @@ void TriangulateProcess::Execute( aiScene* pScene)
|
|||
bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
|
||||
{
|
||||
// check whether we will need to do something ...
|
||||
bool bNeed = false;
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
|
||||
{
|
||||
const aiFace& face = pMesh->mFaces[a];
|
||||
if( face.mNumIndices != 3)
|
||||
{
|
||||
break;
|
||||
bNeed = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (!bNeed)return false;
|
||||
|
||||
std::vector<aiFace> newFaces;
|
||||
newFaces.reserve( pMesh->mNumFaces*2);
|
||||
|
|
|
@ -0,0 +1,136 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the VertexTriangleAdjacency helper class
|
||||
*/
|
||||
|
||||
// public ASSIMP headers
|
||||
#include "../include/DefaultLogger.h"
|
||||
#include "../include/aiMesh.h"
|
||||
|
||||
// internal headers
|
||||
#include "VertexTriangleAdjacency.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
|
||||
unsigned int iNumFaces,
|
||||
unsigned int iNumVertices /*= 0*/,
|
||||
bool bComputeNumTriangles /*= false*/)
|
||||
{
|
||||
// compute the number of referenced vertices if it wasn't specified by the caller
|
||||
const aiFace* const pcFaceEnd = pcFaces + iNumFaces;
|
||||
if (!iNumVertices)
|
||||
{
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace)
|
||||
{
|
||||
iNumVertices = std::max(iNumVertices,pcFace->mIndices[0]);
|
||||
iNumVertices = std::max(iNumVertices,pcFace->mIndices[1]);
|
||||
iNumVertices = std::max(iNumVertices,pcFace->mIndices[2]);
|
||||
}
|
||||
}
|
||||
unsigned int* pi;
|
||||
|
||||
// allocate storage
|
||||
if (bComputeNumTriangles)
|
||||
{
|
||||
pi = this->mLiveTriangles = new unsigned int[iNumVertices+1];
|
||||
::memset(this->mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1));
|
||||
this->mOffsetTable = new unsigned int[iNumVertices+2]+1;
|
||||
}
|
||||
else
|
||||
{
|
||||
pi = this->mOffsetTable = new unsigned int[iNumVertices+2]+1;
|
||||
::memset(this->mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1));
|
||||
this->mLiveTriangles = NULL; // important, otherwise the d'tor would crash
|
||||
}
|
||||
|
||||
// get a pointer to the end of the buffer
|
||||
unsigned int* piEnd = pi+iNumVertices;
|
||||
*piEnd++ = 0u;
|
||||
|
||||
// first pass: compute the number of faces referencing each vertex
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace)
|
||||
{
|
||||
pi[pcFace->mIndices[0]]++;
|
||||
pi[pcFace->mIndices[1]]++;
|
||||
pi[pcFace->mIndices[2]]++;
|
||||
}
|
||||
|
||||
// second pass: compute the final offset table
|
||||
unsigned int iSum = 0;
|
||||
unsigned int* piCurOut = this->mOffsetTable;
|
||||
for (unsigned int* piCur = pi; piCur != piEnd;++piCur,++piCurOut)
|
||||
{
|
||||
unsigned int iLastSum = iSum;
|
||||
iSum += *piCur;
|
||||
*piCurOut = iLastSum;
|
||||
}
|
||||
pi = this->mOffsetTable;
|
||||
|
||||
// third pass: compute the final table
|
||||
this->mAdjacencyTable = new unsigned int[iSum];
|
||||
iSum = 0;
|
||||
for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace,++iSum)
|
||||
{
|
||||
unsigned int idx = pcFace->mIndices[0];
|
||||
this->mAdjacencyTable[pi[idx]++] = iSum;
|
||||
|
||||
idx = pcFace->mIndices[1];
|
||||
this->mAdjacencyTable[pi[idx]++] = iSum;
|
||||
|
||||
idx = pcFace->mIndices[2];
|
||||
this->mAdjacencyTable[pi[idx]++] = iSum;
|
||||
}
|
||||
// fourth pass: undo the offset computations made during the third pass
|
||||
// We could do this in a separate buffer, but this would be TIMES slower.
|
||||
--this->mOffsetTable;
|
||||
*this->mOffsetTable = 0u;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
VertexTriangleAdjacency::~VertexTriangleAdjacency()
|
||||
{
|
||||
// delete all allocated storage
|
||||
delete[] this->mOffsetTable;
|
||||
delete[] this->mAdjacencyTable;
|
||||
delete[] this->mLiveTriangles;
|
||||
}
|
|
@ -0,0 +1,126 @@
|
|||
/*
|
||||
Open Asset Import Library (ASSIMP)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a helper class to compute a vertex-triangle adjacency map */
|
||||
#ifndef AI_VTADJACENCY_H_INC
|
||||
#define AI_VTADJACENCY_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "../include/aiTypes.h"
|
||||
#include "../include/aiAssert.h"
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The VertexTriangleAdjacency class computes a vertex-triangle
|
||||
* adjacency map from a given index buffer.
|
||||
*
|
||||
* @note The input data is expected to be triangulated.
|
||||
*/
|
||||
class VertexTriangleAdjacency
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
/** Construction from an existing index buffer
|
||||
* @param pcFaces Index buffer
|
||||
* @param iNumFaces Number of faces in the buffer
|
||||
* @param iNumVertices Number of referenced vertices. This value
|
||||
* is computed automatically if 0 is specified.
|
||||
* @param bComputeNumTriangles If you want the class to compute
|
||||
* a list which contains the number of referenced triangles
|
||||
* per vertex - pass true.
|
||||
*/
|
||||
VertexTriangleAdjacency(aiFace* pcFaces,unsigned int iNumFaces,
|
||||
unsigned int iNumVertices = 0,
|
||||
bool bComputeNumTriangles = true);
|
||||
|
||||
|
||||
/** Destructor
|
||||
*/
|
||||
~VertexTriangleAdjacency();
|
||||
|
||||
|
||||
/** Get all triangles adjacent to a vertex
|
||||
* @param iVertIndex Index of the vertex
|
||||
* @return A pointer to the adjacency list
|
||||
*/
|
||||
inline unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const
|
||||
{
|
||||
ai_assert(iVertIndex < iNumVertices);
|
||||
|
||||
const unsigned int ofs = mOffsetTable[iVertIndex];
|
||||
return &mAdjacencyTable[ofs];
|
||||
}
|
||||
|
||||
|
||||
/** Get the number of triangles that are referenced by
|
||||
* a vertex. This function returns a reference that can be modified
|
||||
* @param iVertIndex Index of the vertex
|
||||
* @return Number of referenced triangles
|
||||
*/
|
||||
inline unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex)
|
||||
{
|
||||
ai_assert(iVertIndex < iNumVertices && NULL != mLiveTriangles);
|
||||
return mLiveTriangles[iVertIndex];
|
||||
}
|
||||
|
||||
|
||||
public:
|
||||
|
||||
//! Offset table
|
||||
unsigned int* mOffsetTable;
|
||||
|
||||
//! Adjacency table
|
||||
unsigned int* mAdjacencyTable;
|
||||
|
||||
//! Table containing the number of referenced triangles per vertex
|
||||
unsigned int* mLiveTriangles;
|
||||
|
||||
//! Debug: Number of referenced vertices
|
||||
unsigned int iNumVertices;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif // !! AI_VTADJACENCY_H_INC
|
|
@ -391,10 +391,16 @@ struct aiMesh
|
|||
}
|
||||
}
|
||||
|
||||
//! Check whether the mesh contains positions. Should always return true
|
||||
//! Check whether the mesh contains positions. If no special scene flags
|
||||
//! are set this should always return true
|
||||
inline bool HasPositions() const
|
||||
{ return mVertices != NULL; }
|
||||
|
||||
//! Check whether the mesh contains faces. If no special scene flags
|
||||
//! are set this should always return true
|
||||
inline bool HasFaces() const
|
||||
{ return mFaces != NULL; }
|
||||
|
||||
//! Check whether the mesh contains normal vectors
|
||||
inline bool HasNormals() const
|
||||
{ return mNormals != NULL; }
|
||||
|
|
|
@ -146,7 +146,15 @@ enum aiPostProcessSteps
|
|||
* however, it could be of interest for applications like editors
|
||||
* where stability is more important than loading performance.
|
||||
*/
|
||||
aiProcess_ValidateDataStructure = 0x400
|
||||
aiProcess_ValidateDataStructure = 0x400,
|
||||
|
||||
/** Reorders triangles for vertex cache locality and thus better performance.
|
||||
* The step tries to improve the ACMR (average post-transform vertex cache
|
||||
* miss ratio) for all meshes. The step runs in O(n) and is roughly
|
||||
* basing on the algorithm described in this paper:
|
||||
* http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf
|
||||
*/
|
||||
aiProcess_ImproveCacheLocality = 0x1600
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
|
|
@ -0,0 +1,28 @@
|
|||
|
||||
|
||||
|
||||
cd ..
|
||||
cd ..
|
||||
cd bin
|
||||
cd unittest_release_win32
|
||||
|
||||
color 4e
|
||||
cls
|
||||
|
||||
@echo off
|
||||
|
||||
|
||||
echo ----------------------------------------------------------------------
|
||||
echo _
|
||||
echo Open Asset Import Library - Unittests
|
||||
echo _
|
||||
echo ----------------------------------------------------------------------
|
||||
echo _
|
||||
echo _
|
||||
|
||||
UnitTest.exe
|
||||
|
||||
echo _
|
||||
echo ----------------------------------------------------------------------
|
||||
|
||||
pause
|
|
@ -0,0 +1,28 @@
|
|||
|
||||
|
||||
|
||||
cd ..
|
||||
cd ..
|
||||
cd bin
|
||||
cd unittest_release_x64
|
||||
|
||||
color 4e
|
||||
cls
|
||||
|
||||
@echo off
|
||||
|
||||
|
||||
echo ----------------------------------------------------------------------
|
||||
echo _
|
||||
echo Open Asset Import Library - Unittests
|
||||
echo _
|
||||
echo ----------------------------------------------------------------------
|
||||
echo _
|
||||
echo _
|
||||
|
||||
UnitTest.exe
|
||||
|
||||
echo _
|
||||
echo ----------------------------------------------------------------------
|
||||
|
||||
pause
|
|
@ -0,0 +1,35 @@
|
|||
|
||||
|
||||
#include <cppunit/CompilerOutputter.h>
|
||||
#include <cppunit/extensions/TestFactoryRegistry.h>
|
||||
#include <cppunit/TestResult.h>
|
||||
#include <cppunit/TestResultCollector.h>
|
||||
#include <cppunit/TestRunner.h>
|
||||
#include <cppunit/BriefTestProgressListener.h>
|
||||
|
||||
|
||||
int main (int argc, char* argv[])
|
||||
{
|
||||
// Informiert Test-Listener ueber Testresultate
|
||||
CPPUNIT_NS :: TestResult testresult;
|
||||
|
||||
// Listener zum Sammeln der Testergebnisse registrieren
|
||||
CPPUNIT_NS :: TestResultCollector collectedresults;
|
||||
testresult.addListener (&collectedresults);
|
||||
|
||||
// Listener zur Ausgabe der Ergebnisse einzelner Tests
|
||||
CPPUNIT_NS :: BriefTestProgressListener progress;
|
||||
testresult.addListener (&progress);
|
||||
|
||||
// Test-Suite ueber die Registry im Test-Runner einfuegen
|
||||
CPPUNIT_NS :: TestRunner testrunner;
|
||||
testrunner.addTest (CPPUNIT_NS :: TestFactoryRegistry :: getRegistry ().makeTest ());
|
||||
testrunner.run (testresult);
|
||||
|
||||
// Resultate im Compiler-Format ausgeben
|
||||
CPPUNIT_NS :: CompilerOutputter compileroutputter (&collectedresults, std::cerr);
|
||||
compileroutputter.write ();
|
||||
|
||||
// Rueckmeldung, ob Tests erfolgreich waren
|
||||
return collectedresults.wasSuccessful () ? 0 : 1;
|
||||
}
|
|
@ -0,0 +1,82 @@
|
|||
|
||||
#include "utLimitBoneWeights.h"
|
||||
|
||||
|
||||
CPPUNIT_TEST_SUITE_REGISTRATION (LimitBoneWeightsTest);
|
||||
|
||||
void LimitBoneWeightsTest :: setUp (void)
|
||||
{
|
||||
// construct the process
|
||||
this->piProcess = new LimitBoneWeightsProcess();
|
||||
|
||||
// now need to create a nice mesh for testing purposes
|
||||
this->pcMesh = new aiMesh();
|
||||
|
||||
pcMesh->mNumVertices = 500;
|
||||
pcMesh->mVertices = new aiVector3D[500]; // uninit.
|
||||
pcMesh->mNumBones = 30;
|
||||
pcMesh->mBones = new aiBone*[30];
|
||||
unsigned int iCur = 0;
|
||||
for (unsigned int i = 0; i < 30;++i)
|
||||
{
|
||||
aiBone* pc = pcMesh->mBones[i] = new aiBone();
|
||||
pc->mNumWeights = 250;
|
||||
pc->mWeights = new aiVertexWeight[pc->mNumWeights];
|
||||
for (unsigned int qq = 0; qq < pc->mNumWeights;++qq)
|
||||
{
|
||||
aiVertexWeight& v = pc->mWeights[qq];
|
||||
v.mVertexId = iCur++;
|
||||
if (500 == iCur)iCur = 0;
|
||||
v.mWeight = 1.0f / 15; // each vertex should occur once in two bones
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LimitBoneWeightsTest :: tearDown (void)
|
||||
{
|
||||
delete this->pcMesh;
|
||||
delete this->piProcess;
|
||||
}
|
||||
|
||||
void LimitBoneWeightsTest :: testProcess(void)
|
||||
{
|
||||
// execute the step on the given data
|
||||
this->piProcess->ProcessMesh(this->pcMesh);
|
||||
|
||||
// check whether everything is ok ...
|
||||
typedef std::vector<LimitBoneWeightsProcess::Weight> VertexWeightList;
|
||||
VertexWeightList* asWeights = new VertexWeightList[pcMesh->mNumVertices];
|
||||
|
||||
for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
|
||||
asWeights[i].reserve(4);
|
||||
|
||||
// sort back as per-vertex lists
|
||||
for (unsigned int i = 0; i < pcMesh->mNumBones;++i)
|
||||
{
|
||||
aiBone& pcBone = **(pcMesh->mBones+i);
|
||||
for (unsigned int q = 0; q < pcBone.mNumWeights;++q)
|
||||
{
|
||||
aiVertexWeight weight = pcBone.mWeights[q];
|
||||
asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight (i,weight.mWeight));
|
||||
}
|
||||
}
|
||||
|
||||
// now validate the size of the lists and check whether all weights sum to 1.0f
|
||||
for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
|
||||
{
|
||||
CPPUNIT_ASSERT( asWeights[i].size() <= 4 );
|
||||
float fSum = 0.0f;
|
||||
for (VertexWeightList::const_iterator
|
||||
iter = asWeights[i].begin();
|
||||
iter != asWeights[i].end();++iter)
|
||||
{
|
||||
fSum += (*iter).mWeight;
|
||||
}
|
||||
CPPUNIT_ASSERT( fSum >= 0.95 && fSum <= 1.04);
|
||||
}
|
||||
|
||||
// delete allocated storage
|
||||
delete[] asWeights;
|
||||
|
||||
// everything seems to be OK
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
#ifndef TESTLBW_H
|
||||
#define TESTLBW_H
|
||||
|
||||
#include <cppunit/TestFixture.h>
|
||||
#include <cppunit/extensions/HelperMacros.h>
|
||||
|
||||
#include <aiTypes.h>
|
||||
#include <aiMesh.h>
|
||||
#include <aiScene.h>
|
||||
#include <LimitBoneWeightsProcess.h>
|
||||
|
||||
|
||||
using namespace std;
|
||||
using namespace Assimp;
|
||||
|
||||
class LimitBoneWeightsTest : public CPPUNIT_NS :: TestFixture
|
||||
{
|
||||
CPPUNIT_TEST_SUITE (LimitBoneWeightsTest);
|
||||
CPPUNIT_TEST (testProcess);
|
||||
CPPUNIT_TEST_SUITE_END ();
|
||||
|
||||
public:
|
||||
void setUp (void);
|
||||
void tearDown (void);
|
||||
|
||||
protected:
|
||||
|
||||
void testProcess (void);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
LimitBoneWeightsProcess* piProcess;
|
||||
aiMesh* pcMesh;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,61 @@
|
|||
|
||||
|
||||
#include "utRemoveComments.h"
|
||||
|
||||
|
||||
CPPUNIT_TEST_SUITE_REGISTRATION (RemoveCommentsTest);
|
||||
|
||||
void RemoveCommentsTest :: setUp (void)
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
void RemoveCommentsTest :: tearDown (void)
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
void RemoveCommentsTest :: testSingleLineComments (void)
|
||||
{
|
||||
const char* szTest = "int i = 0; \n"
|
||||
"if (4 == //)\n"
|
||||
"\ttrue) { // do something here \n"
|
||||
"\t// hello ... and bye //\n";
|
||||
|
||||
|
||||
char* szTest2 = new char[::strlen(szTest)+1];
|
||||
::strcpy(szTest2,szTest);
|
||||
|
||||
const char* szTestResult = "int i = 0; \n"
|
||||
"if (4 == \n"
|
||||
"\ttrue) { \n"
|
||||
"\t \n";
|
||||
|
||||
CommentRemover::RemoveLineComments("//",szTest2,' ');
|
||||
CPPUNIT_ASSERT(0 == ::strcmp(szTest2,szTestResult));
|
||||
|
||||
delete[] szTest2;
|
||||
}
|
||||
|
||||
void RemoveCommentsTest :: testMultiLineComments (void)
|
||||
{
|
||||
char* szTest =
|
||||
"/* comment to be removed */\n"
|
||||
"valid text /* \n "
|
||||
" comment across multiple lines */"
|
||||
" / * Incomplete comment */ /* /* multiple comments */ */";
|
||||
|
||||
const char* szTestResult =
|
||||
" \n"
|
||||
"valid text "
|
||||
" "
|
||||
" / * Incomplete comment */ */";
|
||||
|
||||
char* szTest2 = new char[::strlen(szTest)+1];
|
||||
::strcpy(szTest2,szTest);
|
||||
|
||||
CommentRemover::RemoveMultiLineComments("/*","*/",szTest2,' ');
|
||||
CPPUNIT_ASSERT(0 == ::strcmp(szTest2,szTestResult));
|
||||
|
||||
delete[] szTest2;
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
#ifndef REMOVECOMMENTS_H
|
||||
#define REMOVECOMMENTS_H
|
||||
|
||||
#include <cppunit/TestFixture.h>
|
||||
#include <cppunit/extensions/HelperMacros.h>
|
||||
|
||||
#include "aiTypes.h"
|
||||
#include <RemoveComments.h>
|
||||
|
||||
|
||||
using namespace std;
|
||||
using namespace Assimp;
|
||||
|
||||
class RemoveCommentsTest : public CPPUNIT_NS :: TestFixture
|
||||
{
|
||||
CPPUNIT_TEST_SUITE (RemoveCommentsTest);
|
||||
CPPUNIT_TEST (testSingleLineComments);
|
||||
CPPUNIT_TEST (testMultiLineComments);
|
||||
CPPUNIT_TEST_SUITE_END ();
|
||||
|
||||
public:
|
||||
void setUp (void);
|
||||
void tearDown (void);
|
||||
|
||||
protected:
|
||||
|
||||
void testSingleLineComments (void);
|
||||
void testMultiLineComments (void);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,193 @@
|
|||
|
||||
|
||||
|
||||
#include "utVertexTriangleAdjacency.h"
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
|
||||
CPPUNIT_TEST_SUITE_REGISTRATION (VTAdjacency);
|
||||
|
||||
void VTAdjacency :: setUp (void)
|
||||
{
|
||||
// seed the randomizer
|
||||
time_t t;time(&t);
|
||||
srand((unsigned int)t);
|
||||
|
||||
// build a test mesh with randomized input data
|
||||
// *******************************************************************************
|
||||
pMesh = new aiMesh();
|
||||
|
||||
pMesh->mNumVertices = 500;
|
||||
pMesh->mNumFaces = 600;
|
||||
|
||||
pMesh->mFaces = new aiFace[600];
|
||||
unsigned int iCurrent = 0;
|
||||
for (unsigned int i = 0; i < 600;++i)
|
||||
{
|
||||
aiFace& face = pMesh->mFaces[i];
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[3];
|
||||
|
||||
if (499 == iCurrent)iCurrent = 0;
|
||||
face.mIndices[0] = iCurrent++;
|
||||
|
||||
|
||||
while(face.mIndices[0] == ( face.mIndices[1] = unsigned int(((float)rand()/RAND_MAX)*499)));
|
||||
while(face.mIndices[0] == ( face.mIndices[2] = unsigned int(((float)rand()/RAND_MAX)*499)) ||
|
||||
face.mIndices[1] == face.mIndices[2]);
|
||||
}
|
||||
|
||||
|
||||
// build a second test mesh - this one is extremely small
|
||||
// *******************************************************************************
|
||||
pMesh2 = new aiMesh();
|
||||
|
||||
pMesh2->mNumVertices = 5;
|
||||
pMesh2->mNumFaces = 3;
|
||||
|
||||
pMesh2->mFaces = new aiFace[3];
|
||||
pMesh2->mFaces[0].mIndices = new unsigned int[3];
|
||||
pMesh2->mFaces[1].mIndices = new unsigned int[3];
|
||||
pMesh2->mFaces[2].mIndices = new unsigned int[3];
|
||||
|
||||
pMesh2->mFaces[0].mIndices[0] = 1;
|
||||
pMesh2->mFaces[0].mIndices[1] = 3;
|
||||
pMesh2->mFaces[0].mIndices[2] = 2;
|
||||
|
||||
pMesh2->mFaces[1].mIndices[0] = 0;
|
||||
pMesh2->mFaces[1].mIndices[1] = 2;
|
||||
pMesh2->mFaces[1].mIndices[2] = 3;
|
||||
|
||||
pMesh2->mFaces[2].mIndices[0] = 3;
|
||||
pMesh2->mFaces[2].mIndices[1] = 0;
|
||||
pMesh2->mFaces[2].mIndices[2] = 4;
|
||||
|
||||
|
||||
// build a third test mesh which does not reference all vertices
|
||||
// *******************************************************************************
|
||||
pMesh3 = new aiMesh();
|
||||
|
||||
pMesh3->mNumVertices = 500;
|
||||
pMesh3->mNumFaces = 600;
|
||||
|
||||
pMesh3->mFaces = new aiFace[600];
|
||||
iCurrent = 0;
|
||||
for (unsigned int i = 0; i < 600;++i)
|
||||
{
|
||||
aiFace& face = pMesh3->mFaces[i];
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[3];
|
||||
|
||||
if (499 == iCurrent)iCurrent = 0;
|
||||
face.mIndices[0] = iCurrent++;
|
||||
|
||||
if (499 == iCurrent)iCurrent = 0;
|
||||
face.mIndices[1] = iCurrent++;
|
||||
|
||||
if (499 == iCurrent)iCurrent = 0;
|
||||
face.mIndices[2] = iCurrent++;
|
||||
|
||||
if (rand() > RAND_MAX/2 && face.mIndices[0])
|
||||
{
|
||||
face.mIndices[0]--;
|
||||
}
|
||||
else if (face.mIndices[1]) face.mIndices[1]--;
|
||||
}
|
||||
}
|
||||
|
||||
void VTAdjacency :: tearDown (void)
|
||||
{
|
||||
delete pMesh;
|
||||
pMesh = 0;
|
||||
|
||||
delete pMesh2;
|
||||
pMesh2 = 0;
|
||||
|
||||
delete pMesh3;
|
||||
pMesh3 = 0;
|
||||
}
|
||||
|
||||
void VTAdjacency :: largeRandomDataSet (void)
|
||||
{
|
||||
checkMesh(pMesh);
|
||||
}
|
||||
|
||||
void VTAdjacency :: smallDataSet (void)
|
||||
{
|
||||
checkMesh(pMesh2);
|
||||
}
|
||||
|
||||
void VTAdjacency :: unreferencedVerticesSet (void)
|
||||
{
|
||||
checkMesh(pMesh3);
|
||||
}
|
||||
|
||||
void VTAdjacency :: checkMesh (aiMesh* pMesh)
|
||||
{
|
||||
pAdj = new VertexTriangleAdjacency(pMesh->mFaces,pMesh->mNumFaces,pMesh->mNumVertices,true);
|
||||
|
||||
|
||||
unsigned int* const piNum = pAdj->mLiveTriangles;
|
||||
|
||||
// check the primary adjacency table and check whether all faces
|
||||
// are contained in the list
|
||||
unsigned int maxOfs = 0;
|
||||
for (unsigned int i = 0; i < pMesh->mNumFaces;++i)
|
||||
{
|
||||
aiFace& face = pMesh->mFaces[i];
|
||||
for (unsigned int qq = 0; qq < 3 ;++qq)
|
||||
{
|
||||
const unsigned int idx = face.mIndices[qq];
|
||||
const unsigned int num = piNum[idx];
|
||||
|
||||
// go to this offset
|
||||
const unsigned int ofs = pAdj->mOffsetTable[idx];
|
||||
maxOfs = std::max(ofs+num,maxOfs);
|
||||
unsigned int* pi = &pAdj->mAdjacencyTable[ofs];
|
||||
|
||||
// and search for us ...
|
||||
unsigned int tt = 0;
|
||||
for (; tt < num;++tt,++pi)
|
||||
{
|
||||
if (i == *pi)
|
||||
{
|
||||
// mask our entry in the table. Finally all entries should be masked
|
||||
*pi = 0xffffffff;
|
||||
|
||||
// there shouldn't be two entries for the same face
|
||||
break;
|
||||
}
|
||||
}
|
||||
// assert if *this* vertex has not been found in the table
|
||||
CPPUNIT_ASSERT(tt < num);
|
||||
}
|
||||
}
|
||||
|
||||
// now check whether there are invalid faces
|
||||
const unsigned int* pi = pAdj->mAdjacencyTable;
|
||||
for (unsigned int i = 0; i < maxOfs;++i,++pi)
|
||||
{
|
||||
CPPUNIT_ASSERT(0xffffffff == *pi);
|
||||
}
|
||||
|
||||
// check the numTrianglesPerVertex table
|
||||
for (unsigned int i = 0; i < pMesh->mNumFaces;++i)
|
||||
{
|
||||
aiFace& face = pMesh->mFaces[i];
|
||||
for (unsigned int qq = 0; qq < 3 ;++qq)
|
||||
{
|
||||
const unsigned int idx = face.mIndices[qq];
|
||||
|
||||
// we should not reach 0 here ...
|
||||
CPPUNIT_ASSERT( 0 != piNum[idx]);
|
||||
piNum[idx]--;
|
||||
}
|
||||
}
|
||||
|
||||
// check whether we reached 0 in all entries
|
||||
for (unsigned int i = 0; i < pMesh->mNumVertices;++i)
|
||||
{
|
||||
CPPUNIT_ASSERT(!piNum[i]);
|
||||
}
|
||||
delete pAdj;
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
#ifndef VTADJ_H
|
||||
#define VTADJ_H
|
||||
|
||||
#include <cppunit/TestFixture.h>
|
||||
#include <cppunit/extensions/HelperMacros.h>
|
||||
|
||||
#include "aiTypes.h"
|
||||
#include "aiMesh.h"
|
||||
#include <VertexTriangleAdjacency.h>
|
||||
|
||||
|
||||
using namespace std;
|
||||
using namespace Assimp;
|
||||
|
||||
class VTAdjacency : public CPPUNIT_NS :: TestFixture
|
||||
{
|
||||
CPPUNIT_TEST_SUITE (VTAdjacency);
|
||||
CPPUNIT_TEST (largeRandomDataSet);
|
||||
CPPUNIT_TEST (smallDataSet);
|
||||
CPPUNIT_TEST (unreferencedVerticesSet);
|
||||
CPPUNIT_TEST_SUITE_END ();
|
||||
|
||||
public:
|
||||
void setUp (void);
|
||||
void tearDown (void);
|
||||
|
||||
protected:
|
||||
|
||||
void largeRandomDataSet (void);
|
||||
void smallDataSet (void);
|
||||
void unreferencedVerticesSet (void);
|
||||
|
||||
void checkMesh(aiMesh* pMesh);
|
||||
|
||||
private:
|
||||
|
||||
VertexTriangleAdjacency* pAdj;
|
||||
aiMesh* pMesh, *pMesh2, *pMesh3;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -107,15 +107,18 @@ void CLogDisplay::OnRender()
|
|||
|
||||
unsigned int iCnt = 0;
|
||||
RECT sRect;
|
||||
sRect.left = 0;
|
||||
sRect.left = 10;
|
||||
sRect.top = 10;
|
||||
|
||||
|
||||
RECT sWndRect;
|
||||
GetWindowRect(GetDlgItem(g_hDlg,IDC_RT),&sWndRect);
|
||||
sWndRect.right -= sWndRect.left;
|
||||
sWndRect.bottom -= sWndRect.top;
|
||||
sWndRect.left = sWndRect.top = 0;
|
||||
|
||||
sRect.right = sWndRect.right - 30;
|
||||
sRect.bottom = sWndRect.bottom;
|
||||
|
||||
// if no asset is loaded draw a "no asset loaded" text in the center
|
||||
if (!g_pcAsset)
|
||||
{
|
||||
|
@ -153,9 +156,6 @@ void CLogDisplay::OnRender()
|
|||
-1,&sWndRect,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0xFF));
|
||||
}
|
||||
|
||||
sRect.right = sWndRect.right - 30;
|
||||
sRect.bottom = sWndRect.bottom;
|
||||
|
||||
// update all elements in the queue and render them
|
||||
for (std::list<SEntry>::iterator
|
||||
i = this->asEntries.begin();
|
||||
|
|
|
@ -56,6 +56,8 @@ std::vector<std::string> g_aPreviousFiles;
|
|||
// history menu item
|
||||
HMENU g_hHistoryMenu = NULL;
|
||||
|
||||
float g_fACMR = 3.0f;
|
||||
|
||||
#define AI_VIEW_NUM_RECENT_FILES 0x8
|
||||
#define AI_VIEW_RECENT_FILE_ID(_n_) (5678 + _n_)
|
||||
|
||||
|
@ -2252,9 +2254,11 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// render the scene
|
||||
CDisplay::Instance().OnRender();
|
||||
|
||||
|
||||
g_dCurTime = timeGetTime();
|
||||
g_fElpasedTime = (float)((g_dCurTime - g_dLastTime) * 0.001);
|
||||
g_dLastTime = g_dCurTime;
|
||||
|
|
Binary file not shown.
|
@ -133,7 +133,7 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
|
|||
aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing
|
||||
aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space
|
||||
aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes
|
||||
aiProcess_ValidateDataStructure); // validate the output data structure
|
||||
aiProcess_ValidateDataStructure | aiProcess_ImproveCacheLocality); // validate the output data structure
|
||||
|
||||
// get the end time of zje operation, calculate delta t
|
||||
double fEnd = (double)timeGetTime();
|
||||
|
@ -871,6 +871,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
|
|||
sParams.BackBufferWidth = (UINT)sRect.right;
|
||||
sParams.BackBufferHeight = (UINT)sRect.bottom;
|
||||
sParams.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
sParams.BackBufferCount = 1;
|
||||
|
||||
// check whether we can use a D32 depth buffer format
|
||||
if (SUCCEEDED ( g_piD3D->CheckDepthStencilMatch(0,eType,
|
||||
|
|
|
@ -251,6 +251,10 @@ enum EClickPos
|
|||
// HUD texture
|
||||
//
|
||||
extern unsigned char* g_szImageMask /*= NULL*/;
|
||||
|
||||
|
||||
extern float g_fACMR /*= 3.0f*/;
|
||||
extern IDirect3DQuery9* g_piQuery;
|
||||
};
|
||||
|
||||
#endif // !! AV_MAIN_H_INCLUDED
|
|
@ -56,7 +56,7 @@ BEGIN
|
|||
END
|
||||
|
||||
IDD_DIALOGMAIN DIALOGEX 0, 0, 594, 384
|
||||
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CENTER | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
EXSTYLE WS_EX_ACCEPTFILES
|
||||
CAPTION "Open Asset Import Library - ModelViewer "
|
||||
MENU IDR_MENU1
|
||||
|
@ -66,10 +66,10 @@ BEGIN
|
|||
CONTROL "MultiSample image",IDC_TOGGLEMS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,173,80,10
|
||||
CONTROL "Toggle Wireframe",IDC_TOGGLEWIRE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,183,73,10
|
||||
CONTROL "Disable Materials",IDC_TOGGLEMAT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,193,69,10
|
||||
LTEXT "Verts:",IDC_NUMVERTS,475,14,47,8
|
||||
LTEXT "Faces:\t",IDC_NUMFACES,539,14,27,8
|
||||
LTEXT "Mats:",IDC_NUMMATS,540,26,26,8
|
||||
LTEXT "FPS:",IDC_FPS,540,51,21,8
|
||||
LTEXT "Verts:",IDC_NUMVERTS,475,14,27,8
|
||||
LTEXT "Faces:\t",IDC_NUMFACES,539,14,22,8
|
||||
LTEXT "Mats:",IDC_NUMMATS,540,26,20,8
|
||||
LTEXT "FPS:",IDC_FPS,540,51,20,8
|
||||
CONTROL "Display Normals",IDC_TOGGLENORMALS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,203,66,10
|
||||
CONTROL "Toggle AutoRotate",IDC_AUTOROTATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,257,74,10
|
||||
CONTROL 130,IDC_STATIC,"Static",SS_BITMAP,0,360,600,25
|
||||
|
@ -79,7 +79,7 @@ BEGIN
|
|||
EDITTEXT IDC_EFPS,562,50,29,12,ES_AUTOHSCROLL | ES_READONLY
|
||||
CONTROL "Rotate light sources",IDC_LIGHTROTATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,276,74,10
|
||||
CONTROL "2 directional lights",IDC_3LIGHTS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,213,73,10
|
||||
LTEXT "Time:",IDC_LOADTIME,475,51,46,8
|
||||
LTEXT "Time:",IDC_LOADTIME,475,51,29,8
|
||||
EDITTEXT IDC_ELOAD,504,50,32,12,ES_AUTOHSCROLL | ES_READONLY
|
||||
CONTROL "Zoom/Rotate",IDC_ZOOM,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,267,58,10
|
||||
CONTROL "Low quality lighting",IDC_LOWQUALITY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,473,223,74,10
|
||||
|
|
|
@ -151,6 +151,14 @@
|
|||
#define ID_SOLONG_SETSHADINGMODE 32820
|
||||
#define ID_SETSHADINGMODE_GOURAUD 32821
|
||||
#define ID_SETSHADINGMODE_PHONG 32822
|
||||
#define ID_OPTIMIZE_OPTIMIZEACMR 32823
|
||||
#define ID_OPTIMIZE_OPTIMIZEOVERDRAW 32824
|
||||
#define ID_OPTIMIZE_OPTIMIZEBOTH 32825
|
||||
#define ID_VERTEXCACHELOCALITY_FINDCURRENT 32826
|
||||
#define ID_VERTEXCACHELOCALITY_OPTIMIZE 32827
|
||||
#define ID_VERTEXCACHELOCALITY_FINDBEST 32828
|
||||
#define ID_OPTIMIZE_SCENEGRAPH 32829
|
||||
#define ID_SCENEGRAPH_SMALLESTPOSSIBLEGRAPH 32830
|
||||
#define IDC_STATIC -1
|
||||
|
||||
// Next default values for new objects
|
||||
|
@ -158,9 +166,9 @@
|
|||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NO_MFC 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 158
|
||||
#define _APS_NEXT_COMMAND_VALUE 32823
|
||||
#define _APS_NEXT_CONTROL_VALUE 1049
|
||||
#define _APS_NEXT_RESOURCE_VALUE 159
|
||||
#define _APS_NEXT_COMMAND_VALUE 32831
|
||||
#define _APS_NEXT_CONTROL_VALUE 1052
|
||||
#define _APS_NEXT_SYMED_VALUE 110
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,762 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Name="UnitTest"
|
||||
ProjectGUID="{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}"
|
||||
RootNamespace="UnitTest"
|
||||
Keyword="Win32Proj"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
<Platform
|
||||
Name="x64"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\code;..\..\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="assimp.lib cppunitd.lib"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="false"
|
||||
AdditionalLibraryDirectories="..\..\lib\assimp_debug_win32"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories="..\..\code;..\..\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
RuntimeLibrary="0"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="assimp.lib cppunit.lib"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\lib\assimp_release_win32"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
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@ -1,7 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "assimp_view", "assimp_view.vcproj", "{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssimpView", "assimp_view.vcproj", "{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}"
|
||||
ProjectSection(WebsiteProperties) = preProject
|
||||
Debug.AspNetCompiler.Debug = "True"
|
||||
Release.AspNetCompiler.Debug = "False"
|
||||
|
@ -10,12 +10,21 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "assimp_view", "assimp_view.
|
|||
{5691E159-2D9B-407F-971F-EA5C592DC524} = {5691E159-2D9B-407F-971F-EA5C592DC524}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "assimp", "assimp.vcproj", "{5691E159-2D9B-407F-971F-EA5C592DC524}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Assimp", "assimp.vcproj", "{5691E159-2D9B-407F-971F-EA5C592DC524}"
|
||||
ProjectSection(WebsiteProperties) = preProject
|
||||
Debug.AspNetCompiler.Debug = "True"
|
||||
Release.AspNetCompiler.Debug = "False"
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTest", "UnitTest.vcproj", "{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}"
|
||||
ProjectSection(WebsiteProperties) = preProject
|
||||
Debug.AspNetCompiler.Debug = "True"
|
||||
Release.AspNetCompiler.Debug = "False"
|
||||
EndProjectSection
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524} = {5691E159-2D9B-407F-971F-EA5C592DC524}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug_DLL_Java|Win32 = Debug_DLL_Java|Win32
|
||||
|
@ -80,6 +89,30 @@ Global
|
|||
{5691E159-2D9B-407F-971F-EA5C592DC524}.Release|Win32.Build.0 = Release|Win32
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.Release|x64.ActiveCfg = Release|x64
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.Release|x64.Build.0 = Release|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL_Java|Win32.ActiveCfg = Debug_DLL|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL_Java|Win32.Build.0 = Debug_DLL|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL_Java|x64.ActiveCfg = Debug_DLL|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL_Java|x64.Build.0 = Debug_DLL|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL|Win32.ActiveCfg = Debug_DLL|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL|Win32.Build.0 = Debug_DLL|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL|x64.ActiveCfg = Debug_DLL|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug_DLL|x64.Build.0 = Debug_DLL|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Debug|x64.Build.0 = Debug|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL_Java|Win32.ActiveCfg = Release_DLL|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL_Java|Win32.Build.0 = Release_DLL|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL_Java|x64.ActiveCfg = Release_DLL|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL_Java|x64.Build.0 = Release_DLL|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL|Win32.ActiveCfg = Release_DLL|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL|Win32.Build.0 = Release_DLL|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL|x64.ActiveCfg = Release_DLL|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release_DLL|x64.Build.0 = Release_DLL|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release|Win32.Build.0 = Release|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release|x64.ActiveCfg = Release|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Name="assimp"
|
||||
Name="Assimp"
|
||||
ProjectGUID="{5691E159-2D9B-407F-971F-EA5C592DC524}"
|
||||
RootNamespace="assimp"
|
||||
>
|
||||
|
@ -1014,6 +1014,10 @@
|
|||
RelativePath="..\..\code\GenVertexNormalsProcess.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\ImproveCacheLocality.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\JoinVerticesProcess.h"
|
||||
>
|
||||
|
@ -1070,6 +1074,10 @@
|
|||
RelativePath="..\..\code\ValidateDataStructure.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\VertexTriangleAdjacency.h"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="ObjLoader"
|
||||
>
|
||||
|
@ -1342,6 +1350,10 @@
|
|||
RelativePath="..\..\code\Importer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\ImproveCacheLocality.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\JoinVerticesProcess.cpp"
|
||||
>
|
||||
|
@ -1386,6 +1398,10 @@
|
|||
RelativePath="..\..\code\ValidateDataStructure.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\VertexTriangleAdjacency.cpp"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="ObjLoader"
|
||||
>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Name="assimp_view"
|
||||
Name="AssimpView"
|
||||
ProjectGUID="{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}"
|
||||
RootNamespace="assimp_view"
|
||||
Keyword="Win32Proj"
|
||||
|
@ -99,87 +99,6 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\tools\build\$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\tools\build\$(ConfigurationName)_$(PlatformName)\obj"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""$(DXSDK_DIR)include";..\..\include;..\..\code"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS"
|
||||
RuntimeLibrary="0"
|
||||
UsePrecompiledHeader="2"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimpview32.exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\lib\assimp_release_win32;"$(DXSDK_DIR)lib\x86""
|
||||
IgnoreAllDefaultLibraries="false"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
OutputDirectory="$(SolutionDir)..\..\tools\build\$(ConfigurationName)_$(PlatformName)"
|
||||
|
@ -262,6 +181,87 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\tools\build\$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\tools\build\$(ConfigurationName)_$(PlatformName)\obj"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""$(DXSDK_DIR)include";..\..\include;..\..\code"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS"
|
||||
RuntimeLibrary="0"
|
||||
UsePrecompiledHeader="2"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimpview32.exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\lib\assimp_release_win32;"$(DXSDK_DIR)lib\x86""
|
||||
IgnoreAllDefaultLibraries="false"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|x64"
|
||||
OutputDirectory="$(SolutionDir)..\..\tools\build\$(ConfigurationName)_$(PlatformName)"
|
||||
|
@ -417,7 +417,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
Name="Debug|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -425,7 +425,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
|
Loading…
Reference in New Issue