2010-05-27 18:28:02 +00:00
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/* ----------------------------------------------------------------------------
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* This file was automatically generated by SWIG (http://www.swig.org).
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2010-07-12 13:13:43 +00:00
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* Version 2.0.0
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2010-05-27 18:28:02 +00:00
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*
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* Do not make changes to this file unless you know what you are doing--modify
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* the SWIG interface file instead.
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* ----------------------------------------------------------------------------- */
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using System;
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using System.Runtime.InteropServices;
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public class aiScene : IDisposable {
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private HandleRef swigCPtr;
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protected bool swigCMemOwn;
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internal aiScene(IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = new HandleRef(this, cPtr);
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}
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internal static HandleRef getCPtr(aiScene obj) {
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return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
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}
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~aiScene() {
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Dispose();
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}
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public virtual void Dispose() {
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lock(this) {
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if (swigCPtr.Handle != IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AssimpPINVOKE.delete_aiScene(swigCPtr);
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}
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swigCPtr = new HandleRef(null, IntPtr.Zero);
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}
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GC.SuppressFinalize(this);
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}
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}
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public aiAnimationVector mAnimations { get { return GetmAnimations(); } }
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public aiCameraVector mCameras { get { return GetmCameras(); } }
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public aiLightVector mLights { get { return GetmLights(); } }
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public aiMaterialVector mMaterials { get { return GetmMaterials(); } }
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public aiMeshVector mMeshes { get { return GetmMeshes(); } }
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public aiTextureVector mTextures { get { return GetmTextures(); } }
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public uint mFlags {
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set {
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AssimpPINVOKE.aiScene_mFlags_set(swigCPtr, value);
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}
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get {
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uint ret = AssimpPINVOKE.aiScene_mFlags_get(swigCPtr);
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return ret;
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}
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}
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public aiNode mRootNode {
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set {
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AssimpPINVOKE.aiScene_mRootNode_set(swigCPtr, aiNode.getCPtr(value));
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}
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get {
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IntPtr cPtr = AssimpPINVOKE.aiScene_mRootNode_get(swigCPtr);
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aiNode ret = (cPtr == IntPtr.Zero) ? null : new aiNode(cPtr, false);
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return ret;
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}
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}
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public uint mNumMeshes {
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set {
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AssimpPINVOKE.aiScene_mNumMeshes_set(swigCPtr, value);
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}
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get {
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uint ret = AssimpPINVOKE.aiScene_mNumMeshes_get(swigCPtr);
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return ret;
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}
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}
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public uint mNumMaterials {
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set {
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AssimpPINVOKE.aiScene_mNumMaterials_set(swigCPtr, value);
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}
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get {
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uint ret = AssimpPINVOKE.aiScene_mNumMaterials_get(swigCPtr);
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return ret;
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}
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}
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public uint mNumAnimations {
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set {
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AssimpPINVOKE.aiScene_mNumAnimations_set(swigCPtr, value);
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}
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get {
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uint ret = AssimpPINVOKE.aiScene_mNumAnimations_get(swigCPtr);
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return ret;
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}
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}
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public uint mNumTextures {
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set {
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AssimpPINVOKE.aiScene_mNumTextures_set(swigCPtr, value);
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}
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get {
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uint ret = AssimpPINVOKE.aiScene_mNumTextures_get(swigCPtr);
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return ret;
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}
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}
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public uint mNumLights {
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set {
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AssimpPINVOKE.aiScene_mNumLights_set(swigCPtr, value);
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}
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get {
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uint ret = AssimpPINVOKE.aiScene_mNumLights_get(swigCPtr);
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return ret;
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}
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}
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public uint mNumCameras {
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set {
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AssimpPINVOKE.aiScene_mNumCameras_set(swigCPtr, value);
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}
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get {
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uint ret = AssimpPINVOKE.aiScene_mNumCameras_get(swigCPtr);
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return ret;
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}
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}
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public aiScene() : this(AssimpPINVOKE.new_aiScene(), true) {
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}
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public bool HasMeshes() {
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bool ret = AssimpPINVOKE.aiScene_HasMeshes(swigCPtr);
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return ret;
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}
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public bool HasMaterials() {
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bool ret = AssimpPINVOKE.aiScene_HasMaterials(swigCPtr);
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return ret;
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}
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public bool HasLights() {
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bool ret = AssimpPINVOKE.aiScene_HasLights(swigCPtr);
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return ret;
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}
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public bool HasTextures() {
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bool ret = AssimpPINVOKE.aiScene_HasTextures(swigCPtr);
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return ret;
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}
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public bool HasCameras() {
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bool ret = AssimpPINVOKE.aiScene_HasCameras(swigCPtr);
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return ret;
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}
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public bool HasAnimations() {
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bool ret = AssimpPINVOKE.aiScene_HasAnimations(swigCPtr);
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return ret;
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}
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private aiAnimationVector GetmAnimations() {
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IntPtr cPtr = AssimpPINVOKE.aiScene_GetmAnimations(swigCPtr);
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aiAnimationVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimationVector(cPtr, true);
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return ret;
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}
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private aiCameraVector GetmCameras() {
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IntPtr cPtr = AssimpPINVOKE.aiScene_GetmCameras(swigCPtr);
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aiCameraVector ret = (cPtr == IntPtr.Zero) ? null : new aiCameraVector(cPtr, true);
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return ret;
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}
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private aiLightVector GetmLights() {
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IntPtr cPtr = AssimpPINVOKE.aiScene_GetmLights(swigCPtr);
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aiLightVector ret = (cPtr == IntPtr.Zero) ? null : new aiLightVector(cPtr, true);
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return ret;
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}
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private aiMaterialVector GetmMaterials() {
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IntPtr cPtr = AssimpPINVOKE.aiScene_GetmMaterials(swigCPtr);
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aiMaterialVector ret = (cPtr == IntPtr.Zero) ? null : new aiMaterialVector(cPtr, true);
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return ret;
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}
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private aiMeshVector GetmMeshes() {
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IntPtr cPtr = AssimpPINVOKE.aiScene_GetmMeshes(swigCPtr);
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aiMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiMeshVector(cPtr, true);
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return ret;
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}
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private aiTextureVector GetmTextures() {
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IntPtr cPtr = AssimpPINVOKE.aiScene_GetmTextures(swigCPtr);
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aiTextureVector ret = (cPtr == IntPtr.Zero) ? null : new aiTextureVector(cPtr, true);
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return ret;
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}
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}
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