349 lines
11 KiB
C#
349 lines
11 KiB
C#
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/* ----------------------------------------------------------------------------
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* This file was automatically generated by SWIG (http://www.swig.org).
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* Version 2.0.0
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*
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* Do not make changes to this file unless you know what you are doing--modify
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* the SWIG interface file instead.
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* ----------------------------------------------------------------------------- */
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using System;
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using System.Runtime.InteropServices;
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public class aiAnimMeshVector : IDisposable, System.Collections.IEnumerable
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#if !SWIG_DOTNET_1
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, System.Collections.Generic.IList<aiAnimMesh>
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#endif
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{
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private HandleRef swigCPtr;
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protected bool swigCMemOwn;
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internal aiAnimMeshVector(IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = new HandleRef(this, cPtr);
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}
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internal static HandleRef getCPtr(aiAnimMeshVector obj) {
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return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
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}
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~aiAnimMeshVector() {
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Dispose();
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}
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public virtual void Dispose() {
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lock(this) {
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if (swigCPtr.Handle != IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AssimpPINVOKE.delete_aiAnimMeshVector(swigCPtr);
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}
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swigCPtr = new HandleRef(null, IntPtr.Zero);
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}
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GC.SuppressFinalize(this);
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}
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}
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public aiAnimMeshVector(System.Collections.ICollection c) : this() {
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if (c == null)
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throw new ArgumentNullException("c");
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foreach (aiAnimMesh element in c) {
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this.Add(element);
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}
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}
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public bool IsFixedSize {
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get {
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return false;
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}
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}
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public bool IsReadOnly {
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get {
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return false;
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}
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}
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public aiAnimMesh this[int index] {
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get {
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return getitem(index);
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}
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set {
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setitem(index, value);
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}
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}
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public int Capacity {
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get {
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return (int)capacity();
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}
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set {
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if (value < size())
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throw new ArgumentOutOfRangeException("Capacity");
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reserve((uint)value);
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}
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}
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public int Count {
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get {
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return (int)size();
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}
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}
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public bool IsSynchronized {
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get {
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return false;
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}
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}
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#if SWIG_DOTNET_1
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public void CopyTo(System.Array array)
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#else
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public void CopyTo(aiAnimMesh[] array)
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#endif
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{
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CopyTo(0, array, 0, this.Count);
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}
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#if SWIG_DOTNET_1
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public void CopyTo(System.Array array, int arrayIndex)
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#else
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public void CopyTo(aiAnimMesh[] array, int arrayIndex)
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#endif
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{
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CopyTo(0, array, arrayIndex, this.Count);
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}
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#if SWIG_DOTNET_1
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public void CopyTo(int index, System.Array array, int arrayIndex, int count)
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#else
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public void CopyTo(int index, aiAnimMesh[] array, int arrayIndex, int count)
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#endif
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{
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if (array == null)
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throw new ArgumentNullException("array");
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if (index < 0)
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throw new ArgumentOutOfRangeException("index", "Value is less than zero");
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if (arrayIndex < 0)
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throw new ArgumentOutOfRangeException("arrayIndex", "Value is less than zero");
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if (count < 0)
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throw new ArgumentOutOfRangeException("count", "Value is less than zero");
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if (array.Rank > 1)
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throw new ArgumentException("Multi dimensional array.", "array");
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if (index+count > this.Count || arrayIndex+count > array.Length)
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throw new ArgumentException("Number of elements to copy is too large.");
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for (int i=0; i<count; i++)
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array.SetValue(getitemcopy(index+i), arrayIndex+i);
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}
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#if !SWIG_DOTNET_1
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System.Collections.Generic.IEnumerator<aiAnimMesh> System.Collections.Generic.IEnumerable<aiAnimMesh>.GetEnumerator() {
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return new aiAnimMeshVectorEnumerator(this);
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}
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#endif
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
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return new aiAnimMeshVectorEnumerator(this);
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}
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public aiAnimMeshVectorEnumerator GetEnumerator() {
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return new aiAnimMeshVectorEnumerator(this);
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}
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// Type-safe enumerator
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/// Note that the IEnumerator documentation requires an InvalidOperationException to be thrown
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/// whenever the collection is modified. This has been done for changes in the size of the
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/// collection but not when one of the elements of the collection is modified as it is a bit
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/// tricky to detect unmanaged code that modifies the collection under our feet.
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public sealed class aiAnimMeshVectorEnumerator : System.Collections.IEnumerator
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#if !SWIG_DOTNET_1
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, System.Collections.Generic.IEnumerator<aiAnimMesh>
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#endif
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{
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private aiAnimMeshVector collectionRef;
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private int currentIndex;
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private object currentObject;
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private int currentSize;
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public aiAnimMeshVectorEnumerator(aiAnimMeshVector collection) {
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collectionRef = collection;
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currentIndex = -1;
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currentObject = null;
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currentSize = collectionRef.Count;
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}
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// Type-safe iterator Current
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public aiAnimMesh Current {
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get {
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if (currentIndex == -1)
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throw new InvalidOperationException("Enumeration not started.");
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if (currentIndex > currentSize - 1)
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throw new InvalidOperationException("Enumeration finished.");
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if (currentObject == null)
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throw new InvalidOperationException("Collection modified.");
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return (aiAnimMesh)currentObject;
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}
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}
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// Type-unsafe IEnumerator.Current
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object System.Collections.IEnumerator.Current {
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get {
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return Current;
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}
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}
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public bool MoveNext() {
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int size = collectionRef.Count;
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bool moveOkay = (currentIndex+1 < size) && (size == currentSize);
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if (moveOkay) {
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currentIndex++;
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currentObject = collectionRef[currentIndex];
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} else {
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currentObject = null;
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}
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return moveOkay;
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}
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public void Reset() {
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currentIndex = -1;
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currentObject = null;
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if (collectionRef.Count != currentSize) {
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throw new InvalidOperationException("Collection modified.");
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}
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}
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#if !SWIG_DOTNET_1
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public void Dispose() {
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currentIndex = -1;
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currentObject = null;
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}
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#endif
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}
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public void Clear() {
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AssimpPINVOKE.aiAnimMeshVector_Clear(swigCPtr);
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}
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public void Add(aiAnimMesh x) {
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AssimpPINVOKE.aiAnimMeshVector_Add(swigCPtr, aiAnimMesh.getCPtr(x));
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}
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private uint size() {
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uint ret = AssimpPINVOKE.aiAnimMeshVector_size(swigCPtr);
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return ret;
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}
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private uint capacity() {
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uint ret = AssimpPINVOKE.aiAnimMeshVector_capacity(swigCPtr);
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return ret;
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}
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private void reserve(uint n) {
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AssimpPINVOKE.aiAnimMeshVector_reserve(swigCPtr, n);
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}
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public aiAnimMeshVector() : this(AssimpPINVOKE.new_aiAnimMeshVector__SWIG_0(), true) {
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}
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public aiAnimMeshVector(aiAnimMeshVector other) : this(AssimpPINVOKE.new_aiAnimMeshVector__SWIG_1(aiAnimMeshVector.getCPtr(other)), true) {
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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}
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public aiAnimMeshVector(int capacity) : this(AssimpPINVOKE.new_aiAnimMeshVector__SWIG_2(capacity), true) {
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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}
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private aiAnimMesh getitemcopy(int index) {
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IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_getitemcopy(swigCPtr, index);
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aiAnimMesh ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMesh(cPtr, false);
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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return ret;
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}
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private aiAnimMesh getitem(int index) {
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IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_getitem(swigCPtr, index);
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aiAnimMesh ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMesh(cPtr, false);
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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return ret;
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}
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private void setitem(int index, aiAnimMesh val) {
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AssimpPINVOKE.aiAnimMeshVector_setitem(swigCPtr, index, aiAnimMesh.getCPtr(val));
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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}
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public void AddRange(aiAnimMeshVector values) {
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AssimpPINVOKE.aiAnimMeshVector_AddRange(swigCPtr, aiAnimMeshVector.getCPtr(values));
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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}
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public aiAnimMeshVector GetRange(int index, int count) {
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IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_GetRange(swigCPtr, index, count);
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aiAnimMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true);
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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return ret;
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}
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public void Insert(int index, aiAnimMesh x) {
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AssimpPINVOKE.aiAnimMeshVector_Insert(swigCPtr, index, aiAnimMesh.getCPtr(x));
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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}
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public void InsertRange(int index, aiAnimMeshVector values) {
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AssimpPINVOKE.aiAnimMeshVector_InsertRange(swigCPtr, index, aiAnimMeshVector.getCPtr(values));
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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}
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public void RemoveAt(int index) {
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AssimpPINVOKE.aiAnimMeshVector_RemoveAt(swigCPtr, index);
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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}
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public void RemoveRange(int index, int count) {
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AssimpPINVOKE.aiAnimMeshVector_RemoveRange(swigCPtr, index, count);
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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}
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public static aiAnimMeshVector Repeat(aiAnimMesh value, int count) {
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IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_Repeat(aiAnimMesh.getCPtr(value), count);
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aiAnimMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true);
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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return ret;
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}
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public void Reverse() {
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AssimpPINVOKE.aiAnimMeshVector_Reverse__SWIG_0(swigCPtr);
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}
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public void Reverse(int index, int count) {
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AssimpPINVOKE.aiAnimMeshVector_Reverse__SWIG_1(swigCPtr, index, count);
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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}
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public void SetRange(int index, aiAnimMeshVector values) {
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AssimpPINVOKE.aiAnimMeshVector_SetRange(swigCPtr, index, aiAnimMeshVector.getCPtr(values));
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if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
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}
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public bool Contains(aiAnimMesh value) {
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bool ret = AssimpPINVOKE.aiAnimMeshVector_Contains(swigCPtr, aiAnimMesh.getCPtr(value));
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return ret;
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}
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public int IndexOf(aiAnimMesh value) {
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int ret = AssimpPINVOKE.aiAnimMeshVector_IndexOf(swigCPtr, aiAnimMesh.getCPtr(value));
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return ret;
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}
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public int LastIndexOf(aiAnimMesh value) {
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int ret = AssimpPINVOKE.aiAnimMeshVector_LastIndexOf(swigCPtr, aiAnimMesh.getCPtr(value));
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return ret;
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}
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public bool Remove(aiAnimMesh value) {
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bool ret = AssimpPINVOKE.aiAnimMeshVector_Remove(swigCPtr, aiAnimMesh.getCPtr(value));
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return ret;
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}
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}
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