assimp/tools/assimp_view/CMakeLists.txt

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CMake
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FIND_PACKAGE(DirectX REQUIRED)
INCLUDE_DIRECTORIES (
${Assimp_SOURCE_DIR}/include
${Assimp_SOURCE_DIR}/code
${DirectX_INCLUDE_DIR}
)
# Make sure the linker can find the Assimp library once it is built.
LINK_DIRECTORIES (${Assimp_BINARY_DIR} ${AssetImporter_BINARY_DIR}/lib)
ADD_EXECUTABLE( assimp_viewer WIN32
AnimEvaluator.cpp
Background.cpp
Display.cpp
HelpDialog.cpp
Input.cpp
LogDisplay.cpp
LogWindow.cpp
Material.cpp
MeshRenderer.cpp
MessageProc.cpp
Normals.cpp
SceneAnimator.cpp
Shaders.cpp
assimp_view.cpp
stdafx.cpp
assimp_view.rc
banner.bmp
banner_pure.bmp
base_anim.bmp
base_display.bmp
base_inter.bmp
base_rendering.bmp
base_stats.bmp
fx.bmp
n.bmp
root.bmp
tx.bmp
txi.bmp
)
SET_PROPERTY(TARGET assimp_viewer PROPERTY DEBUG_POSTFIX ${ASSIMP_DEBUG_POSTFIX})
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IF ( MSVC )
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
ENDIF ( MSVC )
#
ADD_CUSTOM_COMMAND(TARGET assimp_viewer
PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:assimp> $<TARGET_FILE_DIR:assimp_viewer>
MAIN_DEPENDENCY assimp)
# Link the executable to the assimp + dx libs.
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TARGET_LINK_LIBRARIES ( assimp_viewer assimp ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY} comctl32.lib winmm.lib )
INSTALL( TARGETS assimp_viewer
DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
)