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Open Asset Import Library (assimp)
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==================================
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[![Coverage Status ](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master )](https://coveralls.io/github/assimp/assimp?branch=master)
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< br >
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APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
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Additionally, assimp features various __mesh post processing tools__ : normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
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This is the development trunk containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net ](http://assimp.sf.net ) or from *nix package repositories.
The current build status is:
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Gitter chat: [![Join the chat at https://gitter.im/assimp/assimp ](https://badges.gitter.im/assimp/assimp.svg )](https://gitter.im/assimp/assimp?utm_source=badge& utm_medium=badge& utm_campaign=pr-badge& utm_content=badge)< br >
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__[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.__
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#### Supported file formats ####
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A full list [is here ](http://assimp.sourceforge.net/main_features_formats.html ).
__Importers__:
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- 3DS
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- BLEND (Blender)
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- DAE/Collada
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- FBX
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- IFC-STEP
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- ASE
- DXF
- HMP
- MD2
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- MD3
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- MD5
- MDC
- MDL
- NFF
- PLY
- STL
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- X
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- OBJ
- OpenGEX
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- SMD
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- LWO
- LXO
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- LWS
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- TER
- AC3D
- MS3D
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- COB
- Q3BSP
- XGL
- CSM
- BVH
- B3D
- NDO
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- Ogre Binary
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- Ogre XML
- Q3D
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- ASSBIN (Assimp custom format)
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- glTF (partial)
- 3MF
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Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
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- C4D (https://github.com/acgessler/assimp-cinema4d)
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__Exporters__:
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- DAE (Collada)
- STL
- OBJ
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- PLY
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- X
- 3DS
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- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
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- ASSBIN
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- STEP
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- glTF (partial)
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### Building ###
Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
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### Ports ###
* [Android ](port/AndroidJNI/README.md )
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* [Python ](port/PyAssimp/README.md )
* [.NET ](port/AssimpNET/Readme.md )
* [Pascal ](port/AssimpPascal/Readme.md )
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#### Repository structure ####
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Open Asset Import Library is implemented in C++. The directory structure is:
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/code Source code
/contrib Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
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/include Public header C and C++ header files
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
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/tools Tools (old assimp viewer, command line `assimp` )
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/samples A small number of samples to illustrate possible
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use cases for Assimp
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/workspaces Build environments for vc,xcode,... (deprecated,
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CMake has superseeded all legacy build options!)
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### Where to get help ###
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For more information, visit [our website ](http://assimp.sourceforge.net/ ). Or check out the `./doc` - folder, which contains the official documentation in HTML format.
(CHMs for Windows are included in some release packages and should be located right here in the root folder).
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If the docs don't solve your problem, ask on [StackOverflow ](http://stackoverflow.com/questions/tagged/assimp?sort=newest ). If you think you found a bug, please open an issue on Github.
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For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
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[(subscribe here) ]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions )
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Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
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And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp ](https://badges.gitter.im/assimp/assimp.svg )](https://gitter.im/assimp/assimp?utm_source=badge& utm_medium=badge& utm_campaign=pr-badge& utm_content=badge)< br >
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### Contributing ###
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Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
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a pull request with your changes against the main repository's `master` branch.
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### Donate ###
If you like assimp, consider buying us a beer (or two):
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[Donate ](http://sourceforge.net/donate/index.php?group_id=226462 )
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### License ###
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Our license is based on the modified, __3-clause BSD__ -License.
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An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
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and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
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For the legal details, see the `LICENSE` file.
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### Why this name ###
Sorry, we're germans :-), no english native speakers ...