DOC: add link to ports in global readme.
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Readme.md
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Readme.md
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Open Asset Import Library (assimp)
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========
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==================================
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Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
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APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
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@ -80,14 +79,12 @@ __Exporters__:
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- glTF
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### Building ###
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Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
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### Ports ###
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* [Android](port/AndroidJNI/README.md)
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#### Repository structure ####
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Open Asset Import Library is implemented in C++. The directory structure is:
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/code Source code
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@ -105,8 +102,6 @@ Open Asset Import Library is implemented in C++. The directory structure is:
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### Where to get help ###
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For more information, visit [our website](http://assimp.sourceforge.net/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
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(CHMs for Windows are included in some release packages and should be located right here in the root folder).
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@ -119,12 +114,10 @@ And we also have an IRC-channel at freenode: #assetimporterlib . You can easily
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> /join #assetimporterlib
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### Contributing ###
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Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
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a pull request with your changes against the main repository's `master` branch.
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### License ###
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Our license is based on the modified, __3-clause BSD__-License.
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An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
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@ -132,5 +125,4 @@ and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you ma
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For the legal details, see the `LICENSE` file.
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### Why this name ###
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Sorry, we're germans :-), no english native speakers ...
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