README: add glTF to readme.md
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Readme.md
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Open Asset Import Library (assimp)
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Open Asset Import Library (assimp)
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========
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Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
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@ -28,28 +28,28 @@ __Importers__:
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- BLEND (Blender)
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- DAE/Collada
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- FBX
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- IFC-STEP
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- IFC-STEP
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- ASE
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- DXF
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- HMP
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- MD2
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- MD3
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- MD3
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- MD5
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- MDC
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- MDL
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- NFF
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- PLY
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- STL
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- X
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- X
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- OBJ
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- OpenGEX
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- SMD
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- LWO
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- LXO
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- LWO
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- LXO
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- LWS
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- TER
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- AC3D
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- MS3D
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- TER
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- AC3D
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- MS3D
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- COB
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- Q3BSP
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- XGL
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@ -61,7 +61,8 @@ __Importers__:
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- Ogre XML
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- Q3D
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- ASSBIN (Assimp custom format)
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- glTF
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Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
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- C4D (https://github.com/acgessler/assimp-cinema4d)
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@ -76,7 +77,8 @@ __Exporters__:
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- 3DS
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- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
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- ASSBIN
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- glTF
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### Building ###
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@ -96,7 +98,7 @@ Open Asset Import Library is implemented in C++. The directory structure is:
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/port Ports to other languages and scripts to maintain those.
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/test Unit- and regression tests, test suite of models
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/tools Tools (old assimp viewer, command line `assimp`)
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/samples A small number of samples to illustrate possible
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/samples A small number of samples to illustrate possible
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use cases for Assimp
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/workspaces Build enviroments for vc,xcode,... (deprecated,
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CMake has superseeded all legacy build options!)
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@ -111,23 +113,23 @@ For more information, visit [our website](http://assimp.sourceforge.net/). Or ch
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If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
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For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
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[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
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[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
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And we also have an IRC-channel at freenode: #assetimporterlib . You can easily join us via: [KiwiIRC/freenote](https://kiwiirc.com/client/irc.freenode.net), choose your nickname and type
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> /join #assetimporterlib
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### Contributing ###
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Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
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Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
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a pull request with your changes against the main repository's `master` branch.
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### License ###
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Our license is based on the modified, __3-clause BSD__-License.
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Our license is based on the modified, __3-clause BSD__-License.
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An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
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An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
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and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
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For the legal details, see the `LICENSE` file.
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For the legal details, see the `LICENSE` file.
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### Why this name ###
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