2008-05-09 17:24:28 +00:00
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/*
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---------------------------------------------------------------------------
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2012-02-03 03:38:30 +00:00
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Open Asset Import Library (assimp)
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2008-05-09 17:24:28 +00:00
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---------------------------------------------------------------------------
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2012-02-03 03:38:30 +00:00
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Copyright (c) 2006-2012, assimp team
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2008-05-09 17:24:28 +00:00
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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2012-02-03 03:38:30 +00:00
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* Neither the name of the assimp team, nor the names of its
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2008-05-09 17:24:28 +00:00
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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2012-02-03 03:38:30 +00:00
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written permission of the assimp team.
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2008-05-09 17:24:28 +00:00
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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2008-05-05 12:36:31 +00:00
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*/
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#include "assimp_view.h"
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namespace AssimpView {
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2015-04-17 18:02:55 +00:00
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CLogDisplay CLogDisplay::s_cInstance;
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2008-05-05 12:36:31 +00:00
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//-------------------------------------------------------------------------------
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void CLogDisplay::AddEntry(const std::string& szText,
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const D3DCOLOR clrColor)
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{
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SEntry sNew;
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sNew.clrColor = clrColor;
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sNew.szText = szText;
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sNew.dwStartTicks = (DWORD)GetTickCount();
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this->asEntries.push_back(sNew);
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}
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//-------------------------------------------------------------------------------
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void CLogDisplay::ReleaseNativeResource()
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{
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if (this->piFont)
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{
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this->piFont->Release();
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this->piFont = NULL;
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}
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}
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//-------------------------------------------------------------------------------
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void CLogDisplay::RecreateNativeResource()
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{
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if (!this->piFont)
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{
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if (FAILED(D3DXCreateFont(g_piDevice,
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16, //Font height
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0, //Font width
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FW_BOLD, //Font Weight
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1, //MipLevels
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false, //Italic
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DEFAULT_CHARSET, //CharSet
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OUT_DEFAULT_PRECIS, //OutputPrecision
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2008-05-10 08:31:17 +00:00
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//CLEARTYPE_QUALITY, //Quality
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5, //Quality
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2008-05-05 12:36:31 +00:00
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DEFAULT_PITCH|FF_DONTCARE, //PitchAndFamily
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"Verdana", //pFacename,
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&this->piFont)))
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{
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CLogDisplay::Instance().AddEntry("Unable to load font",D3DCOLOR_ARGB(0xFF,0xFF,0,0));
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this->piFont = NULL;
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return;
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}
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}
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return;
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}
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//-------------------------------------------------------------------------------
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void CLogDisplay::OnRender()
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{
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DWORD dwTick = (DWORD) GetTickCount();
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DWORD dwLimit = dwTick - 8000;
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DWORD dwLimit2 = dwLimit + 3000;
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unsigned int iCnt = 0;
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RECT sRect;
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2008-07-22 22:52:16 +00:00
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sRect.left = 10;
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2008-05-05 12:36:31 +00:00
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sRect.top = 10;
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2008-07-22 22:52:16 +00:00
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2008-05-05 12:36:31 +00:00
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RECT sWndRect;
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GetWindowRect(GetDlgItem(g_hDlg,IDC_RT),&sWndRect);
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sWndRect.right -= sWndRect.left;
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sWndRect.bottom -= sWndRect.top;
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sWndRect.left = sWndRect.top = 0;
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2008-07-22 22:52:16 +00:00
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sRect.right = sWndRect.right - 30;
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sRect.bottom = sWndRect.bottom;
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2008-05-05 12:36:31 +00:00
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// if no asset is loaded draw a "no asset loaded" text in the center
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if (!g_pcAsset)
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{
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2009-05-09 23:27:48 +00:00
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const char* szText = "Nothing to display ... \r\nTry [Viewer | Open asset] to load an asset";
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2008-05-05 12:36:31 +00:00
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// shadow
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RECT sCopy;
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sCopy.left = sWndRect.left+1;
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sCopy.top = sWndRect.top+1;
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sCopy.bottom = sWndRect.bottom+1;
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sCopy.right = sWndRect.right+1;
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this->piFont->DrawText(NULL,szText ,
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-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
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sCopy.left = sWndRect.left+1;
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sCopy.top = sWndRect.top+1;
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sCopy.bottom = sWndRect.bottom-1;
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sCopy.right = sWndRect.right-1;
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this->piFont->DrawText(NULL,szText ,
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-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
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sCopy.left = sWndRect.left-1;
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sCopy.top = sWndRect.top-1;
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sCopy.bottom = sWndRect.bottom+1;
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sCopy.right = sWndRect.right+1;
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this->piFont->DrawText(NULL,szText ,
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-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
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sCopy.left = sWndRect.left-1;
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sCopy.top = sWndRect.top-1;
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sCopy.bottom = sWndRect.bottom-1;
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sCopy.right = sWndRect.right-1;
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this->piFont->DrawText(NULL,szText ,
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-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
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// text
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this->piFont->DrawText(NULL,szText ,
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-1,&sWndRect,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0xFF));
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}
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// update all elements in the queue and render them
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for (std::list<SEntry>::iterator
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i = this->asEntries.begin();
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i != this->asEntries.end();++i,++iCnt)
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{
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if ((*i).dwStartTicks < dwLimit)
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{
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i = this->asEntries.erase(i);
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if(i == this->asEntries.end())break;
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}
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else if (NULL != this->piFont)
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{
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float fAlpha = 1.0f;
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if ((*i).dwStartTicks <= dwLimit2)
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{
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// linearly interpolate to create the fade out effect
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fAlpha = 1.0f - (float)(dwLimit2 - (*i).dwStartTicks) / 3000.0f;
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}
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D3DCOLOR& clrColor = (*i).clrColor;
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clrColor &= ~(0xFFu << 24);
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clrColor |= (((unsigned char)(fAlpha * 255.0f)) & 0xFFu) << 24;
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const char* szText = (*i).szText.c_str();
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if (sRect.top + 30 > sWndRect.bottom)
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{
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// end of window. send a special message
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szText = "... too many errors";
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clrColor = D3DCOLOR_ARGB(0xFF,0xFF,100,0x0);
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}
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// draw the black shadow
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RECT sCopy;
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sCopy.left = sRect.left+1;
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sCopy.top = sRect.top+1;
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sCopy.bottom = sRect.bottom+1;
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sCopy.right = sRect.right+1;
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this->piFont->DrawText(NULL,szText,
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-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
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(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
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sCopy.left = sRect.left-1;
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sCopy.top = sRect.top-1;
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sCopy.bottom = sRect.bottom-1;
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sCopy.right = sRect.right-1;
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this->piFont->DrawText(NULL,szText,
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-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
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(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
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sCopy.left = sRect.left-1;
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sCopy.top = sRect.top-1;
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sCopy.bottom = sRect.bottom+1;
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sCopy.right = sRect.right+1;
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this->piFont->DrawText(NULL,szText,
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-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
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(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
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sCopy.left = sRect.left+1;
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sCopy.top = sRect.top+1;
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sCopy.bottom = sRect.bottom-1;
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sCopy.right = sRect.right-1;
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this->piFont->DrawText(NULL,szText,
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-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
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(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
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// draw the text itself
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int iPX = this->piFont->DrawText(NULL,szText,
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-1,&sRect,DT_RIGHT | DT_TOP,clrColor);
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sRect.top += iPX;
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sRect.bottom += iPX;
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if (szText != (*i).szText.c_str())break;
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}
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}
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return;
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}
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};
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