2024-03-30 04:36:20 +00:00
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file USDLoader.cpp
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* @brief Implementation of the USD importer class
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*/
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#ifndef ASSIMP_BUILD_NO_USD_IMPORTER
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#include <memory>
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2024-03-31 14:46:29 +00:00
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#include <sstream>
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2024-03-30 04:36:20 +00:00
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// internal headers
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#include <assimp/ai_assert.h>
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#include <assimp/anim.h>
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#include <assimp/DefaultIOSystem.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/fast_atof.h>
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#include <assimp/Importer.hpp>
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#include <assimp/importerdesc.h>
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#include <assimp/IOStreamBuffer.h>
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#include <assimp/IOSystem.hpp>
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#include <assimp/scene.h>
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#include <assimp/StringUtils.h>
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#include <assimp/StreamReader.h>
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2024-03-30 15:06:04 +00:00
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#include "tydra/scene-access.hh"
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#include "tydra/shader-network.hh"
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2024-03-30 04:36:20 +00:00
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#include "USDLoaderImplTinyusdz.h"
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#include "USDLoaderUtil.h"
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2024-03-31 14:46:29 +00:00
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namespace {
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const char *const TAG = "USDLoaderImplTinyusdz (C++)";
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}
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2024-03-30 04:36:20 +00:00
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namespace Assimp {
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using namespace std;
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void USDImporterImplTinyusdz::InternReadFile(
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const std::string &pFile,
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aiScene *pScene,
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IOSystem *pIOHandler) {
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2024-03-31 14:46:29 +00:00
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// Grab filename for logging purposes
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size_t pos = pFile.find_last_of('/');
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string nameWExt = pFile.substr(pos + 1);
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(void) TAG; // Ignore unused variable when -Werror enabled
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2024-03-30 17:52:34 +00:00
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bool ret{ false };
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tinyusdz::USDLoadOptions options;
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tinyusdz::Stage stage;
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std::string warn, err;
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if (isUsdc(pFile)) {
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ret = LoadUSDCFromFile(pFile, &stage, &warn, &err, options);
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2024-03-30 17:52:34 +00:00
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} else if (isUsda(pFile)) {
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ret = LoadUSDAFromFile(pFile, &stage, &warn, &err, options);
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} else if (isUsdz(pFile)) {
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ret = LoadUSDZFromFile(pFile, &stage, &warn, &err, options);
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2024-03-30 17:52:34 +00:00
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} else if (isUsd(pFile)) {
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ret = LoadUSDFromFile(pFile, &stage, &warn, &err, options);
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}
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if (!ret) {
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return;
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}
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tinyusdz::tydra::RenderScene render_scene;
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tinyusdz::tydra::RenderSceneConverter converter;
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ret = converter.ConvertToRenderScene(stage, &render_scene);
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if (!ret) {
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return;
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}
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pScene->mNumMeshes = render_scene.meshes.size();
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pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]();
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// Create root node
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pScene->mRootNode = new aiNode();
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pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
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pScene->mRootNode->mMeshes = new unsigned int[pScene->mRootNode->mNumMeshes];
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// Export meshes
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2024-03-31 01:50:43 +00:00
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for (size_t meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
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pScene->mMeshes[meshIdx] = new aiMesh();
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2024-03-31 03:14:21 +00:00
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pScene->mMeshes[meshIdx]->mName.Set(render_scene.meshes[meshIdx].element_name);
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2024-03-31 01:50:43 +00:00
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verticesForMesh(render_scene, pScene, meshIdx);
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facesForMesh(render_scene, pScene, meshIdx);
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normalsForMesh(render_scene, pScene, meshIdx);
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materialsForMesh(render_scene, pScene, meshIdx);
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uvsForMesh(render_scene, pScene, meshIdx);
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pScene->mRootNode->mMeshes[meshIdx] = static_cast<unsigned int>(meshIdx);
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2024-03-30 04:36:20 +00:00
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}
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2024-04-01 02:01:44 +00:00
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nodes(render_scene, pScene);
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materials(render_scene, pScene);
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textures(render_scene, pScene);
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textureImages(render_scene, pScene);
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buffers(render_scene, pScene);
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animations(render_scene, pScene);
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}
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2024-03-30 16:33:40 +00:00
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void USDImporterImplTinyusdz::verticesForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx) {
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pScene->mMeshes[meshIdx]->mNumVertices = render_scene.meshes[meshIdx].points.size();
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pScene->mMeshes[meshIdx]->mVertices = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
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for (size_t j = 0; j < pScene->mMeshes[meshIdx]->mNumVertices; ++j) {
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pScene->mMeshes[meshIdx]->mVertices[j].x = render_scene.meshes[meshIdx].points[j][0];
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pScene->mMeshes[meshIdx]->mVertices[j].y = render_scene.meshes[meshIdx].points[j][1];
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pScene->mMeshes[meshIdx]->mVertices[j].z = render_scene.meshes[meshIdx].points[j][2];
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}
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2024-03-30 17:52:34 +00:00
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}
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void USDImporterImplTinyusdz::facesForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx) {
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2024-03-30 16:36:29 +00:00
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pScene->mMeshes[meshIdx]->mNumFaces = render_scene.meshes[meshIdx].faceVertexCounts.size();
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pScene->mMeshes[meshIdx]->mFaces = new aiFace[pScene->mMeshes[meshIdx]->mNumFaces]();
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2024-03-30 17:16:27 +00:00
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size_t faceVertIdxOffset = 0;
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2024-03-30 17:52:34 +00:00
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for (size_t faceIdx = 0; faceIdx < pScene->mMeshes[meshIdx]->mNumFaces; ++faceIdx) {
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pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices = render_scene.meshes[meshIdx].faceVertexCounts[faceIdx];
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pScene->mMeshes[meshIdx]->mFaces[faceIdx].mIndices = new unsigned int[pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices];
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for (size_t j = 0; j < pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices; ++j) {
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pScene->mMeshes[meshIdx]->mFaces[faceIdx].mIndices[j] =
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render_scene.meshes[meshIdx].faceVertexIndices[j + faceVertIdxOffset];
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}
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faceVertIdxOffset += pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices;
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2024-03-30 16:36:29 +00:00
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}
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2024-03-30 16:33:40 +00:00
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}
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2024-03-30 21:42:32 +00:00
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void USDImporterImplTinyusdz::normalsForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx) {
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pScene->mMeshes[meshIdx]->mNormals = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
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size_t faceVertIdxOffset = 0;
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for (size_t faceIdx = 0; faceIdx < pScene->mMeshes[meshIdx]->mNumFaces; ++faceIdx) {
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size_t vertIdx;
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for (size_t j = 0; j < pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices; ++j) {
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vertIdx = pScene->mMeshes[meshIdx]->mFaces[faceIdx].mIndices[j];
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pScene->mMeshes[meshIdx]->mNormals[vertIdx].x = render_scene.meshes[meshIdx].facevaryingNormals[faceVertIdxOffset + j][0];
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pScene->mMeshes[meshIdx]->mNormals[vertIdx].y = render_scene.meshes[meshIdx].facevaryingNormals[faceVertIdxOffset + j][1];
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pScene->mMeshes[meshIdx]->mNormals[vertIdx].z = render_scene.meshes[meshIdx].facevaryingNormals[faceVertIdxOffset + j][2];
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}
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faceVertIdxOffset += pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices;
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}
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}
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2024-03-31 01:50:43 +00:00
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void USDImporterImplTinyusdz::materialsForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx) {
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}
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2024-03-30 19:11:03 +00:00
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void USDImporterImplTinyusdz::uvsForMesh(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene,
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size_t meshIdx) {
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2024-03-30 21:05:14 +00:00
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const size_t uvSlotsCount = render_scene.meshes[meshIdx].facevaryingTexcoords.size();
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if (uvSlotsCount < 1) {
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return;
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}
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const auto uvsForSlot0 = render_scene.meshes[meshIdx].facevaryingTexcoords.at(0);
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pScene->mMeshes[meshIdx]->mNumUVComponents[0] = uvSlotsCount;
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2024-03-30 19:11:03 +00:00
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pScene->mMeshes[meshIdx]->mTextureCoords[0] = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
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2024-03-30 21:05:14 +00:00
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for (size_t uvSlotIdx = 0; uvSlotIdx < pScene->mMeshes[meshIdx]->mNumUVComponents[0]; ++uvSlotIdx) {
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const auto uvsForSlot = render_scene.meshes[meshIdx].facevaryingTexcoords.at(uvSlotIdx);
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size_t faceVertIdxOffset = 0;
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for (size_t faceIdx = 0; faceIdx < pScene->mMeshes[meshIdx]->mNumFaces; ++faceIdx) {
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for (size_t j = 0; j < pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices; ++j) {
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size_t vertIdx = pScene->mMeshes[meshIdx]->mFaces[faceIdx].mIndices[j];
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pScene->mMeshes[meshIdx]->mTextureCoords[uvSlotIdx][vertIdx].x = uvsForSlot[faceVertIdxOffset + j][0];
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pScene->mMeshes[meshIdx]->mTextureCoords[uvSlotIdx][vertIdx].y = uvsForSlot[faceVertIdxOffset + j][1];
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}
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faceVertIdxOffset += pScene->mMeshes[meshIdx]->mFaces[faceIdx].mNumIndices;
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}
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2024-03-30 19:11:03 +00:00
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}
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2024-03-30 21:05:14 +00:00
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}
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2024-04-01 03:53:52 +00:00
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void USDImporterImplTinyusdz::nodes(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene) {
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const size_t numNodes{render_scene.nodes.size()};
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(void) numNodes; // Ignore unused variable when -Werror enabled
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2024-04-01 03:53:52 +00:00
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}
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void USDImporterImplTinyusdz::materials(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene) {
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const size_t numMaterials{render_scene.materials.size()};
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2024-04-01 19:13:28 +00:00
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(void) numMaterials; // Ignore unused variable when -Werror enabled
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2024-04-01 03:53:52 +00:00
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}
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void USDImporterImplTinyusdz::textures(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene) {
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const size_t numTextures{render_scene.textures.size()};
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2024-04-01 19:13:28 +00:00
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(void) numTextures; // Ignore unused variable when -Werror enabled
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2024-04-01 03:53:52 +00:00
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}
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void USDImporterImplTinyusdz::textureImages(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene) {
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const size_t numTextureImages{render_scene.images.size()};
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2024-04-01 19:13:28 +00:00
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(void) numTextureImages; // Ignore unused variable when -Werror enabled
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2024-04-01 03:53:52 +00:00
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}
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void USDImporterImplTinyusdz::buffers(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene) {
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const size_t numBuffers{render_scene.buffers.size()};
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2024-04-01 19:13:28 +00:00
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(void) numBuffers; // Ignore unused variable when -Werror enabled
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2024-04-01 03:53:52 +00:00
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}
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2024-04-01 02:01:44 +00:00
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void USDImporterImplTinyusdz::animations(
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const tinyusdz::tydra::RenderScene &render_scene,
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aiScene *pScene) {
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2024-04-01 03:53:52 +00:00
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const size_t numAnimations{render_scene.animations.size()};
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2024-04-01 19:13:28 +00:00
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(void) numAnimations; // Ignore unused variable when -Werror enabled
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2024-04-01 02:01:44 +00:00
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}
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2024-03-30 04:36:20 +00:00
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} // namespace Assimp
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#endif // !! ASSIMP_BUILD_NO_USD_IMPORTER
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