assimp/code/AssetLib/DXF/DXFLoader.cpp

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file DXFLoader.cpp
* @brief Implementation of the DXF importer class
*/
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
#include "AssetLib/DXF/DXFLoader.h"
#include "AssetLib/DXF/DXFHelper.h"
#include "PostProcessing/ConvertToLHProcess.h"
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
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#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
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#include <assimp/importerdesc.h>
#include <numeric>
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#include <utility>
using namespace Assimp;
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// AutoCAD Binary DXF<CR><LF><SUB><NULL>
static constexpr char AI_DXF_BINARY_IDENT[] = "AutoCAD Binary DXF\r\n\x1a";
static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
// default vertex color that all uncolored vertices will receive
static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
// color indices for DXF - 256 are supported, the table is
// taken directly from the AutoCad Index (ACI) table
// https://gohtx.com/acadcolors.php
//STH 2024-0126
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static const aiColor4D g_aclrDxfIndexColors[256] = {
aiColor4D (0.0f, 0.0f ,0.0f, 1.0f), //dxf color code 0
aiColor4D (1.0f, 0.0f ,0.0f, 1.0f), //dxf color code 1
aiColor4D (1.0f, 1.0f ,0.0f, 1.0f), //dxf color code 2
aiColor4D (0.0f, 1.0f ,0.0f, 1.0f), //dxf color code 3
aiColor4D (0.0f, 1.0f ,1.0f, 1.0f), //dxf color code 4
aiColor4D (0.0f, 0.0f ,1.0f, 1.0f), //dxf color code 5
aiColor4D (1.0f, 0.0f ,1.0f, 1.0f), //dxf color code 6
aiColor4D (1.0f, 1.0f ,1.0f, 1.0f), //dxf color code 7
aiColor4D (0.3f, 0.3f ,0.3f, 1.0f), //dxf color code 8
aiColor4D (0.5f, 0.5f ,0.5f, 1.0f), //dxf color code 9
aiColor4D (1.0f, 0.0f ,0.0f, 1.0f), //dxf color code 10
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 11
aiColor4D (0.7f, 0.0f ,0.0f, 1.0f), //dxf color code 12
aiColor4D (0.7f, 0.5f ,0.5f, 1.0f), //dxf color code 13
aiColor4D (0.5f, 0.0f ,0.0f, 1.0f), //dxf color code 14
aiColor4D (0.5f, 0.3f ,0.3f, 1.0f), //dxf color code 15
aiColor4D (0.4f, 0.0f ,0.0f, 1.0f), //dxf color code 16
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 17
aiColor4D (0.3f, 0.0f ,0.0f, 1.0f), //dxf color code 18
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 19
aiColor4D (1.0f, 0.2f ,0.0f, 1.0f), //dxf color code 20
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 21
aiColor4D (0.7f, 0.2f ,0.0f, 1.0f), //dxf color code 22
aiColor4D (0.7f, 0.6f ,0.5f, 1.0f), //dxf color code 23
aiColor4D (0.5f, 0.1f ,0.0f, 1.0f), //dxf color code 24
aiColor4D (0.5f, 0.4f ,0.3f, 1.0f), //dxf color code 25
aiColor4D (0.4f, 0.1f ,0.0f, 1.0f), //dxf color code 26
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 27
aiColor4D (0.3f, 0.1f ,0.0f, 1.0f), //dxf color code 28
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 29
aiColor4D (1.0f, 0.5f ,0.0f, 1.0f), //dxf color code 30
aiColor4D (1.0f, 0.8f ,0.7f, 1.0f), //dxf color code 31
aiColor4D (0.7f, 0.4f ,0.0f, 1.0f), //dxf color code 32
aiColor4D (0.7f, 0.6f ,0.5f, 1.0f), //dxf color code 33
aiColor4D (0.5f, 0.3f ,0.0f, 1.0f), //dxf color code 34
aiColor4D (0.5f, 0.4f ,0.3f, 1.0f), //dxf color code 35
aiColor4D (0.4f, 0.2f ,0.0f, 1.0f), //dxf color code 36
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 37
aiColor4D (0.3f, 0.2f ,0.0f, 1.0f), //dxf color code 38
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 39
aiColor4D (1.0f, 0.7f ,0.0f, 1.0f), //dxf color code 40
aiColor4D (1.0f, 0.9f ,0.7f, 1.0f), //dxf color code 41
aiColor4D (0.7f, 0.6f ,0.0f, 1.0f), //dxf color code 42
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 43
aiColor4D (0.5f, 0.4f ,0.0f, 1.0f), //dxf color code 44
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 45
aiColor4D (0.4f, 0.3f ,0.0f, 1.0f), //dxf color code 46
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 47
aiColor4D (0.3f, 0.2f ,0.0f, 1.0f), //dxf color code 48
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 49
aiColor4D (1.0f, 1.0f ,0.0f, 1.0f), //dxf color code 50
aiColor4D (1.0f, 1.0f ,0.7f, 1.0f), //dxf color code 51
aiColor4D (0.7f, 0.7f ,0.0f, 1.0f), //dxf color code 52
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 53
aiColor4D (0.5f, 0.5f ,0.0f, 1.0f), //dxf color code 54
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 55
aiColor4D (0.4f, 0.4f ,0.0f, 1.0f), //dxf color code 56
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 57
aiColor4D (0.3f, 0.3f ,0.0f, 1.0f), //dxf color code 58
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 59
aiColor4D (0.7f, 1.0f ,0.0f, 1.0f), //dxf color code 60
aiColor4D (0.9f, 1.0f ,0.7f, 1.0f), //dxf color code 61
aiColor4D (0.6f, 0.7f ,0.0f, 1.0f), //dxf color code 62
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 63
aiColor4D (0.4f, 0.5f ,0.0f, 1.0f), //dxf color code 64
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 65
aiColor4D (0.3f, 0.4f ,0.0f, 1.0f), //dxf color code 66
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 67
aiColor4D (0.2f, 0.3f ,0.0f, 1.0f), //dxf color code 68
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 69
aiColor4D (0.5f, 1.0f ,0.0f, 1.0f), //dxf color code 70
aiColor4D (0.8f, 1.0f ,0.7f, 1.0f), //dxf color code 71
aiColor4D (0.4f, 0.7f ,0.0f, 1.0f), //dxf color code 72
aiColor4D (0.6f, 0.7f ,0.5f, 1.0f), //dxf color code 73
aiColor4D (0.3f, 0.5f ,0.0f, 1.0f), //dxf color code 74
aiColor4D (0.4f, 0.5f ,0.3f, 1.0f), //dxf color code 75
aiColor4D (0.2f, 0.4f ,0.0f, 1.0f), //dxf color code 76
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 77
aiColor4D (0.2f, 0.3f ,0.0f, 1.0f), //dxf color code 78
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 79
aiColor4D (0.2f, 1.0f ,0.0f, 1.0f), //dxf color code 80
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 81
aiColor4D (0.2f, 0.7f ,0.0f, 1.0f), //dxf color code 82
aiColor4D (0.6f, 0.7f ,0.5f, 1.0f), //dxf color code 83
aiColor4D (0.1f, 0.5f ,0.0f, 1.0f), //dxf color code 84
aiColor4D (0.4f, 0.5f ,0.3f, 1.0f), //dxf color code 85
aiColor4D (0.1f, 0.4f ,0.0f, 1.0f), //dxf color code 86
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 87
aiColor4D (0.1f, 0.3f ,0.0f, 1.0f), //dxf color code 88
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 89
aiColor4D (0.0f, 1.0f ,0.0f, 1.0f), //dxf color code 90
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 91
aiColor4D (0.0f, 0.7f ,0.0f, 1.0f), //dxf color code 92
aiColor4D (0.5f, 0.7f ,0.5f, 1.0f), //dxf color code 93
aiColor4D (0.0f, 0.5f ,0.0f, 1.0f), //dxf color code 94
aiColor4D (0.3f, 0.5f ,0.3f, 1.0f), //dxf color code 95
aiColor4D (0.0f, 0.4f ,0.0f, 1.0f), //dxf color code 96
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 97
aiColor4D (0.0f, 0.3f ,0.0f, 1.0f), //dxf color code 98
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 99
aiColor4D (0.0f, 1.0f ,0.2f, 1.0f), //dxf color code 100
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 101
aiColor4D (0.0f, 0.7f ,0.2f, 1.0f), //dxf color code 102
aiColor4D (0.5f, 0.7f ,0.6f, 1.0f), //dxf color code 103
aiColor4D (0.0f, 0.5f ,0.1f, 1.0f), //dxf color code 104
aiColor4D (0.3f, 0.5f ,0.4f, 1.0f), //dxf color code 105
aiColor4D (0.0f, 0.4f ,0.1f, 1.0f), //dxf color code 106
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 107
aiColor4D (0.0f, 0.3f ,0.1f, 1.0f), //dxf color code 108
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 109
aiColor4D (0.0f, 1.0f ,0.5f, 1.0f), //dxf color code 110
aiColor4D (0.7f, 1.0f ,0.8f, 1.0f), //dxf color code 111
aiColor4D (0.0f, 0.7f ,0.4f, 1.0f), //dxf color code 112
aiColor4D (0.5f, 0.7f ,0.6f, 1.0f), //dxf color code 113
aiColor4D (0.0f, 0.5f ,0.3f, 1.0f), //dxf color code 114
aiColor4D (0.3f, 0.5f ,0.4f, 1.0f), //dxf color code 115
aiColor4D (0.0f, 0.4f ,0.2f, 1.0f), //dxf color code 116
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 117
aiColor4D (0.0f, 0.3f ,0.2f, 1.0f), //dxf color code 118
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 119
aiColor4D (0.0f, 1.0f ,0.7f, 1.0f), //dxf color code 120
aiColor4D (0.7f, 1.0f ,0.9f, 1.0f), //dxf color code 121
aiColor4D (0.0f, 0.7f ,0.6f, 1.0f), //dxf color code 122
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 123
aiColor4D (0.0f, 0.5f ,0.4f, 1.0f), //dxf color code 124
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 125
aiColor4D (0.0f, 0.4f ,0.3f, 1.0f), //dxf color code 126
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 127
aiColor4D (0.0f, 0.3f ,0.2f, 1.0f), //dxf color code 128
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 129
aiColor4D (0.0f, 1.0f ,1.0f, 1.0f), //dxf color code 130
aiColor4D (0.7f, 1.0f ,1.0f, 1.0f), //dxf color code 131
aiColor4D (0.0f, 0.7f ,0.7f, 1.0f), //dxf color code 132
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 133
aiColor4D (0.0f, 0.5f ,0.5f, 1.0f), //dxf color code 134
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 135
aiColor4D (0.0f, 0.4f ,0.4f, 1.0f), //dxf color code 136
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 137
aiColor4D (0.0f, 0.3f ,0.3f, 1.0f), //dxf color code 138
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 139
aiColor4D (0.0f, 0.7f ,1.0f, 1.0f), //dxf color code 140
aiColor4D (0.7f, 0.9f ,1.0f, 1.0f), //dxf color code 141
aiColor4D (0.0f, 0.6f ,0.7f, 1.0f), //dxf color code 142
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 143
aiColor4D (0.0f, 0.4f ,0.5f, 1.0f), //dxf color code 144
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 145
aiColor4D (0.0f, 0.3f ,0.4f, 1.0f), //dxf color code 146
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 147
aiColor4D (0.0f, 0.2f ,0.3f, 1.0f), //dxf color code 148
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 149
aiColor4D (0.0f, 0.5f ,1.0f, 1.0f), //dxf color code 150
aiColor4D (0.7f, 0.8f ,1.0f, 1.0f), //dxf color code 151
aiColor4D (0.0f, 0.4f ,0.7f, 1.0f), //dxf color code 152
aiColor4D (0.5f, 0.6f ,0.7f, 1.0f), //dxf color code 153
aiColor4D (0.0f, 0.3f ,0.5f, 1.0f), //dxf color code 154
aiColor4D (0.3f, 0.4f ,0.5f, 1.0f), //dxf color code 155
aiColor4D (0.0f, 0.2f ,0.4f, 1.0f), //dxf color code 156
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 157
aiColor4D (0.0f, 0.2f ,0.3f, 1.0f), //dxf color code 158
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 159
aiColor4D (0.0f, 0.2f ,1.0f, 1.0f), //dxf color code 160
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 161
aiColor4D (0.0f, 0.2f ,0.7f, 1.0f), //dxf color code 162
aiColor4D (0.5f, 0.6f ,0.7f, 1.0f), //dxf color code 163
aiColor4D (0.0f, 0.1f ,0.5f, 1.0f), //dxf color code 164
aiColor4D (0.3f, 0.4f ,0.5f, 1.0f), //dxf color code 165
aiColor4D (0.0f, 0.1f ,0.4f, 1.0f), //dxf color code 166
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 167
aiColor4D (0.0f, 0.1f ,0.3f, 1.0f), //dxf color code 168
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 169
aiColor4D (0.0f, 0.0f ,1.0f, 1.0f), //dxf color code 170
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 171
aiColor4D (0.0f, 0.0f ,0.7f, 1.0f), //dxf color code 172
aiColor4D (0.5f, 0.5f ,0.7f, 1.0f), //dxf color code 173
aiColor4D (0.0f, 0.0f ,0.5f, 1.0f), //dxf color code 174
aiColor4D (0.3f, 0.3f ,0.5f, 1.0f), //dxf color code 175
aiColor4D (0.0f, 0.0f ,0.4f, 1.0f), //dxf color code 176
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 177
aiColor4D (0.0f, 0.0f ,0.3f, 1.0f), //dxf color code 178
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 179
aiColor4D (0.2f, 0.0f ,1.0f, 1.0f), //dxf color code 180
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 181
aiColor4D (0.2f, 0.0f ,0.7f, 1.0f), //dxf color code 182
aiColor4D (0.6f, 0.5f ,0.7f, 1.0f), //dxf color code 183
aiColor4D (0.1f, 0.0f ,0.5f, 1.0f), //dxf color code 184
aiColor4D (0.4f, 0.3f ,0.5f, 1.0f), //dxf color code 185
aiColor4D (0.1f, 0.0f ,0.4f, 1.0f), //dxf color code 186
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 187
aiColor4D (0.1f, 0.0f ,0.3f, 1.0f), //dxf color code 188
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 189
aiColor4D (0.5f, 0.0f ,1.0f, 1.0f), //dxf color code 190
aiColor4D (0.8f, 0.7f ,1.0f, 1.0f), //dxf color code 191
aiColor4D (0.4f, 0.0f ,0.7f, 1.0f), //dxf color code 192
aiColor4D (0.6f, 0.5f ,0.7f, 1.0f), //dxf color code 193
aiColor4D (0.3f, 0.0f ,0.5f, 1.0f), //dxf color code 194
aiColor4D (0.4f, 0.3f ,0.5f, 1.0f), //dxf color code 195
aiColor4D (0.2f, 0.0f ,0.4f, 1.0f), //dxf color code 196
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 197
aiColor4D (0.2f, 0.0f ,0.3f, 1.0f), //dxf color code 198
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 199
aiColor4D (0.7f, 0.0f ,1.0f, 1.0f), //dxf color code 200
aiColor4D (0.9f, 0.7f ,1.0f, 1.0f), //dxf color code 201
aiColor4D (0.6f, 0.0f ,0.7f, 1.0f), //dxf color code 202
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 203
aiColor4D (0.4f, 0.0f ,0.5f, 1.0f), //dxf color code 204
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 205
aiColor4D (0.3f, 0.0f ,0.4f, 1.0f), //dxf color code 206
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 207
aiColor4D (0.2f, 0.0f ,0.3f, 1.0f), //dxf color code 208
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 209
aiColor4D (1.0f, 0.0f ,1.0f, 1.0f), //dxf color code 210
aiColor4D (1.0f, 0.7f ,1.0f, 1.0f), //dxf color code 211
aiColor4D (0.7f, 0.0f ,0.7f, 1.0f), //dxf color code 212
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 213
aiColor4D (0.5f, 0.0f ,0.5f, 1.0f), //dxf color code 214
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 215
aiColor4D (0.4f, 0.0f ,0.4f, 1.0f), //dxf color code 216
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 217
aiColor4D (0.3f, 0.0f ,0.3f, 1.0f), //dxf color code 218
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 219
aiColor4D (1.0f, 0.0f ,0.7f, 1.0f), //dxf color code 220
aiColor4D (1.0f, 0.7f ,0.9f, 1.0f), //dxf color code 221
aiColor4D (0.7f, 0.0f ,0.6f, 1.0f), //dxf color code 222
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 223
aiColor4D (0.5f, 0.0f ,0.4f, 1.0f), //dxf color code 224
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 225
aiColor4D (0.4f, 0.0f ,0.3f, 1.0f), //dxf color code 226
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 227
aiColor4D (0.3f, 0.0f ,0.2f, 1.0f), //dxf color code 228
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 229
aiColor4D (1.0f, 0.0f ,0.5f, 1.0f), //dxf color code 230
aiColor4D (1.0f, 0.7f ,0.8f, 1.0f), //dxf color code 231
aiColor4D (0.7f, 0.0f ,0.4f, 1.0f), //dxf color code 232
aiColor4D (0.7f, 0.5f ,0.6f, 1.0f), //dxf color code 233
aiColor4D (0.5f, 0.0f ,0.3f, 1.0f), //dxf color code 234
aiColor4D (0.5f, 0.3f ,0.4f, 1.0f), //dxf color code 235
aiColor4D (0.4f, 0.0f ,0.2f, 1.0f), //dxf color code 236
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 237
aiColor4D (0.3f, 0.0f ,0.2f, 1.0f), //dxf color code 238
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 239
aiColor4D (1.0f, 0.0f ,0.2f, 1.0f), //dxf color code 240
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 241
aiColor4D (0.7f, 0.0f ,0.2f, 1.0f), //dxf color code 242
aiColor4D (0.7f, 0.5f ,0.6f, 1.0f), //dxf color code 243
aiColor4D (0.5f, 0.0f ,0.1f, 1.0f), //dxf color code 244
aiColor4D (0.5f, 0.3f ,0.4f, 1.0f), //dxf color code 245
aiColor4D (0.4f, 0.0f ,0.1f, 1.0f), //dxf color code 246
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 247
aiColor4D (0.3f, 0.0f ,0.1f, 1.0f), //dxf color code 248
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 249
aiColor4D (0.2f, 0.2f ,0.2f, 1.0f), //dxf color code 250
aiColor4D (0.3f, 0.3f ,0.3f, 1.0f), //dxf color code 251
aiColor4D (0.4f, 0.4f ,0.4f, 1.0f), //dxf color code 252
aiColor4D (0.5f, 0.5f ,0.5f, 1.0f), //dxf color code 253
aiColor4D (0.7f, 0.7f ,0.7f, 1.0f), //dxf color code 254
aiColor4D (1.0f, 1.0f ,1.0f, 1.0f) //dxf color code 255
};
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#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
static const int GroupCode_Name = 2;
static const int GroupCode_XComp = 10;
static const int GroupCode_YComp = 20;
static const int GroupCode_ZComp = 30;
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static constexpr aiImporterDesc desc = {
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"Drawing Interchange Format (DXF) Importer",
"",
"",
"",
aiImporterFlags_SupportTextFlavour | aiImporterFlags_LimitedSupport,
0,
0,
0,
0,
"dxf"
};
// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
static const char *tokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
return SearchFileHeaderForToken(pIOHandler, filename, tokens, AI_COUNT_OF(tokens), 32);
}
// ------------------------------------------------------------------------------------------------
// Get a list of all supported file extensions
const aiImporterDesc* DXFImporter::GetInfo () const {
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return &desc;
}
// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene, IOSystem* pIOHandler) {
std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( filename) );
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// Check whether we can read the file
if (file == nullptr) {
throw DeadlyImportError( "Failed to open DXF file ", filename, "");
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}
// Check whether this is a binary DXF file - we can't read binary DXF files :-(
char buff[AI_DXF_BINARY_IDENT_LEN] = {0};
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file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
if (0 == memcmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
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throw DeadlyImportError("DXF: Binary files are not supported at the moment");
}
// DXF files can grow very large, so read them via the StreamReader,
// which will choose a suitable strategy.
file->Seek(0,aiOrigin_SET);
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StreamReaderLE stream( std::move(file) );
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DXF::LineReader reader (stream);
DXF::FileData output;
// now get all lines of the file and process top-level sections
bool eof = false;
while(!reader.End()) {
// blocks table - these 'build blocks' are later (in ENTITIES)
// referenced an included via INSERT statements.
if (reader.Is(2,"BLOCKS")) {
ParseBlocks(reader,output);
continue;
}
// primary entity table
if (reader.Is(2,"ENTITIES")) {
ParseEntities(reader,output);
continue;
}
// skip unneeded sections entirely to avoid any problems with them
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// altogether.
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else if (reader.Is(2,"CLASSES") || reader.Is(2,"TABLES")) {
SkipSection(reader);
continue;
}
else if (reader.Is(2,"HEADER")) {
ParseHeader(reader,output);
continue;
}
// comments
else if (reader.Is(999)) {
ASSIMP_LOG_INFO("DXF Comment: ", reader.Value());
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}
// don't read past the official EOF sign
else if (reader.Is(0,"EOF")) {
eof = true;
break;
}
++reader;
}
if (!eof) {
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ASSIMP_LOG_WARN("DXF: EOF reached, but did not encounter DXF EOF marker");
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}
ConvertMeshes(pScene,output);
// Now rotate the whole scene by 90 degrees around the x axis to convert from AutoCAD's to Assimp's coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(
1.f,0.f,0.f,0.f,
0.f,0.f,1.f,0.f,
0.f,-1.f,0.f,0.f,
0.f,0.f,0.f,1.f) * pScene->mRootNode->mTransformation;
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
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// the process of resolving all the INSERT statements can grow the
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// poly-count excessively, so log the original number.
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// XXX Option to import blocks as separate nodes?
if (!DefaultLogger::isNullLogger()) {
unsigned int vcount = 0, icount = 0;
for (const DXF::Block& bl : output.blocks) {
for (std::shared_ptr<const DXF::PolyLine> pl : bl.lines) {
vcount += static_cast<unsigned int>(pl->positions.size());
icount += static_cast<unsigned int>(pl->counts.size());
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}
}
ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
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}
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if (output.blocks.empty()) {
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throw DeadlyImportError("DXF: no data blocks loaded");
}
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DXF::Block* entities( nullptr );
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// index blocks by name
DXF::BlockMap blocks_by_name;
for (DXF::Block& bl : output.blocks) {
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blocks_by_name[bl.name] = &bl;
if ( !entities && bl.name == AI_DXF_ENTITIES_MAGIC_BLOCK ) {
entities = &bl;
}
}
if (!entities) {
throw DeadlyImportError("DXF: no ENTITIES data block loaded");
}
typedef std::map<std::string, unsigned int> LayerMap;
LayerMap layers;
std::vector< std::vector< const DXF::PolyLine*> > corr;
// now expand all block references in the primary ENTITIES block
// XXX this involves heavy memory copying, consider a faster solution for future versions.
ExpandBlockReferences(*entities,blocks_by_name);
unsigned int cur = 0;
for (std::shared_ptr<const DXF::PolyLine> pl : entities->lines) {
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if (pl->positions.size()) {
std::map<std::string, unsigned int>::iterator it = layers.find(pl->layer);
if (it == layers.end()) {
++pScene->mNumMeshes;
layers[pl->layer] = cur++;
std::vector< const DXF::PolyLine* > pv;
pv.push_back(&*pl);
corr.push_back(pv);
}
else {
corr[(*it).second].push_back(&*pl);
}
}
}
if ( 0 == pScene->mNumMeshes) {
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throw DeadlyImportError("DXF: this file contains no 3d data");
}
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ] ();
for(const LayerMap::value_type& elem : layers){
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aiMesh* const mesh = pScene->mMeshes[elem.second] = new aiMesh();
mesh->mName.Set(elem.first);
unsigned int cvert = 0,cface = 0;
for(const DXF::PolyLine* pl : corr[elem.second]){
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// sum over all faces since we need to 'verbosify' them.
cvert += std::accumulate(pl->counts.begin(),pl->counts.end(),0);
cface += static_cast<unsigned int>(pl->counts.size());
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}
aiVector3D* verts = mesh->mVertices = new aiVector3D[cvert];
aiColor4D* colors = mesh->mColors[0] = new aiColor4D[cvert];
aiFace* faces = mesh->mFaces = new aiFace[cface];
mesh->mNumVertices = cvert;
mesh->mNumFaces = cface;
unsigned int prims = 0;
unsigned int overall_indices = 0;
for(const DXF::PolyLine* pl : corr[elem.second]){
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std::vector<unsigned int>::const_iterator it = pl->indices.begin();
for(unsigned int facenumv : pl->counts) {
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aiFace& face = *faces++;
face.mIndices = new unsigned int[face.mNumIndices = facenumv];
for (unsigned int i = 0; i < facenumv; ++i) {
face.mIndices[i] = overall_indices++;
ai_assert(pl->positions.size() == pl->colors.size());
if (*it >= pl->positions.size()) {
throw DeadlyImportError("DXF: vertex index out of bounds");
}
*verts++ = pl->positions[*it];
*colors++ = pl->colors[*it++];
}
// set primitive flags now, this saves the extra pass in ScenePreprocessor.
switch(face.mNumIndices) {
case 1:
prims |= aiPrimitiveType_POINT;
break;
case 2:
prims |= aiPrimitiveType_LINE;
break;
case 3:
prims |= aiPrimitiveType_TRIANGLE;
break;
default:
prims |= aiPrimitiveType_POLYGON;
break;
}
}
}
mesh->mPrimitiveTypes = prims;
mesh->mMaterialIndex = 0;
}
GenerateHierarchy(pScene,output);
GenerateMaterials(pScene,output);
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name) {
for (const DXF::InsertBlock& insert : bl.insertions) {
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// first check if the referenced blocks exists ...
const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
if (it == blocks_by_name.end()) {
ASSIMP_LOG_ERROR("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
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continue;
}
// XXX this would be the place to implement recursive expansion if needed.
const DXF::Block& bl_src = *(*it).second;
const size_t size = bl_src.lines.size(); // the size may increase in the loop
for (size_t i = 0; i < size; ++i) {
std::shared_ptr<const DXF::PolyLine> pl_in = bl_src.lines[i];
if (!pl_in) {
ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
continue;
}
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std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
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if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {
// manual coordinate system transformation
// XXX order
aiMatrix4x4 trafo, tmp;
aiMatrix4x4::Translation(-bl_src.base,trafo);
//Need to translate position before scaling the insert
//otherwise the position ends up being the position*scaling
//STH 2024.01.17
trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
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trafo *= aiMatrix4x4::Scaling(insert.scale,tmp);
//trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
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// XXX rotation currently ignored - I didn't find an appropriate sample model.
if (insert.angle != 0.f) {
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ASSIMP_LOG_WARN("DXF: BLOCK rotation not currently implemented");
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}
for (aiVector3D& v : pl_out->positions) {
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v *= trafo;
}
}
bl.lines.push_back(pl_out);
}
}
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/) {
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// generate an almost-white default material. Reason:
// the default vertex color is GREY, so we are
// already at Assimp's usual default color.
// generate a default material
aiMaterial* pcMat = new aiMaterial();
aiString s;
s.Set(AI_DEFAULT_MATERIAL_NAME);
pcMat->AddProperty(&s, AI_MATKEY_NAME);
aiColor4D clrDiffuse(0.9f,0.9f,0.9f,1.0f);
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_DIFFUSE);
clrDiffuse = aiColor4D(1.0f,1.0f,1.0f,1.0f);
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_SPECULAR);
clrDiffuse = aiColor4D(0.05f,0.05f,0.05f,1.0f);
pcMat->AddProperty(&clrDiffuse,1,AI_MATKEY_COLOR_AMBIENT);
pScene->mNumMaterials = 1;
pScene->mMaterials = new aiMaterial*[1];
pScene->mMaterials[0] = pcMat;
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/) {
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// generate the output scene graph, which is just the root node with a single child for each layer.
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<DXF_ROOT>");
if (1 == pScene->mNumMeshes) {
pScene->mRootNode->mMeshes = new unsigned int[ pScene->mRootNode->mNumMeshes = 1 ];
pScene->mRootNode->mMeshes[0] = 0;
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} else {
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pScene->mRootNode->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren = pScene->mNumMeshes ];
for (unsigned int m = 0; m < pScene->mRootNode->mNumChildren;++m) {
aiNode* p = pScene->mRootNode->mChildren[m] = new aiNode();
p->mName = pScene->mMeshes[m]->mName;
p->mMeshes = new unsigned int[p->mNumMeshes = 1];
p->mMeshes[0] = m;
p->mParent = pScene->mRootNode;
}
}
}
// ------------------------------------------------------------------------------------------------
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void DXFImporter::SkipSection(DXF::LineReader& reader) {
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for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
}
// ------------------------------------------------------------------------------------------------
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void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& ) {
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for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
}
// ------------------------------------------------------------------------------------------------
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void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
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while( !reader.End() && !reader.Is(0,"ENDSEC")) {
if (reader.Is(0,"BLOCK")) {
ParseBlock(++reader,output);
continue;
}
++reader;
}
ASSIMP_LOG_VERBOSE_DEBUG("DXF: got ", output.blocks.size()," entries in BLOCKS" );
}
// ------------------------------------------------------------------------------------------------
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void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
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// push a new block onto the stack.
output.blocks.emplace_back();
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DXF::Block& block = output.blocks.back();
while( !reader.End() && !reader.Is(0,"ENDBLK")) {
switch(reader.GroupCode()) {
case GroupCode_Name:
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block.name = reader.Value();
break;
case GroupCode_XComp:
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block.base.x = reader.ValueAsFloat();
break;
case GroupCode_YComp:
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block.base.y = reader.ValueAsFloat();
break;
case GroupCode_ZComp:
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block.base.z = reader.ValueAsFloat();
break;
}
if (reader.Is(0,"POLYLINE")) {
ParsePolyLine(++reader,output);
continue;
}
// XXX is this a valid case?
if (reader.Is(0,"INSERT")) {
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ASSIMP_LOG_WARN("DXF: INSERT within a BLOCK not currently supported; skipping");
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for( ;!reader.End() && !reader.Is(0,"ENDBLK"); ++reader);
break;
}
else if (reader.Is(0,"3DFACE") || reader.Is(0,"LINE") || reader.Is(0,"3DLINE")) {
//http://sourceforge.net/tracker/index.php?func=detail&aid=2970566&group_id=226462&atid=1067632
Parse3DFace(++reader, output);
continue;
}
++reader;
}
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output) {
// Push a new block onto the stack.
output.blocks.emplace_back();
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DXF::Block& block = output.blocks.back();
block.name = AI_DXF_ENTITIES_MAGIC_BLOCK;
while( !reader.End() && !reader.Is(0,"ENDSEC")) {
if (reader.Is(0,"POLYLINE")) {
ParsePolyLine(++reader,output);
continue;
}
else if (reader.Is(0,"INSERT")) {
ParseInsertion(++reader,output);
continue;
}
else if (reader.Is(0,"3DFACE") || reader.Is(0,"LINE") || reader.Is(0,"3DLINE")) {
//http://sourceforge.net/tracker/index.php?func=detail&aid=2970566&group_id=226462&atid=1067632
Parse3DFace(++reader, output);
continue;
}
++reader;
}
ASSIMP_LOG_VERBOSE_DEBUG( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
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" inserted blocks in ENTITIES" );
}
void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output) {
output.blocks.back().insertions.emplace_back();
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DXF::InsertBlock& bl = output.blocks.back().insertions.back();
while( !reader.End() && !reader.Is(0)) {
switch(reader.GroupCode()) {
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// name of referenced block
case GroupCode_Name:
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bl.name = reader.Value();
break;
// translation
case GroupCode_XComp:
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bl.pos.x = reader.ValueAsFloat();
break;
case GroupCode_YComp:
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bl.pos.y = reader.ValueAsFloat();
break;
case GroupCode_ZComp:
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bl.pos.z = reader.ValueAsFloat();
break;
// scaling
case 41:
bl.scale.x = reader.ValueAsFloat();
break;
case 42:
bl.scale.y = reader.ValueAsFloat();
break;
case 43:
bl.scale.z = reader.ValueAsFloat();
break;
// rotation angle
case 50:
bl.angle = reader.ValueAsFloat();
break;
}
reader++;
}
}
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static constexpr unsigned int DXF_POLYLINE_FLAG_CLOSED = 0x1;
// Currently unused
//static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYLINE = 0x8;
//static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYMESH = 0x10;
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static constexpr unsigned int DXF_POLYLINE_FLAG_POLYFACEMESH = 0x40;
// ------------------------------------------------------------------------------------------------
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void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) {
output.blocks.back().lines.push_back( std::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
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DXF::PolyLine& line = *output.blocks.back().lines.back();
unsigned int iguess = 0, vguess = 0;
while( !reader.End() && !reader.Is(0,"ENDSEC")) {
if (reader.Is(0,"VERTEX")) {
ParsePolyLineVertex(++reader,line);
if (reader.Is(0,"SEQEND")) {
break;
}
continue;
}
switch(reader.GroupCode())
{
// flags --- important that we know whether it is a
// polyface mesh or 'just' a line.
case 70:
if (!line.flags) {
line.flags = reader.ValueAsSignedInt();
}
break;
// optional number of vertices
case 71:
vguess = reader.ValueAsSignedInt();
line.positions.reserve(vguess);
break;
// optional number of faces
case 72:
iguess = reader.ValueAsSignedInt();
line.indices.reserve(iguess);
break;
// 8 specifies the layer on which this line is placed on
case 8:
line.layer = reader.Value();
break;
}
reader++;
}
if (vguess && line.positions.size() != vguess) {
ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ",
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line.positions.size(),", expected ", vguess );
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}
if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH ) {
if (line.positions.size() < 3 || line.indices.size() < 3) {
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ASSIMP_LOG_WARN("DXF: not enough vertices for polymesh; ignoring");
output.blocks.back().lines.pop_back();
return;
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}
// if these numbers are wrong, parsing might have gone wild.
// however, the docs state that applications are not required
// to set the 71 and 72 fields, respectively, to valid values.
// So just fire a warning.
if (iguess && line.counts.size() != iguess) {
ASSIMP_LOG_WARN( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
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}
}
else if (!line.indices.size() && !line.counts.size()) {
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// a poly-line - so there are no indices yet.
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size_t guess = line.positions.size() + (line.flags & DXF_POLYLINE_FLAG_CLOSED ? 1 : 0);
line.indices.reserve(guess);
line.counts.reserve(guess/2);
for (unsigned int i = 0; i < line.positions.size()/2; ++i) {
line.indices.push_back(i*2);
line.indices.push_back(i*2+1);
line.counts.push_back(2);
}
// closed polyline?
if (line.flags & DXF_POLYLINE_FLAG_CLOSED) {
line.indices.push_back(static_cast<unsigned int>(line.positions.size()-1));
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line.indices.push_back(0);
line.counts.push_back(2);
}
}
}
#define DXF_VERTEX_FLAG_PART_OF_POLYFACE 0x80
#define DXF_VERTEX_FLAG_HAS_POSITIONS 0x40
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line) {
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unsigned int cnti = 0, flags = 0;
unsigned int indices[4];
aiVector3D out;
aiColor4D clr = AI_DXF_DEFAULT_COLOR;
while( !reader.End() ) {
if (reader.Is(0)) { // SEQEND or another VERTEX
break;
}
switch (reader.GroupCode()) {
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case 8:
// layer to which the vertex belongs to - assume that
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// this is always the layer the top-level poly-line
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// entity resides on as well.
if(reader.Value() != line.layer) {
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ASSIMP_LOG_WARN("DXF: expected vertex to be part of a poly-face but the 0x128 flag isn't set");
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}
break;
case 70:
flags = reader.ValueAsUnsignedInt();
break;
// VERTEX COORDINATES
case GroupCode_XComp:
out.x = reader.ValueAsFloat();
break;
case GroupCode_YComp:
out.y = reader.ValueAsFloat();
break;
case GroupCode_ZComp:
out.z = reader.ValueAsFloat();
break;
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// POLYFACE vertex indices
case 71:
case 72:
case 73:
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case 74: {
if (cnti == 4) {
ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
break;
}
const int index = reader.ValueAsSignedInt();
if (index >= 0) {
indices[cnti++] = static_cast<unsigned int>(index);
} else {
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indices[cnti++] = static_cast<unsigned int>(-index);
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}
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}
break;
// color
case 62:
clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS];
break;
};
reader++;
}
if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH && !(flags & DXF_VERTEX_FLAG_PART_OF_POLYFACE)) {
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ASSIMP_LOG_WARN("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
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}
if (cnti) {
line.counts.push_back(cnti);
for (unsigned int i = 0; i < cnti; ++i) {
// IMPORTANT NOTE: POLYMESH indices are ONE-BASED
if (indices[i] == 0) {
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ASSIMP_LOG_WARN("DXF: invalid vertex index, indices are one-based.");
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--line.counts.back();
// Workaround to fix issue 2229
if (line.counts.back() == 0) {
line.counts.pop_back();
}
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continue;
}
line.indices.push_back(indices[i]-1);
}
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} else {
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line.positions.push_back(out);
line.colors.push_back(clr);
}
}
// ------------------------------------------------------------------------------------------------
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void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output) {
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// (note) this is also used for for parsing line entities, so we
// must handle the vertex_count == 2 case as well.
output.blocks.back().lines.push_back( std::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
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DXF::PolyLine& line = *output.blocks.back().lines.back();
aiVector3D vip[4];
aiColor4D clr = AI_DXF_DEFAULT_COLOR;
bool b[4] = {false,false,false,false};
while( !reader.End() ) {
// next entity with a groupcode == 0 is probably already the next vertex or polymesh entity
if (reader.GroupCode() == 0) {
break;
}
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switch (reader.GroupCode()) {
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// 8 specifies the layer
case 8:
line.layer = reader.Value();
break;
// x position of the first corner
case 10:
vip[0].x = reader.ValueAsFloat();
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b[2] = true;
break;
// y position of the first corner
case 20:
vip[0].y = reader.ValueAsFloat();
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b[2] = true;
break;
// z position of the first corner
case 30:
vip[0].z = reader.ValueAsFloat();
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b[2] = true;
break;
// x position of the second corner
case 11:
vip[1].x = reader.ValueAsFloat();
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b[3] = true;
break;
// y position of the second corner
case 21:
vip[1].y = reader.ValueAsFloat();
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b[3] = true;
break;
// z position of the second corner
case 31:
vip[1].z = reader.ValueAsFloat();
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b[3] = true;
break;
// x position of the third corner
case 12:
vip[2].x = reader.ValueAsFloat();
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b[0] = true;
break;
// y position of the third corner
case 22:
vip[2].y = reader.ValueAsFloat();
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b[0] = true;
break;
// z position of the third corner
case 32:
vip[2].z = reader.ValueAsFloat();
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b[0] = true;
break;
// x position of the fourth corner
case 13:
vip[3].x = reader.ValueAsFloat();
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b[1] = true;
break;
// y position of the fourth corner
case 23:
vip[3].y = reader.ValueAsFloat();
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b[1] = true;
break;
// z position of the fourth corner
case 33:
vip[3].z = reader.ValueAsFloat();
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b[1] = true;
break;
// color
case 62:
clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS];
break;
};
++reader;
}
// the fourth corner may even be identical to the third,
// in this case we treat it as if it didn't exist.
if (vip[3] == vip[2]) {
b[1] = false;
}
// sanity checks to see if we got something meaningful
if ((b[1] && !b[0]) || !b[2] || !b[3]) {
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ASSIMP_LOG_WARN("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
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output.blocks.back().lines.pop_back();
return;
}
const unsigned int cnt = (2+(b[0]?1:0)+(b[1]?1:0));
line.counts.push_back(cnt);
for (unsigned int i = 0; i < cnt; ++i) {
line.indices.push_back(static_cast<unsigned int>(line.positions.size()));
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line.positions.push_back(vip[i]);
line.colors.push_back(clr);
}
}
#endif // !! ASSIMP_BUILD_NO_DXF_IMPORTER