Add usage of log macros.
parent
bdbad4c64f
commit
066349f36b
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@ -120,7 +120,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
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else if ( (*a) >= mScene->mMaterials.size())
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{
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(*a) = idx;
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DefaultLogger::get()->warn("Material index overflow in 3DS file. Using default material");
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ASSIMP_LOG_WARN("Material index overflow in 3DS file. Using default material");
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++cnt;
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}
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}
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@ -132,7 +132,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
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sMat.mDiffuse = aiColor3D(0.3f,0.3f,0.3f);
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mScene->mMaterials.push_back(sMat);
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DefaultLogger::get()->info("3DS: Generating default material");
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ASSIMP_LOG_INFO("3DS: Generating default material");
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}
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}
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@ -147,12 +147,12 @@ void Discreet3DSImporter::CheckIndices(D3DS::Mesh& sMesh)
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{
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if ((*i).mIndices[a] >= sMesh.mPositions.size())
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{
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DefaultLogger::get()->warn("3DS: Vertex index overflow)");
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ASSIMP_LOG_WARN("3DS: Vertex index overflow)");
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(*i).mIndices[a] = (uint32_t)sMesh.mPositions.size()-1;
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}
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if ( !sMesh.mTexCoords.empty() && (*i).mIndices[a] >= sMesh.mTexCoords.size())
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{
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DefaultLogger::get()->warn("3DS: Texture coordinate index overflow)");
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ASSIMP_LOG_WARN("3DS: Texture coordinate index overflow)");
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(*i).mIndices[a] = (uint32_t)sMesh.mTexCoords.size()-1;
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}
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}
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@ -497,7 +497,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
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pvCurrent->x *= -1.f;
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t2->x *= -1.f;
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}
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DefaultLogger::get()->info("3DS: Flipping mesh X-Axis");
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ASSIMP_LOG_INFO("3DS: Flipping mesh X-Axis");
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}
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// Handle pivot point
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@ -573,11 +573,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
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pcIn->aTargetPositionKeys.size() > 1)
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{
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aiAnimation* anim = pcSOut->mAnimations[0];
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ai_assert(NULL != anim);
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ai_assert(nullptr != anim);
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if (pcIn->aCameraRollKeys.size() > 1)
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{
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DefaultLogger::get()->debug("3DS: Converting camera roll track ...");
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ASSIMP_LOG_DEBUG("3DS: Converting camera roll track ...");
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// Camera roll keys - in fact they're just rotations
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// around the camera's z axis. The angles are given
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@ -597,7 +597,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
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#if 0
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if (pcIn->aTargetPositionKeys.size() > 1)
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{
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DefaultLogger::get()->debug("3DS: Converting target track ...");
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ASSIMP_LOG_DEBUG("3DS: Converting target track ...");
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// Camera or spot light - need to convert the separate
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// target position channel to our representation
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@ -743,7 +743,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
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// | | | | |
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// MESH_0 MESH_1 MESH_2 ... MESH_N CAMERA_0 ....
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//
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DefaultLogger::get()->warn("No hierarchy information has been found in the file. ");
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ASSIMP_LOG_WARN("No hierarchy information has been found in the file. ");
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pcOut->mRootNode->mNumChildren = pcOut->mNumMeshes +
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static_cast<unsigned int>(mScene->mCameras.size() + mScene->mLights.size());
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@ -381,7 +381,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type
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// TODO: handle embedded textures properly
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if (path.data[0] == '*') {
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DefaultLogger::get()->error("Ignoring embedded texture for export: " + std::string(path.C_Str()));
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ASSIMP_LOG_ERROR("Ignoring embedded texture for export: " + std::string(path.C_Str()));
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return;
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}
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@ -258,8 +258,9 @@ void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk* pcOut)
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if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize())
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throw DeadlyImportError("Chunk is too large");
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if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit())
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DefaultLogger::get()->error("3DS: Chunk overflow");
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if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) {
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ASSIMP_LOG_ERROR("3DS: Chunk overflow");
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -320,7 +321,7 @@ void Discreet3DSImporter::ParseEditorChunk()
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// print the version number
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char buff[10];
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ASSIMP_itoa10(buff,stream->GetI2());
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DefaultLogger::get()->info(std::string("3DS file format version: ") + buff);
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ASSIMP_LOG_INFO_F(std::string("3DS file format version: "), buff);
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}
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break;
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};
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@ -361,7 +362,7 @@ void Discreet3DSImporter::ParseObjectChunk()
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if (is_qnan(mClrAmbient.r))
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{
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// We failed to read the ambient base color.
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DefaultLogger::get()->error("3DS: Failed to read ambient base color");
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ASSIMP_LOG_ERROR("3DS: Failed to read ambient base color");
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mClrAmbient.r = mClrAmbient.g = mClrAmbient.b = 0.0f;
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}
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break;
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@ -463,7 +464,7 @@ void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num)
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if (len < 1e-5) {
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// There are some files with lookat == position. Don't know why or whether it's ok or not.
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DefaultLogger::get()->error("3DS: Unable to read proper camera look-at vector");
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ASSIMP_LOG_ERROR("3DS: Unable to read proper camera look-at vector");
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camera->mLookAt = aiVector3D(0.0,1.0,0.0);
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}
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@ -629,9 +630,9 @@ void Discreet3DSImporter::SkipTCBInfo()
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if (!flags) {
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// Currently we can't do anything with these values. They occur
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// quite rare, so it wouldn't be worth the effort implementing
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// them. 3DS ist not really suitable for complex animations,
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// them. 3DS is not really suitable for complex animations,
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// so full support is not required.
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DefaultLogger::get()->warn("3DS: Skipping TCB animation info");
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ASSIMP_LOG_WARN("3DS: Skipping TCB animation info");
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}
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if (flags & Discreet3DS::KEY_USE_TENS) {
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@ -732,7 +733,6 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
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// If object name is DUMMY, take this one instead
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if (mCurrentNode->mName == "$$$DUMMY") {
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//DefaultLogger::get()->warn("3DS: Skipping dummy object name for non-dummy object");
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mCurrentNode->mName = std::string(sz);
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break;
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}
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@ -743,7 +743,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
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if ( Discreet3DS::CHUNK_TRACKINFO != parent)
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{
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DefaultLogger::get()->warn("3DS: Skipping pivot subchunk for non usual object");
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ASSIMP_LOG_WARN("3DS: Skipping pivot subchunk for non usual object");
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break;
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}
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@ -805,7 +805,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
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{
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// roll keys are accepted for cameras only
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if (parent != Discreet3DS::CHUNK_TRACKCAMERA) {
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DefaultLogger::get()->warn("3DS: Ignoring roll track for non-camera object");
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ASSIMP_LOG_WARN("3DS: Ignoring roll track for non-camera object");
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break;
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}
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bool sortKeys = false;
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@ -845,7 +845,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
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// CAMERA FOV KEYFRAME
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case Discreet3DS::CHUNK_TRACKFOV:
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{
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DefaultLogger::get()->error("3DS: Skipping FOV animation track. "
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ASSIMP_LOG_ERROR("3DS: Skipping FOV animation track. "
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"This is not supported");
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}
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break;
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@ -985,7 +985,7 @@ void Discreet3DSImporter::ParseFaceChunk()
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}
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}
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if (0xcdcdcdcd == idx) {
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DefaultLogger::get()->error(std::string("3DS: Unknown material: ") + sz);
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ASSIMP_LOG_ERROR_F( "3DS: Unknown material: ", sz);
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}
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// Now continue and read all material indices
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@ -995,7 +995,7 @@ void Discreet3DSImporter::ParseFaceChunk()
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// check range
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if (fidx >= mMesh.mFaceMaterials.size()) {
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DefaultLogger::get()->error("3DS: Invalid face index in face material list");
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ASSIMP_LOG_ERROR("3DS: Invalid face index in face material list");
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}
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else mMesh.mFaceMaterials[fidx] = idx;
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}}
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@ -1110,7 +1110,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
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if (!cnt) {
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// This may not be, we use the default name instead
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DefaultLogger::get()->error("3DS: Empty material name");
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ASSIMP_LOG_ERROR("3DS: Empty material name");
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}
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else mScene->mMaterials.back().mName = std::string(sz,cnt);
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}
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@ -1123,7 +1123,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
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ParseColorChunk(pc);
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if (is_qnan(pc->r)) {
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// color chunk is invalid. Simply ignore it
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DefaultLogger::get()->error("3DS: Unable to read DIFFUSE chunk");
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ASSIMP_LOG_ERROR("3DS: Unable to read DIFFUSE chunk");
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pc->r = pc->g = pc->b = 1.0f;
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}}
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break;
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@ -1135,7 +1135,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
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ParseColorChunk(pc);
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if (is_qnan(pc->r)) {
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// color chunk is invalid. Simply ignore it
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DefaultLogger::get()->error("3DS: Unable to read SPECULAR chunk");
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ASSIMP_LOG_ERROR("3DS: Unable to read SPECULAR chunk");
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pc->r = pc->g = pc->b = 1.0f;
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}}
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break;
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@ -1147,7 +1147,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
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ParseColorChunk(pc);
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if (is_qnan(pc->r)) {
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// color chunk is invalid. Simply ignore it
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DefaultLogger::get()->error("3DS: Unable to read AMBIENT chunk");
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ASSIMP_LOG_ERROR("3DS: Unable to read AMBIENT chunk");
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pc->r = pc->g = pc->b = 0.0f;
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}}
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break;
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@ -1159,7 +1159,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
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ParseColorChunk(pc);
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if (is_qnan(pc->r)) {
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// color chunk is invalid. Simply ignore it
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DefaultLogger::get()->error("3DS: Unable to read EMISSIVE chunk");
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ASSIMP_LOG_ERROR("3DS: Unable to read EMISSIVE chunk");
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pc->r = pc->g = pc->b = 0.0f;
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}}
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break;
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@ -1293,7 +1293,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
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pcOut->mScaleU = stream->GetF4();
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if (0.0f == pcOut->mScaleU)
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{
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DefaultLogger::get()->warn("Texture coordinate scaling in the x direction is zero. Assuming 1.");
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ASSIMP_LOG_WARN("Texture coordinate scaling in the x direction is zero. Assuming 1.");
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pcOut->mScaleU = 1.0f;
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}
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break;
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@ -1302,7 +1302,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
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pcOut->mScaleV = stream->GetF4();
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if (0.0f == pcOut->mScaleV)
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{
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DefaultLogger::get()->warn("Texture coordinate scaling in the y direction is zero. Assuming 1.");
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ASSIMP_LOG_WARN("Texture coordinate scaling in the y direction is zero. Assuming 1.");
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pcOut->mScaleV = 1.0f;
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}
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break;
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@ -85,7 +85,7 @@ static const aiImporterDesc desc = {
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#define AI_AC_SKIP_TO_NEXT_TOKEN() \
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if (!SkipSpaces(&buffer)) \
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{ \
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DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL"); \
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ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL"); \
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continue; \
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}
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@ -101,7 +101,7 @@ static const aiImporterDesc desc = {
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{ \
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if (IsLineEnd( *buffer )) \
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{ \
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DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL in string"); \
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ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string"); \
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out = "ERROR"; \
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break; \
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} \
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@ -120,7 +120,7 @@ static const aiImporterDesc desc = {
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{ \
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if (strncmp(buffer,name,name_length) || !IsSpace(buffer[name_length])) \
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{ \
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DefaultLogger::get()->error("AC3D: Unexpexted token. " name " was expected."); \
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ASSIMP_LOG_ERROR("AC3D: Unexpexted token. " name " was expected."); \
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continue; \
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} \
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buffer += name_length+1; \
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@ -217,7 +217,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
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light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i",static_cast<unsigned int>(mLights->size())-1);
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obj.name = std::string( light->mName.data );
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DefaultLogger::get()->debug("AC3D: Light source encountered");
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ASSIMP_LOG_DEBUG("AC3D: Light source encountered");
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obj.type = Object::Light;
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}
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else if (!ASSIMP_strincmp(buffer,"group",5))
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@ -307,12 +307,12 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
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{
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if (!GetNextLine())
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{
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DefaultLogger::get()->error("AC3D: Unexpected EOF: not all vertices have been parsed yet");
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ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: not all vertices have been parsed yet");
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break;
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}
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else if (!IsNumeric(*buffer))
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{
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DefaultLogger::get()->error("AC3D: Unexpected token: not all vertices have been parsed yet");
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ASSIMP_LOG_ERROR("AC3D: Unexpected token: not all vertices have been parsed yet");
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--buffer; // make sure the line is processed a second time
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break;
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}
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@ -338,8 +338,8 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
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// example writes no surf chunks
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if (!Q3DWorkAround)
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{
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DefaultLogger::get()->warn("AC3D: SURF token was expected");
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DefaultLogger::get()->debug("Continuing with Quick3D Workaround enabled");
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ASSIMP_LOG_WARN("AC3D: SURF token was expected");
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ASSIMP_LOG_DEBUG("Continuing with Quick3D Workaround enabled");
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}
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--buffer; // make sure the line is processed a second time
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// break; --- see fix notes above
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@ -384,7 +384,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
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{
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if(!GetNextLine())
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{
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DefaultLogger::get()->error("AC3D: Unexpected EOF: surface references are incomplete");
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ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: surface references are incomplete");
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break;
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}
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surf.entries.push_back(Surface::SurfaceEntry());
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@ -405,7 +405,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
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}
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}
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}
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DefaultLogger::get()->error("AC3D: Unexpected EOF: \'kids\' line was expected");
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ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
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}
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// ------------------------------------------------------------------------------------------------
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@ -478,7 +478,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
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therefore: if no surfaces are defined return point data only
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*/
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DefaultLogger::get()->info("AC3D: No surfaces defined in object definition, "
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ASSIMP_LOG_INFO("AC3D: No surfaces defined in object definition, "
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"a point list is returned");
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meshes.push_back(new aiMesh());
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@ -519,12 +519,12 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
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unsigned int idx = (*it).mat;
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if (idx >= needMat.size())
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{
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DefaultLogger::get()->error("AC3D: material index is out of range");
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ASSIMP_LOG_ERROR("AC3D: material index is out of range");
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idx = 0;
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}
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if ((*it).entries.empty())
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{
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DefaultLogger::get()->warn("AC3D: surface her zero vertex references");
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ASSIMP_LOG_WARN("AC3D: surface her zero vertex references");
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}
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// validate all vertex indices to make sure we won't crash here
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@ -533,7 +533,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
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{
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if ((*it2).first >= object.vertices.size())
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{
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DefaultLogger::get()->warn("AC3D: Invalid vertex reference");
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ASSIMP_LOG_WARN("AC3D: Invalid vertex reference");
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(*it2).first = 0;
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}
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}
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@ -561,7 +561,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
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if ((*it).flags & 0xf)
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{
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DefaultLogger::get()->warn("AC3D: The type flag of a surface is unknown");
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ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown");
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(*it).flags &= ~(0xf);
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}
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@ -712,7 +712,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
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if (object.subDiv) {
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if (configEvalSubdivision) {
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std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
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DefaultLogger::get()->info("AC3D: Evaluating subdivision surface: "+object.name);
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ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: "+object.name);
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std::vector<aiMesh*> cpy(meshes.size()-oldm,NULL);
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div->Subdivide(&meshes[oldm],cpy.size(),&cpy.front(),object.subDiv,true);
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@ -721,7 +721,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
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// previous meshes are deleted vy Subdivide().
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}
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else {
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DefaultLogger::get()->info("AC3D: Letting the subdivision surface untouched due to my configuration: "
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ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: "
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+object.name);
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}
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||||
}
|
||||
|
@ -813,7 +813,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
|
|||
unsigned int version = HexDigitToDecimal( buffer[4] );
|
||||
char msg[3];
|
||||
ASSIMP_itoa10(msg,3,version);
|
||||
DefaultLogger::get()->info(std::string("AC3D file format version: ") + msg);
|
||||
ASSIMP_LOG_INFO_F("AC3D file format version: ", msg);
|
||||
|
||||
std::vector<Material> materials;
|
||||
materials.reserve(5);
|
||||
|
@ -857,7 +857,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
if (materials.empty())
|
||||
{
|
||||
DefaultLogger::get()->warn("AC3D: No material has been found");
|
||||
ASSIMP_LOG_WARN("AC3D: No material has been found");
|
||||
materials.push_back(Material());
|
||||
}
|
||||
|
||||
|
|
|
@ -200,7 +200,7 @@ void ASEImporter::InternReadFile( const std::string& pFile,
|
|||
ConvertMeshes(*i,avOutMeshes);
|
||||
}
|
||||
if (tookNormals) {
|
||||
DefaultLogger::get()->debug("ASE: Taking normals from the file. Use "
|
||||
ASSIMP_LOG_DEBUG("ASE: Taking normals from the file. Use "
|
||||
"the AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS setting if you "
|
||||
"experience problems");
|
||||
}
|
||||
|
@ -297,15 +297,15 @@ void ASEImporter::BuildAnimations(const std::vector<BaseNode*>& nodes)
|
|||
|
||||
// TODO: Implement Bezier & TCB support
|
||||
if ((*i)->mAnim.mPositionType != ASE::Animation::TRACK) {
|
||||
DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
|
||||
ASSIMP_LOG_WARN("ASE: Position controller uses Bezier/TCB keys. "
|
||||
"This is not supported.");
|
||||
}
|
||||
if ((*i)->mAnim.mRotationType != ASE::Animation::TRACK) {
|
||||
DefaultLogger::get()->warn("ASE: Rotation controller uses Bezier/TCB keys. "
|
||||
ASSIMP_LOG_WARN("ASE: Rotation controller uses Bezier/TCB keys. "
|
||||
"This is not supported.");
|
||||
}
|
||||
if ((*i)->mAnim.mScalingType != ASE::Animation::TRACK) {
|
||||
DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
|
||||
ASSIMP_LOG_WARN("ASE: Position controller uses Bezier/TCB keys. "
|
||||
"This is not supported.");
|
||||
}
|
||||
|
||||
|
@ -624,7 +624,7 @@ void ASEImporter::AddNodes (const std::vector<BaseNode*>& nodes,
|
|||
node->mNumChildren++;
|
||||
|
||||
// What we did is so great, it is at least worth a debug message
|
||||
DefaultLogger::get()->debug("ASE: Generating separate target node ("+snode->mName+")");
|
||||
ASSIMP_LOG_DEBUG("ASE: Generating separate target node ("+snode->mName+")");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -947,7 +947,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
|
|||
// validate the material index of the mesh
|
||||
if (mesh.iMaterialIndex >= mParser->m_vMaterials.size()) {
|
||||
mesh.iMaterialIndex = (unsigned int)mParser->m_vMaterials.size()-1;
|
||||
DefaultLogger::get()->warn("Material index is out of range");
|
||||
ASSIMP_LOG_WARN("Material index is out of range");
|
||||
}
|
||||
|
||||
// If the material the mesh is assigned to is consisting of submeshes, split it
|
||||
|
@ -957,11 +957,11 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
|
|||
|
||||
std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[vSubMaterials.size()];
|
||||
|
||||
// build a list of all faces per submaterial
|
||||
// build a list of all faces per sub-material
|
||||
for (unsigned int i = 0; i < mesh.mFaces.size();++i) {
|
||||
// check range
|
||||
if (mesh.mFaces[i].iMaterial >= vSubMaterials.size()) {
|
||||
DefaultLogger::get()->warn("Submaterial index is out of range");
|
||||
ASSIMP_LOG_WARN("Submaterial index is out of range");
|
||||
|
||||
// use the last material instead
|
||||
aiSplit[vSubMaterials.size()-1].push_back(i);
|
||||
|
|
|
@ -151,7 +151,7 @@ void Parser::LogWarning(const char* szWarn)
|
|||
#endif
|
||||
|
||||
// output the warning to the logger ...
|
||||
DefaultLogger::get()->warn(szTemp);
|
||||
ASSIMP_LOG_WARN(szTemp);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -167,7 +167,7 @@ void Parser::LogInfo(const char* szWarn)
|
|||
#endif
|
||||
|
||||
// output the information to the logger ...
|
||||
DefaultLogger::get()->info(szTemp);
|
||||
ASSIMP_LOG_INFO(szTemp);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -758,7 +758,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
|
|||
SkipToNextToken();
|
||||
if (temp != "Bitmap" && temp != "Normal Bump")
|
||||
{
|
||||
DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
|
||||
ASSIMP_LOG_WARN_F("ASE: Skipping unknown map type: ", temp);
|
||||
parsePath = false;
|
||||
}
|
||||
continue;
|
||||
|
@ -773,7 +773,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
|
|||
{
|
||||
// Files with 'None' as map name are produced by
|
||||
// an Maja to ASE exporter which name I forgot ..
|
||||
DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
|
||||
ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
|
||||
map.mMapName = "";
|
||||
}
|
||||
|
||||
|
@ -1072,7 +1072,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
|
|||
( mesh.mType != BaseNode::Light || ((ASE::Light&)mesh).mLightType != ASE::Light::TARGET))
|
||||
{
|
||||
|
||||
DefaultLogger::get()->error("ASE: Found target animation channel "
|
||||
ASSIMP_LOG_ERROR("ASE: Found target animation channel "
|
||||
"but the node is neither a camera nor a spot light");
|
||||
anim = NULL;
|
||||
}
|
||||
|
@ -1098,7 +1098,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
|
|||
if (!anim || anim == &mesh.mTargetAnim)
|
||||
{
|
||||
// Target animation channels may have no rotation channels
|
||||
DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
|
||||
ASSIMP_LOG_ERROR("ASE: Ignoring scaling channel in target animation");
|
||||
SkipSection();
|
||||
}
|
||||
else ParseLV3ScaleAnimationBlock(*anim);
|
||||
|
@ -1112,7 +1112,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
|
|||
if (!anim || anim == &mesh.mTargetAnim)
|
||||
{
|
||||
// Target animation channels may have no rotation channels
|
||||
DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
|
||||
ASSIMP_LOG_ERROR("ASE: Ignoring rotation channel in target animation");
|
||||
SkipSection();
|
||||
}
|
||||
else ParseLV3RotAnimationBlock(*anim);
|
||||
|
@ -1295,12 +1295,14 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
|
|||
{
|
||||
mode = 2;
|
||||
}
|
||||
else DefaultLogger::get()->error("ASE: Ignoring target transform, "
|
||||
"this is no spot light or target camera");
|
||||
else {
|
||||
ASSIMP_LOG_ERROR("ASE: Ignoring target transform, "
|
||||
"this is no spot light or target camera");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
|
||||
ASSIMP_LOG_ERROR("ASE: Unknown node transformation: " + temp);
|
||||
// mode = 0
|
||||
}
|
||||
continue;
|
||||
|
@ -1916,7 +1918,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
|
|||
else if (index == face.mIndices[2])
|
||||
index = 2;
|
||||
else {
|
||||
DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
|
||||
ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
|
||||
continue;
|
||||
}
|
||||
// We'll renormalize later
|
||||
|
@ -1928,7 +1930,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
|
|||
ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
|
||||
|
||||
if (faceIdx >= sMesh.mFaces.size()) {
|
||||
DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section");
|
||||
ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_FACENORMAL section");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -614,7 +614,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
|
|||
if (!DefaultLogger::isNullLogger()) {
|
||||
char dmp[128];
|
||||
ai_snprintf(dmp, 128, "B3D file format version: %i",version);
|
||||
DefaultLogger::get()->info(dmp);
|
||||
ASSIMP_LOG_INFO(dmp);
|
||||
}
|
||||
|
||||
while( ChunkSize() ){
|
||||
|
|
|
@ -64,23 +64,24 @@ using namespace Assimp;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseImporter::BaseImporter()
|
||||
: m_progress()
|
||||
{
|
||||
: m_progress() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
BaseImporter::~BaseImporter()
|
||||
{
|
||||
BaseImporter::~BaseImporter() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file and returns the imported data.
|
||||
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler)
|
||||
{
|
||||
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
|
||||
m_progress = pImp->GetProgressHandler();
|
||||
if (nullptr == m_progress) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ai_assert(m_progress);
|
||||
|
||||
// Gather configuration properties for this run
|
||||
|
@ -100,8 +101,8 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
|
|||
} catch( const std::exception& err ) {
|
||||
// extract error description
|
||||
m_ErrorText = err.what();
|
||||
DefaultLogger::get()->error(m_ErrorText);
|
||||
return NULL;
|
||||
ASSIMP_LOG_ERROR(m_ErrorText);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// return what we gathered from the import.
|
||||
|
@ -195,7 +196,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
|
|||
// We got a match, either we don't care where it is, or it happens to
|
||||
// be in the beginning of the file / line
|
||||
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
|
||||
DefaultLogger::get()->debug(std::string("Found positive match for header keyword: ") + tokens[i]);
|
||||
ASSIMP_LOG_DEBUG_F( "Found positive match for header keyword: ", tokens[i] );
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -322,7 +323,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
|||
|
||||
// UTF 8 with BOM
|
||||
if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
|
||||
DefaultLogger::get()->debug("Found UTF-8 BOM ...");
|
||||
ASSIMP_LOG_DEBUG("Found UTF-8 BOM ...");
|
||||
|
||||
std::copy(data.begin()+3,data.end(),data.begin());
|
||||
data.resize(data.size()-3);
|
||||
|
@ -341,7 +342,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
|||
|
||||
// UTF 32 LE with BOM
|
||||
if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
|
||||
DefaultLogger::get()->debug("Found UTF-32 BOM ...");
|
||||
ASSIMP_LOG_DEBUG("Found UTF-32 BOM ...");
|
||||
|
||||
std::vector<char> output;
|
||||
int *ptr = (int*)&data[ 0 ];
|
||||
|
@ -361,7 +362,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
|
|||
|
||||
// UTF 16 LE with BOM
|
||||
if(*((uint16_t*)&data.front()) == 0xFEFF) {
|
||||
DefaultLogger::get()->debug("Found UTF-16 BOM ...");
|
||||
ASSIMP_LOG_DEBUG("Found UTF-16 BOM ...");
|
||||
|
||||
std::vector<unsigned char> output;
|
||||
utf8::utf16to8(data.begin(), data.end(), back_inserter(output));
|
||||
|
@ -386,16 +387,14 @@ void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
|
|||
data[j] = ((unsigned char) data[++i] + 0x40);
|
||||
} else {
|
||||
std::stringstream stream;
|
||||
|
||||
stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
|
||||
|
||||
DefaultLogger::get()->error(stream.str());
|
||||
ASSIMP_LOG_ERROR( stream.str() );
|
||||
|
||||
data[j++] = data[i++];
|
||||
data[j] = data[i];
|
||||
}
|
||||
} else {
|
||||
DefaultLogger::get()->error("UTF8 code but only one character remaining");
|
||||
ASSIMP_LOG_ERROR("UTF8 code but only one character remaining");
|
||||
|
||||
data[j] = data[i];
|
||||
}
|
||||
|
@ -411,7 +410,7 @@ void BaseImporter::TextFileToBuffer(IOStream* stream,
|
|||
std::vector<char>& data,
|
||||
TextFileMode mode)
|
||||
{
|
||||
ai_assert(NULL != stream);
|
||||
ai_assert(nullptr != stream);
|
||||
|
||||
const size_t fileSize = stream->FileSize();
|
||||
if (mode == FORBID_EMPTY) {
|
||||
|
@ -472,14 +471,14 @@ struct Assimp::BatchData {
|
|||
, pImporter( nullptr )
|
||||
, next_id(0xffff)
|
||||
, validate( validate ) {
|
||||
ai_assert( NULL != pIO );
|
||||
ai_assert( nullptr != pIO );
|
||||
|
||||
pImporter = new Importer();
|
||||
pImporter->SetIOHandler( pIO );
|
||||
}
|
||||
|
||||
~BatchData() {
|
||||
pImporter->SetIOHandler( NULL ); /* get pointer back into our possession */
|
||||
pImporter->SetIOHandler( nullptr ); /* get pointer back into our possession */
|
||||
delete pImporter;
|
||||
}
|
||||
|
||||
|
@ -505,9 +504,8 @@ struct Assimp::BatchData {
|
|||
typedef std::list<LoadRequest>::iterator LoadReqIt;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BatchLoader::BatchLoader(IOSystem* pIO, bool validate )
|
||||
{
|
||||
ai_assert(NULL != pIO);
|
||||
BatchLoader::BatchLoader(IOSystem* pIO, bool validate ) {
|
||||
ai_assert(nullptr != pIO);
|
||||
|
||||
m_data = new BatchData( pIO, validate );
|
||||
}
|
||||
|
@ -573,7 +571,7 @@ aiScene* BatchLoader::GetImport( unsigned int which )
|
|||
return sc;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -596,13 +594,13 @@ void BatchLoader::LoadAll()
|
|||
|
||||
if (!DefaultLogger::isNullLogger())
|
||||
{
|
||||
DefaultLogger::get()->info("%%% BEGIN EXTERNAL FILE %%%");
|
||||
DefaultLogger::get()->info("File: " + (*it).file);
|
||||
ASSIMP_LOG_INFO("%%% BEGIN EXTERNAL FILE %%%");
|
||||
ASSIMP_LOG_INFO("File: ", (*it).file);
|
||||
}
|
||||
m_data->pImporter->ReadFile((*it).file,pp);
|
||||
(*it).scene = m_data->pImporter->GetOrphanedScene();
|
||||
(*it).loaded = true;
|
||||
|
||||
DefaultLogger::get()->info("%%% END EXTERNAL FILE %%%");
|
||||
ASSIMP_LOG_INFO("%%% END EXTERNAL FILE %%%");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -85,7 +85,7 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
|
|||
|
||||
// extract error description
|
||||
pImp->Pimpl()->mErrorString = err.what();
|
||||
DefaultLogger::get()->error(pImp->Pimpl()->mErrorString);
|
||||
ASSIMP_LOG_ERROR(pImp->Pimpl()->mErrorString);
|
||||
|
||||
// and kill the partially imported data
|
||||
delete pImp->Pimpl()->mScene;
|
||||
|
|
|
@ -210,8 +210,7 @@ void DNAParser::Parse ()
|
|||
s.size = offset;
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug((format(),"BlenderDNA: Got ",dna.structures.size(),
|
||||
" structures with totally ",fields," fields"));
|
||||
ASSIMP_LOG_DEBUG( "BlenderDNA: Got ", dna.structures.size()," structures with totally ",fields," fields");
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
dna.DumpToFile();
|
||||
|
@ -233,7 +232,7 @@ void DNA :: DumpToFile()
|
|||
|
||||
std::ofstream f("dna.txt");
|
||||
if (f.fail()) {
|
||||
DefaultLogger::get()->error("Could not dump dna to dna.txt");
|
||||
ASSIMP_LOG_ERROR("Could not dump dna to dna.txt");
|
||||
return;
|
||||
}
|
||||
f << "Field format: type name offset size" << "\n";
|
||||
|
@ -248,7 +247,7 @@ void DNA :: DumpToFile()
|
|||
}
|
||||
f << std::flush;
|
||||
|
||||
DefaultLogger::get()->info("BlenderDNA: Dumped dna to dna.txt");
|
||||
ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt");
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -367,7 +366,7 @@ void SectionParser :: Next()
|
|||
}
|
||||
|
||||
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
|
||||
DefaultLogger::get()->debug(current.id);
|
||||
ASSIMP_LOG_DEBUG(current.id);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -381,7 +381,7 @@ template <> struct Structure :: _defaultInitializer<ErrorPolicy_Warn> {
|
|||
|
||||
template <typename T>
|
||||
void operator ()(T& out, const char* reason = "<add reason>") {
|
||||
DefaultLogger::get()->warn(reason);
|
||||
ASSIMP_LOG_WARN(reason);
|
||||
|
||||
// ... and let the show go on
|
||||
_defaultInitializer<0 /*ErrorPolicy_Igno*/>()(out);
|
||||
|
|
|
@ -468,9 +468,7 @@ template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shar
|
|||
// this might happen if DNA::RegisterConverters hasn't been called so far
|
||||
// or if the target type is not contained in `our` DNA.
|
||||
out.reset();
|
||||
DefaultLogger::get()->warn((Formatter::format(),
|
||||
"Failed to find a converter for the `",s.name,"` structure"
|
||||
));
|
||||
ASSIMP_LOG_WARN( "Failed to find a converter for the `",s.name,"` structure" );
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -327,12 +327,12 @@ void BlenderImporter::ExtractScene(Scene& out, const FileDatabase& file)
|
|||
ss.Convert(out,file);
|
||||
|
||||
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
|
||||
DefaultLogger::get()->info((format(),
|
||||
ASSIMP_LOG_INFO_F(
|
||||
"(Stats) Fields read: " ,file.stats().fields_read,
|
||||
", pointers resolved: " ,file.stats().pointers_resolved,
|
||||
", cache hits: " ,file.stats().cache_hits,
|
||||
", cached objects: " ,file.stats().cached_objects
|
||||
));
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -86,7 +86,7 @@ public:
|
|||
const Scene& /*in*/,
|
||||
const Object& /*orig_object*/
|
||||
) {
|
||||
DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type));
|
||||
ASSIMP_LOG_INFO_F("This modifier is not supported, skipping: "),orig_modifier.dna_type);
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -150,7 +150,7 @@ void COBImporter::InternReadFile( const std::string& pFile,
|
|||
ThrowException("Could not found magic id: `Caligari`");
|
||||
}
|
||||
|
||||
DefaultLogger::get()->info("File format tag: "+std::string(head+9,6));
|
||||
ASSIMP_LOG_INFO_F("File format tag: ",std::string(head+9,6));
|
||||
if (head[16]!='L') {
|
||||
ThrowException("File is big-endian, which is not supported");
|
||||
}
|
||||
|
@ -303,7 +303,7 @@ aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill
|
|||
}
|
||||
std::unique_ptr<const Material> defmat;
|
||||
if(!min) {
|
||||
DefaultLogger::get()->debug(format()<<"Could not resolve material index "
|
||||
ASSIMP_LOG_DEBUG(format()<<"Could not resolve material index "
|
||||
<<reflist.first<<" - creating default material for this slot");
|
||||
|
||||
defmat.reset(min=new Material());
|
||||
|
@ -475,7 +475,7 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo
|
|||
|
||||
// we can recover if the chunk size was specified.
|
||||
if(nfo.size != static_cast<unsigned int>(-1)) {
|
||||
DefaultLogger::get()->error(error);
|
||||
ASSIMP_LOG_ERROR(error);
|
||||
|
||||
// (HACK) - our current position in the stream is the beginning of the
|
||||
// head line of the next chunk. That's fine, but the caller is going
|
||||
|
@ -935,7 +935,7 @@ void COBImporter::UnsupportedChunk_Binary( StreamReaderLE& reader, const ChunkIn
|
|||
|
||||
// we can recover if the chunk size was specified.
|
||||
if(nfo.size != static_cast<unsigned int>(-1)) {
|
||||
DefaultLogger::get()->error(error);
|
||||
ASSIMP_LOG_ERROR(error);
|
||||
reader.IncPtr(nfo.size);
|
||||
}
|
||||
else ThrowException(error);
|
||||
|
|
|
@ -294,7 +294,7 @@ void ColladaLoader::ResolveNodeInstances( const ColladaParser& pParser, const Co
|
|||
nd = FindNode(pParser.mRootNode, nodeInst.mNode);
|
||||
}
|
||||
if (!nd)
|
||||
DefaultLogger::get()->error("Collada: Unable to resolve reference to instanced node " + nodeInst.mNode);
|
||||
ASSIMP_LOG_ERROR_F("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
|
||||
|
||||
else {
|
||||
// attach this node to the list of children
|
||||
|
@ -311,7 +311,7 @@ void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler
|
|||
std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
|
||||
if (it != table.mMap.end()) {
|
||||
if (it->second.mType != Collada::IT_Texcoord)
|
||||
DefaultLogger::get()->error("Collada: Unexpected effect input mapping");
|
||||
ASSIMP_LOG_ERROR("Collada: Unexpected effect input mapping");
|
||||
|
||||
sampler.mUVId = it->second.mSet;
|
||||
}
|
||||
|
@ -327,7 +327,7 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
|
|||
ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find( lid.mLight);
|
||||
if( srcLightIt == pParser.mLightLibrary.end())
|
||||
{
|
||||
DefaultLogger::get()->warn("Collada: Unable to find light for ID \"" + lid.mLight + "\". Skipping.");
|
||||
ASSIMP_LOG_WARN_F("Collada: Unable to find light for ID \"" , lid.mLight , "\". Skipping.");
|
||||
continue;
|
||||
}
|
||||
const Collada::Light* srcLight = &srcLightIt->second;
|
||||
|
@ -395,14 +395,14 @@ void ColladaLoader::BuildCamerasForNode( const ColladaParser& pParser, const Col
|
|||
ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find( cid.mCamera);
|
||||
if( srcCameraIt == pParser.mCameraLibrary.end())
|
||||
{
|
||||
DefaultLogger::get()->warn("Collada: Unable to find camera for ID \"" + cid.mCamera + "\". Skipping.");
|
||||
ASSIMP_LOG_WARN_F("Collada: Unable to find camera for ID \"" , cid.mCamera , "\". Skipping.");
|
||||
continue;
|
||||
}
|
||||
const Collada::Camera* srcCamera = &srcCameraIt->second;
|
||||
|
||||
// orthographic cameras not yet supported in Assimp
|
||||
if (srcCamera->mOrtho) {
|
||||
DefaultLogger::get()->warn("Collada: Orthographic cameras are not supported.");
|
||||
ASSIMP_LOG_WARN("Collada: Orthographic cameras are not supported.");
|
||||
}
|
||||
|
||||
// now fill our ai data structure
|
||||
|
@ -472,7 +472,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
|
|||
|
||||
if( !srcMesh)
|
||||
{
|
||||
DefaultLogger::get()->warn( format() << "Collada: Unable to find geometry for ID \"" << mid.mMeshOrController << "\". Skipping." );
|
||||
ASSIMP_LOG_WARN( "Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping." );
|
||||
continue;
|
||||
}
|
||||
} else
|
||||
|
@ -501,7 +501,8 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
|
|||
}
|
||||
else
|
||||
{
|
||||
DefaultLogger::get()->warn( format() << "Collada: No material specified for subgroup <" << submesh.mMaterial << "> in geometry <" << mid.mMeshOrController << ">." );
|
||||
ASSIMP_LOG_WARN_F( "Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
|
||||
mid.mMeshOrController, ">." );
|
||||
if( !mid.mMaterials.empty() )
|
||||
meshMaterial = mid.mMaterials.begin()->second.mMatName;
|
||||
}
|
||||
|
@ -874,7 +875,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
|
|||
if( bnode)
|
||||
bone->mName.Set( FindNameForNode( bnode));
|
||||
else
|
||||
DefaultLogger::get()->warn( format() << "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"" << bone->mName.data << "\"." );
|
||||
ASSIMP_LOG_WARN( "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\"." );
|
||||
|
||||
// and insert bone
|
||||
dstMesh->mBones[boneCount++] = bone;
|
||||
|
@ -1175,7 +1176,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
else if( subElement == "Z")
|
||||
entry.mSubElement = 2;
|
||||
else
|
||||
DefaultLogger::get()->warn( format() << "Unknown anim subelement <" << subElement << ">. Ignoring" );
|
||||
ASSIMP_LOG_WARN( "Unknown anim subelement <", subElement, ">. Ignoring" );
|
||||
} else
|
||||
{
|
||||
// no subelement following, transformId is remaining string
|
||||
|
@ -1406,7 +1407,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
|
|||
anims.push_back( dstAnim);
|
||||
} else
|
||||
{
|
||||
DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
|
||||
ASSIMP_LOG_WARN( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
|
||||
}
|
||||
|
||||
if( !entries.empty() && entries.front().mTimeAccessor->mCount > 0 )
|
||||
|
@ -1561,7 +1562,7 @@ void ColladaLoader::AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
|
|||
}
|
||||
}
|
||||
if (-1 == map) {
|
||||
DefaultLogger::get()->warn("Collada: unable to determine UV channel for texture");
|
||||
ASSIMP_LOG_WARN("Collada: unable to determine UV channel for texture");
|
||||
map = 0;
|
||||
}
|
||||
}
|
||||
|
@ -1598,7 +1599,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
|
|||
break;
|
||||
|
||||
default:
|
||||
DefaultLogger::get()->warn("Collada: Unrecognized shading mode, using gouraud shading");
|
||||
ASSIMP_LOG_WARN("Collada: Unrecognized shading mode, using gouraud shading");
|
||||
shadeMode = aiShadingMode_Gouraud;
|
||||
break;
|
||||
}
|
||||
|
@ -1752,11 +1753,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
|
|||
ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find( name);
|
||||
if( imIt == pParser.mImageLibrary.end())
|
||||
{
|
||||
//missing texture should not stop the conversion
|
||||
//throw DeadlyImportError( format() <<
|
||||
// "Collada: Unable to resolve effect texture entry \"" << pName << "\", ended up at ID \"" << name << "\"." );
|
||||
|
||||
DefaultLogger::get()->warn("Collada: Unable to resolve effect texture entry \"" + pName + "\", ended up at ID \"" + name + "\".");
|
||||
ASSIMP_LOG_WARN_F("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
|
||||
|
||||
//set default texture file name
|
||||
result.Set(name + ".jpg");
|
||||
|
@ -1775,7 +1772,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
|
|||
|
||||
// setup format hint
|
||||
if (imIt->second.mEmbeddedFormat.length() > 3) {
|
||||
DefaultLogger::get()->warn("Collada: texture format hint is too long, truncating to 3 characters");
|
||||
ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
|
||||
}
|
||||
strncpy(tex->achFormatHint,imIt->second.mEmbeddedFormat.c_str(),3);
|
||||
|
||||
|
|
|
@ -152,22 +152,22 @@ void ColladaParser::ReadContents()
|
|||
|
||||
if (!::strncmp(version,"1.5",3)) {
|
||||
mFormat = FV_1_5_n;
|
||||
DefaultLogger::get()->debug("Collada schema version is 1.5.n");
|
||||
ASSIMP_LOG_DEBUG("Collada schema version is 1.5.n");
|
||||
}
|
||||
else if (!::strncmp(version,"1.4",3)) {
|
||||
mFormat = FV_1_4_n;
|
||||
DefaultLogger::get()->debug("Collada schema version is 1.4.n");
|
||||
ASSIMP_LOG_DEBUG("Collada schema version is 1.4.n");
|
||||
}
|
||||
else if (!::strncmp(version,"1.3",3)) {
|
||||
mFormat = FV_1_3_n;
|
||||
DefaultLogger::get()->debug("Collada schema version is 1.3.n");
|
||||
ASSIMP_LOG_DEBUG("Collada schema version is 1.3.n");
|
||||
}
|
||||
}
|
||||
|
||||
ReadStructure();
|
||||
} else
|
||||
{
|
||||
DefaultLogger::get()->debug( format() << "Ignoring global element <" << mReader->getNodeName() << ">." );
|
||||
ASSIMP_LOG_DEBUG_F( "Ignoring global element <", mReader->getNodeName(), ">." );
|
||||
SkipElement();
|
||||
}
|
||||
} else
|
||||
|
@ -984,13 +984,13 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
|
|||
// they're not skipped.
|
||||
int attrib = TestAttribute("array_index");
|
||||
if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
|
||||
DefaultLogger::get()->warn("Collada: Ignoring texture array index");
|
||||
ASSIMP_LOG_WARN("Collada: Ignoring texture array index");
|
||||
continue;
|
||||
}
|
||||
|
||||
attrib = TestAttribute("mip_index");
|
||||
if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
|
||||
DefaultLogger::get()->warn("Collada: Ignoring MIP map layer");
|
||||
ASSIMP_LOG_WARN("Collada: Ignoring MIP map layer");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1011,7 +1011,7 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
|
|||
// embedded image. get format
|
||||
const int attrib = TestAttribute("format");
|
||||
if (-1 == attrib)
|
||||
DefaultLogger::get()->warn("Collada: Unknown image file format");
|
||||
ASSIMP_LOG_WARN("Collada: Unknown image file format");
|
||||
else pImage.mEmbeddedFormat = mReader->getAttributeValue(attrib);
|
||||
|
||||
const char* data = GetTextContent();
|
||||
|
@ -1590,7 +1590,7 @@ void ColladaParser::ReadSamplerProperties( Sampler& out )
|
|||
out.mOp = aiTextureOp_Multiply;
|
||||
|
||||
else {
|
||||
DefaultLogger::get()->warn("Collada: Unsupported MAYA texture blend mode");
|
||||
ASSIMP_LOG_WARN("Collada: Unsupported MAYA texture blend mode");
|
||||
}
|
||||
TestClosing( "blend_mode");
|
||||
}
|
||||
|
@ -2541,7 +2541,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
if( pInput.mIndex == 0)
|
||||
pMesh->mPositions.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
||||
else
|
||||
DefaultLogger::get()->error("Collada: just one vertex position stream supported");
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
|
||||
break;
|
||||
case IT_Normal:
|
||||
// pad to current vertex count if necessary
|
||||
|
@ -2552,7 +2552,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
if( pInput.mIndex == 0)
|
||||
pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
||||
else
|
||||
DefaultLogger::get()->error("Collada: just one vertex normal stream supported");
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
|
||||
break;
|
||||
case IT_Tangent:
|
||||
// pad to current vertex count if necessary
|
||||
|
@ -2563,7 +2563,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
if( pInput.mIndex == 0)
|
||||
pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
||||
else
|
||||
DefaultLogger::get()->error("Collada: just one vertex tangent stream supported");
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
|
||||
break;
|
||||
case IT_Bitangent:
|
||||
// pad to current vertex count if necessary
|
||||
|
@ -2574,7 +2574,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
if( pInput.mIndex == 0)
|
||||
pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
||||
else
|
||||
DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported");
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
|
||||
break;
|
||||
case IT_Texcoord:
|
||||
// up to 4 texture coord sets are fine, ignore the others
|
||||
|
@ -2590,7 +2590,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
pMesh->mNumUVComponents[pInput.mIndex]=3;
|
||||
} else
|
||||
{
|
||||
DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping.");
|
||||
ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
|
||||
}
|
||||
break;
|
||||
case IT_Color:
|
||||
|
@ -2610,7 +2610,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
|
|||
pMesh->mColors[pInput.mIndex].push_back(result);
|
||||
} else
|
||||
{
|
||||
DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
|
||||
ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -2739,7 +2739,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
|
|||
{
|
||||
const char* s = mReader->getAttributeValue(attrId);
|
||||
if (s[0] != '#')
|
||||
DefaultLogger::get()->error("Collada: Unresolved reference format of camera");
|
||||
ASSIMP_LOG_ERROR("Collada: Unresolved reference format of camera");
|
||||
else
|
||||
pNode->mPrimaryCamera = s+1;
|
||||
}
|
||||
|
@ -2752,7 +2752,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
|
|||
{
|
||||
const char* s = mReader->getAttributeValue(attrID);
|
||||
if (s[0] != '#')
|
||||
DefaultLogger::get()->error("Collada: Unresolved reference format of node");
|
||||
ASSIMP_LOG_ERROR("Collada: Unresolved reference format of node");
|
||||
else
|
||||
{
|
||||
pNode->mNodeInstances.push_back(NodeInstance());
|
||||
|
|
|
@ -396,7 +396,7 @@ private:
|
|||
return false;
|
||||
}
|
||||
}
|
||||
DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
|
||||
ASSIMP_LOG_ERROR("unexpected EOF, expected closing <" + closeTag + "> tag");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -465,7 +465,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
|
|||
}
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug(rootFile);
|
||||
ASSIMP_LOG_DEBUG(rootFile);
|
||||
|
||||
mRootStream = mZipArchive->Open(rootFile.c_str());
|
||||
ai_assert( mRootStream != nullptr );
|
||||
|
|
|
@ -212,7 +212,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
|
|||
++reader;
|
||||
}
|
||||
if (!eof) {
|
||||
DefaultLogger::get()->warn("DXF: EOF reached, but did not encounter DXF EOF marker");
|
||||
ASSIMP_LOG_WARN("DXF: EOF reached, but did not encounter DXF EOF marker");
|
||||
}
|
||||
|
||||
ConvertMeshes(pScene,output);
|
||||
|
@ -229,7 +229,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
|
|||
void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
|
||||
{
|
||||
// the process of resolving all the INSERT statements can grow the
|
||||
// polycount excessively, so log the original number.
|
||||
// poly-count excessively, so log the original number.
|
||||
// XXX Option to import blocks as separate nodes?
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
|
||||
|
@ -241,16 +241,14 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
|
|||
}
|
||||
}
|
||||
|
||||
DefaultLogger::get()->debug((Formatter::format("DXF: Unexpanded polycount is "),
|
||||
icount,", vertex count is ",vcount
|
||||
));
|
||||
ASSIMP_LOG_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
|
||||
}
|
||||
|
||||
if (! output.blocks.size() ) {
|
||||
throw DeadlyImportError("DXF: no data blocks loaded");
|
||||
}
|
||||
|
||||
DXF::Block* entities = 0;
|
||||
DXF::Block* entities( nullptr );
|
||||
|
||||
// index blocks by name
|
||||
DXF::BlockMap blocks_by_name;
|
||||
|
@ -375,9 +373,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
|
|||
// first check if the referenced blocks exists ...
|
||||
const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
|
||||
if (it == blocks_by_name.end()) {
|
||||
DefaultLogger::get()->error((Formatter::format("DXF: Failed to resolve block reference: "),
|
||||
insert.name,"; skipping"
|
||||
));
|
||||
ASSIMP_LOG_ERROR("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -368,11 +368,11 @@ bool Importer::IsDefaultProgressHandler() const
|
|||
bool _ValidateFlags(unsigned int pFlags)
|
||||
{
|
||||
if (pFlags & aiProcess_GenSmoothNormals && pFlags & aiProcess_GenNormals) {
|
||||
DefaultLogger::get()->error("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
|
||||
ASSIMP_LOG_ERROR("#aiProcess_GenSmoothNormals and #aiProcess_GenNormals are incompatible");
|
||||
return false;
|
||||
}
|
||||
if (pFlags & aiProcess_OptimizeGraph && pFlags & aiProcess_PreTransformVertices) {
|
||||
DefaultLogger::get()->error("#aiProcess_OptimizeGraph and #aiProcess_PreTransformVertices are incompatible");
|
||||
ASSIMP_LOG_ERROR("#aiProcess_OptimizeGraph and #aiProcess_PreTransformVertices are incompatible");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -594,7 +594,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
if( !pimpl->mIOHandler->Exists( pFile)) {
|
||||
|
||||
pimpl->mErrorString = "Unable to open file \"" + pFile + "\".";
|
||||
DefaultLogger::get()->error(pimpl->mErrorString);
|
||||
ASSIMP_LOG_ERROR(pimpl->mErrorString);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -628,7 +628,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
// Put a proper error message if no suitable importer was found
|
||||
if( !imp) {
|
||||
pimpl->mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\".";
|
||||
DefaultLogger::get()->error(pimpl->mErrorString);
|
||||
ASSIMP_LOG_ERROR(pimpl->mErrorString);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
@ -716,7 +716,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
pimpl->mErrorString = std::string("std::exception: ") + e.what();
|
||||
#endif
|
||||
|
||||
DefaultLogger::get()->error(pimpl->mErrorString);
|
||||
ASSIMP_LOG_ERROR(pimpl->mErrorString);
|
||||
delete pimpl->mScene; pimpl->mScene = NULL;
|
||||
}
|
||||
#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
|
||||
|
@ -762,7 +762,7 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
if (pimpl->bExtraVerbose)
|
||||
{
|
||||
#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
DefaultLogger::get()->error("Verbose Import is not available due to build settings");
|
||||
ASSIMP_LOG_ERROR("Verbose Import is not available due to build settings");
|
||||
#endif // no validation
|
||||
pFlags |= aiProcess_ValidateDataStructure;
|
||||
}
|
||||
|
@ -800,18 +800,19 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags)
|
|||
|
||||
// If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step
|
||||
if (pimpl->bExtraVerbose) {
|
||||
DefaultLogger::get()->debug("Verbose Import: revalidating data structures");
|
||||
DefaultLogger::get()->debug("Verbose Import: re-validating data structures");
|
||||
|
||||
ValidateDSProcess ds;
|
||||
ds.ExecuteOnScene (this);
|
||||
if( !pimpl->mScene) {
|
||||
DefaultLogger::get()->error("Verbose Import: failed to revalidate data structures");
|
||||
ASSIMP_LOG_ERROR("Verbose Import: failed to re-validate data structures");
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif // ! DEBUG
|
||||
}
|
||||
pimpl->mProgressHandler->UpdatePostProcess( static_cast<int>(pimpl->mPostProcessingSteps.size()), static_cast<int>(pimpl->mPostProcessingSteps.size()) );
|
||||
pimpl->mProgressHandler->UpdatePostProcess( static_cast<int>(pimpl->mPostProcessingSteps.size()),
|
||||
static_cast<int>(pimpl->mPostProcessingSteps.size()) );
|
||||
|
||||
// update private scene flags
|
||||
if( pimpl->mScene )
|
||||
|
@ -858,7 +859,7 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
|
|||
if ( pimpl->bExtraVerbose )
|
||||
{
|
||||
#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
|
||||
DefaultLogger::get()->error( "Verbose Import is not available due to build settings" );
|
||||
ASSIMP_LOG_ERROR( "Verbose Import is not available due to build settings" );
|
||||
#endif // no validation
|
||||
}
|
||||
#else
|
||||
|
@ -886,7 +887,7 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
|
|||
ValidateDSProcess ds;
|
||||
ds.ExecuteOnScene( this );
|
||||
if ( !pimpl->mScene ) {
|
||||
DefaultLogger::get()->error( "Verbose Import: failed to revalidate data structures" );
|
||||
ASSIMP_LOG_ERROR( "Verbose Import: failed to revalidate data structures" );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -622,8 +622,8 @@ void SceneCombiner::MergeScenes(aiScene** _dest, aiScene* master, std::vector<At
|
|||
}
|
||||
}
|
||||
if (!(*it).resolved) {
|
||||
DefaultLogger::get()->error(std::string("SceneCombiner: Failed to resolve attachment ")
|
||||
+ (*it).node->mName.data + " " + (*it).attachToNode->mName.data);
|
||||
ASSIMP_LOG_ERROR_F( "SceneCombiner: Failed to resolve attachment ", (*it).node->mName.data,
|
||||
" ", (*it).attachToNode->mName.data );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -153,9 +153,9 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
a_path = extension+"_a.3d";
|
||||
uc_path = extension+".uc";
|
||||
|
||||
DefaultLogger::get()->debug("UNREAL: data file is " + d_path);
|
||||
DefaultLogger::get()->debug("UNREAL: aniv file is " + a_path);
|
||||
DefaultLogger::get()->debug("UNREAL: uc file is " + uc_path);
|
||||
ASSIMP_LOG_DEBUG_F( "UNREAL: data file is ", d_path);
|
||||
ASSIMP_LOG_DEBUG_F("UNREAL: aniv file is ", a_path);
|
||||
ASSIMP_LOG_DEBUG_F("UNREAL: uc file is ", uc_path);
|
||||
|
||||
// and open the files ... we can't live without them
|
||||
std::unique_ptr<IOStream> p(pIOHandler->Open(d_path));
|
||||
|
@ -179,7 +179,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
tri.mVertex[i] = d_reader.GetI2();
|
||||
if (tri.mVertex[i] >= numTris) {
|
||||
DefaultLogger::get()->warn("UNREAL: vertex index out of range");
|
||||
ASSIMP_LOG_WARN("UNREAL: vertex index out of range");
|
||||
tri.mVertex[i] = 0;
|
||||
}
|
||||
}
|
||||
|
@ -324,7 +324,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
}
|
||||
else {
|
||||
DefaultLogger::get()->error("Unable to open .uc file");
|
||||
ASSIMP_LOG_ERROR("Unable to open .uc file");
|
||||
}
|
||||
|
||||
std::vector<Unreal::TempMat> materials;
|
||||
|
|
|
@ -251,7 +251,7 @@ public:
|
|||
}
|
||||
}
|
||||
if (!master) {
|
||||
DefaultLogger::get()->error("BlobIOSystem: no data written or master file was not closed properly.");
|
||||
ASSIMP_LOG_ERROR("BlobIOSystem: no data written or master file was not closed properly.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue