assimp/Readme.md

143 lines
5.5 KiB
Markdown
Raw Normal View History

2015-12-01 18:34:54 +00:00
Open Asset Import Library (assimp)
==================================
[![Linux Build Status](https://travis-ci.org/assimp/assimp.png)](https://travis-ci.org/assimp/assimp)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
<a href="https://scan.coverity.com/projects/5607">
<img alt="Coverity Scan Build Status"
src="https://scan.coverity.com/projects/5607/badge.svg"/>
</a>
[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
<br>
2015-04-06 11:24:03 +00:00
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
2015-04-06 11:24:03 +00:00
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
This is the development trunk containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net](http://assimp.sf.net) or from *nix package repositories.
The current build status is:
2015-04-06 11:24:03 +00:00
Gitter chat: [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
2015-04-06 11:24:03 +00:00
__[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.__
2014-06-19 19:09:38 +00:00
2017-01-09 20:33:07 +00:00
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
2013-10-16 19:43:54 +00:00
#### Supported file formats ####
2017-01-09 20:33:07 +00:00
A full list [is here](http://assimp.prg/main_features_formats.html).
2015-04-06 11:24:03 +00:00
__Importers__:
- 3DS
2015-04-06 11:24:03 +00:00
- BLEND (Blender)
2013-10-09 00:46:40 +00:00
- DAE/Collada
2013-01-20 01:50:51 +00:00
- FBX
2015-12-01 18:34:54 +00:00
- IFC-STEP
- ASE
- DXF
- HMP
- MD2
2015-12-01 18:34:54 +00:00
- MD3
- MD5
- MDC
- MDL
- NFF
- PLY
- STL
2015-12-01 18:34:54 +00:00
- X
- OBJ
- OpenGEX
- SMD
2015-12-01 18:34:54 +00:00
- LWO
- LXO
2013-01-20 21:52:17 +00:00
- LWS
2015-12-01 18:34:54 +00:00
- TER
- AC3D
- MS3D
2013-01-20 21:52:17 +00:00
- COB
- Q3BSP
- XGL
- CSM
- BVH
- B3D
- NDO
2014-05-22 16:00:02 +00:00
- Ogre Binary
2013-01-20 21:52:17 +00:00
- Ogre XML
- Q3D
2015-04-06 11:24:03 +00:00
- ASSBIN (Assimp custom format)
- glTF (partial)
- 3MF
2015-12-01 18:34:54 +00:00
2015-04-06 11:24:03 +00:00
Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
- C4D (https://github.com/acgessler/assimp-cinema4d)
2015-04-06 11:24:03 +00:00
__Exporters__:
- DAE (Collada)
- STL
- OBJ
2013-01-20 21:52:17 +00:00
- PLY
2014-07-24 01:02:43 +00:00
- X
- 3DS
2014-05-22 15:49:02 +00:00
- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
2014-08-09 05:47:19 +00:00
- ASSBIN
2016-05-08 09:56:15 +00:00
- STEP
- glTF (partial)
2015-12-01 18:34:54 +00:00
2015-04-06 11:24:03 +00:00
### Building ###
Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
### Ports ###
* [Android](port/AndroidJNI/README.md)
* [Python](port/PyAssimp/README.md)
* [.NET](port/AssimpNET/Readme.md)
* [Pascal](port/AssimpPascal/Readme.md)
2013-10-09 00:46:40 +00:00
#### Repository structure ####
2015-04-06 11:24:03 +00:00
Open Asset Import Library is implemented in C++. The directory structure is:
/code Source code
/contrib Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
2013-10-09 00:46:40 +00:00
/include Public header C and C++ header files
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
2014-06-19 19:09:38 +00:00
/tools Tools (old assimp viewer, command line `assimp`)
2015-12-01 18:34:54 +00:00
/samples A small number of samples to illustrate possible
2013-10-09 00:46:40 +00:00
use cases for Assimp
2016-04-03 00:38:00 +00:00
/workspaces Build environments for vc,xcode,... (deprecated,
CMake has superseeded all legacy build options!)
2013-10-09 00:46:40 +00:00
### Where to get help ###
For more information, visit [our website](http://assimp.sourceforge.net/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
(CHMs for Windows are included in some release packages and should be located right here in the root folder).
2015-04-06 11:24:03 +00:00
If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
2015-04-06 11:24:03 +00:00
For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
2015-12-01 18:34:54 +00:00
[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
2013-10-09 00:46:40 +00:00
### Contributing ###
2015-12-01 18:34:54 +00:00
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
2013-10-09 00:46:40 +00:00
a pull request with your changes against the main repository's `master` branch.
### Donate ###
If you like assimp, consider buying us a beer (or two):
2016-03-04 15:45:40 +00:00
[Donate](http://sourceforge.net/donate/index.php?group_id=226462)
2013-10-09 00:46:40 +00:00
### License ###
2015-12-01 18:34:54 +00:00
Our license is based on the modified, __3-clause BSD__-License.
2015-12-01 18:34:54 +00:00
An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
2013-10-09 00:46:40 +00:00
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
2015-12-01 18:34:54 +00:00
For the legal details, see the `LICENSE` file.
2015-11-03 16:12:56 +00:00
### Why this name ###
Sorry, we're germans :-), no english native speakers ...