2008-07-18 20:29:46 +00:00
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/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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2010-04-10 15:30:22 +00:00
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Copyright (c) 2006-2010, ASSIMP Development Team
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2008-07-18 20:29:46 +00:00
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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2009-01-13 18:58:07 +00:00
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/** @file aiQuaternion.h
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* @brief Quaternion structure, including operators when compiling in C++
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*/
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2008-05-05 12:36:31 +00:00
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#ifndef AI_QUATERNION_H_INC
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#define AI_QUATERNION_H_INC
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#ifdef __cplusplus
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2012-02-02 02:06:08 +00:00
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template <typename TReal> class aiVector3t;
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template <typename TReal> class aiMatrix3x3t;
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2008-05-05 12:36:31 +00:00
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// ---------------------------------------------------------------------------
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/** Represents a quaternion in a 4D vector. */
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2012-02-02 02:06:08 +00:00
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template <typename TReal>
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class aiQuaterniont
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{
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public:
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aiQuaterniont() : w(), x(), y(), z() {}
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aiQuaterniont(TReal w, TReal x, TReal y, TReal z)
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: w(w), x(x), y(y), z(z) {}
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2008-06-22 10:09:26 +00:00
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2008-05-05 12:36:31 +00:00
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/** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */
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aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix);
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2008-05-05 12:36:31 +00:00
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2008-06-22 10:09:26 +00:00
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/** Construct from euler angles */
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2012-02-02 02:06:08 +00:00
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aiQuaterniont( TReal rotx, TReal roty, TReal rotz);
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2008-06-22 10:09:26 +00:00
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2008-08-08 11:59:09 +00:00
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/** Construct from an axis-angle pair */
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2012-02-02 02:06:08 +00:00
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aiQuaterniont( aiVector3t<TReal> axis, TReal angle);
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2008-08-08 11:59:09 +00:00
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2008-08-06 23:01:38 +00:00
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/** Construct from a normalized quaternion stored in a vec3 */
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2012-02-02 02:06:08 +00:00
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aiQuaterniont( aiVector3t<TReal> normalized);
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2008-08-06 23:01:38 +00:00
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2008-05-05 12:36:31 +00:00
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/** Returns a matrix representation of the quaternion */
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aiMatrix3x3t<TReal> GetMatrix() const;
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2008-07-18 20:29:46 +00:00
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2012-02-02 02:06:08 +00:00
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public:
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2008-10-31 19:32:00 +00:00
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2012-02-02 02:06:08 +00:00
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bool operator== (const aiQuaterniont& o) const;
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bool operator!= (const aiQuaterniont& o) const;
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2008-10-31 19:32:00 +00:00
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2012-02-02 02:06:08 +00:00
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public:
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2008-10-31 19:32:00 +00:00
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ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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/** Normalize the quaternion */
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2012-02-02 02:06:08 +00:00
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aiQuaterniont& Normalize();
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ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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2009-03-08 15:29:34 +00:00
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/** Compute quaternion conjugate */
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2012-02-02 02:06:08 +00:00
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aiQuaterniont& Conjugate ();
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2009-03-08 15:29:34 +00:00
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/** Rotate a point by this quaternion */
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2012-02-02 02:06:08 +00:00
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aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in);
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2009-03-08 15:29:34 +00:00
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ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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/** Multiply two quaternions */
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2012-02-02 02:06:08 +00:00
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aiQuaterniont operator* (const aiQuaterniont& two) const;
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public:
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ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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2008-11-02 17:20:29 +00:00
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/** Performs a spherical interpolation between two quaternions and writes the result into the third.
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* @param pOut Target object to received the interpolated rotation.
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* @param pStart Start rotation of the interpolation at factor == 0.
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* @param pEnd End rotation, factor == 1.
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* @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results.
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*/
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2012-02-02 02:06:08 +00:00
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static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart,
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const aiQuaterniont& pEnd, TReal pFactor);
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2008-11-02 17:20:29 +00:00
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2012-02-02 02:06:08 +00:00
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public:
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2008-05-05 12:36:31 +00:00
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2008-05-09 17:24:28 +00:00
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//! w,x,y,z components of the quaternion
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2012-02-02 02:06:08 +00:00
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TReal w, x, y, z;
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2008-05-09 17:24:28 +00:00
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} ;
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2008-05-05 12:36:31 +00:00
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2012-02-02 02:06:08 +00:00
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typedef aiQuaterniont<float> aiQuaternion;
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2008-05-05 12:36:31 +00:00
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2012-02-02 02:06:08 +00:00
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#else
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2008-07-18 20:29:46 +00:00
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2012-02-02 02:06:08 +00:00
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struct aiQuaternion {
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float w, x, y, z;
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};
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2009-03-08 15:29:34 +00:00
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2012-02-02 02:06:08 +00:00
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#endif
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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2008-05-05 12:36:31 +00:00
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2008-08-08 11:48:50 +00:00
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#endif // AI_QUATERNION_H_INC
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