assimp/include
aramis_acg ea3f655c57 - templatize math library. All standard math classes (i.e. aiMatrix4x4) have been replaced by templates which are usually named like the old type with a 't' postfix. For compatibility, typedefs to replace the old types exist. For the C interface, these still map to raw structures.
While principally backwards-compatible, this is still a breaking change since I also changed some method signatures (i.e. aiVector3t<TReal>(TReal) is now explicit). Normal users should not be affected, though.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1129 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-02-02 02:06:08 +00:00
..
Compiler
DefaultLogger.h
IOStream.h
IOSystem.h - rework exporter interface to be based primarily on the existing IOSystem. 2011-03-08 16:09:54 +00:00
LogStream.h
Logger.h # some fixes to reduce the size of the binary. Total savings are ~3%. Thanks to Krishty for his efforts in that regard. 2011-04-03 15:12:05 +00:00
NullLogger.h Change date in license header to 2006-2010. This involves updating quite a few files, sorry. 2010-04-10 15:30:22 +00:00
ProgressHandler.h Add first version of the planned progress feedback API to the public Cpp API. Currently, progress reporting is done between each major import stage. 2010-08-26 18:16:12 +00:00
aiAnim.h
aiAssert.h
aiCamera.h
aiColor4D.h - templatize math library. All standard math classes (i.e. aiMatrix4x4) have been replaced by templates which are usually named like the old type with a 't' postfix. For compatibility, typedefs to replace the old types exist. For the C interface, these still map to raw structures. 2012-02-02 02:06:08 +00:00
aiColor4D.inl
aiConfig.h
aiDefines.h
aiFileIO.h Change date in license header to 2006-2010. This involves updating quite a few files, sorry. 2010-04-10 15:30:22 +00:00
aiLight.h Change date in license header to 2006-2010. This involves updating quite a few files, sorry. 2010-04-10 15:30:22 +00:00
aiMaterial.h - no longer distinguish between textured and non-textured default materials. Also, do not spit out dummy texture names. This was once a workaround to get some viewers to display a dummy texture rather than a plain shaded asset, but this is no longer appropriate. This involves removal of the public #define AI_DEFAULT_TEXTURED_MATERIAL_NAME. 2011-10-15 10:28:36 +00:00
aiMaterial.inl
aiMatrix3x3.h
aiMatrix3x3.inl
aiMatrix4x4.h
aiMatrix4x4.inl
aiMesh.h - CHANGE vertex count and texture channel count limits to 8. Adapt all parts of the code which depended on both of them being set to 4. Test suite passes. 2011-02-03 14:14:09 +00:00
aiPostProcess.h
aiQuaternion.h
aiQuaternion.inl
aiScene.h
aiTexture.h
aiTypes.h
aiVector2D.h - templatize math library. All standard math classes (i.e. aiMatrix4x4) have been replaced by templates which are usually named like the old type with a 't' postfix. For compatibility, typedefs to replace the old types exist. For the C interface, these still map to raw structures. 2012-02-02 02:06:08 +00:00
aiVector2D.inl
aiVector3D.h - templatize math library. All standard math classes (i.e. aiMatrix4x4) have been replaced by templates which are usually named like the old type with a 't' postfix. For compatibility, typedefs to replace the old types exist. For the C interface, these still map to raw structures. 2012-02-02 02:06:08 +00:00
aiVector3D.inl
aiVersion.h
assimp.h - Redesign the C interface to allow per-import settings. 2012-01-13 14:07:58 +00:00
assimp.hpp
export.h
export.hpp