/* Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------- Copyright (c) 2006-2010, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file aiQuaternion.h * @brief Quaternion structure, including operators when compiling in C++ */ #ifndef AI_QUATERNION_H_INC #define AI_QUATERNION_H_INC #ifdef __cplusplus template class aiVector3t; template class aiMatrix3x3t; // --------------------------------------------------------------------------- /** Represents a quaternion in a 4D vector. */ template class aiQuaterniont { public: aiQuaterniont() : w(), x(), y(), z() {} aiQuaterniont(TReal w, TReal x, TReal y, TReal z) : w(w), x(x), y(y), z(z) {} /** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */ aiQuaterniont( const aiMatrix3x3t& pRotMatrix); /** Construct from euler angles */ aiQuaterniont( TReal rotx, TReal roty, TReal rotz); /** Construct from an axis-angle pair */ aiQuaterniont( aiVector3t axis, TReal angle); /** Construct from a normalized quaternion stored in a vec3 */ aiQuaterniont( aiVector3t normalized); /** Returns a matrix representation of the quaternion */ aiMatrix3x3t GetMatrix() const; public: bool operator== (const aiQuaterniont& o) const; bool operator!= (const aiQuaterniont& o) const; public: /** Normalize the quaternion */ aiQuaterniont& Normalize(); /** Compute quaternion conjugate */ aiQuaterniont& Conjugate (); /** Rotate a point by this quaternion */ aiVector3t Rotate (const aiVector3t& in); /** Multiply two quaternions */ aiQuaterniont operator* (const aiQuaterniont& two) const; public: /** Performs a spherical interpolation between two quaternions and writes the result into the third. * @param pOut Target object to received the interpolated rotation. * @param pStart Start rotation of the interpolation at factor == 0. * @param pEnd End rotation, factor == 1. * @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results. */ static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart, const aiQuaterniont& pEnd, TReal pFactor); public: //! w,x,y,z components of the quaternion TReal w, x, y, z; } ; typedef aiQuaterniont aiQuaternion; #else struct aiQuaternion { float w, x, y, z; }; #endif #endif // AI_QUATERNION_H_INC