General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/*
|
|
|
|
Open Asset Import Library (ASSIMP)
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
2010-04-10 15:30:22 +00:00
|
|
|
Copyright (c) 2006-2010, ASSIMP Development Team
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the
|
|
|
|
following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
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|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
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|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
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|
derived from this software without specific prior
|
|
|
|
written permission of the ASSIMP Development Team.
|
|
|
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|
|
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|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
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|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
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|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
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|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
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|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
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|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
|
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|
*/
|
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|
/** @file UnrealLoader.h
|
|
|
|
* @brief Declaration of the .3d (UNREAL) importer class.
|
|
|
|
*/
|
|
|
|
#ifndef INCLUDED_AI_3D_LOADER_H
|
|
|
|
#define INCLUDED_AI_3D_LOADER_H
|
|
|
|
|
|
|
|
#include "BaseImporter.h"
|
|
|
|
namespace Assimp {
|
|
|
|
namespace Unreal {
|
|
|
|
|
|
|
|
/*
|
|
|
|
0 = Normal one-sided
|
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|
|
1 = Normal two-sided
|
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|
2 = Translucent two-sided
|
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|
3 = Masked two-sided
|
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|
4 = Modulation blended two-sided
|
|
|
|
8 = Placeholder triangle for weapon positioning (invisible)
|
|
|
|
*/
|
|
|
|
enum MeshFlags {
|
|
|
|
MF_NORMAL_OS = 0,
|
|
|
|
MF_NORMAL_TS = 1,
|
|
|
|
MF_NORMAL_TRANS_TS = 2,
|
|
|
|
MF_NORMAL_MASKED_TS = 3,
|
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|
|
MF_NORMAL_MOD_TS = 4,
|
|
|
|
MF_WEAPON_PLACEHOLDER = 8
|
|
|
|
};
|
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|
|
// a single triangle
|
|
|
|
struct Triangle {
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|
|
uint16_t mVertex[3]; // Vertex indices
|
|
|
|
char mType; // James' Mesh Type
|
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|
|
char mColor; // Color for flat and Gourand Shaded
|
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|
|
unsigned char mTex[3][2]; // Texture UV coordinates
|
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|
|
unsigned char mTextureNum; // Source texture offset
|
|
|
|
char mFlags; // Unreal Mesh Flags (unused)
|
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|
|
|
|
|
|
unsigned int matIndex;
|
|
|
|
};
|
|
|
|
|
|
|
|
// temporary representation for a material
|
|
|
|
struct TempMat {
|
|
|
|
TempMat()
|
|
|
|
: numFaces (0)
|
|
|
|
{}
|
|
|
|
|
|
|
|
TempMat(const Triangle& in)
|
|
|
|
: type ((Unreal::MeshFlags)in.mType)
|
|
|
|
, tex (in.mTextureNum)
|
|
|
|
, numFaces (0)
|
|
|
|
{}
|
|
|
|
|
|
|
|
// type of mesh
|
|
|
|
Unreal::MeshFlags type;
|
|
|
|
|
|
|
|
// index of texture
|
|
|
|
unsigned int tex;
|
|
|
|
|
|
|
|
// number of faces using us
|
|
|
|
unsigned int numFaces;
|
|
|
|
|
|
|
|
// for std::find
|
|
|
|
bool operator == (const TempMat& o ) {
|
|
|
|
return (tex == o.tex && type == o.type);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Vertex
|
|
|
|
{
|
|
|
|
int32_t X : 11;
|
|
|
|
int32_t Y : 11;
|
|
|
|
int32_t Z : 10;
|
|
|
|
};
|
|
|
|
|
|
|
|
// UNREAL vertex compression
|
|
|
|
inline void CompressVertex(const aiVector3D& v, uint32_t& out)
|
|
|
|
{
|
2010-02-06 23:52:41 +00:00
|
|
|
union {
|
|
|
|
Vertex n;
|
|
|
|
int32_t t;
|
|
|
|
};
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
n.X = (int32_t)v.x;
|
|
|
|
n.Y = (int32_t)v.y;
|
|
|
|
n.Z = (int32_t)v.z;
|
2010-02-06 23:52:41 +00:00
|
|
|
out = t;
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// UNREAL vertex decompression
|
|
|
|
inline void DecompressVertex(aiVector3D& v, int32_t in)
|
|
|
|
{
|
2010-02-06 23:52:41 +00:00
|
|
|
union {
|
|
|
|
Vertex n;
|
|
|
|
int32_t i;
|
|
|
|
};
|
|
|
|
i = in;
|
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
v.x = (float)n.X;
|
|
|
|
v.y = (float)n.Y;
|
|
|
|
v.z = (float)n.Z;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // end namespace Unreal
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** @brief Importer class to load UNREAL files (*.3d)
|
|
|
|
*/
|
|
|
|
class UnrealImporter : public BaseImporter
|
|
|
|
{
|
2011-08-01 20:58:31 +00:00
|
|
|
public:
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
UnrealImporter();
|
|
|
|
~UnrealImporter();
|
|
|
|
|
2011-08-01 20:58:31 +00:00
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
public:
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** @brief Returns whether we can handle the format of the given file
|
|
|
|
*
|
|
|
|
* See BaseImporter::CanRead() for details.
|
|
|
|
**/
|
|
|
|
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
|
|
|
bool checkSig) const;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** @brief Called by Importer::GetExtensionList()
|
|
|
|
*
|
|
|
|
* See BaseImporter::GetExtensionList() for details
|
|
|
|
*/
|
2010-03-02 17:38:01 +00:00
|
|
|
void GetExtensionList(std::set<std::string>& extensions);
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** @brief Setup properties for the importer
|
|
|
|
*
|
|
|
|
* See BaseImporter::SetupProperties() for details
|
|
|
|
*/
|
|
|
|
void SetupProperties(const Importer* pImp);
|
|
|
|
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** @brief Imports the given file into the given scene structure.
|
|
|
|
*
|
|
|
|
* See BaseImporter::InternReadFile() for details
|
|
|
|
*/
|
|
|
|
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
|
|
|
IOSystem* pIOHandler);
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
//! frame to be loaded
|
|
|
|
uint32_t configFrameID;
|
|
|
|
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//! process surface flags
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bool configHandleFlags;
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}; // !class UnrealImporter
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} // end of namespace Assimp
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#endif // AI_UNREALIMPORTER_H_INC
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