2008-05-09 17:24:28 +00:00
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/*
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2012-02-03 03:38:30 +00:00
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Open Asset Import Library (assimp)
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2008-05-09 17:24:28 +00:00
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----------------------------------------------------------------------
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2012-02-03 03:38:30 +00:00
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Copyright (c) 2006-2012, assimp team
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2008-05-09 17:24:28 +00:00
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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2012-02-03 03:38:30 +00:00
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* Neither the name of the assimp team, nor the names of its
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2008-05-09 17:24:28 +00:00
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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2012-02-03 03:38:30 +00:00
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written permission of the assimp team.
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2008-05-09 17:24:28 +00:00
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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/** @file MD2FileData.h
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* @brief Defines helper data structures for importing MD2 files
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* http://linux.ucla.edu/~phaethon/q3/formats/md2-schoenblum.html
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*/
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2008-05-05 12:36:31 +00:00
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#ifndef AI_MD2FILEHELPER_H_INC
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#define AI_MD2FILEHELPER_H_INC
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2012-02-03 17:04:06 +00:00
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#include "../include/assimp/types.h"
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#include "../include/assimp/mesh.h"
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#include "../include/assimp/anim.h"
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2015-04-15 19:22:26 +00:00
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#include <stdint.h>
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2008-05-05 12:36:31 +00:00
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2012-02-03 16:25:12 +00:00
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#include "./../include/assimp/Compiler/pushpack1.h"
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2008-05-05 12:36:31 +00:00
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2008-08-08 18:21:43 +00:00
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namespace Assimp {
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namespace MD2 {
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2008-05-05 12:36:31 +00:00
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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// to make it easier for us, we test the magic word against both "endianesses"
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#define AI_MD2_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP2")
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#define AI_MD2_MAGIC_NUMBER_LE AI_MAKE_MAGIC("2PDI")
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2008-05-05 12:36:31 +00:00
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// common limitations
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#define AI_MD2_VERSION 15
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#define AI_MD2_MAXQPATH 64
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#define AI_MD2_MAX_FRAMES 512
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#define AI_MD2_MAX_SKINS 32
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#define AI_MD2_MAX_VERTS 2048
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#define AI_MD2_MAX_TRIANGLES 4096
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// ---------------------------------------------------------------------------
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/** \brief Data structure for the MD2 main header
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*/
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struct Header
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{
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2008-06-22 10:09:26 +00:00
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uint32_t magic;
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uint32_t version;
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uint32_t skinWidth;
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uint32_t skinHeight;
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uint32_t frameSize;
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uint32_t numSkins;
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uint32_t numVertices;
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uint32_t numTexCoords;
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uint32_t numTriangles;
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uint32_t numGlCommands;
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uint32_t numFrames;
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uint32_t offsetSkins;
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uint32_t offsetTexCoords;
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uint32_t offsetTriangles;
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uint32_t offsetFrames;
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uint32_t offsetGlCommands;
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uint32_t offsetEnd;
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2008-05-05 12:36:31 +00:00
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 OpenGl draw command
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*/
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struct GLCommand
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{
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float s, t;
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uint32_t vertexIndex;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 triangle
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*/
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struct Triangle
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{
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uint16_t vertexIndices[3];
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uint16_t textureIndices[3];
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 vertex
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*/
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struct Vertex
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{
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uint8_t vertex[3];
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uint8_t lightNormalIndex;
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 frame
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*/
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struct Frame
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{
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float scale[3];
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float translate[3];
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char name[16];
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Vertex vertices[1];
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 texture coordinate
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*/
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struct TexCoord
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{
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2009-02-12 15:58:55 +00:00
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uint16_t s;
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uint16_t t;
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2008-05-05 12:36:31 +00:00
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} PACK_STRUCT;
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// ---------------------------------------------------------------------------
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/** \brief Data structure for a MD2 skin
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*/
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struct Skin
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{
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char name[AI_MD2_MAXQPATH]; /* texture file name */
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} PACK_STRUCT;
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2012-02-03 16:25:12 +00:00
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#include "./../include/assimp/Compiler/poppack1.h"
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2008-05-05 12:36:31 +00:00
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2008-06-22 10:09:26 +00:00
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// ---------------------------------------------------------------------------
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//! Lookup a normal vector from Quake's normal lookup table
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//! \param index Input index (0-161)
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//! \param vOut Receives the output normal
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void LookupNormalIndex(uint8_t index,aiVector3D& vOut);
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2008-08-17 15:04:10 +00:00
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}
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}
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2008-05-05 12:36:31 +00:00
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2008-08-17 15:04:10 +00:00
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#endif // !! include guard
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2008-09-12 20:25:11 +00:00
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