2008-05-05 12:36:31 +00:00
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<?xml version="1.0" encoding="Windows-1252"?>
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2009-11-27 14:38:47 +00:00
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2009-01-12 22:06:54 +00:00
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2008-05-05 12:36:31 +00:00
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2008-06-01 12:46:17 +00:00
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2008-05-05 12:36:31 +00:00
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2009-01-12 22:06:54 +00:00
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2008-05-05 12:36:31 +00:00
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2009-01-23 21:06:43 +00:00
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InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\FastSTL.vsprops"
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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2008-05-05 12:36:31 +00:00
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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2008-05-21 15:35:28 +00:00
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2008-10-13 16:45:48 +00:00
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2008-05-05 12:36:31 +00:00
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2009-01-19 19:34:34 +00:00
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2008-05-05 12:36:31 +00:00
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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2008-10-15 16:12:18 +00:00
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2008-05-05 12:36:31 +00:00
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2008-06-22 10:09:26 +00:00
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2008-05-05 12:36:31 +00:00
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2009-11-27 14:38:47 +00:00
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2010-04-05 00:26:45 +00:00
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OutputDirectory="./../../lib/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
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2008-05-05 12:36:31 +00:00
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2009-11-27 14:38:47 +00:00
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2008-05-05 12:36:31 +00:00
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2009-11-27 14:38:47 +00:00
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2008-05-05 12:36:31 +00:00
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2009-11-27 14:38:47 +00:00
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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2008-05-21 15:35:28 +00:00
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2009-11-27 14:38:47 +00:00
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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2008-05-05 12:36:31 +00:00
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2009-11-27 14:38:47 +00:00
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2008-05-05 12:36:31 +00:00
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2009-11-27 14:38:47 +00:00
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2009-11-27 14:38:47 +00:00
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2008-05-09 17:24:28 +00:00
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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2009-01-12 22:06:54 +00:00
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2008-05-21 15:35:28 +00:00
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2009-11-27 14:38:47 +00:00
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2008-05-09 17:24:28 +00:00
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2008-05-09 17:24:28 +00:00
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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2008-10-13 16:45:48 +00:00
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2009-11-27 14:38:47 +00:00
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AssemblerOutput="0"
|
2008-05-09 17:24:28 +00:00
|
|
|
WarningLevel="3"
|
2008-06-22 10:09:26 +00:00
|
|
|
Detect64BitPortabilityProblems="false"
|
2008-05-09 17:24:28 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="VCLibrarianTool"
|
2008-05-09 17:24:28 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="release|x64"
|
|
|
|
ConfigurationType="4"
|
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\FastSTL.vsprops"
|
2008-10-13 16:45:48 +00:00
|
|
|
WholeProgramOptimization="0"
|
2008-05-09 17:24:28 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
TargetEnvironment="3"
|
2008-05-09 17:24:28 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
InlineFunctionExpansion="2"
|
|
|
|
EnableIntrinsicFunctions="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2008-05-21 15:35:28 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="NDEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
|
|
|
|
StringPooling="true"
|
|
|
|
RuntimeLibrary="2"
|
|
|
|
BufferSecurityCheck="false"
|
|
|
|
EnableEnhancedInstructionSet="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-10-13 16:45:48 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
2008-05-09 17:24:28 +00:00
|
|
|
WarningLevel="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="VCLibrarianTool"
|
2008-05-09 17:24:28 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
2008-05-22 10:20:31 +00:00
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="release-dll|Win32"
|
|
|
|
ConfigurationType="2"
|
|
|
|
InheritedPropertySheets=".\shared\DllShared.vsprops;.\shared\FastSTL.vsprops"
|
2008-10-13 16:45:48 +00:00
|
|
|
WholeProgramOptimization="0"
|
2008-05-22 10:20:31 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2008-10-13 16:45:48 +00:00
|
|
|
InlineFunctionExpansion="2"
|
|
|
|
EnableIntrinsicFunctions="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
|
|
|
OmitFramePointers="true"
|
|
|
|
WholeProgramOptimization="false"
|
2008-06-03 21:50:53 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_DLL_EXPORT"
|
2008-10-13 16:45:48 +00:00
|
|
|
StringPooling="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="2"
|
2008-10-13 16:45:48 +00:00
|
|
|
BufferSecurityCheck="false"
|
|
|
|
EnableEnhancedInstructionSet="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-10-15 16:12:18 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
2008-05-22 10:20:31 +00:00
|
|
|
WarningLevel="3"
|
2008-10-13 16:45:48 +00:00
|
|
|
Detect64BitPortabilityProblems="false"
|
2008-05-22 10:20:31 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="VCLinkerTool"
|
|
|
|
OutputFile="$(OutDir)\Assimp32.dll"
|
|
|
|
ImportLibrary="$(SolutionDir)..\..\lib\$(ProjectName)_$(ConfigurationName)_$(PlatformName)\assimp.lib"
|
2008-05-22 10:20:31 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
2008-05-22 10:20:31 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
2008-05-22 10:20:31 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
2010-02-25 21:32:43 +00:00
|
|
|
CommandLine="mkdir "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)"
mkdir "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)"
mkdir "$(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)"

copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)\"
"
|
2008-05-22 10:20:31 +00:00
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="release-dll|x64"
|
|
|
|
ConfigurationType="2"
|
|
|
|
InheritedPropertySheets=".\shared\DllShared.vsprops;.\shared\FastSTL.vsprops"
|
2008-06-03 21:50:53 +00:00
|
|
|
WholeProgramOptimization="0"
|
2008-05-22 10:20:31 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
TargetEnvironment="3"
|
2008-05-22 10:20:31 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
InlineFunctionExpansion="2"
|
|
|
|
EnableIntrinsicFunctions="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2008-06-03 21:50:53 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_DLL_EXPORT"
|
|
|
|
StringPooling="true"
|
|
|
|
RuntimeLibrary="2"
|
|
|
|
BufferSecurityCheck="false"
|
|
|
|
EnableEnhancedInstructionSet="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-05-22 10:20:31 +00:00
|
|
|
WarningLevel="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="VCLinkerTool"
|
|
|
|
OutputFile="$(OutDir)\Assimp64.dll"
|
|
|
|
ImportLibrary="$(SolutionDir)..\..\lib\$(ProjectName)_$(ConfigurationName)_$(PlatformName)\assimp.lib"
|
|
|
|
TargetMachine="17"
|
2008-05-22 10:20:31 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
2008-05-22 10:20:31 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
2008-05-22 10:20:31 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
2010-02-25 21:32:43 +00:00
|
|
|
CommandLine="mkdir "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)"
mkdir "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)"
mkdir "$(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)"

copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)\"
"
|
2008-05-22 10:20:31 +00:00
|
|
|
/>
|
|
|
|
</Configuration>
|
2008-06-01 12:46:17 +00:00
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="debug-dll|Win32"
|
|
|
|
ConfigurationType="2"
|
|
|
|
InheritedPropertySheets=".\shared\DllShared.vsprops;.\shared\FastSTL.vsprops"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
WholeProgramOptimization="0"
|
2008-06-01 12:46:17 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2008-10-13 16:45:48 +00:00
|
|
|
Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
|
|
|
WholeProgramOptimization="false"
|
2008-06-01 12:46:17 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_DLL_EXPORT"
|
2008-10-13 16:45:48 +00:00
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
SmallerTypeCheck="true"
|
|
|
|
RuntimeLibrary="3"
|
|
|
|
EnableFunctionLevelLinking="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-10-15 16:12:18 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
2008-06-01 12:46:17 +00:00
|
|
|
WarningLevel="3"
|
2008-10-13 16:45:48 +00:00
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
DebugInformationFormat="4"
|
2008-06-01 12:46:17 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="VCLinkerTool"
|
|
|
|
OutputFile="$(OutDir)\Assimp32d.dll"
|
2010-01-28 21:17:25 +00:00
|
|
|
GenerateDebugInformation="true"
|
2009-11-27 14:38:47 +00:00
|
|
|
ImportLibrary="$(SolutionDir)..\..\lib\$(ProjectName)_$(ConfigurationName)_$(PlatformName)\assimp.lib"
|
2008-06-01 12:46:17 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
2008-06-01 12:46:17 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
2008-06-01 12:46:17 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
2010-02-25 21:32:43 +00:00
|
|
|
CommandLine="mkdir "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)"
mkdir "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)"
mkdir "$(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)"

copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)\"
"
|
2008-06-01 12:46:17 +00:00
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="debug-dll|x64"
|
|
|
|
ConfigurationType="2"
|
|
|
|
InheritedPropertySheets=".\shared\DllShared.vsprops;.\shared\FastSTL.vsprops"
|
2008-06-01 12:46:17 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
TargetEnvironment="3"
|
2008-06-01 12:46:17 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2008-06-01 12:46:17 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_DLL_EXPORT"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
SmallerTypeCheck="true"
|
|
|
|
RuntimeLibrary="3"
|
|
|
|
EnableFunctionLevelLinking="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-06-01 12:46:17 +00:00
|
|
|
WarningLevel="3"
|
2009-11-27 14:38:47 +00:00
|
|
|
DebugInformationFormat="3"
|
2008-06-01 12:46:17 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="VCLinkerTool"
|
|
|
|
OutputFile="$(OutDir)\Assimp64d.dll"
|
|
|
|
ImportLibrary="$(SolutionDir)..\..\lib\$(ProjectName)_$(ConfigurationName)_$(PlatformName)\assimp.lib"
|
|
|
|
TargetMachine="17"
|
2008-06-01 12:46:17 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
2008-06-01 12:46:17 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
2008-06-01 12:46:17 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
2010-02-25 21:32:43 +00:00
|
|
|
CommandLine="mkdir "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)"
mkdir "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)"
mkdir "$(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)"

copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)\"
"
|
2008-06-01 12:46:17 +00:00
|
|
|
/>
|
|
|
|
</Configuration>
|
2008-11-29 15:30:50 +00:00
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="release-noboost-st|Win32"
|
2008-11-29 15:30:50 +00:00
|
|
|
ConfigurationType="4"
|
2009-11-27 14:38:47 +00:00
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops;.\shared\FastSTL.vsprops"
|
|
|
|
WholeProgramOptimization="0"
|
2008-11-29 15:30:50 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
InlineFunctionExpansion="2"
|
|
|
|
EnableIntrinsicFunctions="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2009-11-27 14:38:47 +00:00
|
|
|
OmitFramePointers="true"
|
|
|
|
WholeProgramOptimization="false"
|
2010-03-03 21:48:23 +00:00
|
|
|
AdditionalIncludeDirectories="..\..\code\BoostWorkaround"
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_BOOST_WORKAROUND"
|
|
|
|
StringPooling="true"
|
|
|
|
RuntimeLibrary="2"
|
|
|
|
BufferSecurityCheck="false"
|
|
|
|
EnableEnhancedInstructionSet="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2009-11-27 14:38:47 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
2008-11-29 15:30:50 +00:00
|
|
|
WarningLevel="3"
|
2009-11-27 14:38:47 +00:00
|
|
|
Detect64BitPortabilityProblems="false"
|
2008-11-29 15:30:50 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLibrarianTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="release-noboost-st|x64"
|
2008-11-29 15:30:50 +00:00
|
|
|
ConfigurationType="4"
|
2009-11-27 14:38:47 +00:00
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops;.\shared\FastSTL.vsprops"
|
2008-11-29 15:30:50 +00:00
|
|
|
WholeProgramOptimization="0"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
TargetEnvironment="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
InlineFunctionExpansion="2"
|
|
|
|
EnableIntrinsicFunctions="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2010-03-03 21:48:23 +00:00
|
|
|
AdditionalIncludeDirectories="..\..\code\BoostWorkaround"
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_BOOST_WORKAROUND"
|
2008-11-29 15:30:50 +00:00
|
|
|
StringPooling="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="2"
|
2008-11-29 15:30:50 +00:00
|
|
|
BufferSecurityCheck="false"
|
|
|
|
EnableEnhancedInstructionSet="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-11-29 15:30:50 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
|
|
|
WarningLevel="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLibrarianTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="debug-noboost-st|Win32"
|
|
|
|
ConfigurationType="4"
|
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops;.\shared\FastSTL.vsprops"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
WholeProgramOptimization="0"
|
2008-11-29 15:30:50 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2009-11-27 14:38:47 +00:00
|
|
|
WholeProgramOptimization="false"
|
2010-03-03 21:48:23 +00:00
|
|
|
AdditionalIncludeDirectories="..\..\code\BoostWorkaround"
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_BOOST_WORKAROUND"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
SmallerTypeCheck="true"
|
|
|
|
RuntimeLibrary="3"
|
|
|
|
EnableFunctionLevelLinking="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2009-11-27 14:38:47 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
2008-11-29 15:30:50 +00:00
|
|
|
WarningLevel="3"
|
2009-11-27 14:38:47 +00:00
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
DebugInformationFormat="4"
|
2008-11-29 15:30:50 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="VCLibrarianTool"
|
2008-11-29 15:30:50 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="debug-noboost-st|x64"
|
|
|
|
ConfigurationType="4"
|
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops;.\shared\FastSTL.vsprops"
|
2008-11-29 15:30:50 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
TargetEnvironment="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2010-03-03 21:48:23 +00:00
|
|
|
AdditionalIncludeDirectories="..\..\code\BoostWorkaround"
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_BOOST_WORKAROUND"
|
2008-11-29 15:30:50 +00:00
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
SmallerTypeCheck="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="3"
|
2008-11-29 15:30:50 +00:00
|
|
|
EnableFunctionLevelLinking="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-11-29 15:30:50 +00:00
|
|
|
WarningLevel="3"
|
|
|
|
DebugInformationFormat="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="VCLibrarianTool"
|
2008-11-29 15:30:50 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
2009-01-12 22:06:54 +00:00
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="debug-st|Win32"
|
2009-01-12 22:06:54 +00:00
|
|
|
ConfigurationType="4"
|
2009-11-27 14:38:47 +00:00
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\SingleThreadedShared.vsprops;.\shared\FastSTL.vsprops"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
WholeProgramOptimization="0"
|
2009-01-12 22:06:54 +00:00
|
|
|
>
|
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|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2009-11-27 14:38:47 +00:00
|
|
|
WholeProgramOptimization="false"
|
2009-01-12 22:06:54 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
SmallerTypeCheck="true"
|
|
|
|
RuntimeLibrary="3"
|
|
|
|
EnableFunctionLevelLinking="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2009-01-12 22:06:54 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
|
|
|
WarningLevel="3"
|
2009-11-27 14:38:47 +00:00
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
DebugInformationFormat="4"
|
2009-01-12 22:06:54 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLibrarianTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="debug-st|x64"
|
2009-01-12 22:06:54 +00:00
|
|
|
ConfigurationType="4"
|
2009-11-27 14:38:47 +00:00
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\SingleThreadedShared.vsprops;.\shared\FastSTL.vsprops"
|
2009-01-12 22:06:54 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
TargetEnvironment="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2009-01-12 22:06:54 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="DEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
|
2009-01-12 22:06:54 +00:00
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
SmallerTypeCheck="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="3"
|
2009-01-12 22:06:54 +00:00
|
|
|
EnableFunctionLevelLinking="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2009-01-12 22:06:54 +00:00
|
|
|
WarningLevel="3"
|
|
|
|
DebugInformationFormat="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLibrarianTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="release-st|Win32"
|
2009-01-12 22:06:54 +00:00
|
|
|
ConfigurationType="4"
|
2009-01-23 21:06:43 +00:00
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\SingleThreadedShared.vsprops;.\shared\FastSTL.vsprops"
|
2009-11-27 14:38:47 +00:00
|
|
|
WholeProgramOptimization="0"
|
2009-01-12 22:06:54 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
InlineFunctionExpansion="2"
|
|
|
|
EnableIntrinsicFunctions="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2009-11-27 14:38:47 +00:00
|
|
|
OmitFramePointers="true"
|
|
|
|
WholeProgramOptimization="false"
|
2009-01-12 22:06:54 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32"
|
|
|
|
StringPooling="true"
|
|
|
|
RuntimeLibrary="2"
|
|
|
|
BufferSecurityCheck="false"
|
|
|
|
EnableEnhancedInstructionSet="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2009-11-27 14:38:47 +00:00
|
|
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UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
2009-01-12 22:06:54 +00:00
|
|
|
WarningLevel="3"
|
2009-11-27 14:38:47 +00:00
|
|
|
Detect64BitPortabilityProblems="false"
|
2009-01-12 22:06:54 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
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|
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/>
|
|
|
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<Tool
|
|
|
|
Name="VCLibrarianTool"
|
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|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
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|
/>
|
|
|
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<Tool
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|
|
Name="VCXDCMakeTool"
|
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/>
|
|
|
|
<Tool
|
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|
|
Name="VCBscMakeTool"
|
|
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|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
|
|
|
Name="release-st|x64"
|
|
|
|
ConfigurationType="4"
|
2009-01-23 21:06:43 +00:00
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\SingleThreadedShared.vsprops;.\shared\FastSTL.vsprops"
|
2009-01-12 22:06:54 +00:00
|
|
|
WholeProgramOptimization="0"
|
|
|
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>
|
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|
<Tool
|
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Name="VCPreBuildEventTool"
|
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/>
|
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|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
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|
|
/>
|
|
|
|
<Tool
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|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
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<Tool
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|
|
|
Name="VCMIDLTool"
|
|
|
|
TargetEnvironment="3"
|
|
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|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
InlineFunctionExpansion="2"
|
|
|
|
EnableIntrinsicFunctions="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2009-01-12 22:06:54 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
|
|
|
PreprocessorDefinitions="NDEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
|
|
|
|
StringPooling="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="2"
|
2009-01-12 22:06:54 +00:00
|
|
|
BufferSecurityCheck="false"
|
|
|
|
EnableEnhancedInstructionSet="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2009-01-12 22:06:54 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
|
|
|
WarningLevel="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
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|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLibrarianTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
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|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
2008-05-05 12:36:31 +00:00
|
|
|
</Configurations>
|
|
|
|
<References>
|
|
|
|
</References>
|
|
|
|
<Files>
|
|
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<Filter
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|
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Name="include"
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>
|
|
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|
<Filter
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Name="Compiler"
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>
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2008-10-13 16:45:48 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\include\Compiler\poppack1.h"
|
2008-05-05 12:36:31 +00:00
|
|
|
>
|
2008-10-13 16:45:48 +00:00
|
|
|
</File>
|
|
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|
<File
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2010-03-03 21:48:23 +00:00
|
|
|
RelativePath="..\..\code\pstdint.h"
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2008-10-13 16:45:48 +00:00
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|
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>
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</File>
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<File
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RelativePath="..\..\include\Compiler\pushpack1.h"
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>
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</File>
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</Filter>
|
2009-05-28 11:32:54 +00:00
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<Filter
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Name="C"
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>
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<File
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RelativePath="..\..\include\aiFileIO.h"
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>
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</File>
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<File
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RelativePath="..\..\include\assimp.h"
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</Filter>
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Name="Cpp"
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RelativePath="..\..\include\assimp.hpp"
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>
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</File>
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<File
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RelativePath="..\..\include\DefaultLogger.h"
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>
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</File>
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<File
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RelativePath="..\..\include\IOStream.h"
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</File>
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<File
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RelativePath="..\..\include\IOSystem.h"
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</File>
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<File
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RelativePath="..\..\include\Logger.h"
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</File>
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<File
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RelativePath="..\..\include\LogStream.h"
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RelativePath="..\..\include\NullLogger.h"
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<File
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<File
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RelativePath="..\..\include\aiColor4D.h"
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RelativePath="..\..\include\aiColor4D.inl"
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2009-05-28 11:32:54 +00:00
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RelativePath="..\..\include\aiConfig.h"
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<File
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RelativePath="..\..\include\aiDefines.h"
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</File>
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<File
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</File>
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<File
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<File
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RelativePath="..\..\include\aiMatrix4x4.inl"
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<File
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RelativePath="..\..\include\aiMesh.h"
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>
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</File>
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<File
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RelativePath="..\..\include\aiPostProcess.h"
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>
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</File>
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<File
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RelativePath="..\..\include\aiQuaternion.h"
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>
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</File>
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<File
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RelativePath="..\..\include\aiScene.h"
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</File>
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<File
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RelativePath="..\..\include\aiTexture.h"
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</File>
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<File
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RelativePath="..\..\include\aiTypes.h"
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</File>
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<File
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RelativePath="..\..\include\aiVector2D.h"
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>
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</File>
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<File
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RelativePath="..\..\include\aiVector3D.h"
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>
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</File>
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<File
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RelativePath="..\..\include\aiVector3D.inl"
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>
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</File>
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<File
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RelativePath="..\..\include\aiVersion.h"
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>
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</File>
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</Filter>
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2008-05-05 12:36:31 +00:00
|
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</Filter>
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<Filter
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2008-09-30 20:20:56 +00:00
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Name="sources"
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<Filter
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<File
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2010-04-11 01:41:24 +00:00
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RelativePath="..\..\code\MD4FileData.h"
|
2008-08-08 15:18:28 +00:00
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>
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</File>
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2008-05-26 21:28:19 +00:00
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2008-10-13 16:45:48 +00:00
|
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|
<File
|
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RelativePath="..\..\code\ACLoader.cpp"
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>
|
2008-11-16 21:56:45 +00:00
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<FileConfiguration
|
2009-01-12 22:06:54 +00:00
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Name="debug|Win32"
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>
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<Tool
|
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Name="VCCLCompilerTool"
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GeneratePreprocessedFile="0"
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/>
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</FileConfiguration>
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<FileConfiguration
|
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|
Name="debug-noboost-st|Win32"
|
2008-11-16 21:56:45 +00:00
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>
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|
<Tool
|
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Name="VCCLCompilerTool"
|
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|
GeneratePreprocessedFile="0"
|
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|
/>
|
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</FileConfiguration>
|
2008-11-29 15:30:50 +00:00
|
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|
<FileConfiguration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="debug-st|Win32"
|
2008-11-29 15:30:50 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
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|
GeneratePreprocessedFile="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
2008-10-13 16:45:48 +00:00
|
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|
</File>
|
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|
<File
|
|
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|
RelativePath="..\..\code\ACLoader.h"
|
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|
|
>
|
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|
|
</File>
|
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|
</Filter>
|
|
|
|
<Filter
|
2009-04-24 20:53:24 +00:00
|
|
|
Name="lws"
|
2008-10-13 16:45:48 +00:00
|
|
|
>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<File
|
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|
RelativePath="..\..\code\LWOAnimation.cpp"
|
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|
|
>
|
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|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\LWOAnimation.h"
|
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|
|
>
|
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|
|
</File>
|
2008-10-13 16:45:48 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\LWSLoader.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\LWSLoader.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-20 15:55:51 +00:00
|
|
|
</Filter>
|
2008-10-15 16:12:18 +00:00
|
|
|
<Filter
|
2009-04-24 20:53:24 +00:00
|
|
|
Name="bvh"
|
2008-10-15 16:12:18 +00:00
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\BVHLoader.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\BVHLoader.h"
|
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|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
2008-10-24 20:37:54 +00:00
|
|
|
<Filter
|
2009-04-24 20:53:24 +00:00
|
|
|
Name="irrmesh"
|
2008-10-24 20:37:54 +00:00
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\IRRMeshLoader.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\IRRMeshLoader.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
2008-10-27 00:36:26 +00:00
|
|
|
<Filter
|
2009-04-24 20:53:24 +00:00
|
|
|
Name="irr"
|
2008-10-27 00:36:26 +00:00
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\IRRLoader.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\IRRLoader.h"
|
|
|
|
>
|
|
|
|
</File>
|
2009-01-18 23:48:25 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\IRRShared.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\IRRShared.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-10-27 00:36:26 +00:00
|
|
|
</Filter>
|
2008-10-31 19:32:00 +00:00
|
|
|
<Filter
|
2009-04-24 20:53:24 +00:00
|
|
|
Name="q3d"
|
2008-10-31 19:32:00 +00:00
|
|
|
>
|
2008-11-01 15:14:00 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\Q3DLoader.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\Q3DLoader.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-10-31 19:32:00 +00:00
|
|
|
</Filter>
|
2008-11-04 20:41:11 +00:00
|
|
|
<Filter
|
2009-04-24 20:53:24 +00:00
|
|
|
Name="b3d"
|
2008-11-04 20:41:11 +00:00
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\B3DImporter.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\B3DImporter.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
2008-11-12 17:07:44 +00:00
|
|
|
<Filter
|
2009-04-24 20:53:24 +00:00
|
|
|
Name="ter"
|
2008-11-12 17:07:44 +00:00
|
|
|
>
|
2008-11-26 15:45:34 +00:00
|
|
|
<File
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
RelativePath="..\..\code\TerragenLoader.cpp"
|
2008-11-12 17:07:44 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
RelativePath="..\..\code\TerragenLoader.h"
|
2008-11-12 17:07:44 +00:00
|
|
|
>
|
|
|
|
</File>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
</Filter>
|
|
|
|
<Filter
|
2009-04-24 20:53:24 +00:00
|
|
|
Name="unreal"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
>
|
2008-11-12 17:07:44 +00:00
|
|
|
<File
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
RelativePath="..\..\code\UnrealLoader.cpp"
|
2008-11-12 17:07:44 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
RelativePath="..\..\code\UnrealLoader.h"
|
2008-11-12 17:07:44 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
2009-09-05 12:04:32 +00:00
|
|
|
<Filter
|
|
|
|
Name="ogre"
|
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\OgreImporter.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\OgreImporter.h"
|
|
|
|
>
|
|
|
|
</File>
|
2010-03-19 20:45:40 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\OgreImporterMaterial.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
2009-09-28 16:53:33 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\OgreXmlHelper.h"
|
|
|
|
>
|
|
|
|
</File>
|
2009-09-05 12:04:32 +00:00
|
|
|
</Filter>
|
2009-01-09 21:29:54 +00:00
|
|
|
<Filter
|
2009-04-24 20:53:24 +00:00
|
|
|
Name="collada"
|
2009-01-09 21:29:54 +00:00
|
|
|
>
|
|
|
|
<File
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
RelativePath="..\..\code\ColladaHelper.h"
|
2009-01-09 21:29:54 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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RelativePath="..\..\code\ColladaLoader.cpp"
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>
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</File>
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<File
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RelativePath="..\..\code\ColladaLoader.h"
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>
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</File>
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<File
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RelativePath="..\..\code\ColladaParser.cpp"
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>
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</File>
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<File
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RelativePath="..\..\code\ColladaParser.h"
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2009-01-09 21:29:54 +00:00
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>
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</File>
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2009-01-11 15:20:06 +00:00
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</Filter>
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2009-04-26 15:09:03 +00:00
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<Filter
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Name="csm"
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>
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<File
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RelativePath="..\..\code\CSMLoader.cpp"
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<File
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RelativePath="..\..\code\CSMLoader.h"
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</Filter>
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2010-02-07 00:54:48 +00:00
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<Filter
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Name="ms3d"
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>
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<File
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RelativePath="..\..\code\MS3DLoader.cpp"
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<File
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RelativePath="..\..\code\MS3DLoader.h"
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</File>
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</Filter>
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2010-04-02 04:17:05 +00:00
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<Filter
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Name="cob"
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>
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<File
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RelativePath="..\..\code\COBLoader.cpp"
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</File>
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<File
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RelativePath="..\..\code\COBLoader.h"
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</File>
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<File
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RelativePath="..\..\code\COBScene.h"
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</Filter>
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2010-05-10 10:22:24 +00:00
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<Filter
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Name="blender"
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>
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<File
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RelativePath="..\..\code\BlenderDNA.cpp"
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</File>
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<File
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RelativePath="..\..\code\BlenderDNA.h"
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</File>
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<File
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RelativePath="..\..\code\BlenderDNA.inl"
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<File
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RelativePath="..\..\code\BlenderLoader.cpp"
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<File
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RelativePath="..\..\code\BlenderLoader.h"
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</File>
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<File
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RelativePath="..\..\code\BlenderScene.cpp"
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<File
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RelativePath="..\..\code\BlenderScene.h"
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</File>
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<File
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RelativePath="..\..\code\BlenderSceneGen.h"
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</File>
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</Filter>
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2008-08-09 22:39:57 +00:00
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</Filter>
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2008-09-27 16:46:05 +00:00
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<Filter
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2009-04-24 20:53:24 +00:00
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Name="process"
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2008-09-27 16:46:05 +00:00
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>
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2008-09-30 20:20:56 +00:00
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<File
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RelativePath="..\..\code\CalcTangentsProcess.cpp"
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>
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</File>
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2008-09-27 16:46:05 +00:00
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<File
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RelativePath="..\..\code\CalcTangentsProcess.h"
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>
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</File>
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2008-11-16 21:56:45 +00:00
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<File
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RelativePath="..\..\code\ComputeUVMappingProcess.cpp"
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>
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</File>
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<File
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RelativePath="..\..\code\ComputeUVMappingProcess.h"
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>
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</File>
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2008-09-30 20:20:56 +00:00
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<File
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RelativePath="..\..\code\ConvertToLHProcess.cpp"
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>
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</File>
|
2008-09-27 16:46:05 +00:00
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<File
|
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RelativePath="..\..\code\ConvertToLHProcess.h"
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>
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</File>
|
2008-10-22 20:06:16 +00:00
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<File
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RelativePath="..\..\code\FindDegenerates.cpp"
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>
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</File>
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<File
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RelativePath="..\..\code\FindDegenerates.h"
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>
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</File>
|
2009-02-02 20:29:27 +00:00
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<File
|
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RelativePath="..\..\code\FindInstancesProcess.cpp"
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>
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</File>
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<File
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RelativePath="..\..\code\FindInstancesProcess.h"
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>
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</File>
|
2008-10-13 16:45:48 +00:00
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<File
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RelativePath="..\..\code\FindInvalidDataProcess.cpp"
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>
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</File>
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<File
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RelativePath="..\..\code\FindInvalidDataProcess.h"
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>
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</File>
|
2008-09-30 20:20:56 +00:00
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<File
|
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RelativePath="..\..\code\FixNormalsStep.cpp"
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>
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</File>
|
2008-09-27 16:46:05 +00:00
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<File
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RelativePath="..\..\code\FixNormalsStep.h"
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>
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</File>
|
2008-09-30 20:20:56 +00:00
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<File
|
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|
RelativePath="..\..\code\GenFaceNormalsProcess.cpp"
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>
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</File>
|
2008-09-27 16:46:05 +00:00
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<File
|
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RelativePath="..\..\code\GenFaceNormalsProcess.h"
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>
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</File>
|
2008-09-30 20:20:56 +00:00
|
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<File
|
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RelativePath="..\..\code\GenVertexNormalsProcess.cpp"
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>
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</File>
|
2008-09-27 16:46:05 +00:00
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<File
|
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RelativePath="..\..\code\GenVertexNormalsProcess.h"
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>
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</File>
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<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\ImproveCacheLocality.cpp"
|
2008-09-27 16:46:05 +00:00
|
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>
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|
</File>
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<File
|
2008-09-30 20:20:56 +00:00
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|
RelativePath="..\..\code\ImproveCacheLocality.h"
|
2008-09-27 16:46:05 +00:00
|
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>
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|
</File>
|
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<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\JoinVerticesProcess.cpp"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<FileConfiguration
|
|
|
|
Name="release|Win32"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
AssemblerOutput="4"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
2008-09-27 16:46:05 +00:00
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\JoinVerticesProcess.h"
|
2008-09-27 16:46:05 +00:00
|
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>
|
|
|
|
</File>
|
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|
<File
|
2008-09-30 20:20:56 +00:00
|
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|
RelativePath="..\..\code\LimitBoneWeightsProcess.cpp"
|
2008-09-27 16:46:05 +00:00
|
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>
|
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|
</File>
|
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|
<File
|
2008-09-30 20:20:56 +00:00
|
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|
RelativePath="..\..\code\LimitBoneWeightsProcess.h"
|
2008-09-27 16:46:05 +00:00
|
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>
|
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</File>
|
2009-04-24 20:53:24 +00:00
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<File
|
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RelativePath="..\..\code\OptimizeGraph.cpp"
|
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>
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</File>
|
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<File
|
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|
RelativePath="..\..\code\OptimizeGraph.h"
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>
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</File>
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<File
|
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RelativePath="..\..\code\OptimizeMeshes.cpp"
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>
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</File>
|
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<File
|
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|
RelativePath="..\..\code\OptimizeMeshes.h"
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>
|
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</File>
|
2008-05-05 12:36:31 +00:00
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|
<File
|
2008-09-30 20:20:56 +00:00
|
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RelativePath="..\..\code\PretransformVertices.cpp"
|
2008-09-27 16:46:05 +00:00
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>
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</File>
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<File
|
2008-09-30 20:20:56 +00:00
|
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|
RelativePath="..\..\code\PretransformVertices.h"
|
2008-09-27 16:46:05 +00:00
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>
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|
</File>
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<File
|
2008-09-30 20:20:56 +00:00
|
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RelativePath="..\..\code\RemoveRedundantMaterials.cpp"
|
2008-09-27 16:46:05 +00:00
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>
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|
</File>
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<File
|
2008-09-30 20:20:56 +00:00
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RelativePath="..\..\code\RemoveRedundantMaterials.h"
|
2008-09-27 16:46:05 +00:00
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>
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</File>
|
2008-10-02 15:22:38 +00:00
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<File
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RelativePath="..\..\code\RemoveVCProcess.cpp"
|
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>
|
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|
</File>
|
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|
<File
|
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|
|
RelativePath="..\..\code\RemoveVCProcess.h"
|
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>
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</File>
|
2008-09-27 16:46:05 +00:00
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<File
|
2008-09-30 20:20:56 +00:00
|
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|
RelativePath="..\..\code\SortByPTypeProcess.cpp"
|
2008-09-27 16:46:05 +00:00
|
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>
|
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|
</File>
|
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|
<File
|
2008-09-30 20:20:56 +00:00
|
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|
RelativePath="..\..\code\SortByPTypeProcess.h"
|
2008-09-27 16:46:05 +00:00
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>
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</File>
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<File
|
2008-09-30 20:20:56 +00:00
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RelativePath="..\..\code\SplitLargeMeshes.cpp"
|
2008-09-27 16:46:05 +00:00
|
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>
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</File>
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<File
|
2008-09-30 20:20:56 +00:00
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RelativePath="..\..\code\SplitLargeMeshes.h"
|
2008-09-27 16:46:05 +00:00
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>
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</File>
|
2008-11-16 21:56:45 +00:00
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<File
|
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|
RelativePath="..\..\code\TextureTransform.cpp"
|
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>
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</File>
|
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<File
|
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RelativePath="..\..\code\TextureTransform.h"
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>
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</File>
|
2008-09-27 16:46:05 +00:00
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<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\TriangulateProcess.cpp"
|
2008-09-27 16:46:05 +00:00
|
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>
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|
</File>
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|
<File
|
2008-09-30 20:20:56 +00:00
|
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RelativePath="..\..\code\TriangulateProcess.h"
|
2008-09-27 16:46:05 +00:00
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>
|
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|
</File>
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|
<File
|
2008-09-30 20:20:56 +00:00
|
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RelativePath="..\..\code\ValidateDataStructure.cpp"
|
2008-09-27 16:46:05 +00:00
|
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>
|
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|
</File>
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<File
|
2008-09-30 20:20:56 +00:00
|
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RelativePath="..\..\code\ValidateDataStructure.h"
|
2008-09-27 16:46:05 +00:00
|
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>
|
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|
</File>
|
2008-09-30 20:20:56 +00:00
|
|
|
</Filter>
|
|
|
|
<Filter
|
2009-04-24 20:53:24 +00:00
|
|
|
Name="pch"
|
2008-09-30 20:20:56 +00:00
|
|
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>
|
2008-09-27 16:46:05 +00:00
|
|
|
<File
|
2008-10-13 16:45:48 +00:00
|
|
|
RelativePath="..\..\code\AssimpPCH.cpp"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
2008-10-13 16:45:48 +00:00
|
|
|
<FileConfiguration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="debug|Win32"
|
2008-10-13 16:45:48 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2008-10-15 16:12:18 +00:00
|
|
|
UsePrecompiledHeader="1"
|
2008-10-19 21:44:12 +00:00
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
2008-10-13 16:45:48 +00:00
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="release|Win32"
|
2008-10-13 16:45:48 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="1"
|
2008-10-19 21:44:12 +00:00
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
2008-10-13 16:45:48 +00:00
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="release|x64"
|
2008-10-13 16:45:48 +00:00
|
|
|
>
|
|
|
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</File>
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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RelativePath="..\..\code\StandardShapes.cpp"
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RelativePath="..\..\code\StandardShapes.h"
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2010-05-10 10:22:24 +00:00
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RelativePath="..\..\code\StringComparison.h"
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2010-01-28 21:17:25 +00:00
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RelativePath="..\..\code\Subdivision.cpp"
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RelativePath="..\..\code\Subdivision.h"
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2009-04-24 20:53:24 +00:00
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RelativePath="..\..\code\TargetAnimation.cpp"
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2010-04-02 04:17:05 +00:00
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RelativePath="..\..\code\TinyFormatter.h"
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2010-05-10 10:22:24 +00:00
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RelativePath="..\..\code\Vertex.h"
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2009-04-24 20:53:24 +00:00
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RelativePath="..\..\code\VertexTriangleAdjacency.cpp"
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RelativePath="..\..\code\VertexTriangleAdjacency.h"
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2010-04-02 04:17:05 +00:00
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RelativePath="..\..\code\BoostWorkaround\boost\math\common_factor_rt.hpp"
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RelativePath="..\..\code\BoostWorkaround\boost\foreach.hpp"
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RelativePath="..\..\code\BoostWorkaround\boost\format.hpp"
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RelativePath="..\..\code\BoostWorkaround\boost\scoped_array.hpp"
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RelativePath="..\..\code\BoostWorkaround\boost\scoped_ptr.hpp"
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2010-04-11 02:52:27 +00:00
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RelativePath="..\..\code\BoostWorkaround\boost\shared_array.hpp"
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2010-04-02 04:17:05 +00:00
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RelativePath="..\..\code\BoostWorkaround\boost\shared_ptr.hpp"
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RelativePath="..\..\code\BoostWorkaround\boost\static_assert.hpp"
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RelativePath="..\..\code\BoostWorkaround\boost\tuple\tuple.hpp"
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2008-05-05 12:36:31 +00:00
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2008-05-09 17:24:28 +00:00
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<Filter
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Name="doc"
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RelativePath="..\..\doc\datastructure.xml"
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2008-05-20 16:02:29 +00:00
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<File
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RelativePath="..\..\doc\dox.h"
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>
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</File>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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<File
|
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|
RelativePath="..\..\doc\dox_cmd.h"
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>
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</File>
|
2008-05-09 17:24:28 +00:00
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<File
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|
RelativePath="..\..\doc\Preamble.txt"
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>
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</File>
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</Filter>
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<Filter
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Name="resources"
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>
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<File
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RelativePath="..\..\code\res\assimp.rc"
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>
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</File>
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<File
|
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|
RelativePath="..\..\code\res\resource.h"
|
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>
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</File>
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</Filter>
|
2008-05-05 12:36:31 +00:00
|
|
|
</Files>
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|
<Globals>
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</Globals>
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|
</VisualStudioProject>
|