2008-05-05 12:36:31 +00:00
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ProjectType="Visual C++"
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Version="8,00"
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2009-01-12 22:06:54 +00:00
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Name="assimp"
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2008-05-05 12:36:31 +00:00
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2008-06-01 12:46:17 +00:00
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2008-05-05 12:36:31 +00:00
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2009-01-12 22:06:54 +00:00
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2008-05-05 12:36:31 +00:00
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ConfigurationType="4"
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2009-01-23 21:06:43 +00:00
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InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\FastSTL.vsprops"
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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2008-05-05 12:36:31 +00:00
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Name="VCPreBuildEventTool"
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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2008-05-21 15:35:28 +00:00
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2008-10-13 16:45:48 +00:00
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2008-05-05 12:36:31 +00:00
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2009-01-19 19:34:34 +00:00
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RuntimeLibrary="3"
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2008-05-05 12:36:31 +00:00
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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FloatingPointModel="2"
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2008-10-15 16:12:18 +00:00
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PrecompiledHeaderThrough="AssimpPCH.h"
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2008-05-05 12:36:31 +00:00
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WarningLevel="3"
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2008-06-22 10:09:26 +00:00
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2008-05-05 12:36:31 +00:00
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DebugInformationFormat="4"
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Name="VCManagedResourceCompilerTool"
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<Configuration
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2009-01-12 22:06:54 +00:00
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Name="debug|x64"
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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2008-05-05 12:36:31 +00:00
|
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ConfigurationType="4"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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InheritedPropertySheets=".\shared\FastSTL.vsprops;.\shared\LibShared.vsprops"
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2008-05-05 12:36:31 +00:00
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<Tool
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Name="VCPreBuildEventTool"
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/>
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Name="VCCustomBuildTool"
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2008-10-13 16:45:48 +00:00
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2008-05-05 12:36:31 +00:00
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Name="VCCLCompilerTool"
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2008-10-13 16:45:48 +00:00
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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FavorSizeOrSpeed="0"
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2008-05-21 15:35:28 +00:00
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AdditionalIncludeDirectories=""
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2008-10-13 16:45:48 +00:00
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PreprocessorDefinitions="DEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
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BasicRuntimeChecks="3"
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SmallerTypeCheck="true"
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2009-01-19 19:34:34 +00:00
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RuntimeLibrary="3"
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2008-10-13 16:45:48 +00:00
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EnableFunctionLevelLinking="true"
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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2008-05-05 12:36:31 +00:00
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WarningLevel="3"
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2008-10-13 16:45:48 +00:00
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DebugInformationFormat="3"
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2008-05-05 12:36:31 +00:00
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Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
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Name="VCPreLinkEventTool"
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Name="VCLibrarianTool"
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Name="VCALinkTool"
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Name="VCXDCMakeTool"
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2008-05-09 17:24:28 +00:00
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<Configuration
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2009-01-12 22:06:54 +00:00
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Name="release|Win32"
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2008-10-13 16:45:48 +00:00
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ConfigurationType="4"
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2009-01-23 21:06:43 +00:00
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InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\FastSTL.vsprops"
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2008-05-09 17:24:28 +00:00
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WholeProgramOptimization="0"
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Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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Name="VCMIDLTool"
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<Tool
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Name="VCCLCompilerTool"
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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Optimization="2"
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2008-05-09 17:24:28 +00:00
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InlineFunctionExpansion="2"
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
|
|
|
OmitFramePointers="true"
|
2009-01-12 22:06:54 +00:00
|
|
|
WholeProgramOptimization="false"
|
2008-05-21 15:35:28 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
2008-10-13 16:45:48 +00:00
|
|
|
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32"
|
2008-05-09 17:24:28 +00:00
|
|
|
StringPooling="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="2"
|
2008-05-09 17:24:28 +00:00
|
|
|
BufferSecurityCheck="false"
|
|
|
|
EnableEnhancedInstructionSet="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-10-13 16:45:48 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
AssemblerOutput="0"
|
2008-05-09 17:24:28 +00:00
|
|
|
WarningLevel="3"
|
2008-06-22 10:09:26 +00:00
|
|
|
Detect64BitPortabilityProblems="false"
|
2008-05-09 17:24:28 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
2008-10-13 16:45:48 +00:00
|
|
|
Name="VCLibrarianTool"
|
2008-05-09 17:24:28 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="release|x64"
|
2008-10-13 16:45:48 +00:00
|
|
|
ConfigurationType="4"
|
2009-01-23 21:06:43 +00:00
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\FastSTL.vsprops"
|
2008-10-13 16:45:48 +00:00
|
|
|
WholeProgramOptimization="0"
|
2008-05-09 17:24:28 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
2008-10-13 16:45:48 +00:00
|
|
|
TargetEnvironment="3"
|
2008-05-09 17:24:28 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2008-10-13 16:45:48 +00:00
|
|
|
InlineFunctionExpansion="2"
|
|
|
|
EnableIntrinsicFunctions="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2008-05-21 15:35:28 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
2008-10-13 16:45:48 +00:00
|
|
|
PreprocessorDefinitions="NDEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
|
|
|
|
StringPooling="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="2"
|
2008-10-13 16:45:48 +00:00
|
|
|
BufferSecurityCheck="false"
|
|
|
|
EnableEnhancedInstructionSet="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-10-13 16:45:48 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
2008-05-09 17:24:28 +00:00
|
|
|
WarningLevel="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
2008-10-13 16:45:48 +00:00
|
|
|
Name="VCLibrarianTool"
|
2008-05-09 17:24:28 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
2008-05-22 10:20:31 +00:00
|
|
|
<Configuration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="release-dll|Win32"
|
2008-10-13 16:45:48 +00:00
|
|
|
ConfigurationType="2"
|
2009-01-23 21:06:43 +00:00
|
|
|
InheritedPropertySheets=".\shared\DllShared.vsprops;.\shared\FastSTL.vsprops"
|
2008-10-13 16:45:48 +00:00
|
|
|
WholeProgramOptimization="0"
|
2008-05-22 10:20:31 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2008-10-13 16:45:48 +00:00
|
|
|
InlineFunctionExpansion="2"
|
|
|
|
EnableIntrinsicFunctions="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
|
|
|
OmitFramePointers="true"
|
|
|
|
WholeProgramOptimization="false"
|
2008-06-03 21:50:53 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
2008-10-13 16:45:48 +00:00
|
|
|
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_DLL_EXPORT"
|
|
|
|
StringPooling="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="2"
|
2008-10-13 16:45:48 +00:00
|
|
|
BufferSecurityCheck="false"
|
|
|
|
EnableEnhancedInstructionSet="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-10-15 16:12:18 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
2008-05-22 10:20:31 +00:00
|
|
|
WarningLevel="3"
|
2008-10-13 16:45:48 +00:00
|
|
|
Detect64BitPortabilityProblems="false"
|
2008-05-22 10:20:31 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
2008-10-13 16:45:48 +00:00
|
|
|
Name="VCLinkerTool"
|
|
|
|
OutputFile="$(OutDir)\Assimp32.dll"
|
|
|
|
ImportLibrary="$(SolutionDir)..\..\lib\$(ProjectName)_$(ConfigurationName)_$(PlatformName)\assimp.lib"
|
2008-05-22 10:20:31 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
2008-10-13 16:45:48 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
2008-05-22 10:20:31 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
2008-10-13 16:45:48 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
2008-05-22 10:20:31 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
CommandLine="mkdir $(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)
mkdir $(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)
mkdir $(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)

copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)\"
"
|
2008-05-22 10:20:31 +00:00
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="release-dll|x64"
|
2008-10-13 16:45:48 +00:00
|
|
|
ConfigurationType="2"
|
2009-01-23 21:06:43 +00:00
|
|
|
InheritedPropertySheets=".\shared\DllShared.vsprops;.\shared\FastSTL.vsprops"
|
2008-06-03 21:50:53 +00:00
|
|
|
WholeProgramOptimization="0"
|
2008-05-22 10:20:31 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
2008-06-03 21:50:53 +00:00
|
|
|
TargetEnvironment="3"
|
2008-05-22 10:20:31 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2008-06-03 21:50:53 +00:00
|
|
|
InlineFunctionExpansion="2"
|
|
|
|
EnableIntrinsicFunctions="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2008-06-03 21:50:53 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
2008-10-13 16:45:48 +00:00
|
|
|
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_DLL_EXPORT"
|
2008-06-03 21:50:53 +00:00
|
|
|
StringPooling="true"
|
2008-10-13 16:45:48 +00:00
|
|
|
RuntimeLibrary="2"
|
2008-06-03 21:50:53 +00:00
|
|
|
BufferSecurityCheck="false"
|
2008-10-13 16:45:48 +00:00
|
|
|
EnableEnhancedInstructionSet="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-05-22 10:20:31 +00:00
|
|
|
WarningLevel="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
2008-10-13 16:45:48 +00:00
|
|
|
Name="VCLinkerTool"
|
|
|
|
OutputFile="$(OutDir)\Assimp64.dll"
|
|
|
|
ImportLibrary="$(SolutionDir)..\..\lib\$(ProjectName)_$(ConfigurationName)_$(PlatformName)\assimp.lib"
|
|
|
|
TargetMachine="17"
|
2008-05-22 10:20:31 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
2008-10-13 16:45:48 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
2008-05-22 10:20:31 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
2008-10-13 16:45:48 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
2008-05-22 10:20:31 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
CommandLine="mkdir $(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)
mkdir $(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)
mkdir $(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)

copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)\"
"
|
2008-05-22 10:20:31 +00:00
|
|
|
/>
|
|
|
|
</Configuration>
|
2008-06-01 12:46:17 +00:00
|
|
|
<Configuration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="debug-dll|Win32"
|
2008-06-03 21:50:53 +00:00
|
|
|
ConfigurationType="2"
|
2009-01-23 21:06:43 +00:00
|
|
|
InheritedPropertySheets=".\shared\DllShared.vsprops;.\shared\FastSTL.vsprops"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
WholeProgramOptimization="0"
|
2008-06-01 12:46:17 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2008-10-13 16:45:48 +00:00
|
|
|
Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
|
|
|
WholeProgramOptimization="false"
|
2008-06-01 12:46:17 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
2008-10-13 16:45:48 +00:00
|
|
|
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_DLL_EXPORT"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
SmallerTypeCheck="true"
|
|
|
|
RuntimeLibrary="3"
|
|
|
|
EnableFunctionLevelLinking="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-10-15 16:12:18 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
2008-06-01 12:46:17 +00:00
|
|
|
WarningLevel="3"
|
2008-10-13 16:45:48 +00:00
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
DebugInformationFormat="4"
|
2008-06-01 12:46:17 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
2008-06-03 21:50:53 +00:00
|
|
|
Name="VCLinkerTool"
|
2008-10-13 16:45:48 +00:00
|
|
|
OutputFile="$(OutDir)\Assimp32d.dll"
|
2008-07-24 11:19:24 +00:00
|
|
|
ImportLibrary="$(SolutionDir)..\..\lib\$(ProjectName)_$(ConfigurationName)_$(PlatformName)\assimp.lib"
|
2008-06-01 12:46:17 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
2008-06-03 21:50:53 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
2008-06-01 12:46:17 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
2008-06-03 21:50:53 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
2008-06-01 12:46:17 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
CommandLine="mkdir $(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)
mkdir $(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)
mkdir $(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)

copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)\"
"
|
2008-06-01 12:46:17 +00:00
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="debug-dll|x64"
|
2008-06-03 21:50:53 +00:00
|
|
|
ConfigurationType="2"
|
2009-01-23 21:06:43 +00:00
|
|
|
InheritedPropertySheets=".\shared\DllShared.vsprops;.\shared\FastSTL.vsprops"
|
2008-06-01 12:46:17 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
TargetEnvironment="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2008-06-03 21:50:53 +00:00
|
|
|
Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2008-06-01 12:46:17 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
2008-06-22 10:09:26 +00:00
|
|
|
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_DLL_EXPORT"
|
2008-06-03 21:50:53 +00:00
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
SmallerTypeCheck="true"
|
2008-09-13 22:31:15 +00:00
|
|
|
RuntimeLibrary="3"
|
2008-06-03 21:50:53 +00:00
|
|
|
EnableFunctionLevelLinking="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-06-01 12:46:17 +00:00
|
|
|
WarningLevel="3"
|
2008-06-03 21:50:53 +00:00
|
|
|
DebugInformationFormat="3"
|
2008-06-01 12:46:17 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
2008-06-03 21:50:53 +00:00
|
|
|
Name="VCLinkerTool"
|
2008-07-24 11:19:24 +00:00
|
|
|
OutputFile="$(OutDir)\Assimp64d.dll"
|
|
|
|
ImportLibrary="$(SolutionDir)..\..\lib\$(ProjectName)_$(ConfigurationName)_$(PlatformName)\assimp.lib"
|
2008-06-01 12:46:17 +00:00
|
|
|
TargetMachine="17"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
CommandLine="mkdir $(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)
mkdir $(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)
mkdir $(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)

copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)\"
"
|
2008-06-01 12:46:17 +00:00
|
|
|
/>
|
|
|
|
</Configuration>
|
2008-11-29 15:30:50 +00:00
|
|
|
<Configuration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="release-noboost-st|Win32"
|
2008-11-29 15:30:50 +00:00
|
|
|
ConfigurationType="4"
|
2009-01-23 21:06:43 +00:00
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops;.\shared\FastSTL.vsprops"
|
2008-11-29 15:30:50 +00:00
|
|
|
WholeProgramOptimization="0"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
InlineFunctionExpansion="2"
|
|
|
|
EnableIntrinsicFunctions="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
|
|
|
OmitFramePointers="true"
|
|
|
|
WholeProgramOptimization="false"
|
2008-11-29 15:30:50 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
|
|
|
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_BOOST_WORKAROUND"
|
|
|
|
StringPooling="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="2"
|
2008-11-29 15:30:50 +00:00
|
|
|
BufferSecurityCheck="false"
|
|
|
|
EnableEnhancedInstructionSet="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-11-29 15:30:50 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLibrarianTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="release-noboost-st|x64"
|
2008-11-29 15:30:50 +00:00
|
|
|
ConfigurationType="4"
|
2009-01-23 21:06:43 +00:00
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops;.\shared\FastSTL.vsprops"
|
2008-11-29 15:30:50 +00:00
|
|
|
WholeProgramOptimization="0"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
TargetEnvironment="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
InlineFunctionExpansion="2"
|
|
|
|
EnableIntrinsicFunctions="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2008-11-29 15:30:50 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
|
|
|
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_BOOST_WORKAROUND"
|
|
|
|
StringPooling="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="2"
|
2008-11-29 15:30:50 +00:00
|
|
|
BufferSecurityCheck="false"
|
|
|
|
EnableEnhancedInstructionSet="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-11-29 15:30:50 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
|
|
|
WarningLevel="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
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Name="VCLibrarianTool"
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/>
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<Tool
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|
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Name="VCALinkTool"
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/>
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<Tool
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|
|
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Name="VCXDCMakeTool"
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|
/>
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<Tool
|
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|
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Name="VCBscMakeTool"
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/>
|
|
|
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<Tool
|
|
|
|
Name="VCFxCopTool"
|
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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|
</Configuration>
|
|
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|
<Configuration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="debug-noboost-st|Win32"
|
2008-11-29 15:30:50 +00:00
|
|
|
ConfigurationType="4"
|
2009-01-23 21:06:43 +00:00
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops;.\shared\FastSTL.vsprops"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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WholeProgramOptimization="0"
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2008-11-29 15:30:50 +00:00
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
|
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<Tool
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|
|
|
Name="VCCustomBuildTool"
|
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/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
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|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
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/>
|
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<Tool
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Name="VCMIDLTool"
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/>
|
|
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
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|
|
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WholeProgramOptimization="false"
|
2008-11-29 15:30:50 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
|
|
|
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_BOOST_WORKAROUND"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
SmallerTypeCheck="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="3"
|
2008-11-29 15:30:50 +00:00
|
|
|
EnableFunctionLevelLinking="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-11-29 15:30:50 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
DebugInformationFormat="4"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
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|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
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/>
|
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<Tool
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|
|
Name="VCLibrarianTool"
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/>
|
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<Tool
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|
|
Name="VCALinkTool"
|
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/>
|
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<Tool
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Name="VCXDCMakeTool"
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/>
|
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<Tool
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Name="VCBscMakeTool"
|
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/>
|
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<Tool
|
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|
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Name="VCFxCopTool"
|
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/>
|
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|
|
<Tool
|
|
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|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="debug-noboost-st|x64"
|
2008-11-29 15:30:50 +00:00
|
|
|
ConfigurationType="4"
|
2009-01-23 21:06:43 +00:00
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops;.\shared\FastSTL.vsprops"
|
2008-11-29 15:30:50 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
TargetEnvironment="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
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Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2008-11-29 15:30:50 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
|
|
|
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_BOOST_WORKAROUND"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
SmallerTypeCheck="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="3"
|
2008-11-29 15:30:50 +00:00
|
|
|
EnableFunctionLevelLinking="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2008-11-29 15:30:50 +00:00
|
|
|
WarningLevel="3"
|
|
|
|
DebugInformationFormat="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLibrarianTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
2009-01-12 22:06:54 +00:00
|
|
|
<Configuration
|
|
|
|
Name="debug-st|Win32"
|
|
|
|
ConfigurationType="4"
|
2009-01-23 21:06:43 +00:00
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\SingleThreadedShared.vsprops;.\shared\FastSTL.vsprops"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
WholeProgramOptimization="0"
|
2009-01-12 22:06:54 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
|
|
|
WholeProgramOptimization="false"
|
2009-01-12 22:06:54 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
|
|
|
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
SmallerTypeCheck="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="3"
|
2009-01-12 22:06:54 +00:00
|
|
|
EnableFunctionLevelLinking="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2009-01-12 22:06:54 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
DebugInformationFormat="4"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLibrarianTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
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/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
|
|
|
Name="debug-st|x64"
|
|
|
|
ConfigurationType="4"
|
2009-01-23 21:06:43 +00:00
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\SingleThreadedShared.vsprops;.\shared\FastSTL.vsprops"
|
2009-01-12 22:06:54 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
TargetEnvironment="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2009-01-12 22:06:54 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
|
|
|
PreprocessorDefinitions="DEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
SmallerTypeCheck="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="3"
|
2009-01-12 22:06:54 +00:00
|
|
|
EnableFunctionLevelLinking="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2009-01-12 22:06:54 +00:00
|
|
|
WarningLevel="3"
|
|
|
|
DebugInformationFormat="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLibrarianTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
|
|
|
Name="release-st|Win32"
|
|
|
|
ConfigurationType="4"
|
2009-01-23 21:06:43 +00:00
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\SingleThreadedShared.vsprops;.\shared\FastSTL.vsprops"
|
2009-01-12 22:06:54 +00:00
|
|
|
WholeProgramOptimization="0"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
InlineFunctionExpansion="2"
|
|
|
|
EnableIntrinsicFunctions="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
|
|
|
OmitFramePointers="true"
|
|
|
|
WholeProgramOptimization="false"
|
2009-01-12 22:06:54 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
|
|
|
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32"
|
|
|
|
StringPooling="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="2"
|
2009-01-12 22:06:54 +00:00
|
|
|
BufferSecurityCheck="false"
|
|
|
|
EnableEnhancedInstructionSet="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2009-01-12 22:06:54 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLibrarianTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
|
|
|
Name="release-st|x64"
|
|
|
|
ConfigurationType="4"
|
2009-01-23 21:06:43 +00:00
|
|
|
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\SingleThreadedShared.vsprops;.\shared\FastSTL.vsprops"
|
2009-01-12 22:06:54 +00:00
|
|
|
WholeProgramOptimization="0"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
TargetEnvironment="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
InlineFunctionExpansion="2"
|
|
|
|
EnableIntrinsicFunctions="true"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FavorSizeOrSpeed="0"
|
2009-01-12 22:06:54 +00:00
|
|
|
AdditionalIncludeDirectories=""
|
|
|
|
PreprocessorDefinitions="NDEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
|
|
|
|
StringPooling="true"
|
2009-01-19 19:34:34 +00:00
|
|
|
RuntimeLibrary="2"
|
2009-01-12 22:06:54 +00:00
|
|
|
BufferSecurityCheck="false"
|
|
|
|
EnableEnhancedInstructionSet="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
FloatingPointModel="2"
|
2009-01-12 22:06:54 +00:00
|
|
|
UsePrecompiledHeader="2"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
|
|
|
WarningLevel="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLibrarianTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
2008-05-05 12:36:31 +00:00
|
|
|
</Configurations>
|
|
|
|
<References>
|
|
|
|
</References>
|
|
|
|
<Files>
|
|
|
|
<Filter
|
|
|
|
Name="include"
|
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\include\aiAnim.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\include\aiAssert.h"
|
|
|
|
>
|
|
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2008-08-09 22:39:57 +00:00
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2008-06-22 10:09:26 +00:00
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2008-05-05 12:36:31 +00:00
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2008-10-13 16:45:48 +00:00
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2008-05-05 12:36:31 +00:00
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2008-06-03 21:50:53 +00:00
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2008-05-05 12:36:31 +00:00
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2008-11-26 13:17:39 +00:00
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2009-01-19 19:34:34 +00:00
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2008-07-30 23:00:25 +00:00
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2008-05-09 17:24:28 +00:00
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2008-08-09 22:39:57 +00:00
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2008-05-05 12:36:31 +00:00
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2008-10-13 16:45:48 +00:00
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2008-11-26 13:17:39 +00:00
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2008-11-29 15:30:50 +00:00
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2008-10-13 16:45:48 +00:00
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2008-11-16 21:56:45 +00:00
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2008-11-29 15:30:50 +00:00
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2008-11-16 21:56:45 +00:00
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RelativePath="..\..\include\BoostWorkaround\boost\scoped_ptr.hpp"
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2009-02-02 20:29:27 +00:00
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RelativePath="..\..\include\BoostWorkaround\boost\static_assert.hpp"
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2008-11-29 15:30:50 +00:00
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RelativePath="..\..\include\BoostWorkaround\boost\random\mersenne_twister.hpp"
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2008-05-05 12:36:31 +00:00
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2008-09-30 20:20:56 +00:00
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2008-05-05 12:36:31 +00:00
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2008-09-30 20:20:56 +00:00
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RelativePath="..\..\code\BaseImporter.cpp"
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2008-05-05 12:36:31 +00:00
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RelativePath="..\..\code\BaseImporter.h"
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2008-09-30 20:20:56 +00:00
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RelativePath="..\..\code\BaseProcess.cpp"
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2008-05-05 12:36:31 +00:00
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RelativePath="..\..\code\BaseProcess.h"
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2009-04-10 22:51:12 +00:00
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RelativePath="..\..\code\FileSystemFilter.h"
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2008-08-07 22:27:17 +00:00
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RelativePath="..\..\code\IFF.h"
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2008-09-30 20:20:56 +00:00
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RelativePath="..\..\code\Importer.cpp"
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RelativePath="..\..\code\MaterialSystem.cpp"
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>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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Name="release|Win32"
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<Tool
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Name="VCCLCompilerTool"
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GeneratePreprocessedFile="0"
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/>
|
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</FileConfiguration>
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<FileConfiguration
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Name="release-dll|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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GeneratePreprocessedFile="0"
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/>
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</FileConfiguration>
|
2008-09-30 20:20:56 +00:00
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|
2008-05-05 12:36:31 +00:00
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RelativePath="..\..\code\MaterialSystem.h"
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|
2008-09-30 20:20:56 +00:00
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RelativePath="..\..\code\RemoveComments.cpp"
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|
2008-07-10 16:49:01 +00:00
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RelativePath="..\..\code\RemoveComments.h"
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2008-10-22 20:06:16 +00:00
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RelativePath="..\..\code\SceneCombiner.cpp"
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RelativePath="..\..\code\SceneCombiner.h"
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|
2008-11-02 16:58:31 +00:00
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RelativePath="..\..\code\ScenePreprocessor.cpp"
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RelativePath="..\..\code\ScenePreprocessor.h"
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2008-09-30 20:20:56 +00:00
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RelativePath="..\..\code\SGSpatialSort.cpp"
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2008-08-28 17:35:36 +00:00
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RelativePath="..\..\code\SGSpatialSort.h"
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2008-10-31 19:32:00 +00:00
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RelativePath="..\..\code\SkeletonMeshBuilder.cpp"
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RelativePath="..\..\code\SkeletonMeshBuilder.h"
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|
2008-08-28 17:35:36 +00:00
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RelativePath="..\..\code\SmoothingGroups.h"
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RelativePath="..\..\code\SmoothingGroups.inl"
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2008-09-30 20:20:56 +00:00
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RelativePath="..\..\code\SpatialSort.cpp"
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2008-05-05 12:36:31 +00:00
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RelativePath="..\..\code\SpatialSort.h"
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2008-09-30 20:20:56 +00:00
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RelativePath="..\..\code\StandardShapes.cpp"
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|
2008-09-07 16:51:05 +00:00
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<File
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RelativePath="..\..\code\StandardShapes.h"
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>
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|
</File>
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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<File
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|
RelativePath="..\..\code\TargetAnimation.cpp"
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>
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</File>
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<File
|
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|
RelativePath="..\..\code\TargetAnimation.h"
|
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>
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|
</File>
|
2008-09-30 20:20:56 +00:00
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<File
|
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|
RelativePath="..\..\code\VertexTriangleAdjacency.cpp"
|
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>
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|
</File>
|
2008-07-22 22:52:16 +00:00
|
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|
<File
|
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|
RelativePath="..\..\code\VertexTriangleAdjacency.h"
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>
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</File>
|
2008-05-08 20:02:51 +00:00
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<Filter
|
2009-01-18 23:48:25 +00:00
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Name="Extra"
|
2008-05-08 20:02:51 +00:00
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>
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<File
|
2008-09-30 20:20:56 +00:00
|
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|
RelativePath="..\..\code\extra\MakeVerboseFormat.cpp"
|
2008-05-08 20:02:51 +00:00
|
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>
|
2008-10-13 16:45:48 +00:00
|
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|
<FileConfiguration
|
2009-01-12 22:06:54 +00:00
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>
|
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|
|
</File>
|
2008-09-30 20:20:56 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\XFileImporter.cpp"
|
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|
|
>
|
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|
|
</File>
|
2008-08-15 23:23:28 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\XFileImporter.h"
|
|
|
|
>
|
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|
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</File>
|
2008-09-30 20:20:56 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\XFileParser.cpp"
|
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|
|
>
|
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|
|
</File>
|
2008-08-15 23:23:28 +00:00
|
|
|
<File
|
|
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|
RelativePath="..\..\code\XFileParser.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
2008-08-28 17:35:36 +00:00
|
|
|
<Filter
|
|
|
|
Name="DXF"
|
|
|
|
>
|
2008-09-30 20:20:56 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\DXFLoader.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
2008-08-28 17:35:36 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\DXFLoader.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
2008-09-07 16:51:05 +00:00
|
|
|
<Filter
|
|
|
|
Name="RAW"
|
|
|
|
>
|
2008-09-30 20:20:56 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\RawLoader.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-16 16:17:32 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\RawLoader.h"
|
|
|
|
>
|
|
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|
</File>
|
2008-09-07 16:51:05 +00:00
|
|
|
</Filter>
|
|
|
|
<Filter
|
|
|
|
Name="NFF"
|
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|
|
>
|
2008-09-30 20:20:56 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\NFFLoader.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-07 16:51:05 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\NFFLoader.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
2008-09-16 16:17:32 +00:00
|
|
|
<Filter
|
2008-09-30 20:20:56 +00:00
|
|
|
Name="VRML97"
|
2008-09-16 16:17:32 +00:00
|
|
|
>
|
|
|
|
</Filter>
|
|
|
|
<Filter
|
|
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|
Name="OFF"
|
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>
|
2008-09-30 20:20:56 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\OFFLoader.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-16 16:17:32 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\OFFLoader.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
2008-09-20 15:55:51 +00:00
|
|
|
<Filter
|
|
|
|
Name="AC"
|
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>
|
2008-10-13 16:45:48 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\ACLoader.cpp"
|
|
|
|
>
|
2008-11-16 21:56:45 +00:00
|
|
|
<FileConfiguration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="debug|Win32"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
GeneratePreprocessedFile="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="debug-noboost-st|Win32"
|
2008-11-16 21:56:45 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
GeneratePreprocessedFile="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
2008-11-29 15:30:50 +00:00
|
|
|
<FileConfiguration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="debug-st|Win32"
|
2008-11-29 15:30:50 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
GeneratePreprocessedFile="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
2008-10-13 16:45:48 +00:00
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\ACLoader.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
|
|
|
<Filter
|
|
|
|
Name="LWS"
|
|
|
|
>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\LWOAnimation.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\LWOAnimation.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-10-13 16:45:48 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\LWSLoader.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\LWSLoader.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-20 15:55:51 +00:00
|
|
|
</Filter>
|
2008-10-15 16:12:18 +00:00
|
|
|
<Filter
|
|
|
|
Name="BVH"
|
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\BVHLoader.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\BVHLoader.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
2008-10-24 20:37:54 +00:00
|
|
|
<Filter
|
|
|
|
Name="IRRMesh"
|
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\IRRMeshLoader.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\IRRMeshLoader.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
2008-10-27 00:36:26 +00:00
|
|
|
<Filter
|
|
|
|
Name="IRR"
|
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\IRRLoader.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\IRRLoader.h"
|
|
|
|
>
|
|
|
|
</File>
|
2009-01-18 23:48:25 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\IRRShared.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\IRRShared.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-10-27 00:36:26 +00:00
|
|
|
</Filter>
|
2008-10-31 19:32:00 +00:00
|
|
|
<Filter
|
|
|
|
Name="Q3D"
|
|
|
|
>
|
2008-11-01 15:14:00 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\Q3DLoader.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\Q3DLoader.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-10-31 19:32:00 +00:00
|
|
|
</Filter>
|
2008-11-04 20:41:11 +00:00
|
|
|
<Filter
|
|
|
|
Name="B3D"
|
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\B3DImporter.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\B3DImporter.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
2008-11-12 17:07:44 +00:00
|
|
|
<Filter
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
Name="TER"
|
2008-11-12 17:07:44 +00:00
|
|
|
>
|
2008-11-26 15:45:34 +00:00
|
|
|
<File
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
RelativePath="..\..\code\TerragenLoader.cpp"
|
2008-11-12 17:07:44 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
RelativePath="..\..\code\TerragenLoader.h"
|
2008-11-12 17:07:44 +00:00
|
|
|
>
|
|
|
|
</File>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
</Filter>
|
|
|
|
<Filter
|
|
|
|
Name="Unreal"
|
|
|
|
>
|
2008-11-12 17:07:44 +00:00
|
|
|
<File
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
RelativePath="..\..\code\UnrealLoader.cpp"
|
2008-11-12 17:07:44 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
RelativePath="..\..\code\UnrealLoader.h"
|
2008-11-12 17:07:44 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
2009-01-09 21:29:54 +00:00
|
|
|
<Filter
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
Name="Collada"
|
2009-01-09 21:29:54 +00:00
|
|
|
>
|
|
|
|
<File
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
RelativePath="..\..\code\ColladaHelper.h"
|
2009-01-09 21:29:54 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
RelativePath="..\..\code\ColladaLoader.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\ColladaLoader.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\ColladaParser.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\ColladaParser.h"
|
2009-01-09 21:29:54 +00:00
|
|
|
>
|
|
|
|
</File>
|
2009-01-11 15:20:06 +00:00
|
|
|
</Filter>
|
2008-08-09 22:39:57 +00:00
|
|
|
</Filter>
|
2008-09-27 16:46:05 +00:00
|
|
|
<Filter
|
|
|
|
Name="PostProcess"
|
|
|
|
>
|
2008-09-30 20:20:56 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\CalcTangentsProcess.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-27 16:46:05 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\CalcTangentsProcess.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-11-16 21:56:45 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\ComputeUVMappingProcess.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\ComputeUVMappingProcess.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-30 20:20:56 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\ConvertToLHProcess.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-27 16:46:05 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\ConvertToLHProcess.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-10-22 20:06:16 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\FindDegenerates.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\FindDegenerates.h"
|
|
|
|
>
|
|
|
|
</File>
|
2009-02-02 20:29:27 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\FindInstancesProcess.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\FindInstancesProcess.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-10-13 16:45:48 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\FindInvalidDataProcess.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\FindInvalidDataProcess.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-30 20:20:56 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\FixNormalsStep.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-27 16:46:05 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\FixNormalsStep.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-30 20:20:56 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\GenFaceNormalsProcess.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-27 16:46:05 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\GenFaceNormalsProcess.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-30 20:20:56 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\GenVertexNormalsProcess.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-27 16:46:05 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\GenVertexNormalsProcess.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\ImproveCacheLocality.cpp"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\ImproveCacheLocality.h"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\JoinVerticesProcess.cpp"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<FileConfiguration
|
|
|
|
Name="release|Win32"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
AssemblerOutput="4"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
2008-09-27 16:46:05 +00:00
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\JoinVerticesProcess.h"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\LimitBoneWeightsProcess.cpp"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\LimitBoneWeightsProcess.h"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
2008-05-05 12:36:31 +00:00
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\PretransformVertices.cpp"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\PretransformVertices.h"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\RemoveRedundantMaterials.cpp"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\RemoveRedundantMaterials.h"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
2008-10-02 15:22:38 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\RemoveVCProcess.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\RemoveVCProcess.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-27 16:46:05 +00:00
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\SortByPTypeProcess.cpp"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\SortByPTypeProcess.h"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\SplitLargeMeshes.cpp"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\SplitLargeMeshes.h"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
2008-11-16 21:56:45 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\TextureTransform.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\TextureTransform.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-27 16:46:05 +00:00
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\TriangulateProcess.cpp"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\TriangulateProcess.h"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\ValidateDataStructure.cpp"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
2008-09-30 20:20:56 +00:00
|
|
|
RelativePath="..\..\code\ValidateDataStructure.h"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
|
|
|
</File>
|
2008-09-30 20:20:56 +00:00
|
|
|
</Filter>
|
|
|
|
<Filter
|
2008-10-13 16:45:48 +00:00
|
|
|
Name="PCH"
|
2008-09-30 20:20:56 +00:00
|
|
|
>
|
2008-09-27 16:46:05 +00:00
|
|
|
<File
|
2008-10-13 16:45:48 +00:00
|
|
|
RelativePath="..\..\code\AssimpPCH.cpp"
|
2008-09-27 16:46:05 +00:00
|
|
|
>
|
2008-10-13 16:45:48 +00:00
|
|
|
<FileConfiguration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="debug|Win32"
|
2008-10-13 16:45:48 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2008-10-15 16:12:18 +00:00
|
|
|
UsePrecompiledHeader="1"
|
2008-10-19 21:44:12 +00:00
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
2008-10-13 16:45:48 +00:00
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="release|Win32"
|
2008-10-13 16:45:48 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="1"
|
2008-10-19 21:44:12 +00:00
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
2008-10-13 16:45:48 +00:00
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="release|x64"
|
2008-10-13 16:45:48 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
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|
UsePrecompiledHeader="1"
|
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|
/>
|
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|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
2009-01-12 22:06:54 +00:00
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|
Name="release-dll|Win32"
|
2008-10-13 16:45:48 +00:00
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|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2008-10-19 21:44:12 +00:00
|
|
|
UsePrecompiledHeader="1"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
2008-10-13 16:45:48 +00:00
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="debug-dll|Win32"
|
2008-10-13 16:45:48 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2008-10-19 21:44:12 +00:00
|
|
|
UsePrecompiledHeader="1"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
2008-10-13 16:45:48 +00:00
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
2008-11-29 15:30:50 +00:00
|
|
|
<FileConfiguration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="release-noboost-st|Win32"
|
2008-11-29 15:30:50 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="1"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="release-noboost-st|x64"
|
2008-11-29 15:30:50 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="1"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
2009-01-12 22:06:54 +00:00
|
|
|
Name="debug-noboost-st|Win32"
|
2008-11-29 15:30:50 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="1"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
2009-01-12 22:06:54 +00:00
|
|
|
<FileConfiguration
|
|
|
|
Name="debug-st|Win32"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="1"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="release-st|Win32"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="1"
|
|
|
|
PrecompiledHeaderThrough="AssimpPCH.h"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="release-st|x64"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="1"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
2008-09-27 16:46:05 +00:00
|
|
|
</File>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\AssimpPCH.h"
|
|
|
|
>
|
|
|
|
</File>
|
2008-09-27 16:46:05 +00:00
|
|
|
</Filter>
|
2009-01-12 22:06:54 +00:00
|
|
|
<Filter
|
|
|
|
Name="Logging"
|
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\DefaultLogger.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\FileLogStream.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\StdOStreamLogStream.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\Win32DebugLogStream.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
|
|
|
<Filter
|
|
|
|
Name="FileSystem"
|
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\DefaultIOStream.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\DefaultIOStream.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\DefaultIOSystem.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\DefaultIOSystem.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\StreamReader.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
|
|
|
<Filter
|
|
|
|
Name="Util"
|
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\ByteSwap.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\fast_atof.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\GenericProperty.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\Hash.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\ParsingUtils.h"
|
|
|
|
>
|
|
|
|
</File>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\ProcessHelper.h"
|
|
|
|
>
|
|
|
|
</File>
|
2009-01-12 22:06:54 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\qnan.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\StringComparison.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
2009-01-18 23:48:25 +00:00
|
|
|
<Filter
|
|
|
|
Name="Extern"
|
|
|
|
>
|
|
|
|
<Filter
|
|
|
|
Name="irrXML"
|
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\contrib\irrXML\CXMLReaderImpl.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\contrib\irrXML\fast_atof.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\contrib\irrXML\heapsort.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\contrib\irrXML\irrArray.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\contrib\irrXML\irrString.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\contrib\irrXML\irrTypes.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\contrib\irrXML\irrXML.cpp"
|
|
|
|
>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="debug|Win32"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="debug|x64"
|
|
|
|
>
|
|
|
|
<Tool
|
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|
|
Name="VCCLCompilerTool"
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|
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|
UsePrecompiledHeader="0"
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|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="release|Win32"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="release|x64"
|
|
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|
>
|
|
|
|
<Tool
|
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|
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Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
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/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="release-dll|Win32"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="release-dll|x64"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="debug-dll|Win32"
|
|
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|
>
|
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|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="debug-dll|x64"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="release-noboost-st|Win32"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="release-noboost-st|x64"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="debug-noboost-st|Win32"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="debug-noboost-st|x64"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="debug-st|Win32"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="debug-st|x64"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="release-st|Win32"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="release-st|x64"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\contrib\irrXML\irrXML.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\irrXMLWrapper.h"
|
|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
|
|
|
<Filter
|
|
|
|
Name="zLib"
|
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\contrib\zlib\adler32.c"
|
|
|
|
>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="debug|Win32"
|
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|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="debug|x64"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="release|Win32"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="release|x64"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="release-dll|Win32"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="release-dll|x64"
|
|
|
|
>
|
|
|
|
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2008-05-05 12:36:31 +00:00
|
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</Filter>
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2008-05-09 17:24:28 +00:00
|
|
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<Filter
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2008-05-20 16:02:29 +00:00
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RelativePath="..\..\doc\dox.h"
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</File>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<File
|
|
|
|
RelativePath="..\..\doc\dox_cmd.h"
|
|
|
|
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|
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|
|
</File>
|
2008-05-09 17:24:28 +00:00
|
|
|
<File
|
|
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|
RelativePath="..\..\doc\Preamble.txt"
|
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|
>
|
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|
</File>
|
|
|
|
</Filter>
|
|
|
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<Filter
|
|
|
|
Name="resources"
|
|
|
|
>
|
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|
|
<File
|
|
|
|
RelativePath="..\..\code\res\assimp.rc"
|
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|
>
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|
|
</File>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\code\res\resource.h"
|
|
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|
>
|
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|
|
</File>
|
|
|
|
</Filter>
|
2008-05-05 12:36:31 +00:00
|
|
|
</Files>
|
|
|
|
<Globals>
|
|
|
|
</Globals>
|
|
|
|
</VisualStudioProject>
|