v4k-git-backup/tools/editor/editor3.h

215 lines
8.6 KiB
C

#define EDITOR_VERSION "2023.9"
#if 0
#define EDITOR_PRINTF PRINTF
#ifdef ICON_MDI_CUBE
#define ICON_OBJECT ICON_MDI_CUBE_OUTLINE
#define ICON_OBJECT_ALT ICON_MDI_CUBE
#define ICON_DOT ICON_MDI_CIRCLE_SMALL
#define ICON_EVENT ICON_MDI_CALENDAR
#else
#define ICON_OBJECT ICON_MD_VIEW_IN_AR
#define ICON_DOT " ยท " // ICON_CANCEL // ICON_MD_WIFI_1_BAR // ICON_MD_RADIO_BUTTON_UNCHECKED // ICON_MD_LENS_BLUR
#define ICON_EVENT ICON_MD_FLAG
#endif
//#define ICON_CIRCLE ICON_MDI_CIRCLE_OUTLINE
//#define ICON_CIRCLE_ALT ICON_MDI_CIRCLE
#define ICON_PLAY ICON_MD_PLAY_ARROW
#define ICON_PAUSE ICON_MD_PAUSE
#define ICON_STOP ICON_MD_STOP
#define ICON_CANCEL ICON_MD_CLOSE
#define ICON_WARNING ICON_MD_WARNING
#define ICON_BROWSER ICON_MD_FOLDER_SPECIAL
#define ICON_OUTLINER ICON_MD_VIEW_IN_AR
#define ICON_BUILD ICON_MD_BUILD
#define ICON_SCREENSHOT ICON_MD_PHOTO_CAMERA
#define ICON_CAMERA_ON ICON_MD_VIDEOCAM
#define ICON_CAMERA_OFF ICON_MD_VIDEOCAM_OFF
#define ICON_GAMEPAD_ON ICON_MD_VIDEOGAME_ASSET
#define ICON_GAMEPAD_OFF ICON_MD_VIDEOGAME_ASSET_OFF
#define ICON_AUDIO_ON ICON_MD_VOLUME_UP
#define ICON_AUDIO_OFF ICON_MD_VOLUME_OFF
#define ICON_WINDOWED ICON_MD_FULLSCREEN_EXIT
#define ICON_FULLSCREEN ICON_MD_FULLSCREEN
#define ICON_LIGHTS_ON ICON_MD_LIGHTBULB
#define ICON_LIGHTS_OFF ICON_MD_LIGHTBULB_OUTLINE
#define ICON_RENDER_BASIC ICON_MD_IMAGE_SEARCH
#define ICON_RENDER_FULL ICON_MD_INSERT_PHOTO
#define ICON_SIGNAL ICON_MD_SIGNAL_CELLULAR_ALT
#define ICON_DISK ICON_MD_STORAGE
#define ICON_RATE ICON_MD_SPEED
#define ICON_CLOCK ICON_MD_TODAY
#define ICON_CHRONO ICON_MD_TIMELAPSE
#define ICON_SETTINGS ICON_MD_SETTINGS
#define ICON_LANGUAGE ICON_MD_G_TRANSLATE
#define ICON_PERSONA ICON_MD_FACE
#define ICON_SOCIAL ICON_MD_MESSAGE
#define ICON_GAME ICON_MD_ROCKET_LAUNCH
#define ICON_KEYBOARD ICON_MD_KEYBOARD
#define ICON_MOUSE ICON_MD_MOUSE
#define ICON_GAMEPAD ICON_MD_GAMEPAD
#define ICON_MONITOR ICON_MD_MONITOR
#define ICON_WIFI ICON_MD_WIFI
#define ICON_BUDGET ICON_MD_SAVINGS
#define ICON_NEW_FOLDER ICON_MD_CREATE_NEW_FOLDER
#define ICON_PLUGIN ICON_MD_EXTENSION
#define ICON_RESTART ICON_MD_REPLAY
#define ICON_QUIT ICON_MD_CLOSE
#define ICON_SCRIPT ICON_MD_CONTENT_PASTE
#define ICON_POWER ICON_MD_BOLT // ICON_MD_POWER
#define ICON_BATTERY_CHARGING ICON_MD_BATTERY_CHARGING_FULL
#define ICON_BATTERY_LEVELS \
ICON_MD_BATTERY_ALERT, \
ICON_MD_BATTERY_0_BAR,ICON_MD_BATTERY_1_BAR, \
ICON_MD_BATTERY_2_BAR,ICON_MD_BATTERY_3_BAR, \
ICON_MD_BATTERY_4_BAR,ICON_MD_BATTERY_5_BAR, \
ICON_MD_BATTERY_6_BAR,ICON_MD_BATTERY_FULL
#endif
enum editor_keys {
key_screenshot, // @todo: add meta-info in exif or invisibile pixels (cam details, player details, map level, map location, level state, etc)
};
#if 0
void editor_menubar() {
do_once editor_init();
if( input_down(KEY_F11) ) editor_key = key_fullscreen;
if( input_down(KEY_PAUSE) ) editor_key = key_pause;
if( input_down(KEY_PRINT) ) editor_key = (mods ? key_recording : key_screenshot);
// if( input_down(KEY_W) && input_held(KEY_LCTRL) ) editor_key = key_quit;
if( ctrls ) {
/**/ if( input_down(KEY_Z) ) editor_key = key_undo;
else if( input_down(KEY_Y) ) editor_key = key_redo;
else if( input_down(KEY_S) ) editor_key = key_save_disk;
}
if( !editor_key && editor_selected_obj ) {
if( input_up(MOUSE_L) ) editor_key = key_save_mem;
if( input_down(MOUSE_R) ) ui_show("Properties", true);
}
// @fixme: send all editor keys to game?
// if( input_repeat(KEY_ESC, 300)) {}
// if( input_repeat(KEY_F1, 300)) {}
// etc...
// menubar
if( ui_menu( ICON_SETTINGS "@Preferences;"
ICON_LANGUAGE " Language;"
ICON_PERSONA " Profile;" // editor account, but also fake profile and 1st party credentials
ICON_SOCIAL " Social;"
ICON_GAME " Game;" //
ICON_WIFI " Network;"
ICON_BUDGET " Budget;" // mem,gfx,net,hdd,... also logging
ICON_NEW_FOLDER " Folders;" // including project folders
ICON_RESTART " Restart;"
ICON_QUIT " Quit;"
"-" ICON_MD_RECYCLING " Reset all preferences;" ICON_MD_SAVE_AS " Save all preferences"
) ) {
if( ui_item() == 3 ) {} // key mappings
if( ui_item() == 4 ) {} // sensitivity, invert xylrw
if( ui_item() == 5 ) {} // sensitivity, invert xy,ab, deadzones
if( ui_item() == 7 ) {} // name,email,icon,link,github
if( ui_item() == 13) editor_key = key_reload;
if( ui_item() == 14) editor_key = key_quit;
}
static char game_args[16] = "--game-args"; // @fixme @todo remove '_' special char to signal that ui_menu() is writeable (inputbox)
if( ui_menu_editbox( game_args, 16 ) ) {}
// ICON_MD_TROUBLESHOOT -> PROFILER
// ICON_MD_SCHEMA -> GRAPHNODES
// ICON_MD_ACCOUNT_TREE -> GRAPHNODES
// ICON_MD_TIPS_AND_UPDATES -> BULB
// if( ui_menu( ICON_MD_MENU )) {}
// logic: either plug icon (power saving off) or one of the following ones (power saving on):
// if 0% batt (no batt): battery alert
// if discharging: battery levels [alert,0..6,full]
// if charging: battery charging
int battery_read = app_battery();
int battery_level = abs(battery_read);
int battery_discharging = battery_read < 0 && battery_level < 100;
const char *battery_levels[] = { // @todo: remap [7%..100%] -> [0..1] ?
ICON_BATTERY_LEVELS
};
if( ui_menu( !editor_power_saving ? ICON_POWER"@Full power. Tap to save power." :
va("%s@Power saving. Tap to go full power. %3d%% battery.",
battery_read == 0 ? battery_levels[0] :
battery_discharging ? battery_levels[(int)((countof(battery_levels)-1)*clampf(battery_level/100.f,0,1))] :
ICON_BATTERY_CHARGING, battery_level) ))
editor_key = key_battery;
// @todo: combine-in-1? cycle mem -> cpu/profiler -> network mon -> debugger
// bug report, profile, warnings, time/chrono (@todo: alarm/snooze? calendar?)
if( ui_menu( ICON_MD_BUG_REPORT /*"^"*/ "0" ) ) {}
if( ui_menu( ICON_MD_FACE /*"^"*/ "3" ) ) {} // @todo: do both messaging/warnings + profile settings here
{
static double base = 0, tap = 0;
if( tap == 0 ) tap = time_ss();
double delta = time_ss() - tap;
tap = time_ss();
base += delta * !window_has_pause();
if( ui_menu( base == 0 ?
va(ICON_CLOCK "%02d:%02d", (int)((date() / 10000) % 100), (int)((date() / 100) % 100))
:
va(ICON_CHRONO "%03dm:%02ds:%02df@Tap to reset chrono.",((int)(base/60))%60,((int)base)%60,(int)((base - (int)base)*window_fps_target())))
|| editor_key == key_stop
) {
base = 0, tap = 0;
}
}
#if 0
for each_map_ptr(editor_state, void *, o, editor_state_t, ed) {
profile_incstat("Editor.num_objects", +1);
void *obj = *o;
#if 1
#elif 0
// auto-load from disk during init. @fixme kvdb database
if( array_count(ed->history) == 0 )
if( editor_load_disk(obj, editor_obj_string(obj, ".path")) )
{}
// auto-save in-mem during first edit
if( array_count(ed->history) == 0 )
editor_save_mem(obj);
#endif
// @todo: continue if obj not found in selection set
if( obj != editor_selected_obj )
continue;
if( editor_key == key_debugger ) { breakpoint("User requested breakpoint on this object"); }
#if 1
#elif 0
if( editor_key == key_reset ) { const char *ok = editor_reset(obj) ? "ok" : "err"; EDITOR_PRINTF("reset: %s\n", ok); }
if( editor_key == key_save_mem ) { const char *ok = editor_save_mem(obj) ? "ok" : "err"; EDITOR_PRINTF("mem saved: %s\n", ok); }
if( editor_key == key_undo ) { const char *ok = editor_undo(obj) ? "ok" : "err"; EDITOR_PRINTF("undo: %s\n", ok); }
if( editor_key == key_redo ) { const char *ok = editor_redo(obj) ? "ok" : "err"; EDITOR_PRINTF("redo: %s\n", ok); }
if( editor_key == key_save_disk ) { const char *ok = editor_save_disk(obj, editor_obj_string(obj, ".path")) ? "ok" : "err"; EDITOR_PRINTF("save: %s\n", ok); }
if( editor_key == key_load_disk ) { const char *ok = editor_load_disk(obj, editor_obj_string(obj, ".path")) ? "ok" : "err"; EDITOR_PRINTF("load: %s\n", ok); }
#endif
}
#endif
}
#endif