#define EDITOR_VERSION "2023.9" #if 0 #define EDITOR_PRINTF PRINTF #ifdef ICON_MDI_CUBE #define ICON_OBJECT ICON_MDI_CUBE_OUTLINE #define ICON_OBJECT_ALT ICON_MDI_CUBE #define ICON_DOT ICON_MDI_CIRCLE_SMALL #define ICON_EVENT ICON_MDI_CALENDAR #else #define ICON_OBJECT ICON_MD_VIEW_IN_AR #define ICON_DOT " ยท " // ICON_CANCEL // ICON_MD_WIFI_1_BAR // ICON_MD_RADIO_BUTTON_UNCHECKED // ICON_MD_LENS_BLUR #define ICON_EVENT ICON_MD_FLAG #endif //#define ICON_CIRCLE ICON_MDI_CIRCLE_OUTLINE //#define ICON_CIRCLE_ALT ICON_MDI_CIRCLE #define ICON_PLAY ICON_MD_PLAY_ARROW #define ICON_PAUSE ICON_MD_PAUSE #define ICON_STOP ICON_MD_STOP #define ICON_CANCEL ICON_MD_CLOSE #define ICON_WARNING ICON_MD_WARNING #define ICON_BROWSER ICON_MD_FOLDER_SPECIAL #define ICON_OUTLINER ICON_MD_VIEW_IN_AR #define ICON_BUILD ICON_MD_BUILD #define ICON_SCREENSHOT ICON_MD_PHOTO_CAMERA #define ICON_CAMERA_ON ICON_MD_VIDEOCAM #define ICON_CAMERA_OFF ICON_MD_VIDEOCAM_OFF #define ICON_GAMEPAD_ON ICON_MD_VIDEOGAME_ASSET #define ICON_GAMEPAD_OFF ICON_MD_VIDEOGAME_ASSET_OFF #define ICON_AUDIO_ON ICON_MD_VOLUME_UP #define ICON_AUDIO_OFF ICON_MD_VOLUME_OFF #define ICON_WINDOWED ICON_MD_FULLSCREEN_EXIT #define ICON_FULLSCREEN ICON_MD_FULLSCREEN #define ICON_LIGHTS_ON ICON_MD_LIGHTBULB #define ICON_LIGHTS_OFF ICON_MD_LIGHTBULB_OUTLINE #define ICON_RENDER_BASIC ICON_MD_IMAGE_SEARCH #define ICON_RENDER_FULL ICON_MD_INSERT_PHOTO #define ICON_SIGNAL ICON_MD_SIGNAL_CELLULAR_ALT #define ICON_DISK ICON_MD_STORAGE #define ICON_RATE ICON_MD_SPEED #define ICON_CLOCK ICON_MD_TODAY #define ICON_CHRONO ICON_MD_TIMELAPSE #define ICON_SETTINGS ICON_MD_SETTINGS #define ICON_LANGUAGE ICON_MD_G_TRANSLATE #define ICON_PERSONA ICON_MD_FACE #define ICON_SOCIAL ICON_MD_MESSAGE #define ICON_GAME ICON_MD_ROCKET_LAUNCH #define ICON_KEYBOARD ICON_MD_KEYBOARD #define ICON_MOUSE ICON_MD_MOUSE #define ICON_GAMEPAD ICON_MD_GAMEPAD #define ICON_MONITOR ICON_MD_MONITOR #define ICON_WIFI ICON_MD_WIFI #define ICON_BUDGET ICON_MD_SAVINGS #define ICON_NEW_FOLDER ICON_MD_CREATE_NEW_FOLDER #define ICON_PLUGIN ICON_MD_EXTENSION #define ICON_RESTART ICON_MD_REPLAY #define ICON_QUIT ICON_MD_CLOSE #define ICON_SCRIPT ICON_MD_CONTENT_PASTE #define ICON_POWER ICON_MD_BOLT // ICON_MD_POWER #define ICON_BATTERY_CHARGING ICON_MD_BATTERY_CHARGING_FULL #define ICON_BATTERY_LEVELS \ ICON_MD_BATTERY_ALERT, \ ICON_MD_BATTERY_0_BAR,ICON_MD_BATTERY_1_BAR, \ ICON_MD_BATTERY_2_BAR,ICON_MD_BATTERY_3_BAR, \ ICON_MD_BATTERY_4_BAR,ICON_MD_BATTERY_5_BAR, \ ICON_MD_BATTERY_6_BAR,ICON_MD_BATTERY_FULL #endif enum editor_keys { key_screenshot, // @todo: add meta-info in exif or invisibile pixels (cam details, player details, map level, map location, level state, etc) }; #if 0 void editor_menubar() { do_once editor_init(); if( input_down(KEY_F11) ) editor_key = key_fullscreen; if( input_down(KEY_PAUSE) ) editor_key = key_pause; if( input_down(KEY_PRINT) ) editor_key = (mods ? key_recording : key_screenshot); // if( input_down(KEY_W) && input_held(KEY_LCTRL) ) editor_key = key_quit; if( ctrls ) { /**/ if( input_down(KEY_Z) ) editor_key = key_undo; else if( input_down(KEY_Y) ) editor_key = key_redo; else if( input_down(KEY_S) ) editor_key = key_save_disk; } if( !editor_key && editor_selected_obj ) { if( input_up(MOUSE_L) ) editor_key = key_save_mem; if( input_down(MOUSE_R) ) ui_show("Properties", true); } // @fixme: send all editor keys to game? // if( input_repeat(KEY_ESC, 300)) {} // if( input_repeat(KEY_F1, 300)) {} // etc... // menubar if( ui_menu( ICON_SETTINGS "@Preferences;" ICON_LANGUAGE " Language;" ICON_PERSONA " Profile;" // editor account, but also fake profile and 1st party credentials ICON_SOCIAL " Social;" ICON_GAME " Game;" // ICON_WIFI " Network;" ICON_BUDGET " Budget;" // mem,gfx,net,hdd,... also logging ICON_NEW_FOLDER " Folders;" // including project folders ICON_RESTART " Restart;" ICON_QUIT " Quit;" "-" ICON_MD_RECYCLING " Reset all preferences;" ICON_MD_SAVE_AS " Save all preferences" ) ) { if( ui_item() == 3 ) {} // key mappings if( ui_item() == 4 ) {} // sensitivity, invert xylrw if( ui_item() == 5 ) {} // sensitivity, invert xy,ab, deadzones if( ui_item() == 7 ) {} // name,email,icon,link,github if( ui_item() == 13) editor_key = key_reload; if( ui_item() == 14) editor_key = key_quit; } static char game_args[16] = "--game-args"; // @fixme @todo remove '_' special char to signal that ui_menu() is writeable (inputbox) if( ui_menu_editbox( game_args, 16 ) ) {} // ICON_MD_TROUBLESHOOT -> PROFILER // ICON_MD_SCHEMA -> GRAPHNODES // ICON_MD_ACCOUNT_TREE -> GRAPHNODES // ICON_MD_TIPS_AND_UPDATES -> BULB // if( ui_menu( ICON_MD_MENU )) {} // logic: either plug icon (power saving off) or one of the following ones (power saving on): // if 0% batt (no batt): battery alert // if discharging: battery levels [alert,0..6,full] // if charging: battery charging int battery_read = app_battery(); int battery_level = abs(battery_read); int battery_discharging = battery_read < 0 && battery_level < 100; const char *battery_levels[] = { // @todo: remap [7%..100%] -> [0..1] ? ICON_BATTERY_LEVELS }; if( ui_menu( !editor_power_saving ? ICON_POWER"@Full power. Tap to save power." : va("%s@Power saving. Tap to go full power. %3d%% battery.", battery_read == 0 ? battery_levels[0] : battery_discharging ? battery_levels[(int)((countof(battery_levels)-1)*clampf(battery_level/100.f,0,1))] : ICON_BATTERY_CHARGING, battery_level) )) editor_key = key_battery; // @todo: combine-in-1? cycle mem -> cpu/profiler -> network mon -> debugger // bug report, profile, warnings, time/chrono (@todo: alarm/snooze? calendar?) if( ui_menu( ICON_MD_BUG_REPORT /*"^"*/ "0" ) ) {} if( ui_menu( ICON_MD_FACE /*"^"*/ "3" ) ) {} // @todo: do both messaging/warnings + profile settings here { static double base = 0, tap = 0; if( tap == 0 ) tap = time_ss(); double delta = time_ss() - tap; tap = time_ss(); base += delta * !window_has_pause(); if( ui_menu( base == 0 ? va(ICON_CLOCK "%02d:%02d", (int)((date() / 10000) % 100), (int)((date() / 100) % 100)) : va(ICON_CHRONO "%03dm:%02ds:%02df@Tap to reset chrono.",((int)(base/60))%60,((int)base)%60,(int)((base - (int)base)*window_fps_target()))) || editor_key == key_stop ) { base = 0, tap = 0; } } #if 0 for each_map_ptr(editor_state, void *, o, editor_state_t, ed) { profile_incstat("Editor.num_objects", +1); void *obj = *o; #if 1 #elif 0 // auto-load from disk during init. @fixme kvdb database if( array_count(ed->history) == 0 ) if( editor_load_disk(obj, editor_obj_string(obj, ".path")) ) {} // auto-save in-mem during first edit if( array_count(ed->history) == 0 ) editor_save_mem(obj); #endif // @todo: continue if obj not found in selection set if( obj != editor_selected_obj ) continue; if( editor_key == key_debugger ) { breakpoint("User requested breakpoint on this object"); } #if 1 #elif 0 if( editor_key == key_reset ) { const char *ok = editor_reset(obj) ? "ok" : "err"; EDITOR_PRINTF("reset: %s\n", ok); } if( editor_key == key_save_mem ) { const char *ok = editor_save_mem(obj) ? "ok" : "err"; EDITOR_PRINTF("mem saved: %s\n", ok); } if( editor_key == key_undo ) { const char *ok = editor_undo(obj) ? "ok" : "err"; EDITOR_PRINTF("undo: %s\n", ok); } if( editor_key == key_redo ) { const char *ok = editor_redo(obj) ? "ok" : "err"; EDITOR_PRINTF("redo: %s\n", ok); } if( editor_key == key_save_disk ) { const char *ok = editor_save_disk(obj, editor_obj_string(obj, ".path")) ? "ok" : "err"; EDITOR_PRINTF("save: %s\n", ok); } if( editor_key == key_load_disk ) { const char *ok = editor_load_disk(obj, editor_obj_string(obj, ".path")) ? "ok" : "err"; EDITOR_PRINTF("load: %s\n", ok); } #endif } #endif } #endif