161 lines
2.4 KiB
C
161 lines
2.4 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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//
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//-----------------------------------------------------------------------------
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#include "doom_config.h"
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#include "doomdef.h"
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#include "m_misc.h"
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#include "i_video.h"
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#include "i_sound.h"
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#include "d_net.h"
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#include "g_game.h"
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#include "i_system.h"
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int mb_used = 6 * (sizeof(void*) / 4);
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ticcmd_t emptycmd;
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extern doom_boolean demorecording;
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void I_Tactile(int on, int off, int total)
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{
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}
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ticcmd_t* I_BaseTiccmd(void)
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{
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return &emptycmd;
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}
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int I_GetHeapSize(void)
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{
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return mb_used * 1024 * 1024;
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}
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byte* I_ZoneBase(int* size)
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{
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*size = mb_used * 1024 * 1024;
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return (byte*)doom_malloc(*size);
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}
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//
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// I_GetTime
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// returns time in 1/70th second tics
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//
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int I_GetTime(void)
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{
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int sec, usec;
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int newtics;
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static int basetime = 0;
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doom_gettime(&sec, &usec);
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if (!basetime)
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basetime = sec;
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newtics = (sec - basetime) * TICRATE + usec * TICRATE / 1000000;
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return newtics;
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}
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//
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// I_Init
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//
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void I_Init(void)
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{
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I_InitSound();
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}
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//
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// I_Quit
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//
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void I_Quit(void)
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{
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D_QuitNetGame();
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I_ShutdownSound();
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I_ShutdownMusic();
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M_SaveDefaults();
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I_ShutdownGraphics();
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doom_exit(0);
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}
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void I_WaitVBL(int count)
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{
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#if 0 // [pd] Never sleep in main thread
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#ifdef SGI
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sginap(1);
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#else
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#ifdef SUN
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sleep(0);
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#else
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usleep(count * (1000000 / 70));
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#endif
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#endif
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#endif
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}
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void I_BeginRead(void)
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{
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}
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void I_EndRead(void)
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{
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}
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byte* I_AllocLow(int length)
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{
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byte* mem;
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mem = (byte*)doom_malloc(length);
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doom_memset(mem, 0, length);
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return mem;
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}
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//
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// I_Error
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//
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void I_Error(char* error)
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{
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// Message first.
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if (error) doom_print(error);
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doom_print("\n");
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// Shutdown. Here might be other errors.
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if (demorecording)
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G_CheckDemoStatus();
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D_QuitNetGame();
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I_ShutdownGraphics();
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doom_exit(-1);
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}
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