// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // //----------------------------------------------------------------------------- #include "doom_config.h" #include "doomdef.h" #include "m_misc.h" #include "i_video.h" #include "i_sound.h" #include "d_net.h" #include "g_game.h" #include "i_system.h" int mb_used = 6 * (sizeof(void*) / 4); ticcmd_t emptycmd; extern doom_boolean demorecording; void I_Tactile(int on, int off, int total) { } ticcmd_t* I_BaseTiccmd(void) { return &emptycmd; } int I_GetHeapSize(void) { return mb_used * 1024 * 1024; } byte* I_ZoneBase(int* size) { *size = mb_used * 1024 * 1024; return (byte*)doom_malloc(*size); } // // I_GetTime // returns time in 1/70th second tics // int I_GetTime(void) { int sec, usec; int newtics; static int basetime = 0; doom_gettime(&sec, &usec); if (!basetime) basetime = sec; newtics = (sec - basetime) * TICRATE + usec * TICRATE / 1000000; return newtics; } // // I_Init // void I_Init(void) { I_InitSound(); } // // I_Quit // void I_Quit(void) { D_QuitNetGame(); I_ShutdownSound(); I_ShutdownMusic(); M_SaveDefaults(); I_ShutdownGraphics(); doom_exit(0); } void I_WaitVBL(int count) { #if 0 // [pd] Never sleep in main thread #ifdef SGI sginap(1); #else #ifdef SUN sleep(0); #else usleep(count * (1000000 / 70)); #endif #endif #endif } void I_BeginRead(void) { } void I_EndRead(void) { } byte* I_AllocLow(int length) { byte* mem; mem = (byte*)doom_malloc(length); doom_memset(mem, 0, length); return mem; } // // I_Error // void I_Error(char* error) { // Message first. if (error) doom_print(error); doom_print("\n"); // Shutdown. Here might be other errors. if (demorecording) G_CheckDemoStatus(); D_QuitNetGame(); I_ShutdownGraphics(); doom_exit(-1); }