Dominik Madarász
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bd4261ed4f
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add shadowmap remarks
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2024-08-30 12:25:57 +02:00 |
Dominik Madarász
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27b220c104
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pcf improved, yes
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2024-08-30 12:19:50 +02:00 |
Dominik Madarász
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8d2fd2660e
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improve csm
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2024-08-30 10:19:57 +02:00 |
Dominik Madarász
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7edd72015c
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CSM shadowmapping
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2024-08-30 03:46:46 +02:00 |
Dominik Madarász
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6319b11df6
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pcf shadows for dir light
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2024-08-29 20:46:30 +02:00 |
Dominik Madarász
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2744bbbc47
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wip: shadowmaps
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2024-08-29 17:32:34 +02:00 |
Dominik Madarász
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5b6afd747f
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add: cubemap_sh_blend
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2024-08-28 17:02:13 +02:00 |
Dominik Madarász
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f7090441c0
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improve cubemap baking
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2024-08-28 16:41:47 +02:00 |
Dominik Madarász
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0b8d85f81c
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WIP: light probes support
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2024-08-28 12:42:58 +02:00 |
Dominik Madarász
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e5062ef825
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add window_msaa and normalise occl query result
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2024-08-27 12:46:11 +02:00 |
Dominik Madarász
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bc73c8ebb6
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add point occlusion query tester
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2024-08-26 19:18:11 +02:00 |
Dominik Madarász
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8f09aec00b
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add u_global_alpha
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2024-08-25 17:13:34 +02:00 |
Dominik Madarász
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0753cfdd88
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gfx: add fog
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2024-08-25 02:58:34 +02:00 |
Dominik Madarász
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f47b9dea62
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render changes
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2024-08-24 19:01:57 +02:00 |
Dominik Madarász
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708629c80f
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wip: frustum culling (per-model for now)
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2024-08-24 13:02:36 +02:00 |
Dominik Madarász
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d1cc36207f
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scene: improve retexturing
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2024-08-24 11:49:16 +02:00 |
Dominik Madarász
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4cec1b55e3
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gfx changes
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2024-08-24 00:21:38 +02:00 |
Dominik Madarász
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87e5d825e6
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gfx: render pass sorting
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2024-08-23 21:28:40 +02:00 |
Dominik Madarász
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770f8be8f1
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tools: ass2iqe opacity key support
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2024-08-23 18:24:24 +02:00 |
Dominik Madarász
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89a09f127a
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vertex lit improvements
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2024-08-23 17:57:19 +02:00 |
Dominik Madarász
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657d6dcf85
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lods wip
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2024-08-19 11:38:59 +02:00 |
Dominik Madarász
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1d768e9dcc
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switch workflow
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2024-08-19 09:54:01 +02:00 |
Dominik Madarász
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92ccaaf25d
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add window_destroy()
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2024-08-16 11:27:47 +02:00 |
Dominik Madarász
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926a48bc50
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add mapf and unmixf
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2024-08-16 09:04:01 +02:00 |
Dominik Madarász
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79f75e141b
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fullscreen improvements attempts
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2024-08-15 19:49:41 +02:00 |
Dominik Madarász
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b6dd7f50d3
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make dd_line_width stick to the draw command
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2024-08-15 12:35:28 +02:00 |
Dominik Madarász
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6398fd62ad
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bring poly back
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2024-08-15 11:11:46 +02:00 |
Dominik Madarász
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a37e7970c1
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sync FWK
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2024-08-12 17:10:31 +02:00 |
Dominik Madarász
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9d39fbe363
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CRLF to LF
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2024-08-12 16:55:46 +02:00 |
Dominik Madarász
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6997e7e14f
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disable steamsdk codebase
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2024-08-07 14:31:07 +02:00 |
Vladyslav Hrytsenko
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050accbce1
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added macos fixes
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2024-07-31 22:29:31 +03:00 |
Dominik Madarász
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58f36fddf1
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window: window_fps_vsync
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2024-07-31 13:54:29 +02:00 |
Dominik Madarász
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64330bbd07
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dd_line_width
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2024-07-29 15:17:47 +02:00 |
Dominik Madarász
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f726a2af7b
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new: renderstate add glColorMask fields
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2024-04-18 12:10:49 +02:00 |
Dominik Madarász
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50b0d0766c
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new: added fx_setparam
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2024-04-18 11:31:43 +02:00 |
Dominik Madarász
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f7015da22e
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new: added fx_program(int pass)
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2024-04-18 11:18:12 +02:00 |
Dominik Madarász
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7df5ea4ca6
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new: renderstate additions
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2024-04-18 09:57:28 +02:00 |
Dominik Madarász
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23c860ab99
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new: MODEL_CULLFACE
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2024-04-17 22:35:46 +02:00 |
Dominik Madarász
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881a36b759
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gfx: rename polygon mode state
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2024-04-15 14:14:50 +02:00 |
Dominik Madarász
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41505bc56f
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gfx: remove wireframe state
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2024-04-15 14:13:53 +02:00 |
Dominik Madarász
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9bd54e7ae1
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gfx: finish up renderstate
This reverts commit 115fff8ae0 .
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2024-04-15 14:10:11 +02:00 |
Dominik Madarász
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e74df3477c
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gfx: unify shader locations in model api
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2024-04-15 10:54:30 +02:00 |
Dominik Madarász
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05f23f2ca6
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add luaffi
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2024-04-12 21:17:01 +02:00 |
Dominik Madarász
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fd6b9ef639
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gfx: model render pass switch + lmap fix
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2024-04-12 00:22:52 +02:00 |
Dominik Madarász
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50cc35db90
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additional improvements
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2024-04-11 01:23:21 +02:00 |
Dominik Madarász
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7b67f29611
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gfx: drop viewport and scissor_box
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2024-04-11 01:13:35 +02:00 |
Dominik Madarász
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99111665ba
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snake_case renderstate_t
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2024-04-11 00:42:53 +02:00 |
Dominik Madarász
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1c19c44400
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wip: renderstate impl
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2024-04-11 00:19:08 +02:00 |
Dominik Madarász
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9992c74e52
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fx: fx_order support
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2024-03-27 14:00:03 +01:00 |
Dominik Madarász
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7037d7158b
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revert gamma correction code
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2024-03-27 12:11:39 +01:00 |