Dominik Madarász
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92ccaaf25d
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add window_destroy()
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2024-08-16 11:27:47 +02:00 |
Dominik Madarász
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926a48bc50
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add mapf and unmixf
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2024-08-16 09:04:01 +02:00 |
Dominik Madarász
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79f75e141b
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fullscreen improvements attempts
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2024-08-15 19:49:41 +02:00 |
Dominik Madarász
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be8b5689a5
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2nd try at fullscreen, disable top most
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2024-08-15 18:56:45 +02:00 |
Dominik Madarász
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4760e3ea72
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fix fullscreen
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2024-08-15 18:54:21 +02:00 |
Dominik Madarász
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b6dd7f50d3
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make dd_line_width stick to the draw command
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2024-08-15 12:35:28 +02:00 |
Dominik Madarász
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6398fd62ad
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bring poly back
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2024-08-15 11:11:46 +02:00 |
Dominik Madarász
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5d7de442e7
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2nd sync pass
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2024-08-12 17:11:25 +02:00 |
Dominik Madarász
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9d39fbe363
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CRLF to LF
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2024-08-12 16:55:46 +02:00 |
Dominik Madarász
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6997e7e14f
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disable steamsdk codebase
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2024-08-07 14:31:07 +02:00 |
Dominik Madarász
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9c48fbec13
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update v4k
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2024-08-01 07:15:42 +02:00 |
Dominik Madarász
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58f36fddf1
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window: window_fps_vsync
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2024-07-31 13:54:29 +02:00 |
Dominik Madarász
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64330bbd07
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dd_line_width
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2024-07-29 15:17:47 +02:00 |
Dominik Madarász
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d670cb4289
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hack: LINE WIDTH 2x
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2024-07-29 13:35:33 +02:00 |
Dominik Madarász
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3328cad3e0
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small changes
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2024-07-29 09:20:33 +02:00 |
Dominik Madarász
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ccfe682de2
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okay
okay#
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2024-07-25 08:11:55 +02:00 |
Dominik Madarász
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98bdd7136a
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fix: gamma correct IBL maps
new: support OcclusionMetallicRoughness maps
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2024-04-23 10:46:11 +02:00 |
Dominik Madarász
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f726a2af7b
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new: renderstate add glColorMask fields
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2024-04-18 12:10:49 +02:00 |
Dominik Madarász
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50b0d0766c
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new: added fx_setparam
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2024-04-18 11:31:43 +02:00 |
Dominik Madarász
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f7015da22e
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new: added fx_program(int pass)
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2024-04-18 11:18:12 +02:00 |
Dominik Madarász
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7df5ea4ca6
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new: renderstate additions
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2024-04-18 09:57:28 +02:00 |
Dominik Madarász
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ba60e86882
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fix: fx stack fix blendFunc state
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2024-04-18 09:13:11 +02:00 |
Dominik Madarász
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038386ef2d
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new: frame_time uniform
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2024-04-18 01:42:40 +02:00 |
Dominik Madarász
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23c860ab99
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new: MODEL_CULLFACE
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2024-04-17 22:35:46 +02:00 |
Dominik Madarász
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8637f7ede3
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chg: centralise --capture to tests_captureframes()
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2024-04-17 13:31:56 +02:00 |
Dominik Madarász
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f9dec24eb5
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chg: --delta -> --fps
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2024-04-17 13:05:53 +02:00 |
Dominik Madarász
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505ecdc4c2
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chg: reenable UI on --capture + enforce window res
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2024-04-17 12:53:53 +02:00 |
Dominik Madarász
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c30a73877a
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chg: don't render UI in --capture mode
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2024-04-17 12:46:55 +02:00 |
Dominik Madarász
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0b048c960c
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chg: fix pacing on --capture
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2024-04-17 12:14:01 +02:00 |
Dominik Madarász
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b5fd58d69b
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chg: set fixed rnd seed for captures
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2024-04-17 11:47:15 +02:00 |
Dominik Madarász
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f13e6dc4ac
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chg: improve capture exit
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2024-04-16 21:53:53 +02:00 |
Dominik Madarász
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c1673be3fe
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new: automated tests
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2024-04-15 19:55:47 +02:00 |
Dominik Madarász
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470e455091
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gfx: more state changes
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2024-04-15 16:00:46 +02:00 |
Dominik Madarász
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e59fba6cf2
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gfx: use dd_ontop to determine depth test, again
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2024-04-15 14:42:38 +02:00 |
Dominik Madarász
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2ebaa545c0
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gfx: ddraw push rs
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2024-04-15 14:38:28 +02:00 |
Dominik Madarász
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4eec9cd8c4
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gfx: fix ddraw culling
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2024-04-15 14:37:21 +02:00 |
Dominik Madarász
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6a7950ff82
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gfx: respect dd_ontop
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2024-04-15 14:28:40 +02:00 |
Dominik Madarász
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4f0bd755d0
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gfx: ddraw disable default depth test
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2024-04-15 14:23:11 +02:00 |
Dominik Madarász
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881a36b759
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gfx: rename polygon mode state
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2024-04-15 14:14:50 +02:00 |
Dominik Madarász
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41505bc56f
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gfx: remove wireframe state
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2024-04-15 14:13:53 +02:00 |
Dominik Madarász
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9bd54e7ae1
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gfx: finish up renderstate
This reverts commit 115fff8ae0 .
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2024-04-15 14:10:11 +02:00 |
Dominik Madarász
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83464176bf
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gfx: renderstate cleanup
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2024-04-15 13:37:34 +02:00 |
Dominik Madarász
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57e55fd8f6
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gfx: revert shader caching
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2024-04-15 12:07:05 +02:00 |
Dominik Madarász
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e74df3477c
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gfx: unify shader locations in model api
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2024-04-15 10:54:30 +02:00 |
Dominik Madarász
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c34cde2102
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gfx: centralise model shading init
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2024-04-15 10:07:28 +02:00 |
Dominik Madarász
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8649efc974
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gfx: disable uniform caching + perf tweaks
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2024-04-15 09:30:36 +02:00 |
Dominik Madarász
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115fff8ae0
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gfx: shader instance caching
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2024-04-15 07:21:15 +02:00 |
Dominik Madarász
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05f23f2ca6
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add luaffi
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2024-04-12 21:17:01 +02:00 |
Dominik Madarász
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b01ac27fca
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gfx: scene_render cleanup
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2024-04-12 19:53:46 +02:00 |
Dominik Madarász
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fd6b9ef639
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gfx: model render pass switch + lmap fix
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2024-04-12 00:22:52 +02:00 |