Dominik Madarász
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9e12dbb10e
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math: euler, eulerq fixes
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2024-09-04 00:10:44 +02:00 |
Dominik Madarász
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aec753e2c4
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implement global frustum culling
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2024-09-03 11:41:33 +02:00 |
Dominik Madarász
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6c678a478a
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shadows in scene api
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2024-08-30 13:18:08 +02:00 |
Dominik Madarász
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27b220c104
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pcf improved, yes
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2024-08-30 12:19:50 +02:00 |
Dominik Madarász
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2744bbbc47
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wip: shadowmaps
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2024-08-29 17:32:34 +02:00 |
Dominik Madarász
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0753cfdd88
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gfx: add fog
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2024-08-25 02:58:34 +02:00 |
Dominik Madarász
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d3cbd939c7
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frustum culling
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2024-08-24 13:33:05 +02:00 |
Dominik Madarász
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708629c80f
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wip: frustum culling (per-model for now)
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2024-08-24 13:02:36 +02:00 |
Dominik Madarász
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d1cc36207f
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scene: improve retexturing
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2024-08-24 11:49:16 +02:00 |
Dominik Madarász
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770f8be8f1
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tools: ass2iqe opacity key support
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2024-08-23 18:24:24 +02:00 |
Dominik Madarász
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89a09f127a
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vertex lit improvements
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2024-08-23 17:57:19 +02:00 |
Dominik Madarász
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5d7de442e7
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2nd sync pass
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2024-08-12 17:11:25 +02:00 |
Dominik Madarász
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9d39fbe363
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CRLF to LF
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2024-08-12 16:55:46 +02:00 |
Dominik Madarász
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ccfe682de2
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okay
okay#
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2024-07-25 08:11:55 +02:00 |
Dominik Madarász
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881a36b759
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gfx: rename polygon mode state
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2024-04-15 14:14:50 +02:00 |
Dominik Madarász
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9bd54e7ae1
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gfx: finish up renderstate
This reverts commit 115fff8ae0 .
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2024-04-15 14:10:11 +02:00 |
Dominik Madarász
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b01ac27fca
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gfx: scene_render cleanup
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2024-04-12 19:53:46 +02:00 |
Dominik Madarász
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fabbcc4aa7
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gfx: TEXTURE_NO_SRGB
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2024-03-26 21:14:42 +01:00 |
Dominik Madarász
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b841064174
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fix CRLF
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2024-03-26 17:15:02 +01:00 |
Dominik Madarász
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b14c31b4e0
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gfx: gamma correction
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2024-03-26 17:05:14 +01:00 |
Dominik Madarász
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920d8ecad4
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wip: pbr support
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2024-03-20 18:33:02 +01:00 |
Dominik Madarász
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3070fece7e
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fix enet
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2024-03-01 10:12:47 +01:00 |
Dominik Madarász
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47c8b3c689
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scene: add camera_fps2
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2024-02-21 13:40:04 +01:00 |
Dominik Madarász
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295a9d932d
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font: fix linedist calc + add font_print_rect
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2024-02-08 11:24:55 +01:00 |
Dominik Madarász
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f61b4c6653
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sync fwk
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2023-12-01 23:12:02 +01:00 |
Dominik Madarász
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4291c2590b
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sync fwk
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2023-11-26 16:06:55 +01:00 |
Dominik Madarász
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5aa83a524a
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huge v4k update
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2023-11-15 20:14:14 +01:00 |
Dominik Madarász
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b2d7bcc8b2
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sync depot
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2023-10-10 10:52:29 +02:00 |
Dominik Madarász
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5edc8228c7
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sync with FWK
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2023-10-07 19:34:09 +02:00 |
Dominik Madarász
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51f0959d75
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sync to FWK 2023.9
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2023-10-01 08:49:08 +02:00 |
Dominik Madarász
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9731ca611c
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render: finalize phong shader
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2023-09-23 22:00:22 +02:00 |
Dominik Madarász
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fff4880c4f
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render: finish up phong shading
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2023-09-23 20:53:25 +02:00 |
Dominik Madarász
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0beb264e2b
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scene: WIP lighting pass
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2023-09-23 17:22:48 +02:00 |
Dominik Madarász
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8129920be2
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window: transparent windows (r-lyeh)
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2023-09-21 12:45:42 +02:00 |
Dominik Madarász
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70678e6ee1
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render: shader() now takes GLSL defines
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2023-09-19 06:50:53 +02:00 |
Dominik Madarász
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5451fa6e9d
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art: new system fonts
video: support VIDEO_LOOP
html5: drop JS worker
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2023-09-17 11:50:34 +02:00 |
Dominik Madarász
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b8422c6eb9
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
Dominik Madarász
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5f798d0d8d
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v4k initial commit
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2023-08-10 16:30:56 +02:00 |