Dominik Madarász
|
115fff8ae0
|
gfx: shader instance caching
|
2024-04-15 07:21:15 +02:00 |
Dominik Madarász
|
05f23f2ca6
|
add luaffi
|
2024-04-12 21:17:01 +02:00 |
Dominik Madarász
|
fd6b9ef639
|
gfx: model render pass switch + lmap fix
|
2024-04-12 00:22:52 +02:00 |
Dominik Madarász
|
d05c92a9b7
|
gfx: more cull face coverage
|
2024-04-11 10:04:52 +02:00 |
Dominik Madarász
|
2277b42619
|
gfx: figure out face culling defaults
|
2024-04-11 09:43:10 +02:00 |
Dominik Madarász
|
50cc35db90
|
additional improvements
|
2024-04-11 01:23:21 +02:00 |
Dominik Madarász
|
7b67f29611
|
gfx: drop viewport and scissor_box
|
2024-04-11 01:13:35 +02:00 |
Dominik Madarász
|
90a7319eaf
|
gfx: postfx_end use rs
|
2024-04-11 00:59:32 +02:00 |
Dominik Madarász
|
40783980c0
|
drop lightmap hack
|
2024-04-11 00:55:14 +02:00 |
Dominik Madarász
|
b4d410212f
|
demos: fix lmap and lod demo
|
2024-04-11 00:51:47 +02:00 |
Dominik Madarász
|
99111665ba
|
snake_case renderstate_t
|
2024-04-11 00:42:53 +02:00 |
Dominik Madarász
|
1c19c44400
|
wip: renderstate impl
|
2024-04-11 00:19:08 +02:00 |
Dominik Madarász
|
1b6169a515
|
shadertoy: set viewport
|
2024-03-29 00:21:53 +01:00 |
Dominik Madarász
|
594b8a0136
|
demos: shadertoy in material
|
2024-03-27 21:58:15 +01:00 |
Dominik Madarász
|
ff72ac6bc9
|
gfx: generate brdf lut
|
2024-03-27 19:02:07 +01:00 |
Dominik Madarász
|
76b256ab02
|
fx: ui fixes
|
2024-03-27 14:49:07 +01:00 |
Dominik Madarász
|
f66f0336c2
|
fx: set default priority
|
2024-03-27 14:03:21 +01:00 |
Dominik Madarász
|
9992c74e52
|
fx: fx_order support
|
2024-03-27 14:00:03 +01:00 |
Dominik Madarász
|
2bc338172c
|
improve pbr shader, introduce fxAces.fs
|
2024-03-27 12:48:23 +01:00 |
Dominik Madarász
|
7037d7158b
|
revert gamma correction code
|
2024-03-27 12:11:39 +01:00 |
Dominik Madarász
|
59c9f8be4e
|
more gamma tweak-ups
|
2024-03-27 08:36:32 +01:00 |
Dominik Madarász
|
fabbcc4aa7
|
gfx: TEXTURE_NO_SRGB
|
2024-03-26 21:14:42 +01:00 |
Dominik Madarász
|
bd19dba3a3
|
last srgb change
|
2024-03-26 19:38:12 +01:00 |
Dominik Madarász
|
dc5bbd32e9
|
srgb
|
2024-03-26 19:31:03 +01:00 |
Dominik Madarász
|
5f31dd100c
|
improve srgb control
|
2024-03-26 19:13:55 +01:00 |
Dominik Madarász
|
b841064174
|
fix CRLF
|
2024-03-26 17:15:02 +01:00 |
Dominik Madarász
|
b14c31b4e0
|
gfx: gamma correction
|
2024-03-26 17:05:14 +01:00 |
Dominik Madarász
|
253b931093
|
demos: fix 99-pbr
|
2024-03-26 15:34:25 +01:00 |
Dominik Madarász
|
d2582796a8
|
render: optimise pbr load
|
2024-03-26 15:22:36 +01:00 |
Dominik Madarász
|
d636c1c796
|
render: unify pbr materials
|
2024-03-26 15:09:49 +01:00 |
Dominik Madarász
|
311e5894a7
|
promote texture_unit()
|
2024-03-21 08:27:08 +01:00 |
Dominik Madarász
|
4fdc043677
|
shader uniform caching
|
2024-03-21 08:13:47 +01:00 |
Dominik Madarász
|
2f49239a9f
|
improve shader binding for PBR
|
2024-03-21 07:47:28 +01:00 |
Dominik Madarász
|
fad3653201
|
improve tex unit allocation
|
2024-03-21 07:43:51 +01:00 |
Dominik Madarász
|
c8a6c79bf1
|
cycle texture units
|
2024-03-21 07:13:18 +01:00 |
Dominik Madarász
|
bbd9b4e950
|
support multiple PBR materials
|
2024-03-21 06:36:53 +01:00 |
Dominik Madarász
|
64c6fb54a4
|
drop flag check
|
2024-03-20 21:48:52 +01:00 |
Dominik Madarász
|
f620ed1938
|
optimise skybox_pbr
|
2024-03-20 21:46:51 +01:00 |
Dominik Madarász
|
082f78d25f
|
add cmft studio + hdr maps
|
2024-03-20 21:25:47 +01:00 |
Dominik Madarász
|
7efc59079a
|
improve material demo
|
2024-03-20 20:46:40 +01:00 |
Dominik Madarász
|
91d3f9a03a
|
cleanup
|
2024-03-20 19:42:49 +01:00 |
Dominik Madarász
|
6f83b81132
|
preprocess shaders
|
2024-03-20 19:41:12 +01:00 |
Dominik Madarász
|
363ae843f4
|
add MODEL_PBR flag
|
2024-03-20 18:49:26 +01:00 |
Dominik Madarász
|
920d8ecad4
|
wip: pbr support
|
2024-03-20 18:33:02 +01:00 |
Dominik Madarász
|
33fb24142d
|
renderer: mesh_destroy
|
2024-03-01 12:37:11 +01:00 |
Dominik Madarász
|
3070fece7e
|
fix enet
|
2024-03-01 10:12:47 +01:00 |
Dominik Madarász
|
5a4e56f63c
|
win: add viewport_color
|
2024-02-28 08:53:04 +01:00 |
Dominik Madarász
|
4982761b48
|
various improvements
|
2024-02-16 15:38:45 +01:00 |
Dominik Madarász
|
7d5efa6c62
|
draw: add TEXTURE_ANISOTROPY flag
|
2024-02-14 15:09:47 +01:00 |
Dominik Madarász
|
083174e68c
|
model: use linear filtering by default
|
2024-02-14 11:52:50 +01:00 |
Dominik Madarász
|
10746e8b0f
|
render: fix animations speed setup
|
2024-02-11 11:38:40 +01:00 |
Dominik Madarász
|
295a9d932d
|
font: fix linedist calc + add font_print_rect
|
2024-02-08 11:24:55 +01:00 |
Dominik Madarász
|
b970e828b1
|
sync fwk
|
2023-12-04 09:13:46 +01:00 |
Dominik Madarász
|
bc1ff71f74
|
sync fwk
|
2023-12-02 11:05:15 +01:00 |
Dominik Madarász
|
4af34422f2
|
lmap updates
|
2023-12-01 22:19:41 +01:00 |
Dominik Madarász
|
7bcfb3e00c
|
add progress func
|
2023-12-01 16:54:40 +01:00 |
Dominik Madarász
|
985b4de0d2
|
lightmapping support
|
2023-12-01 16:05:38 +01:00 |
Dominik Madarász
|
084f549ba1
|
wip: lmap
|
2023-12-01 12:01:03 +01:00 |
Dominik Madarász
|
4291c2590b
|
sync fwk
|
2023-11-26 16:06:55 +01:00 |
Dominik Madarász
|
ceae5e2fe0
|
sync fwk
|
2023-11-19 13:07:28 +01:00 |
Dominik Madarász
|
5aa83a524a
|
huge v4k update
|
2023-11-15 20:14:14 +01:00 |
Dominik Madarász
|
b7344c7298
|
small billboarding changes
|
2023-11-07 10:54:37 +01:00 |
Dominik Madarász
|
6e39436792
|
delete old code
|
2023-11-06 09:31:26 +01:00 |
Dominik Madarász
|
62390a3e4b
|
billboarding fixed
|
2023-11-06 09:30:19 +01:00 |
Dominik Madarász
|
b8b1043aad
|
sync fwk
|
2023-10-27 09:42:40 +02:00 |
Dominik Madarász
|
f727f387ae
|
sync fwk
|
2023-10-22 00:05:22 +02:00 |
Dominik Madarász
|
ef1d1e1d9b
|
sync fwk
|
2023-10-21 20:29:22 +02:00 |
Dominik Madarász
|
2fddd84946
|
sync fwk
|
2023-10-21 11:18:13 +02:00 |
Dominik Madarász
|
eb331e4251
|
fix rgba
|
2023-10-19 13:08:02 +02:00 |
Dominik Madarász
|
dd783b1f54
|
sync fwk
|
2023-10-15 13:16:35 +02:00 |
Dominik Madarász
|
759ace3441
|
update ark + fix omp parallel for deadlock
|
2023-10-14 22:00:30 +02:00 |
Dominik Madarász
|
64a7eade9f
|
sync fwk
|
2023-10-14 21:47:24 +02:00 |
Dominik Madarász
|
de4f390376
|
revert that decision
|
2023-10-09 18:53:56 +02:00 |
Dominik Madarász
|
7e1980b73a
|
panic on shader error
|
2023-10-09 18:53:05 +02:00 |
Dominik Madarász
|
0f328384b2
|
fix GL program used
|
2023-10-09 18:15:02 +02:00 |
Dominik Madarász
|
5edc8228c7
|
sync with FWK
|
2023-10-07 19:34:09 +02:00 |
Dominik Madarász
|
4e871b7612
|
sync to FWK
|
2023-10-05 07:16:41 +02:00 |
Dominik Madarász
|
51f0959d75
|
sync to FWK 2023.9
|
2023-10-01 08:49:08 +02:00 |
Dominik Madarász
|
d029777c9d
|
sync with fwk
|
2023-09-27 08:49:59 +02:00 |
Dominik Madarász
|
a4869085a4
|
window: improve transparency pass (r-lyeh)
|
2023-09-25 12:24:49 +02:00 |
Dominik Madarász
|
e437dcabe2
|
sync to FWK
new: FX params exposed automatically (int,float,vec2/3/4,color3/4), set/min/max/tooltips
new: atof2/3/4, ftoa2/3/4, swapf2/3/4, clamp2/3/4
lab: shader reflection API
brk: changed ui_enable() signature; renamed clamp234->clamp234f
|
2023-09-25 06:29:29 +02:00 |
Dominik Madarász
|
9731ca611c
|
render: finalize phong shader
|
2023-09-23 22:00:22 +02:00 |
Dominik Madarász
|
fff4880c4f
|
render: finish up phong shading
|
2023-09-23 20:53:25 +02:00 |
Dominik Madarász
|
b44fd791a6
|
render: fx_end() no longer takes fb handle
|
2023-09-23 18:23:38 +02:00 |
Dominik Madarász
|
0beb264e2b
|
scene: WIP lighting pass
|
2023-09-23 17:22:48 +02:00 |
Dominik Madarász
|
8129920be2
|
window: transparent windows (r-lyeh)
|
2023-09-21 12:45:42 +02:00 |
Dominik Madarász
|
1b294f1a27
|
rimlight control
|
2023-09-21 12:10:36 +02:00 |
Dominik Madarász
|
70678e6ee1
|
render: shader() now takes GLSL defines
|
2023-09-19 06:50:53 +02:00 |
Dominik Madarász
|
2ec699948c
|
workbench: initial impl wip
render: supporting changes
ui: new methods
|
2023-09-17 22:56:51 +02:00 |
Dominik Madarász
|
07b002d536
|
render: fix skybox_mie_calc_sh cast
|
2023-09-11 15:22:16 +02:00 |
Dominik Madarász
|
b47c47df54
|
render: improve skybox_mie_calc_sh and add sky_intensity
|
2023-09-11 15:16:16 +02:00 |
Dominik Madarász
|
aa66b03929
|
render: expose all params in mie sky shader
|
2023-09-11 13:27:24 +02:00 |
Dominik Madarász
|
a20b0b73ad
|
mie skybox no longer uses non-standard uniform default value
|
2023-09-11 11:07:59 +02:00 |
Dominik Madarász
|
959f988836
|
render: fix skybox_mie_calc_sh sampling cubemap upside down
render: skybox_mie_calc_sh match res to 1024
|
2023-09-11 10:23:02 +02:00 |
Dominik Madarász
|
b8422c6eb9
|
render: rework engine shaders to be loaded from disk
|
2023-09-10 17:10:49 +02:00 |
Dominik Madarász
|
687993ef40
|
code cleanup
|
2023-09-10 15:14:34 +02:00 |
Dominik Madarász
|
2d6ed9740d
|
render: add skybox_mie_calc_sh
|
2023-09-10 15:03:01 +02:00 |
Dominik Madarász
|
208a5d8772
|
add changelog to docs
|
2023-09-08 22:14:11 +02:00 |
Dominik Madarász
|
cf45869d14
|
geom shader support
|
2023-09-08 11:19:33 +02:00 |
Dominik Madarász
|
5af4968eed
|
ssbo impl
|
2023-09-08 10:00:26 +02:00 |