update docs
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@ -13998,6 +13998,7 @@ int gladLoadGL( GLADloadfunc load) {
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* Author (name) I agree (YES/NO) Files/Features (optional)
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* Author (name) I agree (YES/NO) Files/Features (optional)
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* ------------------------------------------------------------------------------
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* ------------------------------------------------------------------------------
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* @r-lyeh YES Initial codebase
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* @r-lyeh YES Initial codebase
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* @zak@v4.games YES N/A
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* ------------------------------------------------------------------------------
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* ------------------------------------------------------------------------------
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*/
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*/
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@ -329172,6 +329173,7 @@ API void ProgressiveMesh(int vert_n, int vert_stride, const float *v, int tri_n,
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* Author (name) I agree (YES/NO) Files/Features (optional)
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* Author (name) I agree (YES/NO) Files/Features (optional)
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* ------------------------------------------------------------------------------
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* ------------------------------------------------------------------------------
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* @r-lyeh YES Initial codebase
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* @r-lyeh YES Initial codebase
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* @zak@v4.games YES N/A
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* ------------------------------------------------------------------------------
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* ------------------------------------------------------------------------------
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*/
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*/
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@ -81,6 +81,7 @@
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* Author (name) I agree (YES/NO) Files/Features (optional)
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* Author (name) I agree (YES/NO) Files/Features (optional)
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* ------------------------------------------------------------------------------
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* ------------------------------------------------------------------------------
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* @r-lyeh YES Initial codebase
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* @r-lyeh YES Initial codebase
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* @zak@v4.games YES N/A
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* ------------------------------------------------------------------------------
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* ------------------------------------------------------------------------------
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*/
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*/
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@ -81,6 +81,7 @@
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* Author (name) I agree (YES/NO) Files/Features (optional)
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* Author (name) I agree (YES/NO) Files/Features (optional)
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* ------------------------------------------------------------------------------
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* ------------------------------------------------------------------------------
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* @r-lyeh YES Initial codebase
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* @r-lyeh YES Initial codebase
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* @zak@v4.games YES N/A
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* ------------------------------------------------------------------------------
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* ------------------------------------------------------------------------------
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*/
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*/
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@ -81,6 +81,7 @@
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* Author (name) I agree (YES/NO) Files/Features (optional)
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* Author (name) I agree (YES/NO) Files/Features (optional)
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* ------------------------------------------------------------------------------
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* ------------------------------------------------------------------------------
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* @r-lyeh YES Initial codebase
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* @r-lyeh YES Initial codebase
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* @zak@v4.games YES N/A
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* ------------------------------------------------------------------------------
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* ------------------------------------------------------------------------------
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*/
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*/
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@ -81,6 +81,7 @@
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* Author (name) I agree (YES/NO) Files/Features (optional)
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* Author (name) I agree (YES/NO) Files/Features (optional)
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* ------------------------------------------------------------------------------
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* ------------------------------------------------------------------------------
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* @r-lyeh YES Initial codebase
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* @r-lyeh YES Initial codebase
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* @zak@v4.games YES N/A
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* ------------------------------------------------------------------------------
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* ------------------------------------------------------------------------------
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*/
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*/
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@ -9,7 +9,7 @@
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- v4k is a multimedia workbench for prototyping and planning ideas.
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- v4k is a multimedia workbench for prototyping and planning ideas.
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- visit the code repo at [dev.v4.games](https://dev.v4.games/v4games/v4k) now!
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- visit the code repo at [dev.v4.games](https://dev.v4.games/v4games/v4k) now!
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- you can try out the [live demo](https://v4k.dev/demo/), too!
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- you can try out the [live demo](https://demo.v4k.dev/), too!
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- and for anything else, reach us at [v4.games](https://v4.games/).
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- and for anything else, reach us at [v4.games](https://v4.games/).
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<br/>
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<br/>
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