later docs
parent
c62dc88bc2
commit
7b6d120c10
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@ -18150,24 +18150,24 @@ typedef struct skinned_t {
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float scale;
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} skinned_t;
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/// The skinning engine depends on an Aseprite asset with slices set up.
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/// While you can specify your own skins for various GUI widgets, some
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/// skin variants are hardcoded and expected to be present in your asset:
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///
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/// gui_panel():
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/// - "panel" (overridable)
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/// gui_button():
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/// - "button" (base overridable)
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/// - "_hover" (ex. "scarybtn_hover")
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/// - "_press"
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/// gui_rect():
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/// - no defaults, always pass your own skin/slice name
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/// gui_slider():
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/// - "slider" (overridable)
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/// - "slider_cursor" (partially overridable, ex. "bigslider_cursor")
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/// - "_hover" (ex. "slider_cursor_hover")
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/// - "_press"
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///
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// The skinning engine depends on an Aseprite asset with slices set up.
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// While you can specify your own skins for various GUI widgets, some
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// skin variants are hardcoded and expected to be present in your asset:
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//
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// gui_panel():
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// - "panel" (overridable)
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// gui_button():
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// - "button" (base overridable)
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// - "_hover" (ex. "scarybtn_hover")
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// - "_press"
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// gui_rect():
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// - no defaults, always pass your own skin/slice name
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// gui_slider():
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// - "slider" (overridable)
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// - "slider_cursor" (partially overridable, ex. "bigslider_cursor")
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// - "_hover" (ex. "slider_cursor_hover")
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// - "_press"
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//
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API guiskin_t gui_skinned(const char *asefile, float scale);
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#line 0
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@ -35,22 +35,22 @@ typedef struct skinned_t {
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float scale;
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} skinned_t;
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/// The skinning engine depends on an Aseprite asset with slices set up.
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/// While you can specify your own skins for various GUI widgets, some
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/// skin variants are hardcoded and expected to be present in your asset:
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///
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/// gui_panel():
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/// - "panel" (overridable)
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/// gui_button():
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/// - "button" (base overridable)
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/// - "_hover" (ex. "scarybtn_hover")
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/// - "_press"
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/// gui_rect():
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/// - no defaults, always pass your own skin/slice name
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/// gui_slider():
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/// - "slider" (overridable)
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/// - "slider_cursor" (partially overridable, ex. "bigslider_cursor")
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/// - "_hover" (ex. "slider_cursor_hover")
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/// - "_press"
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///
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// The skinning engine depends on an Aseprite asset with slices set up.
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// While you can specify your own skins for various GUI widgets, some
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// skin variants are hardcoded and expected to be present in your asset:
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//
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// gui_panel():
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// - "panel" (overridable)
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// gui_button():
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// - "button" (base overridable)
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// - "_hover" (ex. "scarybtn_hover")
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// - "_press"
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// gui_rect():
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// - no defaults, always pass your own skin/slice name
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// gui_slider():
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// - "slider" (overridable)
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// - "slider_cursor" (partially overridable, ex. "bigslider_cursor")
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// - "_hover" (ex. "slider_cursor_hover")
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// - "_press"
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//
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API guiskin_t gui_skinned(const char *asefile, float scale);
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36
engine/v4k.h
36
engine/v4k.h
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@ -4217,24 +4217,24 @@ typedef struct skinned_t {
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float scale;
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} skinned_t;
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/// The skinning engine depends on an Aseprite asset with slices set up.
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/// While you can specify your own skins for various GUI widgets, some
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/// skin variants are hardcoded and expected to be present in your asset:
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///
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/// gui_panel():
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/// - "panel" (overridable)
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/// gui_button():
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/// - "button" (base overridable)
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/// - "_hover" (ex. "scarybtn_hover")
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/// - "_press"
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/// gui_rect():
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/// - no defaults, always pass your own skin/slice name
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/// gui_slider():
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/// - "slider" (overridable)
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/// - "slider_cursor" (partially overridable, ex. "bigslider_cursor")
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/// - "_hover" (ex. "slider_cursor_hover")
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/// - "_press"
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///
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// The skinning engine depends on an Aseprite asset with slices set up.
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// While you can specify your own skins for various GUI widgets, some
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// skin variants are hardcoded and expected to be present in your asset:
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//
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// gui_panel():
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// - "panel" (overridable)
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// gui_button():
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// - "button" (base overridable)
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// - "_hover" (ex. "scarybtn_hover")
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// - "_press"
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// gui_rect():
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// - no defaults, always pass your own skin/slice name
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// gui_slider():
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// - "slider" (overridable)
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// - "slider_cursor" (partially overridable, ex. "bigslider_cursor")
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// - "_hover" (ex. "slider_cursor_hover")
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// - "_press"
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//
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API guiskin_t gui_skinned(const char *asefile, float scale);
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#line 0
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