From 7b6d120c107965acfce64f494399f07093237d87 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Dominik=20Madar=C3=A1sz?= Date: Tue, 28 Nov 2023 14:52:32 +0100 Subject: [PATCH] later docs --- engine/joint/v4k.h | 36 ++++++++++++++++++------------------ engine/split/v4k_gui.h | 36 ++++++++++++++++++------------------ engine/v4k.h | 36 ++++++++++++++++++------------------ 3 files changed, 54 insertions(+), 54 deletions(-) diff --git a/engine/joint/v4k.h b/engine/joint/v4k.h index a8dea33..6c59501 100644 --- a/engine/joint/v4k.h +++ b/engine/joint/v4k.h @@ -18150,24 +18150,24 @@ typedef struct skinned_t { float scale; } skinned_t; -/// The skinning engine depends on an Aseprite asset with slices set up. -/// While you can specify your own skins for various GUI widgets, some -/// skin variants are hardcoded and expected to be present in your asset: -/// -/// gui_panel(): -/// - "panel" (overridable) -/// gui_button(): -/// - "button" (base overridable) -/// - "_hover" (ex. "scarybtn_hover") -/// - "_press" -/// gui_rect(): -/// - no defaults, always pass your own skin/slice name -/// gui_slider(): -/// - "slider" (overridable) -/// - "slider_cursor" (partially overridable, ex. "bigslider_cursor") -/// - "_hover" (ex. "slider_cursor_hover") -/// - "_press" -/// +// The skinning engine depends on an Aseprite asset with slices set up. +// While you can specify your own skins for various GUI widgets, some +// skin variants are hardcoded and expected to be present in your asset: +// +// gui_panel(): +// - "panel" (overridable) +// gui_button(): +// - "button" (base overridable) +// - "_hover" (ex. "scarybtn_hover") +// - "_press" +// gui_rect(): +// - no defaults, always pass your own skin/slice name +// gui_slider(): +// - "slider" (overridable) +// - "slider_cursor" (partially overridable, ex. "bigslider_cursor") +// - "_hover" (ex. "slider_cursor_hover") +// - "_press" +// API guiskin_t gui_skinned(const char *asefile, float scale); #line 0 diff --git a/engine/split/v4k_gui.h b/engine/split/v4k_gui.h index 3e20442..0353c86 100644 --- a/engine/split/v4k_gui.h +++ b/engine/split/v4k_gui.h @@ -35,22 +35,22 @@ typedef struct skinned_t { float scale; } skinned_t; -/// The skinning engine depends on an Aseprite asset with slices set up. -/// While you can specify your own skins for various GUI widgets, some -/// skin variants are hardcoded and expected to be present in your asset: -/// -/// gui_panel(): -/// - "panel" (overridable) -/// gui_button(): -/// - "button" (base overridable) -/// - "_hover" (ex. "scarybtn_hover") -/// - "_press" -/// gui_rect(): -/// - no defaults, always pass your own skin/slice name -/// gui_slider(): -/// - "slider" (overridable) -/// - "slider_cursor" (partially overridable, ex. "bigslider_cursor") -/// - "_hover" (ex. "slider_cursor_hover") -/// - "_press" -/// +// The skinning engine depends on an Aseprite asset with slices set up. +// While you can specify your own skins for various GUI widgets, some +// skin variants are hardcoded and expected to be present in your asset: +// +// gui_panel(): +// - "panel" (overridable) +// gui_button(): +// - "button" (base overridable) +// - "_hover" (ex. "scarybtn_hover") +// - "_press" +// gui_rect(): +// - no defaults, always pass your own skin/slice name +// gui_slider(): +// - "slider" (overridable) +// - "slider_cursor" (partially overridable, ex. "bigslider_cursor") +// - "_hover" (ex. "slider_cursor_hover") +// - "_press" +// API guiskin_t gui_skinned(const char *asefile, float scale); diff --git a/engine/v4k.h b/engine/v4k.h index 8a9a755..23603bc 100644 --- a/engine/v4k.h +++ b/engine/v4k.h @@ -4217,24 +4217,24 @@ typedef struct skinned_t { float scale; } skinned_t; -/// The skinning engine depends on an Aseprite asset with slices set up. -/// While you can specify your own skins for various GUI widgets, some -/// skin variants are hardcoded and expected to be present in your asset: -/// -/// gui_panel(): -/// - "panel" (overridable) -/// gui_button(): -/// - "button" (base overridable) -/// - "_hover" (ex. "scarybtn_hover") -/// - "_press" -/// gui_rect(): -/// - no defaults, always pass your own skin/slice name -/// gui_slider(): -/// - "slider" (overridable) -/// - "slider_cursor" (partially overridable, ex. "bigslider_cursor") -/// - "_hover" (ex. "slider_cursor_hover") -/// - "_press" -/// +// The skinning engine depends on an Aseprite asset with slices set up. +// While you can specify your own skins for various GUI widgets, some +// skin variants are hardcoded and expected to be present in your asset: +// +// gui_panel(): +// - "panel" (overridable) +// gui_button(): +// - "button" (base overridable) +// - "_hover" (ex. "scarybtn_hover") +// - "_press" +// gui_rect(): +// - no defaults, always pass your own skin/slice name +// gui_slider(): +// - "slider" (overridable) +// - "slider_cursor" (partially overridable, ex. "bigslider_cursor") +// - "_hover" (ex. "slider_cursor_hover") +// - "_press" +// API guiskin_t gui_skinned(const char *asefile, float scale); #line 0