integrate v4k_gui

main
Dominik Madarász 2023-11-26 16:27:33 +01:00
parent 5dd51bea5b
commit 6da10bec7c
30 changed files with 5649 additions and 117 deletions

View File

@ -1428,6 +1428,15 @@ ffi.cdef([[
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments);
//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments);
//lcpp INF [0000] vec3: macro name but used as C declaration in: void ddraw_prism(vec3 center, float radius, float height, vec3 normal, int segments);
//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in:vec3 position, updir, lookdir;
//lcpp INF [0000] vec2: macro name but used as C declaration in:vec2 last_look; vec3 last_move;
//lcpp INF [0000] vec3: macro name but used as C declaration in:vec2 last_look; vec3 last_move;
@ -1510,6 +1519,13 @@ ffi.cdef([[
//lcpp INF [0000] vec2: macro name but used as C declaration in:vec2 fire;
//lcpp INF [0000] vec4: macro name but used as C declaration in:vec4 pos;
//lcpp INF [0000] vec2: macro name but used as C declaration in:vec2 sca;
//lcpp INF [0000] vec4: macro name but used as C declaration in:void (*draw_rect_func)(void* userdata, gui_state_t state, const char *skin, vec4 rect);
//lcpp INF [0000] vec4: macro name but used as C declaration in:API void gui_panel(int id, vec4 rect, const char *skin);
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC void gui_panel(int id, vec4 rect, const char *skin);
//lcpp INF [0000] vec4: macro name but used as C declaration in: void gui_panel(int id, vec4 rect, const char *skin);
//lcpp INF [0000] vec4: macro name but used as C declaration in:API bool gui_button(int id, vec4 rect, const char *skin);
//lcpp INF [0000] vec4: macro name but used as C declaration in:STATIC bool gui_button(int id, vec4 rect, const char *skin);
//lcpp INF [0000] vec4: macro name but used as C declaration in: bool gui_button(int id, vec4 rect, const char *skin);
//lcpp INF [0000] test: macro name but used as C declaration in:API int (test)(const char *file, int line, const char *expr, bool result);
//lcpp INF [0000] test: macro name but used as C declaration in:STATIC int (test)(const char *file, int line, const char *expr, bool result);
//lcpp INF [0000] test: macro name but used as C declaration in: int (test)(const char *file, int line, const char *expr, bool result);
@ -1605,15 +1621,12 @@ ffi.cdef([[
//lcpp INF [0000] vec3: macro name but used as C declaration in:API vec3 editor_pick(float mouse_x, float mouse_y);
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC vec3 editor_pick(float mouse_x, float mouse_y);
//lcpp INF [0000] vec3: macro name but used as C declaration in: vec3 editor_pick(float mouse_x, float mouse_y);
//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in:API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in:STATIC int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec3: macro name but used as C declaration in: int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 editor_glyph(int x, int y, unsigned cp);
//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 editor_glyph(int x, int y, unsigned cp);
//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 editor_glyph(int x, int y, unsigned cp);
//lcpp INF [0000] vec2: macro name but used as C declaration in:API vec2 editor_glyphstr(int x, int y, const char *utf8);
//lcpp INF [0000] vec2: macro name but used as C declaration in:STATIC vec2 editor_glyphstr(int x, int y, const char *utf8);
//lcpp INF [0000] vec2: macro name but used as C declaration in: vec2 editor_glyphstr(int x, int y, const char *utf8);
typedef struct FILE FILE;
typedef long int ptrdiff_t;
typedef long unsigned int size_t;
@ -3032,6 +3045,9 @@ float *pixels;
void ddraw_demo();
void ddraw_flush();
void ddraw_flush_projview(mat44 proj, mat44 view);
int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
bool gizmo_active();
bool gizmo_hover();
typedef struct camera_t {
mat44 view, proj;
vec3 position, updir, lookdir;
@ -3041,6 +3057,8 @@ float move_friction, move_damping;
float look_friction, look_damping;
vec2 last_look; vec3 last_move;
bool damping;
bool orthographic;
float distance;
} camera_t;
camera_t camera();
void camera_teleport(camera_t *cam, vec3 pos);
@ -3154,6 +3172,7 @@ int u_coefficients_sh;
char* strjoin(char** list, const char *separator);
char * string8(const wchar_t *str);
uint32_t* string32( const char *utf8 );
const char* codepoint_to_utf8(unsigned cp);
unsigned intern( const char *string );
const char *quark( unsigned key );
typedef struct quarks_db {
@ -3269,7 +3288,7 @@ unsigned play;
bool paused;
struct atlas_t *a;
} sprite_t;
enum { OBJTYPE_sprite_t = 10 }; typedef struct { unsigned static_assert_on_L__LINE__ : !!(10 <= 255); } static_assert_on_Lconcat(_L,3930)___COUNTER__; typedef struct { unsigned static_assert_on_L__LINE__ : !!(sizeof(sprite_t)); } static_assert_on_Lconcat(_L,3930)___COUNTER__;;
enum { OBJTYPE_sprite_t = 10 }; typedef struct { unsigned static_assert_on_L__LINE__ : !!(10 <= 255); } static_assert_on_Lconcat(_L,3937)___COUNTER__; typedef struct { unsigned static_assert_on_L__LINE__ : !!(sizeof(sprite_t)); } static_assert_on_Lconcat(_L,3937)___COUNTER__;;
void sprite_ctor(sprite_t *s);
void sprite_dtor(sprite_t *s);
void sprite_tick(sprite_t *s);
@ -3278,10 +3297,41 @@ enum { OBJTYPE_sprite_t = 10 }; typedef struct { unsigned static_assert_on
sprite_t*sprite_new(const char *ase, int bindings[6]);
void sprite_del(sprite_t *s);
void sprite_setanim(sprite_t *s, unsigned name);
enum {
GUI_PANEL,
GUI_BUTTON,
};
typedef struct gui_state_t {
int kind;
union {
struct {
bool held;
bool hover;
};
};
} gui_state_t;
typedef struct guiskin_t {
void (*draw_rect_func)(void* userdata, gui_state_t state, const char *skin, vec4 rect);
void (*free)(void* userdata);
void *userdata;
} guiskin_t;
void gui_pushskin(guiskin_t skin);
void* gui_userdata();
void gui_panel(int id, vec4 rect, const char *skin);
bool gui_button(int id, vec4 rect, const char *skin);
void gui_popskin();
guiskin_t gui_skinned(const char *inifile, float scale);
typedef struct skinned_t {
atlas_t atlas;
float scale;
char *panel;
char *button;
} skinned_t;
void* thread( int (*thread_func)(void* user_data), void* user_data );
void thread_destroy( void *thd );
int argc();
char* argv(int);
void argvadd(const char *arg);
int flag(const char *commalist);
const char* option(const char *commalist, const char *defaults);
int optioni(const char *commalist, int defaults);
@ -3620,7 +3670,7 @@ typedef struct { map base; struct { pair p; void* key; int val; } tmp, *ptr; int
void editor_destroy_properties(void *o);
void editor_load_on_boot(void);
void editor_save_on_quit(void);
enum {
enum EDITOR_MODE {
EDITOR_PANEL,
EDITOR_WINDOW,
EDITOR_WINDOW_NK,
@ -3641,25 +3691,21 @@ EDITOR_WINDOW_NK_SMALL,
void editor_spawn1();
void editor_destroy_selected();
void editor_inspect(obj *o);
int editor_send(const char *cmd);
const char* editor_recv(int jobid, double timeout_ss);
void editor_pump();
void editor_symbol(int x, int y, const char *sym);
void editor_frame( void (*game)(unsigned, float, double) );
void editor_gizmos(int dim);
int editor_send(const char *command);
vec3 editor_pick(float mouse_x, float mouse_y);
char* editor_path(const char *path);
void editor_setmouse(int x, int y);
vec2 editor_glyph(int x, int y, unsigned cp);
vec2 editor_glyphstr(int x, int y, const char *utf8);
void editor_gizmos(int dim);
int editor_send(const char *cmd);
const char* editor_recv(int jobid, double timeout_ss);
void editor_pump();
void editor_frame( void (*game)(unsigned, float, double) );
float* engine_getf(const char *key);
int* engine_geti(const char *key);
char** engine_gets(const char *key);
int engine_send(const char *cmd, const char *optional_value);
int ui_debug();
char* dialog_load();
char* dialog_save();
int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
bool gizmo_active();
bool gizmo_hover();
int ui_engine();
]])
local _M = {}
function _M.vec2(x,y)

38
demos/99-gui.c 100644
View File

@ -0,0 +1,38 @@
#include "v4k.h"
int main() {
window_create(75.0, 0); // 75% size, no extra flags
font_face(FONT_FACE2, "lilita_one_regular.ttf", 32.0f, FONT_EU | FONT_2048);
gui_pushskin(gui_skinned("golden.ase", 1.0f));
atlas_t *atlas = &C_CAST(skinned_t*, gui_userdata())->atlas;
vec4 pos = vec4(100,100,350,300);
while( window_swap() && !input(KEY_ESC) ) { // game loop
if (ui_panel("Atlas", 0)) {
ui_atlas(atlas);
ui_panel_end();
}
if (input_down(MOUSE_R)) {
pos.x = input(MOUSE_X);
pos.y = input(MOUSE_Y);
}
if (input(MOUSE_R)) {
pos.z = input(MOUSE_X);
pos.w = input(MOUSE_Y);
}
//
if (gui_button(pos, "button")) {
printf("%s\n", "Button pressed!");
}
font_color(FONT_COLOR9, WHITE);
font_print(va(FONT_MIDDLE FONT_CENTER FONT_FACE2 FONT_COLOR9 "%s", "Hello"));
}
gui_popskin();
}

Binary file not shown.

View File

@ -0,0 +1,94 @@
Copyright (c) 2011 Juan Montoreano (juan@remolacha.biz),
with Reserved Font Name Lilita
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

Binary file not shown.

View File

@ -0,0 +1,17 @@
uniform sampler2D texture0; /*unit0*/
uniform float u_inv_gamma;
uniform vec4 u_tint;
uniform int u_has_tex;
in vec2 uv;
out vec4 fragcolor;
void main() {
vec4 texel = texture( texture0, uv );
if (u_has_tex > 0) {
fragcolor = vec4(texel.xyz*u_tint.xyz, texel.a*u_tint.a);
} else {
fragcolor = u_tint;
}
fragcolor.rgb = pow( fragcolor.rgb, vec3( u_inv_gamma ) ); // defaults: 1.0/2.2 gamma
}

View File

@ -0,0 +1,18 @@
#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoord;
uniform float u_window_width;
uniform float u_window_height;
out vec2 uv;
void main() {
// float x = float(((uint(gl_VertexID) + 2u) / 3u)%2u);
// float y = float(((uint(gl_VertexID) + 1u) / 3u)%2u);
float px = (aPos.x / u_window_width) * 2.0 - 1.0;
float py = 1.0 - (aPos.y / u_window_height) * 2.0;
gl_Position = vec4(px, py, 0.0, 1.0);
// gl_Position = vec4(-1.0 + x*2.0, 0.0-(-1.0+y*2.0), 0.0, 1.0); // normal(0+),flipped(0-)
// uv = vec2(x, y); // normal(y),flipped(1.0-y)
uv = aTexCoord; // normal(y),flipped(1.0-y)
}

View File

@ -1,6 +1,8 @@
#include "v4k.h"
#include "split/3rd_icon_mdi.h"
#define SWAP(T,a,b) do { T c = (a); (a) = (b); (b) = c; } while(0)
#if 0 // v4k_pack proposal
static __thread char* mpin;
static __thread unsigned mpinlen;
@ -127,15 +129,6 @@ right floating icons can be dragged: cam orientation, cam panning, cam zooming,
ctrl-z undo, ctrl-shift-z redo
#endif
static const char* codepoint_to_utf8_(unsigned c) { //< @r-lyeh
static char s[4+1];
memset(s, 0, 5);
/**/ if (c < 0x80) s[0] = c, s[1] = 0;
else if (c < 0x800) s[0] = 0xC0 | ((c >> 6) & 0x1F), s[1] = 0x80 | ( c & 0x3F), s[2] = 0;
else if (c < 0x10000) s[0] = 0xE0 | ((c >> 12) & 0x0F), s[1] = 0x80 | ((c >> 6) & 0x3F), s[2] = 0x80 | ( c & 0x3F), s[3] = 0;
else if (c < 0x110000) s[0] = 0xF0 | ((c >> 18) & 0x07), s[1] = 0x80 | ((c >> 12) & 0x3F), s[2] = 0x80 | ((c >> 6) & 0x3F), s[3] = 0x80 | (c & 0x3F), s[4] = 0;
return s;
}
bool is_hovering(vec4 rect, vec2 mouse) { // rect(x,y,x2,y2)
if( mouse.x < rect.x ) return 0;
if( mouse.x > rect.z ) return 0;
@ -169,8 +162,8 @@ int editor_toolbar(int x, int y, int incw, int inch, const char *sym) {
for each_array(codepoints, uint32_t, g) {
int selected = oo ? is_hovering(vec4(ix,iy,ix+inc,iy+inc),vec2(ox,oy)) : 0;
int hovering = dragging ? 0 : is_hovering(vec4(ix,iy,ix+inc,iy+inc), vec2(mx,my));
const char *str8 = va("%s%s", selected || hovering ? FONT_COLOR1 : FONT_COLOR2, codepoint_to_utf8_(g));
editor_symbol(ix + inc/8, iy + inc/3 + 2, str8);
const char *str8 = va("%s%s", selected || hovering ? FONT_COLOR1 : FONT_COLOR2, codepoint_to_utf8(g));
editor_glyphstr(ix + inc/8, iy + inc/3 + 2, str8);
ix += incw;
iy += inch;
}
@ -191,8 +184,8 @@ int editor_toolbar(int x, int y, int incw, int inch, const char *sym) {
int mcx = ((ox - x) / inc) + 1, mcy = ((oy - y) / inc) + 1; // mouse cells
editor_toolbar_drag.x = mx - editor_toolbar_drag.z;
editor_toolbar_drag.y = my - editor_toolbar_drag.w;
API void editor_cursorpos(int x, int y);
editor_cursorpos(ox, oy);
API void editor_setmouse(int x, int y);
editor_setmouse(ox, oy);
editor_toolbar_drag.z = ox;
editor_toolbar_drag.w = oy;
return incw ? -mcx : -mcy;
@ -258,13 +251,13 @@ int lit_edit(lit *obj) {
ICON_MDI_WEATHER_SUNNY // directional
ICON_MDI_LIGHTBULB_FLUORESCENT_TUBE_OUTLINE
;
// editor_symbol(obj->pos.x+16,obj->pos.y-32,all_icons);
// editor_glyphstr(obj->pos.x+16,obj->pos.y-32,all_icons);
if( editor_selected(obj) ) {
obj->pos.x += input(KEY_RIGHT) - input(KEY_LEFT);
obj->pos.y += input(KEY_DOWN) - input(KEY_UP);
obj->type = (obj->type + !!input_down(KEY_SPACE)) % 4;
}
editor_symbol(obj->pos.x,obj->pos.y,lit_icon(obj));
editor_glyphstr(obj->pos.x,obj->pos.y,lit_icon(obj));
@ -338,7 +331,7 @@ int kid_edit(kid *obj) {
obj->pos.x += input(KEY_RIGHT) - input(KEY_LEFT);
obj->pos.y += input(KEY_DOWN) - input(KEY_UP);
editor_symbol(obj->pos.x+16,obj->pos.y-16,ICON_MD_VIDEOGAME_ASSET);
editor_glyphstr(obj->pos.x+16,obj->pos.y-16,ICON_MD_VIDEOGAME_ASSET);
}
return 1;
}
@ -470,15 +463,21 @@ int main(){
// https://github.com/glfw/glfw/pull/990
window_title("Editor " EDITOR_VERSION);
window_create( flag("--transparent") ? 101 : 80, flag("--windowed") ? 0 : WINDOW_BORDERLESS);
window_create( flag("--transparent") ? 101 : 80, WINDOW_MSAA4 | (flag("--windowed") ? 0 : WINDOW_BORDERLESS));
window_icon("scale-ruler-icon.png");
while( window_swap() ) {
editor_frame(game);
editor_gizmos(2);
int choice1 = editor_toolbar(window_width()-32, ui_has_menubar() ? 34 : 0, 0, 32, ICON_MD_VISIBILITY ICON_MD_360 ICON_MD_ZOOM_OUT_MAP ICON_MD_GRID_ON ); // ICON_MDI_ORBIT ICON_MDI_LOUPE ICON_MDI_GRID );
//int choice2 = editor_toolbar(window_width()-32*2, ui_has_menubar() ? 34 : 0, -32, 0, ICON_MD_360 ICON_MD_ZOOM_OUT_MAP ICON_MD_GRID_ON ); // ICON_MDI_ORBIT ICON_MDI_LOUPE ICON_MDI_GRID );
camera_t *cam = camera_get_active();
int choice1 = editor_toolbar(window_width()-32, ui_has_menubar() ? 34 : 0, 0, 32,
ICON_MD_VISIBILITY
ICON_MDI_ORBIT// ICON_MD_360
ICON_MD_ZOOM_IN // ICON_MD_ZOOM_OUT_MAP
ICON_MD_GRID_ON ); // ICON_MDI_LOUPE ICON_MDI_GRID );
int choice2 = editor_toolbar(window_width()-32*2, ui_has_menubar() ? 34 : 0, -32, 0, ICON_MD_SQUARE_FOOT );
if( choice1 > 0 ) { // clicked[>0]
camera_t *cam = camera_get_active();
@ -487,10 +486,12 @@ int main(){
if( choice1 < 0 ) { // dragged[<0]
vec2 mouse_sensitivity = vec2(0.1, -0.1); // sensitivity + polarity
vec2 drag = mul2( editor_toolbar_dragged(), mouse_sensitivity );
camera_t *cam = camera_get_active();
if( choice1 == -1 ) camera_fps(cam, drag.x, drag.y );
if( choice1 == -2 ) camera_orbit(cam, drag.x, drag.y, 0); //len3(cam->position) );
if( choice1 == -3 ) camera_fov(cam, cam->fov += drag.y - drag.x);
}
// font demo
font_print(va(FONT_BOTTOM FONT_RIGHT FONT_H6 "(CAM: %5.2f,%5.2f,%5.2f)", cam->position.x, cam->position.y, cam->position.z));
}
}

View File

@ -11,11 +11,11 @@
#ifndef ICON_MD_H
#define ICON_MD_H
#define FONT_ICON_FILE_NAME_MD "MaterialIcons-Regular.ttf"
#define ICON_MD_FILENAME "MaterialIcons-Regular.ttf"
#define ICON_MIN_MD 0xe000
#define ICON_MAX_16_MD 0xf8ff
#define ICON_MAX_MD 0x10fffd
#define ICON_MD_MIN 0xe000
#define ICON_MD_MAX_16 0xf8ff
#define ICON_MD_MAX 0x10fffd
#define ICON_MD_10K "\xee\xa5\x91" // U+e951
#define ICON_MD_10MP "\xee\xa5\x92" // U+e952
#define ICON_MD_11MP "\xee\xa5\x93" // U+e953
@ -17917,6 +17917,8 @@ API char* strjoin(array(char*) list, const char *separator);
API char * string8(const wchar_t *str); /// convert from wchar16(win) to utf8/ascii
API array(uint32_t) string32( const char *utf8 ); /// convert from utf8 to utf32
API const char* codepoint_to_utf8(unsigned cp);
// -----------------------------------------------------------------------------
// ## string interning (quarks)
// - rlyeh, public domain.
@ -18108,6 +18110,57 @@ API void sprite_edit(sprite_t *s);
API sprite_t*sprite_new(const char *ase, int bindings[6]);
API void sprite_del(sprite_t *s);
API void sprite_setanim(sprite_t *s, unsigned name);
#line 0
#line 1 "v4k_gui.h"
// ----------------------------------------------------------------------------
// game ui
enum {
GUI_PANEL,
GUI_BUTTON,
};
typedef struct gui_state_t {
int kind;
union {
struct {
bool held;
bool hover;
};
};
} gui_state_t;
typedef struct guiskin_t {
void (*draw_rect_func)(void* userdata, gui_state_t state, const char *skin, vec4 rect);
void (*free)(void* userdata);
void *userdata;
} guiskin_t;
API void gui_pushskin(guiskin_t skin);
API void* gui_userdata();
// --
API void gui_panel(int id, vec4 rect, const char *skin);
API bool gui_button(int id, vec4 rect, const char *skin);
API void gui_popskin();
// helpers
#define gui_panel(...) gui_panel(__LINE__, __VA_ARGS__)
#define gui_button(...) gui_button(__LINE__, __VA_ARGS__)
// default skins
API guiskin_t gui_skinned(const char *inifile, float scale);
typedef struct skinned_t {
atlas_t atlas;
float scale;
// unsigned framenum;
//skins
char *panel;
char *button;
} skinned_t;
#line 0
#line 1 "v4k_system.h"
@ -18690,7 +18743,9 @@ API void editor_inspect(obj *o);
API vec3 editor_pick(float mouse_x, float mouse_y);
API char* editor_path(const char *path);
API void editor_symbol(int x, int y, const char *sym);
API void editor_setmouse(int x, int y);
API vec2 editor_glyph(int x, int y, unsigned cp);
API vec2 editor_glyphstr(int x, int y, const char *utf8);
API void editor_gizmos(int dim);
// ----------------------------------------------------------------------------------------
@ -30438,11 +30493,11 @@ int gladLoadGL( GLADloadfunc load) {
#ifndef ICON_MD_H
#define ICON_MD_H
#define FONT_ICON_FILE_NAME_MD "MaterialIcons-Regular.ttf"
#define ICON_MD_FILENAME "MaterialIcons-Regular.ttf"
#define ICON_MIN_MD 0xe000
#define ICON_MAX_16_MD 0xf8ff
#define ICON_MAX_MD 0x10fffd
#define ICON_MD_MIN 0xe000
#define ICON_MD_MAX_16 0xf8ff
#define ICON_MD_MAX 0x10fffd
#define ICON_MD_10K "\xee\xa5\x91" // U+e951
#define ICON_MD_10MP "\xee\xa5\x92" // U+e952
#define ICON_MD_11MP "\xee\xa5\x93" // U+e953
@ -338550,11 +338605,11 @@ rpmalloc_linker_reference(void) {
// for use with https://github.com/Templarian/MaterialDesign-Webfont/raw/master/fonts/materialdesignicons-webfont.ttf
#pragma once
#define FONT_ICON_FILE_NAME_MDI "materialdesignicons-webfont.ttf"
#define ICON_MDI_FILENAME "materialdesignicons-webfont.ttf"
#define ICON_MIN_MDI 0xF68C
#define ICON_MAX_16_MDI 0xF68C
#define ICON_MAX_MDI 0xF1CC7
#define ICON_MDI_MIN 0xF68C
#define ICON_MDI_MAX_16 0xF68C
#define ICON_MDI_MAX 0xF1CC7
#define ICON_MDI_AB_TESTING "\xf3\xb0\x87\x89" // U+F01C9
#define ICON_MDI_ABACUS "\xf3\xb1\x9b\xa0" // U+F16E0
#define ICON_MDI_ABJAD_ARABIC "\xf3\xb1\x8c\xa8" // U+F1328
@ -346562,7 +346617,7 @@ int printi(int i) {
return i;
}
static const char* codepoint_to_utf8(unsigned c);
static const char* codepoint_to_utf8_(unsigned c);
int lt_poll_event(lua_State *L) { // init.lua > core.step() wakes on mousemoved || inputtext
int rc = 0;
char buf[16];
@ -346606,7 +346661,7 @@ int lt_poll_event(lua_State *L) { // init.lua > core.step() wakes on mousemoved
goto bottom;
break; case GLEQ_CODEPOINT_INPUT:
rc += lt_emit_event(L, "textinput", "s", codepoint_to_utf8(e.codepoint));
rc += lt_emit_event(L, "textinput", "s", codepoint_to_utf8_(e.codepoint));
break; case GLEQ_BUTTON_PRESSED:
rc += lt_emit_event(L, "mousepressed", "sddd", lt_button_name(e.mouse.button), lt_mx, lt_my, printi(1 + clicks));
@ -346758,7 +346813,7 @@ struct RenFont {
static struct { int left, top, right, bottom; } lt_clip;
static const char* codepoint_to_utf8(unsigned c) { //< @r-lyeh
static const char* codepoint_to_utf8_(unsigned c) { //< @r-lyeh
static char s[4+1];
lt_memset(s, 0, 5);
/**/ if (c < 0x80) s[0] = c, s[1] = 0;
@ -346767,7 +346822,7 @@ static const char* codepoint_to_utf8(unsigned c) { //< @r-lyeh
else if (c < 0x110000) s[0] = 0xF0 | ((c >> 18) & 0x07), s[1] = 0x80 | ((c >> 12) & 0x3F), s[2] = 0x80 | ((c >> 6) & 0x3F), s[3] = 0x80 | (c & 0x3F), s[4] = 0;
return s;
}
static const char* utf8_to_codepoint(const char *p, unsigned *dst) {
static const char* utf8_to_codepoint_(const char *p, unsigned *dst) {
unsigned res, n;
switch (*p & 0xf0) {
case 0xf0 : res = *p & 0x07; n = 3; break;
@ -346943,7 +346998,7 @@ int ren_get_font_width(RenFont *font, const char *text) {
const char *p = text;
unsigned codepoint;
while (*p) {
p = utf8_to_codepoint(p, &codepoint);
p = utf8_to_codepoint_(p, &codepoint);
GlyphSet *set = get_glyphset(font, codepoint);
stbtt_bakedchar *g = &set->glyphs[codepoint & 0xff];
x += g->xadvance;
@ -347048,7 +347103,7 @@ int ren_draw_text(RenFont *font, const char *text, int x, int y, RenColor color)
const char *p = text;
unsigned codepoint;
while (*p) {
p = utf8_to_codepoint(p, &codepoint);
p = utf8_to_codepoint_(p, &codepoint);
GlyphSet *set = get_glyphset(font, codepoint);
stbtt_bakedchar *g = &set->glyphs[codepoint & 0xff];
rect.x = g->x0;
@ -348635,6 +348690,16 @@ array(uint32_t) string32( const char *utf8 ) {
return out[slot];
}
const char* codepoint_to_utf8(unsigned c) { //< @r-lyeh
static char s[4+1];
memset(s, 0, 5);
/**/ if (c < 0x80) s[0] = c, s[1] = 0;
else if (c < 0x800) s[0] = 0xC0 | ((c >> 6) & 0x1F), s[1] = 0x80 | ( c & 0x3F), s[2] = 0;
else if (c < 0x10000) s[0] = 0xE0 | ((c >> 12) & 0x0F), s[1] = 0x80 | ((c >> 6) & 0x3F), s[2] = 0x80 | ( c & 0x3F), s[3] = 0;
else if (c < 0x110000) s[0] = 0xF0 | ((c >> 18) & 0x07), s[1] = 0x80 | ((c >> 12) & 0x3F), s[2] = 0x80 | ((c >> 6) & 0x3F), s[3] = 0x80 | (c & 0x3F), s[4] = 0;
return s;
}
// -----------------------------------------------------------------------------
// quarks
@ -349157,9 +349222,9 @@ void* ui_handle() {
}
static void nk_config_custom_fonts() {
#define UI_ICON_MIN ICON_MIN_MD
#define UI_ICON_MED ICON_MAX_16_MD
#define UI_ICON_MAX ICON_MAX_MD
#define UI_ICON_MIN ICON_MD_MIN
#define UI_ICON_MED ICON_MD_MAX_16
#define UI_ICON_MAX ICON_MD_MAX
#define ICON_BARS ICON_MD_MENU
#define ICON_FILE ICON_MD_INSERT_DRIVE_FILE
@ -349190,7 +349255,7 @@ static void nk_config_custom_fonts() {
const char *file; int yspacing; vec3 sampling; nk_rune range[3];
} icons[] = {
{"MaterialIconsSharp-Regular.otf", UI_ICON_SPACING_Y, {1,1,1}, {UI_ICON_MIN, UI_ICON_MED /*MAX*/, 0}}, // "MaterialIconsOutlined-Regular.otf" "MaterialIcons-Regular.ttf"
{"materialdesignicons-webfont.ttf", 2, {1,1,1}, {0xF68C /*ICON_MIN_MDI*/, 0xF1CC7/*ICON_MAX_MDI*/, 0}},
{"materialdesignicons-webfont.ttf", 2, {1,1,1}, {0xF68C /*ICON_MDI_MIN*/, 0xF1CC7/*ICON_MDI_MAX*/, 0}},
};
for( int f = 0; f < countof(icons); ++f )
for( char *data = vfs_load(icons[f].file, &datalen); data; data = 0 ) {
@ -358782,6 +358847,306 @@ vec2 font_rect(const char *str) {
}
#line 0
#line 1 "v4k_gui.c"
// ----------------------------------------------------------------------------
// game ui (utils)
API vec2i draw_window_ui();
API void draw_rect(int rgba, vec2 start, vec2 end );
API void draw_rect_tex( texture_t texture, int rgba, vec2 start, vec2 end );
API void draw_rect_sheet( texture_t spritesheet, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end );
#define draw_rect_borders(color, x, y, w, h, borderWeight) do { \
int x1 = (x); \
int y1 = (y); \
int x2 = (x) + (w) - 1; \
int y2 = (y) + (h) - 1; \
draw_rect(color, vec2(x1, y1), vec2(x2, y1 + (borderWeight) - 1)); \
draw_rect(color, vec2(x1, y1), vec2(x1 + (borderWeight) - 1, y2)); \
draw_rect(color, vec2(x1, y2 - (borderWeight) + 1), vec2(x2, y2)); \
draw_rect(color, vec2(x2 - (borderWeight) + 1, y1), vec2(x2, y2)); \
} while(0)
// #define lay_draw_rect(rgba, rect) draw_rect(rgba, vec2(rect.e[0], rect.e[1]), vec2(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
// #define lay_draw_rect_borders(rgba, rect, borderWeight) draw_rect_borders(rgba, rect.e[0], rect.e[1], rect.e[2], rect.e[3], borderWeight)
// #define lay_draw_rect_tex(tex, rgba, rect) draw_rect_tex(tex, rgba, vec2(rect.e[0], rect.e[1]), vec2(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
// #define l2m(rect) (vec4(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
#define v42v2(rect) vec2(rect.x,rect.y), vec2(rect.z,rect.w)
vec2i draw_window_ui() {
vec2 dpi = ifdef(osx, window_dpi(), vec2(1,1));
int w = window_width();
int h = window_height();
return vec2i(w/dpi.x, h/dpi.y);
}
void draw_rect_sheet( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end ) {
float gamma = 1;
static int program = -1, vbo = -1, vao = -1, u_inv_gamma = -1, u_tint = -1, u_has_tex = -1, u_window_width = -1, u_window_height = -1;
vec2 dpi = ifdef(osx, window_dpi(), vec2(1,1));
if( program < 0 ) {
const char* vs = vfs_read("shaders/rect_2d.vs");
const char* fs = vfs_read("shaders/rect_2d.fs");
program = shader(vs, fs, "", "fragcolor" , NULL);
ASSERT(program > 0);
u_inv_gamma = glGetUniformLocation(program, "u_inv_gamma");
u_tint = glGetUniformLocation(program, "u_tint");
u_has_tex = glGetUniformLocation(program, "u_has_tex");
u_window_width = glGetUniformLocation(program, "u_window_width");
u_window_height = glGetUniformLocation(program, "u_window_height");
glGenVertexArrays( 1, (GLuint*)&vao );
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
}
start = mul2(start, dpi);
end = mul2(end, dpi);
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GLenum texture_type = texture.flags & TEXTURE_ARRAY ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
// glEnable( GL_BLEND );
glUseProgram( program );
glUniform1f( u_inv_gamma, 1.0f / (gamma + !gamma) );
glBindVertexArray( vao );
glActiveTexture( GL_TEXTURE0 );
glBindTexture( texture_type, texture.id );
glUniform1i(u_has_tex, (texture.id != 0));
glUniform1f(u_window_width, (float)window_width());
glUniform1f(u_window_height, (float)window_height());
vec4 rgbaf = {((rgba>>24)&255)/255.f, ((rgba>>16)&255)/255.f,((rgba>>8)&255)/255.f,((rgba>>0)&255)/255.f};
glUniform4fv(u_tint, GL_TRUE, &rgbaf.x);
// normalize texture regions
if (texture.id != 0) {
tex_start.x /= texture.w;
tex_start.y /= texture.h;
tex_end.x /= texture.w;
tex_end.y /= texture.h;
}
GLfloat vertices[] = {
// Positions // UVs
start.x, start.y, tex_start.x, tex_start.y,
end.x, start.y, tex_end.x, tex_start.y,
end.x, end.y, tex_end.x, tex_end.y,
start.x, start.y, tex_start.x, tex_start.y,
end.x, end.y, tex_end.x, tex_end.y,
start.x, end.y, tex_start.x, tex_end.y
};
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void*)0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void*)(2 * sizeof(GLfloat)));
glDrawArrays( GL_TRIANGLES, 0, 6 );
profile_incstat("Render.num_drawcalls", +1);
profile_incstat("Render.num_triangles", +2);
glBindTexture( texture_type, 0 );
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindVertexArray( 0 );
glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram( 0 );
// glDisable( GL_BLEND );
}
void draw_rect_tex( texture_t texture, int rgba, vec2 start, vec2 end ) {
draw_rect_sheet(texture, vec2(0, 0), vec2(texture.w, texture.h), rgba, start, end);
}
void draw_rect(int rgba, vec2 start, vec2 end ) {
draw_rect_tex((texture_t){0}, rgba, start, end);
}
// ----------------------------------------------------------------------------
// game ui
static __thread array(guiskin_t) skins=0;
static __thread guiskin_t *last_skin=0;
static __thread map(int, gui_state_t) ctl_states=0; //@leak
void gui_pushskin(guiskin_t skin) {
array_push(skins, skin);
last_skin = array_back(skins);
}
void gui_popskin() {
if (!last_skin) return;
if (last_skin->free) last_skin->free(last_skin->userdata);
array_pop(skins);
last_skin = array_count(skins) ? array_back(skins) : NULL;
}
void *gui_userdata() {
return last_skin->userdata;
}
static
gui_state_t *gui_getstate(int id, int kind) {
if (!ctl_states) map_init(ctl_states, less_int, hash_int);
static gui_state_t st={0};
st.kind=kind;
return map_find_or_add(ctl_states, id, st);
}
bool (gui_button)(int id, vec4 r, const char *skin) {
gui_state_t *entry = gui_getstate(id, GUI_BUTTON);
bool was_clicked=0;
entry->hover = false;
if (input(MOUSE_X) > r.x && input(MOUSE_X) < r.z && input(MOUSE_Y) > r.y && input(MOUSE_Y) < r.w) {
if (input_up(MOUSE_L) && entry->held) {
was_clicked=1;
}
entry->held = input_held(MOUSE_L);
entry->hover = true;
}
else if (input_up(MOUSE_L) && entry->held) {
entry->held = false;
}
if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, *entry, skin, r);
else {
draw_rect(entry->held ? 0x111111FF : entry->hover ? 0xEEEEEEFF : 0xFFFFFFFF, v42v2(r));
}
return was_clicked;
}
void (gui_panel)(int id, vec4 r, const char *skin) {
gui_state_t *entry = gui_getstate(id, GUI_PANEL);
if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, *entry, skin?skin:"panel", r);
else {
draw_rect(0xFFFFFFFF, v42v2(r));
}
}
/* skinned */
static
void skinned_free(void* userdata) {
skinned_t *a = C_CAST(skinned_t*, userdata);
atlas_destroy(&a->atlas);
FREE(a);
}
static
atlas_slice_frame_t *skinned_getsliceframe(atlas_t *a, const char *name, const char *fallback) {
#define atlas_loop(n)\
for (int i = 0; i < array_count(a->slices); i++)\
if (!strcmp(quark_string(&a->db, a->slices[i].name), n))\
return &a->slice_frames[a->slices[i].frames[0]];
atlas_loop(name);
atlas_loop(fallback);
return NULL;
#undef atlas_loop
}
static
void skinned_draw_missing_rect(vec4 r) {
draw_rect_tex(texture_checker(), 0xFFFFFFFF, v42v2(r));
}
static
void skinned_draw_sprite(float scale, atlas_t *a, atlas_slice_frame_t *f, vec4 r) {
if (!f->has_9slice) {
draw_rect_sheet(a->tex, v42v2(f->bounds), 0xFFFFFFFF, v42v2(r));
return;
}
vec4 outer = f->bounds;
vec4 core = f->core;
core.x += outer.x;
core.y += outer.y;
core.z += outer.x;
core.w += outer.y;
// Define the 9 slices
vec4 top_left_slice = {outer.x, outer.y, core.x, core.y};
vec4 top_middle_slice = {core.x, outer.y, core.z, core.y};
vec4 top_right_slice = {core.z, outer.y, outer.z, core.y};
vec4 middle_left_slice = {outer.x, core.y, core.x, core.w};
vec4 center_slice = core;
vec4 middle_right_slice = {core.z, core.y, outer.z, core.w};
vec4 bottom_left_slice = {outer.x, core.w, core.x, outer.w};
vec4 bottom_middle_slice = {core.x, core.w, core.z, outer.w};
vec4 bottom_right_slice = {core.z, core.w, outer.z, outer.w};
vec4 top_left = {r.x, r.y, r.x + (core.x - outer.x) * scale, r.y + (core.y - outer.y) * scale};
vec4 top_right = {r.z - (outer.z - core.z) * scale, r.y, r.z, r.y + (core.y - outer.y) * scale};
vec4 bottom_left = {r.x, r.w - (outer.w - core.w) * scale, r.x + (core.x - outer.x) * scale, r.w};
vec4 bottom_right = {r.z - (outer.z - core.z) * scale, r.w - (outer.w - core.w) * scale, r.z, r.w};
vec4 top = {top_left.z, r.y, top_right.x, top_left.w};
vec4 bottom = {bottom_left.z, bottom_left.y, bottom_right.x, r.w};
vec4 left = {r.x, top_left.w, top_left.z, bottom_left.y};
vec4 right = {top_right.x, top_right.w, r.z, bottom_right.y};
vec4 center = {top_left.z, top_left.w, top_right.x, bottom_right.y};
draw_rect_sheet(a->tex, v42v2(center_slice), 0xFFFFFFFF, v42v2(center));
draw_rect_sheet(a->tex, v42v2(top_left_slice), 0xFFFFFFFF, v42v2(top_left));
draw_rect_sheet(a->tex, v42v2(top_right_slice), 0xFFFFFFFF, v42v2(top_right));
draw_rect_sheet(a->tex, v42v2(bottom_left_slice), 0xFFFFFFFF, v42v2(bottom_left));
draw_rect_sheet(a->tex, v42v2(bottom_right_slice), 0xFFFFFFFF, v42v2(bottom_right));
draw_rect_sheet(a->tex, v42v2(top_middle_slice), 0xFFFFFFFF, v42v2(top));
draw_rect_sheet(a->tex, v42v2(bottom_middle_slice), 0xFFFFFFFF, v42v2(bottom));
draw_rect_sheet(a->tex, v42v2(middle_left_slice), 0xFFFFFFFF, v42v2(left));
draw_rect_sheet(a->tex, v42v2(middle_right_slice), 0xFFFFFFFF, v42v2(right));
}
static
void skinned_draw_rect(void* userdata, gui_state_t state, const char *skin, vec4 r) {
skinned_t *a = C_CAST(skinned_t*, userdata);
switch (state.kind) {
case GUI_BUTTON: {
char *btn = va("%s%s", skin?skin:a->button, state.held?"_press":state.hover?"_hover":"");
atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, btn, skin?skin:a->button);
if (!f) skinned_draw_missing_rect(r);
else skinned_draw_sprite(a->scale, &a->atlas, f, r);
} break;
}
}
static
void skinned_preset_skins(skinned_t *s) {
s->panel = "panel";
s->button = "button";
}
guiskin_t gui_skinned(const char *inifile, float scale) {
skinned_t *a = REALLOC(0, sizeof(skinned_t));
a->atlas = atlas_create(inifile, 0);
a->scale = scale?scale:1.0f;
guiskin_t skin={0};
skin.userdata = a;
skin.draw_rect_func = skinned_draw_rect;
skin.free = skinned_free;
skinned_preset_skins(a);
return skin;
}
#line 0
#line 1 "v4k_input.c"
// input framework
// - rlyeh, public domain
@ -376845,22 +377210,31 @@ void editor_pump() {
// ----------------------------------------------------------------------------------------
API void editor_cursorpos(int x, int y);
void editor_cursorpos(int x, int y) {
void editor_setmouse(int x, int y) {
glfwSetCursorPos( window_handle(), x, y );
}
void editor_symbol(int x, int y, const char *sym) {
vec2 editor_glyph(int x, int y, unsigned cp) {
// style: atlas size, unicode ranges and 6 font faces max
do_once font_face(FONT_FACE2, "MaterialIconsSharp-Regular.otf", 24.f, FONT_EM|FONT_2048);
do_once font_face(FONT_FACE3, "materialdesignicons-webfont.ttf", 24.f, FONT_EM|FONT_2048); // {0xF68C /*ICON_MDI_MIN*/, 0xF1CC7/*ICON_MDI_MAX*/, 0}},
// style: 10 colors max
do_once font_color(FONT_COLOR1, WHITE);
do_once font_color(FONT_COLOR2, RGBX(0xE8F1FF,128)); // GRAY);
do_once font_color(FONT_COLOR3, YELLOW);
do_once font_color(FONT_COLOR4, ORANGE);
do_once font_color(FONT_COLOR5, CYAN);
const char *sym = codepoint_to_utf8(cp);
font_goto(x,y);
font_print(va(FONT_FACE2 /*FONT_WHITE*/ FONT_H1 "%s", sym));
return font_print(va("%s" FONT_H1 "%s", cp >= ICON_MDI_MIN ? FONT_FACE3 : FONT_FACE2, sym));
}
vec2 editor_glyphstr(int x, int y, const char *utf8) {
vec2 dim = {x,y};
array(unsigned) codepoints = string32(utf8);
for( int i = 0, end = array_count(codepoints); i < end; ++i)
add2(dim, editor_glyph(dim.x,dim.y,codepoints[i]));
return dim;
}
void editor_frame( void (*game)(unsigned, float, double) ) {

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,886 @@
// atlasc.c
// Copyright 2019 Sepehr Taghdisian (septag@github). All rights reserved.
// License: https://github.com/septag/atlasc#license-bsd-2-clause
//
// sx_math.h
// Copyright 2018 Sepehr Taghdisian (septag@github). All rights reserved.
// License: https://github.com/septag/sx#license-bsd-2-clause
#ifndef ATLASC_HEADER
#define ATLASC_HEADER
#define ATLASC_VERSION "1.2.3"
#include <stdbool.h>
#include <stdint.h>
#include <limits.h>
#ifndef __cplusplus
#define ATLAS_CAST
#else
#define ATLAS_CAST(T) T
extern "C" {
#endif
typedef union vec2 { struct { float x, y; }; float f[2]; } vec2;
typedef union vec3 { struct { float x, y, z; }; float f[3]; } vec3;
typedef union vec2i { struct { int x, y; }; int n[2]; } vec2i;
typedef union recti { struct { int xmin, ymin, xmax, ymax; }; struct { vec2i vmin, vmax; }; int f[4]; } recti;
typedef struct atlas_flags {
int alpha_threshold;
float dist_threshold;
int max_width;
int max_height;
int border;
int pot;
int padding;
int mesh;
int max_verts_per_mesh;
float scale;
} atlas_flags;
typedef struct atlas_image {
uint8_t* pixels; // only supports 32bpp RGBA format
int width;
int height;
char *name;
} atlas_image;
typedef struct atlas_sprite {
uint8_t* src_image; // RGBA image buffer (32bpp)
vec2i src_size; // widthxheight
recti sprite_rect; // cropped rectangle relative to sprite's source image (pixels)
recti sheet_rect; // rectangle in final sheet (pixels)
char *name;
unsigned frame;
// sprite-mesh data (if flag is set. see atlas_flags)
uint16_t num_tris;
int num_points;
vec2i* pts;
vec2i* uvs;
uint16_t* tris;
} atlas_sprite;
typedef struct atlas_t {
atlas_sprite* sprites;
int num_sprites;
int* frames;
int num_frames;
atlas_image output;
} atlas_t;
// receives input files and common arguments. returns atlas_t
// you have to free the data after use with `atlas_free`
atlas_t* atlas_loadfiles(array(char*) files, atlas_flags flags);
// receives input image buffers and common arguments. returns atlas_t
// you have to free the data after use with `atlas_free`
atlas_t* atlas_loadimages(array(atlas_image) images, atlas_flags flags);
//
bool atlas_save(const char *outfile, const atlas_t* atlas, atlas_flags flags);
// frees atlas_t memory
void atlas_free(atlas_t* atlas);
// returns the last error string
const char* atlas_last_error();
#ifdef __cplusplus
}
#endif
#endif // ATLASC_HEADER
//
#ifdef ATLASC_IMPLEMENTATION
#include <math.h>
#include <assert.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
// Types/Primitives
#define vec2(x,y) (ATLAS_CAST(vec2) { (float)(x), (float)(y) })
#define vec3(x,y,z) (ATLAS_CAST(vec3) { (float)(x), (float)(y), (float)(z) })
#define vec2i(x,y) (ATLAS_CAST(vec2i) { (int)(x), (int)(y) })
#define recti(x,y,X,Y) (ATLAS_CAST(recti) { (int)(x), (int)(y), (int)(X), (int)(Y) })
#define minf(a,b) ((a) < (b) ? (a) : (b))
#define maxf(a,b) ((a) > (b) ? (a) : (b))
#define clampf(a,b,c) ( (a) < (b) ? (b) : (a) > (c) ? (c) : (a))
static int nearest_pow2(int n) { return --n, n |= n >> 1, n |= n >> 2, n |= n >> 4, n |= n >> 8, n |= n >> 16, ++n; } // https://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
static float sx_abs(float _a) { union { float f; unsigned int ui; } u = { _a }; return u.ui &= 0x7FFFFFFF, u.f; }
static bool equalf(float _a, float _b, float _epsilon) { const float lhs = sx_abs(_a - _b), aa = sx_abs(_a), ab = sx_abs(_b), rhs = _epsilon * maxf(1.0f, maxf(aa, ab)); return lhs <= rhs; } // http://realtimecollisiondetection.net/blog/?t=89
static vec3 cross3(const vec3 _a, const vec3 _b) { return vec3(_a.y * _b.z - _a.z * _b.y, _a.z * _b.x - _a.x * _b.z, _a.x * _b.y - _a.y * _b.x); }
static float dot2(const vec2 _a, const vec2 _b) { return _a.x * _b.x + _a.y * _b.y; }
static float len2(const vec2 _a) { return sqrt(dot2(_a, _a)); }
static vec2 norm2(const vec2 _a) { const float len = len2(_a); /*assert(len > 0 && "Divide by zero");*/ return vec2(_a.x / (len + !len), _a.y / (len + !len)); }
static vec2 add2(const vec2 _a, const vec2 _b) { return vec2(_a.x + _b.x, _a.y + _b.y); }
static vec2 sub2(const vec2 _a, const vec2 _b) { return vec2(_a.x - _b.x, _a.y - _b.y); }
static vec2 scale2(const vec2 _a, float _b) { return vec2(_a.x * _b, _a.y * _b); }
static vec2i add2i(const vec2i _a, const vec2i _b) { return vec2i(_a.x + _b.x, _a.y + _b.y); }
static vec2i sub2i(const vec2i _a, const vec2i _b) { return vec2i(_a.x - _b.x, _a.y - _b.y); }
static vec2i min2i(const vec2i _a, const vec2i _b) { return vec2i(minf(_a.x, _b.x), minf(_a.y, _b.y)); }
static vec2i max2i(const vec2i _a, const vec2i _b) { return vec2i(maxf(_a.x, _b.x), maxf(_a.y, _b.y)); }
static recti rectiwh(int _x, int _y, int _w, int _h) { return recti(_x, _y, _x + _w, _y + _h); }
static recti recti_expand(const recti rc, const vec2i expand) { return recti(rc.xmin - expand.x, rc.ymin - expand.y, rc.xmax + expand.x, rc.ymax + expand.y); }
static void recti_add_point(recti* rc, const vec2i pt) { rc->vmin = min2i(rc->vmin, pt); rc->vmax = max2i(rc->vmax, pt); }
// ----------------------------------------------------------------------------
#ifndef ATLAS_REALLOC
#define ATLAS_REALLOC REALLOC
#endif
#ifndef ATLAS_MSIZE
#define ATLAS_MSIZE MSIZE
#endif
#ifndef ATLAS_CALLOC
#define ATLAS_CALLOC(n,m) memset(ATLAS_REALLOC(0, (n)*(m)), 0, (n)*(m))
#endif
#ifndef ATLAS_FREE
#define ATLAS_FREE(ptr) ((ptr) = ATLAS_REALLOC((ptr), 0))
#endif
#define align_mask(_value, _mask) (((_value) + (_mask)) & ((~0) & (~(_mask))))
static void panic_if(int fail) { if(fail) exit(-fprintf(stderr, "out of memory!\n")); }
static void path_unixpath(char *buf, unsigned buflen, const char *inpath) {
snprintf(buf, buflen, "%s", inpath);
while( strchr(buf, '\\') ) *strchr(buf, '\\') = '/';
}
static void path_basename(char *buf, unsigned buflen, const char *inpath) {
const char *a = strrchr(inpath, '\\');
const char *b = strrchr(inpath, '/');
snprintf(buf, buflen, "%s", a > b ? a+1 : b > a ? b+1 : inpath );
}
static bool path_isfile(const char* filepath) {
FILE *f = fopen(filepath, "rb");
return f ? fclose(f), 1 : 0;
}
static char g_error_str[512];
const char* atlas_last_error()
{
return g_error_str;
}
static void atlas__free_sprites(atlas_sprite* sprites, int num_sprites)
{
for (int i = 0; i < num_sprites; i++) {
if (sprites[i].src_image) {
stbi_image_free(sprites[i].src_image);
}
if (sprites[i].tris) {
ATLAS_FREE(sprites[i].tris);
}
if (sprites[i].pts) {
ATLAS_FREE(sprites[i].pts);
}
if (sprites[i].uvs) {
ATLAS_FREE(sprites[i].uvs);
}
if (sprites[i].name) {
ATLAS_FREE(sprites[i].name);
}
}
ATLAS_FREE(sprites);
}
static void atlas__blit(uint8_t* dst, int dst_x, int dst_y, int dst_pitch, const uint8_t* src,
int src_x, int src_y, int src_w, int src_h, int src_pitch, int bpp)
{
assert(dst);
assert(src);
const int pixel_sz = bpp / 8;
const uint8_t* src_ptr = src + src_y * src_pitch + src_x * pixel_sz;
uint8_t* dst_ptr = dst + dst_y * dst_pitch + dst_x * pixel_sz;
for (int y = src_y; y < (src_y + src_h); y++) {
memcpy(dst_ptr, src_ptr, src_w * pixel_sz);
src_ptr += src_pitch;
dst_ptr += dst_pitch;
}
}
static vec2 atlas__itof2(const s2o_point p)
{
return vec2((float)p.x, (float)p.y);
}
// modified version of:
// https://github.com/anael-seghezzi/Maratis-Tiny-C-library/blob/master/include/m_raster.h
static bool atlas__test_line(const uint8_t* buffer, int w, int h, s2o_point p0, s2o_point p1)
{
const uint8_t* data = buffer;
int x0 = p0.x;
int y0 = p0.y;
int x1 = p1.x;
int y1 = p1.y;
int dx = abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
int dy = -abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
int err = dx + dy, e2;
while (1) {
if (x0 > -1 && y0 > -1 && x0 < w && y0 < h) {
const uint8_t* pixel = data + (y0 * w + x0);
if (*pixel)
return true; // line intersects with image data
}
if (x0 == x1 && y0 == y1)
break;
e2 = 2 * err;
if (e2 >= dy) {
err += dy;
x0 += sx;
}
if (e2 <= dx) {
err += dx;
y0 += sy;
}
}
return false;
}
// returns true if 'pts' buffer is changed
static bool atlas__offset_pt(s2o_point* pts, int num_pts, int pt_idx, float amount, int w, int h)
{
s2o_point ipt = pts[pt_idx];
s2o_point _ipt = ipt;
vec2 pt = atlas__itof2(ipt);
vec2 prev_pt = (pt_idx > 0) ? atlas__itof2(pts[pt_idx - 1]) : atlas__itof2(pts[num_pts - 1]);
vec2 next_pt = (pt_idx + 1) < num_pts ? atlas__itof2(pts[pt_idx + 1]) : atlas__itof2(pts[0]);
vec2 edge1 = norm2(sub2(prev_pt, pt));
vec2 edge2 = norm2(sub2(next_pt, pt));
// calculate normal vector to move the point away from the polygon
vec2 n;
vec3 c = cross3(vec3(edge1.x, edge1.y, 0), vec3(edge2.x, edge2.y, 0));
if (equalf(c.z, 0.0f, 0.00001f)) {
n = scale2(vec2(-edge1.y, edge1.x), amount);
} else {
// c.z < 0 -> point intersecting convex edges
// c.z > 0 -> point intersecting concave edges
float k = c.z < 0.0f ? -1.0f : 1.0f;
n = scale2(norm2(add2(edge1, edge2)), k * amount);
}
pt = add2(pt, n);
ipt.x = (int)pt.x;
ipt.y = (int)pt.y;
ipt.x = clampf(ipt.x, 0, w);
ipt.y = clampf(ipt.y, 0, h);
pts[pt_idx] = ipt;
return (_ipt.x != ipt.x) || (_ipt.y != ipt.y);
}
static void atlas__fix_outline_pts(const uint8_t* thresholded, int tw, int th, s2o_point* pts,
int num_pts)
{
// NOTE: winding is assumed to be CW
const float offset_amount = 2.0f;
for (int i = 0; i < num_pts; i++) {
s2o_point pt = pts[i];
int next_i = (i + 1) < num_pts ? (i + 1) : 0;
// assert(!thresholded[pt.y * tw + pt.x]); // point shouldn't be inside threshold
s2o_point next_pt = pts[next_i];
while (atlas__test_line(thresholded, tw, th, pt, next_pt)) {
if (!atlas__offset_pt(pts, num_pts, i, offset_amount, tw, th))
break;
atlas__offset_pt(pts, num_pts, next_i, offset_amount, tw, th);
// refresh points for the new line intersection test
pt = pts[i];
next_pt = pts[next_i];
}
}
}
static void atlas__make_mesh(atlas_sprite* spr, const s2o_point* pts, int pt_count, int max_verts,
const uint8_t* thresholded, int width, int height)
{
s2o_point* temp_pts = ATLAS_CALLOC(pt_count,sizeof(s2o_point));
panic_if(!temp_pts);
memcpy(temp_pts, pts, sizeof(s2o_point)*pt_count);
int num_verts = pt_count;
if (width > 1 && height > 1) {
const float delta = 0.5f;
const float threshold_start = 0.5f;
float threshold = threshold_start;
for(;;) {
s2o_distance_based_path_simplification(temp_pts, &num_verts, threshold);
if(num_verts <= max_verts) break;
memcpy(temp_pts, pts, sizeof(s2o_point)*pt_count);
num_verts = pt_count;
threshold += delta;
}
// fix any collisions with the actual image // @r-lyeh: method below is buggy. will return dupe points
atlas__fix_outline_pts(thresholded, width, height, temp_pts, num_verts);
}
//< @r-lyeh: remove dupes
for (int i = 0; i < num_verts - 1; i++) {
for (int j = i + 1; j < num_verts; j++) {
if( temp_pts[i].x == temp_pts[j].x && temp_pts[i].y == temp_pts[j].y ) {
temp_pts[j].x = temp_pts[num_verts - 1].x;
temp_pts[j].y = temp_pts[num_verts - 1].y;
--num_verts;
--j;
}
}
}
//<
// triangulate
del_point2d_t* dpts = ATLAS_CALLOC(num_verts, sizeof(del_point2d_t));
panic_if(!dpts);
for (int i = 0; i < num_verts; i++) {
dpts[i].x = (double)temp_pts[i].x;
dpts[i].y = (double)temp_pts[i].y;
//printf("%d) %f,%f\n", i, dpts[i].x, dpts[i].y); //< @r-lyeh: debug dupe points
}
delaunay2d_t* polys = delaunay2d_from(dpts, num_verts);
assert(polys);
tri_delaunay2d_t* tris = tri_delaunay2d_from(polys);
assert(tris);
ATLAS_FREE(dpts);
delaunay2d_release(polys);
assert(tris->num_triangles < UINT16_MAX);
spr->tris = ATLAS_CALLOC(tris->num_triangles * 3,sizeof(uint16_t));
spr->pts = ATLAS_CALLOC(tris->num_points, sizeof(vec2i));
assert(spr->tris);
assert(spr->pts);
for (unsigned int i = 0; i < tris->num_triangles; i++) {
unsigned int index = i * 3;
spr->tris[index] = (uint16_t)tris->tris[index];
spr->tris[index + 1] = (uint16_t)tris->tris[index + 1];
spr->tris[index + 2] = (uint16_t)tris->tris[index + 2];
}
for (unsigned int i = 0; i < tris->num_points; i++) {
spr->pts[i] = vec2i((int)tris->points[i].x, (int)tris->points[i].y);
}
spr->num_tris = (uint16_t)tris->num_triangles;
spr->num_points = (int)tris->num_points;
tri_delaunay2d_release(tris);
ATLAS_FREE(temp_pts);
}
atlas_t* atlas_loadimages(array(atlas_image) images, atlas_flags flags)
{
assert(images);
array(int) frames = 0;
array(atlas_sprite) sprites = 0;
for (int i = 0; i < array_count(images); i++) {
// find is_cached
{
int found = 0, k = 0;
static array(uint64_t) cache = 0;
static array(uint64_t) index = 0;
uint64_t hash = hash_init;
hash = hash_bin(&images[i].width, sizeof(images[i].width), hash);
hash = hash_bin(&images[i].height, sizeof(images[i].height), hash);
hash = hash_bin((char*)images[i].pixels, images[i].width * images[i].height * 4, hash);
for (; k < array_count(cache); ++k)
if (cache[k] == hash) { found = 1; break; }
if (found) {
array_push(frames, index[k]);
continue;
} else {
array_push(cache, hash);
array_push(index, k);
array_push(frames, k);
}
//printf("%d) %llx\n", array_count(cache), hash);
}
atlas_sprite zero = {0};
atlas_sprite* spr = &zero;
if(images[i].name) spr->name = STRDUP(images[i].name);
spr->frame = i;
spr->src_size.x = images[i].width;
spr->src_size.y = images[i].height;
assert(images[i].width > 0 && images[i].height > 0);
assert(images[i].pixels);
uint8_t* pixels = images[i].pixels;
// rescale
if (!equalf(flags.scale, 1.0f, 0.0001f)) {
int target_w = (int)((float)spr->src_size.x * flags.scale);
int target_h = (int)((float)spr->src_size.y * flags.scale);
uint8_t* resized_pixels = ATLAS_CALLOC(1, 4 * target_w * target_h);
panic_if(!resized_pixels);
if (!stbir_resize_uint8(pixels, spr->src_size.x, spr->src_size.y, 4 * spr->src_size.x,
resized_pixels, target_w, target_h, 4 * target_w, 4)) {
snprintf(g_error_str, sizeof(g_error_str), "could not resize image: #%d", i + 1);
atlas__free_sprites(sprites, array_count(sprites));
return NULL;
}
stbi_image_free(pixels);
spr->src_size.x = target_w;
spr->src_size.y = target_h;
pixels = resized_pixels;
}
spr->src_image = pixels;
recti sprite_rect = {0};
int pt_count = 0;
s2o_point* pts = 0;
uint8_t* alpha = s2o_rgba_to_alpha(spr->src_image, spr->src_size.x, spr->src_size.y);
uint8_t* thresholded = s2o_alpha_to_thresholded(alpha, spr->src_size.x, spr->src_size.y, flags.alpha_threshold);
free(alpha);
if (flags.mesh && spr->src_size.x > 1 && spr->src_size.y > 1) {
uint8_t* dilate_thres = s2o_dilate_thresholded(thresholded, spr->src_size.x, spr->src_size.y);
uint8_t* outlined = s2o_thresholded_to_outlined(dilate_thres, spr->src_size.x, spr->src_size.y);
free(dilate_thres);
pts = s2o_extract_outline_path(outlined, spr->src_size.x, spr->src_size.y, &pt_count, NULL);
free(outlined);
//< @r-lyeh @fixme: many sprites will return extremely low num of points (like 8) even if the sprite is complex enough.
//< this will lead to produce here a nearly zero sprite_rect, then sheet_rect, then eventually an empty frame at end of pipeline.
// calculate cropped rectangle
sprite_rect = recti(INT_MAX, INT_MAX, INT_MIN, INT_MIN);
for (int k = 0; k < pt_count; k++) {
recti_add_point(&sprite_rect, vec2i(pts[k].x, pts[k].y));
}
sprite_rect.xmax++;
sprite_rect.ymax++;
} else {
sprite_rect = recti(0, 0, spr->src_size.x, spr->src_size.y);
pt_count = 4;
pts = ATLAS_CALLOC(pt_count, sizeof(s2o_point));
pts[0] = (s2o_point) {0, 0};
pts[1] = (s2o_point) {spr->src_size.x, 0};
pts[2] = (s2o_point) {spr->src_size.x, spr->src_size.y};
pts[3] = (s2o_point) {0, spr->src_size.y};
}
// generate mesh if set in arguments
if (flags.mesh) {
atlas__make_mesh(spr, pts, pt_count, flags.max_verts_per_mesh, thresholded,
spr->src_size.x, spr->src_size.y);
}
ATLAS_FREE(pts);
free(thresholded);
spr->sprite_rect = sprite_rect;
array_push(sprites, *spr);
}
int num_sprites = array_count(sprites);
// pack sprites into a sheet
stbrp_context rp_ctx = {0};
int max_width = flags.max_width;
int max_height = flags.max_height;
int num_rp_nodes = max_width + max_height;
stbrp_rect* rp_rects = ATLAS_CALLOC(num_sprites, sizeof(stbrp_rect));
stbrp_node* rp_nodes = ATLAS_CALLOC(num_rp_nodes, sizeof(stbrp_node));
panic_if(!rp_rects || !rp_nodes);
for (int i = 0; i < num_sprites; i++) {
recti rc = sprites[i].sprite_rect;
int rc_resize = (flags.border + flags.padding) * 2;
rp_rects[i].w = (rc.xmax - rc.xmin) + rc_resize;
rp_rects[i].h = (rc.ymax - rc.ymin) + rc_resize;
}
stbrp_init_target(&rp_ctx, max_width, max_height, rp_nodes, num_rp_nodes);
recti final_rect = recti(INT_MAX, INT_MAX, INT_MIN, INT_MIN);
if (stbrp_pack_rects(&rp_ctx, rp_rects, num_sprites)) {
for (int i = 0; i < num_sprites; i++) {
atlas_sprite* spr = &sprites[i];
recti sheet_rect = rectiwh(rp_rects[i].x, rp_rects[i].y, rp_rects[i].w, rp_rects[i].h);
// calculate the total size of output image
recti_add_point(&final_rect, sheet_rect.vmin);
recti_add_point(&final_rect, sheet_rect.vmax);
// shrink back rect and set the real sheet_rect for the sprite
spr->sheet_rect =
recti_expand(sheet_rect, vec2i(-flags.border, -flags.border));
}
}
int dst_w = final_rect.xmax - final_rect.xmin;
int dst_h = final_rect.ymax - final_rect.ymin;
// make output size divide by 4 by default
dst_w = align_mask(dst_w, 3);
dst_h = align_mask(dst_h, 3);
if (flags.pot) {
dst_w = nearest_pow2(dst_w);
dst_h = nearest_pow2(dst_h);
}
uint8_t* dst = ATLAS_CALLOC(1, dst_w * dst_h * 4);
panic_if(!dst);
// calculate UVs for sprite meshes
if (flags.mesh) {
for (int i = 0; i < num_sprites; i++) {
atlas_sprite* spr = &sprites[i];
// if sprite has mesh, calculate UVs for it
if (spr->pts && spr->num_points) {
const int padding = flags.padding;
vec2i offset = spr->sprite_rect.vmin;
vec2i sheet_pos =
vec2i(spr->sheet_rect.xmin + padding, spr->sheet_rect.ymin + padding);
vec2i* uvs = ATLAS_CALLOC(spr->num_points, sizeof(vec2i));
assert(uvs);
for (int pi = 0; pi < spr->num_points; pi++) {
vec2i pt = spr->pts[pi];
uvs[pi] = add2i(sub2i(pt, offset), sheet_pos);
}
spr->uvs = uvs;
} // generate uvs
}
}
for (int i = 0; i < num_sprites; i++) {
const atlas_sprite* spr = &sprites[i];
// calculate UVs for sprite-meshes
// remove padding and blit from src_image to dst
recti dstrc = recti_expand(spr->sheet_rect, vec2i(-flags.padding, -flags.padding));
recti srcrc = spr->sprite_rect;
atlas__blit(dst, dstrc.xmin, dstrc.ymin, dst_w * 4, spr->src_image, srcrc.xmin, srcrc.ymin,
srcrc.xmax - srcrc.xmin, srcrc.ymax - srcrc.ymin, spr->src_size.x * 4, 32);
}
atlas_t* atlas = ATLAS_CALLOC(1, sizeof(atlas_t));
panic_if(!atlas);
atlas->output.pixels = dst;
atlas->output.width = dst_w;
atlas->output.height = dst_h;
atlas->sprites = sprites;
atlas->num_sprites = num_sprites;
atlas->frames = frames;
atlas->num_frames = array_count(frames);
ATLAS_FREE(rp_nodes);
ATLAS_FREE(rp_rects);
return atlas;
}
static char *atlas_anims = 0;
static char *atlas_slices = 0;
static char *atlas_current_anim = 0;
atlas_t* atlas_loadfiles(array(char*) files, atlas_flags flags)
{
assert(files);
array(atlas_image) images = 0;
for (int i = 0; i < array_count(files); ++i) {
if (!path_isfile(files[i])) {
snprintf(g_error_str, sizeof(g_error_str), "input image not found: %s", files[i]);
goto err_cleanup;
}
int comp;
atlas_image img = {0};
img.pixels = stbi_load(files[i], &img.width, &img.height, &comp, 4);
#ifdef CUTE_ASEPRITE_H
if (!img.pixels) {
bool loaded = 0;
for( ase_t* ase = cute_aseprite_load_from_file(files[i], NULL); ase; cute_aseprite_free(ase), ase = 0, loaded = 1) {
ase_tag_t *parent = ase->tags + 0;
//< abc/def/ghi.aseprite -> ghi
if( atlas_current_anim ) *atlas_current_anim = '\0';
strcatf(&atlas_current_anim, files[i]);
path_basename(atlas_current_anim, strlen(atlas_current_anim), files[i]);
if( strrchr(atlas_current_anim, '.')) *strrchr(atlas_current_anim, '.') = '\0';
trimspace(atlas_current_anim);
//<
for( int f = 0; f < ase->frame_count; ++f) {
ase_frame_t *frame = ase->frames + f;
// find rect
int x = INT_MAX, y = INT_MAX, x2 = INT_MIN, y2 = INT_MIN;
for( int c = 0; c < frame->cel_count; ++c ) {
ase_cel_t *cel = frame->cels + c;
if( cel->layer->flags & ASE_LAYER_FLAGS_VISIBLE ) {
if( cel->x < x ) x = cel->x;
if( cel->h < y ) y = cel->y;
if( (cel->x + cel->w) > x2 ) x2 = cel->x + cel->w;
if( (cel->y + cel->h) > y2 ) y2 = cel->y + cel->h;
}
}
if (x2 <= 0 || y2 <= 0) { // submit empty frame
img.width = 1;
img.height = 1;
img.pixels = calloc(1, 1*1*4);
array_push(images, img);
continue;
}
int cx = x;
int cy = y;
int cw = x2-x;
int ch = y2-y;
int tn = 4;
int tw = ase->w;
// find clip
img.width = cw;
img.height = ch;
img.pixels = calloc(1, cw*ch*4); // @fixme: because of a stbi_image_free() within rescale section, this should be allocated with stbi allocator
for( unsigned y = 0; y < ch; ++y )
memcpy((char *)img.pixels + (0+(0+y)*cw)*tn, (char*)frame->pixels + (cx+(cy+y)*tw)*tn, cw*tn);
array_push(images, img);
}
static int slice_idx = -1;
static int slice_frame_idx = 0;
static const char *slice_name = 0;
if(!atlas_slices) strcatf(&atlas_slices, "[slices]\n");
for( int t = 0; t < ase->slice_count; ++t) {
ase_slice_t *slice = ase->slices + t;
if (!slice_name || strcmp(slice_name, slice->name)) {
++slice_idx;
strcatf(&atlas_slices, "[%d].sl_name=%s\n", slice_idx, slice->name);
strcatf(&atlas_slices, "[%d].sl_frames=", slice_idx);
for( int u = 0; u < ase->slice_count; ++u) {
if (!strcmp(slice->name, ase->slices[u].name)) {
strcatf(&atlas_slices, "%d,", u);
}
}
strcatf(&atlas_slices, "\n");
}
strcatf(&atlas_slices, "[%d].sl_bounds=%d,%d,%d,%d\n", slice_idx, slice->origin_x, slice->origin_y, slice->w, slice->h);
strcatf(&atlas_slices, "[%d].sl_9slice=%d\n", slice_idx, slice->has_center_as_9_slice);
if (slice->has_center_as_9_slice)
strcatf(&atlas_slices, "[%d].sl_core=%d,%d,%d,%d\n", slice_idx, slice->center_x, slice->center_y, slice->center_w, slice->center_h);
slice_name = slice->name;
++slice_frame_idx;
}
static int anim_idx = 0;
if(!atlas_anims) strcatf(&atlas_anims, "[anims]\n");
for( int t = 0; t < ase->tag_count; ++t) {
ase_tag_t *tag = ase->tags + t;
// find full name
int range[2] = {tag->from_frame, tag->to_frame};
char name[256] = {0};
for( int tt = 0; tt < ase->tag_count; ++tt ) {
ase_tag_t *ttag = ase->tags + tt;
if( range[0] >= ttag->from_frame && range[1] <= ttag->to_frame )
strcat(name, "."), strcat(name, ttag->name);
}
trimspace(name);
char *sep = "";
strcatf(&atlas_anims, "[%d].name=%s.%s\n", anim_idx, atlas_current_anim, name+1);
strcatf(&atlas_anims, "[%d].frames=", anim_idx);
if( tag->loop_animation_direction != ASE_ANIMATION_DIRECTION_BACKWARDS)
for( int from = tag->from_frame; from <= tag->to_frame; ++from ) {
strcatf(&atlas_anims, "%s%d,%d", sep, from, ase->frames[from].duration_milliseconds), sep = ",";
}
sep = "";
if( tag->loop_animation_direction != ASE_ANIMATION_DIRECTION_FORWARDS)
for( int from = tag->from_frame; from <= tag->to_frame; ++from ) {
strcatf(&atlas_anims, "%s%d,%d", sep, from, ase->frames[from].duration_milliseconds), sep = ",";
}
strcatf(&atlas_anims,"\n");
++anim_idx;
}
}
if( loaded ) continue;
}
#endif
if (!img.pixels) {
continue; //< @r-lyeh: keep going
snprintf(g_error_str, sizeof(g_error_str), "invalid image format: %s", files[i]);
goto err_cleanup;
}
if( !img.name ) img.name = STRDUP(files[i]);
array_push(images, img);
}
atlas_t* atlas = atlas_loadimages(images, flags);
return atlas;
err_cleanup:
for (int i = 0; i < array_count(images); i++) {
if (images[i].pixels) {
stbi_image_free(images[i].pixels);
}
if (images[i].name) {
ATLAS_FREE(images[i].name);
}
}
array_free(images);
return NULL;
}
void atlas_free(atlas_t* atlas)
{
assert(atlas);
if (atlas->sprites)
atlas__free_sprites(atlas->sprites, atlas->num_sprites);
if (atlas->frames)
ATLAS_FREE(atlas->frames);
if (atlas->output.pixels)
ATLAS_FREE(atlas->output.pixels);
ATLAS_FREE(atlas);
}
// custom write function
typedef struct {
int offset;
void *buffer;
} stbi_mem_context;
static void stbi_write_mem(void *context, void *data, int size) {
stbi_mem_context *ctx = (stbi_mem_context*)context;
memcpy( ctx->buffer, data, size );
ctx->offset += size;
}
bool atlas_save(const char *outfile, const atlas_t *atlas, atlas_flags flags)
{
assert(outfile);
const bool is_file = strcmp(outfile, "stdout");
const atlas_sprite* sprites = atlas->sprites;
const int* frames = atlas->frames;
const int num_frames = atlas->num_frames;
const int num_sprites = atlas->num_sprites;
const uint8_t* dst = atlas->output.pixels;
const int dst_w = atlas->output.width;
const int dst_h = atlas->output.height;
char image_filepath[256];
char image_filename[256];
snprintf(image_filepath, sizeof(image_filepath), "%s.png", outfile);
path_basename(image_filename, sizeof(image_filename), image_filepath);
stbi_write_png_compression_level = 5; // 8
// write texture, if needed
if( is_file ) {
if (!stbi_write_png(image_filepath, dst_w, dst_h, 4, dst, dst_w * 4)) {
fprintf(stderr, "could not write image file `%s`\n", image_filepath);
return false;
}
}
// write atlas description into .ini file
FILE *writer = is_file ? fopen(outfile, "wt") : stdout;
if (!writer) {
fprintf(stderr, "could not write ini file `%s`\n", outfile);
return false;
}
fprintf(writer, "[atlas]\n");
if (is_file) {
fprintf(writer, "file=%s\n", image_filepath);
} else {
stbi_mem_context ctx = {0, ATLAS_CALLOC(1, dst_w*dst_h*4+256) };
int result = stbi_write_png_to_func(stbi_write_mem, &ctx, dst_w, dst_h, 4, dst, dst_w*4);
char *b64 = base64_encode(ctx.buffer, ctx.offset);
fprintf(writer, "bitmap=%s\n", b64); // %d:%s\n", ctx.offset, b64);
ATLAS_FREE(ctx.buffer);
FREE(b64);
}
fprintf(writer, "size=%d,%d\n", dst_w, dst_h);
fprintf(writer, "border=%d,%d\n", flags.border, flags.border);
fprintf(writer, "padding=%d,%d\n", flags.padding, flags.padding);
for( int i = 0; i < num_frames; i++ ) {
const atlas_sprite* spr = sprites + frames[i];
char name[256];
path_unixpath(name, sizeof(name), spr->name ? spr->name : "");
if(name[0])
fprintf(writer, "[%d].name=%s\n", i, name);
fprintf(writer, "[%d].frame=%u\n", i, spr->frame);
//fprintf(writer, "[%d].size=%d,%d\n", i, spr->src_size.n[0], spr->src_size.n[1]);
//fprintf(writer, "[%d].rect=%u,%u,%u,%u\n", i, spr->sprite_rect.f[0], spr->sprite_rect.f[1], spr->sprite_rect.f[2], spr->sprite_rect.f[3]);
fprintf(writer, "[%d].sheet=%u,%u,%u,%u\n", i, spr->sheet_rect.f[0], spr->sheet_rect.f[1], spr->sheet_rect.f[2], spr->sheet_rect.f[3]);
if( spr->num_tris ) {
fprintf(writer, "[%d].indices=", i); // %d:", i, (int)spr->num_tris * 3);
for( int j = 0, jend = (int)spr->num_tris * 3; j < jend; ++j )
fprintf(writer, "%u%s", spr->tris[j], j < (jend-1) ? "," : "\n");
fprintf(writer, "[%d].coords=", i); // %d:", i, spr->num_points*2);
for( int j = 0, jend = spr->num_points; j < jend; j++ )
fprintf(writer, "%.f,%.f%s", (double)spr->pts[j].x, (double)spr->pts[j].y, j < (jend-1) ? ",":"\n" );
fprintf(writer, "[%d].uvs=", i); // %d:", i, spr->num_points*2);
for( int j = 0, jend = spr->num_points; j < jend; j++ )
fprintf(writer, "%.f,%.f%s", (double)spr->uvs[j].x, (double)spr->uvs[j].y, j < (jend-1) ? ",":"\n" );
}
}
if( atlas_anims ) fprintf(writer, "%s\n", atlas_anims);
if( atlas_slices ) fprintf(writer, "%s\n", atlas_slices);
if(writer != stdout) fclose(writer);
return true;
}
#endif // ATLASC_IMPLEMENTATION

File diff suppressed because it is too large Load Diff

View File

@ -4,11 +4,11 @@
#ifndef ICON_MD_H
#define ICON_MD_H
#define FONT_ICON_FILE_NAME_MD "MaterialIcons-Regular.ttf"
#define ICON_MD_FILENAME "MaterialIcons-Regular.ttf"
#define ICON_MIN_MD 0xe000
#define ICON_MAX_16_MD 0xf8ff
#define ICON_MAX_MD 0x10fffd
#define ICON_MD_MIN 0xe000
#define ICON_MD_MAX_16 0xf8ff
#define ICON_MD_MAX 0x10fffd
#define ICON_MD_10K "\xee\xa5\x91" // U+e951
#define ICON_MD_10MP "\xee\xa5\x92" // U+e952
#define ICON_MD_11MP "\xee\xa5\x93" // U+e953

View File

@ -3,11 +3,11 @@
// for use with https://github.com/Templarian/MaterialDesign-Webfont/raw/master/fonts/materialdesignicons-webfont.ttf
#pragma once
#define FONT_ICON_FILE_NAME_MDI "materialdesignicons-webfont.ttf"
#define ICON_MDI_FILENAME "materialdesignicons-webfont.ttf"
#define ICON_MIN_MDI 0xF68C
#define ICON_MAX_16_MDI 0xF68C
#define ICON_MAX_MDI 0xF1CC7
#define ICON_MDI_MIN 0xF68C
#define ICON_MDI_MAX_16 0xF68C
#define ICON_MDI_MAX 0xF1CC7
#define ICON_MDI_AB_TESTING "\xf3\xb0\x87\x89" // U+F01C9
#define ICON_MDI_ABACUS "\xf3\xb1\x9b\xa0" // U+F16E0
#define ICON_MDI_ABJAD_ARABIC "\xf3\xb1\x8c\xa8" // U+F1328

View File

@ -125,7 +125,7 @@ struct RenFont {
static struct { int left, top, right, bottom; } lt_clip;
static const char* codepoint_to_utf8(unsigned c) { //< @r-lyeh
static const char* codepoint_to_utf8_(unsigned c) { //< @r-lyeh
static char s[4+1];
lt_memset(s, 0, 5);
/**/ if (c < 0x80) s[0] = c, s[1] = 0;
@ -134,7 +134,7 @@ static const char* codepoint_to_utf8(unsigned c) { //< @r-lyeh
else if (c < 0x110000) s[0] = 0xF0 | ((c >> 18) & 0x07), s[1] = 0x80 | ((c >> 12) & 0x3F), s[2] = 0x80 | ((c >> 6) & 0x3F), s[3] = 0x80 | (c & 0x3F), s[4] = 0;
return s;
}
static const char* utf8_to_codepoint(const char *p, unsigned *dst) {
static const char* utf8_to_codepoint_(const char *p, unsigned *dst) {
unsigned res, n;
switch (*p & 0xf0) {
case 0xf0 : res = *p & 0x07; n = 3; break;
@ -310,7 +310,7 @@ int ren_get_font_width(RenFont *font, const char *text) {
const char *p = text;
unsigned codepoint;
while (*p) {
p = utf8_to_codepoint(p, &codepoint);
p = utf8_to_codepoint_(p, &codepoint);
GlyphSet *set = get_glyphset(font, codepoint);
stbtt_bakedchar *g = &set->glyphs[codepoint & 0xff];
x += g->xadvance;
@ -415,7 +415,7 @@ int ren_draw_text(RenFont *font, const char *text, int x, int y, RenColor color)
const char *p = text;
unsigned codepoint;
while (*p) {
p = utf8_to_codepoint(p, &codepoint);
p = utf8_to_codepoint_(p, &codepoint);
GlyphSet *set = get_glyphset(font, codepoint);
stbtt_bakedchar *g = &set->glyphs[codepoint & 0xff];
rect.x = g->x0;

View File

@ -206,7 +206,7 @@ int printi(int i) {
return i;
}
static const char* codepoint_to_utf8(unsigned c);
static const char* codepoint_to_utf8_(unsigned c);
int lt_poll_event(lua_State *L) { // init.lua > core.step() wakes on mousemoved || inputtext
int rc = 0;
char buf[16];
@ -250,7 +250,7 @@ int lt_poll_event(lua_State *L) { // init.lua > core.step() wakes on mousemoved
goto bottom;
break; case GLEQ_CODEPOINT_INPUT:
rc += lt_emit_event(L, "textinput", "s", codepoint_to_utf8(e.codepoint));
rc += lt_emit_event(L, "textinput", "s", codepoint_to_utf8_(e.codepoint));
break; case GLEQ_BUTTON_PRESSED:
rc += lt_emit_event(L, "mousepressed", "sddd", lt_button_name(e.mouse.button), lt_mx, lt_my, printi(1 + clicks));

View File

@ -0,0 +1,464 @@
/*
------------------------------------------------------------------------------
Licensing information can be found at the end of the file.
------------------------------------------------------------------------------
mid.h - v0.1 - Midi playback library using the TinySoundFont library.
Do this:
#define MID_IMPLEMENTATION
before you include this file in *one* C/C++ file to create the implementation.
*/
#ifndef mid_h
#define mid_h
#define _CRT_NONSTDC_NO_DEPRECATE
#define _CRT_SECURE_NO_WARNINGS
#include <stddef.h>
typedef struct mid_t mid_t;
typedef struct tsf tsf;
mid_t* mid_create( void const* midi_data, size_t midi_size, void* memctx );
void mid_destroy( mid_t* mid );
int mid_render_short( mid_t* mid, short* sample_pairs, int sample_pairs_count, tsf* sound_font );
int mid_render_float( mid_t* mid, float* sample_pairs, int sample_pairs_count, tsf* sound_font );
void mid_skip_leading_silence( mid_t* mid, tsf* sound_font );
#endif /* mid_h */
#ifdef MID_ENABLE_RAW
#ifndef mid_raw_h
#define mid_raw_h
#ifndef MID_U8
#define MID_U8 unsigned char
#endif
#ifndef MID_U16
#define MID_U16 unsigned short
#endif
#ifndef MID_U32
#define MID_U32 unsigned int
#endif
#ifndef MID_U64
#define MID_U64 unsigned long long
#endif
typedef struct mid_event_t
{
MID_U32 delay_us;
MID_U8 channel;
MID_U8 type;
union
{
struct { MID_U8 program; } program_change;
struct { MID_U8 note; MID_U8 velocity; } note_on;
struct { MID_U8 note; } note_off;
struct { MID_U8 key; MID_U8 key_pressure; } key_pressure;
struct { MID_U16 value; } pitch_bend;
struct { MID_U8 control, control_value; } control_change;
struct { MID_U8 channel_pressure; } channel_pressure;
} data;
} mid_event_t;
typedef struct mid_song_t
{
int event_count;
mid_event_t* events;
} mid_song_t;
struct mid_t
{
void* memctx;
mid_song_t song;
int percussion_preset;
MID_U64 playback_accumulated_time_us;
int playback_sample_pos;
int playback_event_pos;
};
int mid_init_raw( mid_t* mid, void const* raw_data, size_t raw_size );
size_t mid_save_raw( mid_t* mid, void* data, size_t capacity );
#endif /* MID_ENABLE_RAW */
#endif /* mid_raw_h */
/*
----------------------
IMPLEMENTATION
----------------------
*/
#ifdef MID_IMPLEMENTATION
#undef MID_IMPLEMENTATION
#ifndef MID_U8
#define MID_U8 unsigned char
#endif
#ifndef MID_U16
#define MID_U16 unsigned short
#endif
#ifndef MID_U32
#define MID_U32 unsigned int
#endif
#ifndef MID_U64
#define MID_U64 unsigned long long
#endif
#ifndef MID_MALLOC
#define _CRT_NONSTDC_NO_DEPRECATE
#define _CRT_SECURE_NO_WARNINGS
#include <stdlib.h>
#if defined(_cplusplus)
#define MID_MALLOC( ctx, size ) ( ::malloc( size ) )
#define MID_FREE( ctx, ptr ) ( ::free( ptr ) )
#else
#define MID_MALLOC( ctx, size ) ( malloc( size ) )
#define MID_FREE( ctx, ptr ) ( free( ptr ) )
#endif
#endif
#include <assert.h>
#define MID_LOG(...) (void) __VA_ARGS__
#include <string.h>
#pragma warning( push )
#pragma warning( disable: 4242 )
#pragma warning( disable: 4244 )
#pragma warning( disable: 4365 )
#pragma warning( disable: 4668 )
#pragma warning( disable: 4701 )
#pragma warning( disable: 4703 )
#ifndef MID_NO_TSF_IMPLEMENTATION
#define TSF_NO_STDIO
#define TSF_IMPLEMENTATION
#endif
#include "3rd_tsf.h"
#pragma warning( disable: 4201 )
#ifndef MID_NO_TML_IMPLEMENTATION
#define TML_NO_STDIO
#define TML_IMPLEMENTATION
#endif
#include "3rd_tml.h"
#pragma warning( pop )
#ifndef MID_ENABLE_RAW
typedef struct mid_event_t
{
MID_U32 delay_us;
MID_U8 channel;
MID_U8 type;
union
{
struct { MID_U8 program; } program_change;
struct { MID_U8 note; MID_U8 velocity; } note_on;
struct { MID_U8 note; } note_off;
struct { MID_U8 key; MID_U8 key_pressure; } key_pressure;
struct { MID_U16 value; } pitch_bend;
struct { MID_U8 control, control_value; } control_change;
struct { MID_U8 channel_pressure; } channel_pressure;
} data;
} mid_event_t;
typedef struct mid_song_t
{
int event_count;
mid_event_t* events;
} mid_song_t;
struct mid_t
{
void* memctx;
mid_song_t song;
int percussion_preset;
MID_U64 playback_accumulated_time_us;
int playback_sample_pos;
int playback_event_pos;
};
#endif /* MID_ENABLE_RAW */
mid_t* mid_create( void const* midi_data, size_t midi_size, void* memctx )
{
tml_message* mid_file = tml_load_memory( midi_data, (int) midi_size );
if( !mid_file ) return NULL;
int count = 0;
tml_message* iter = mid_file;
while( iter )
{
if( iter->type == TML_PROGRAM_CHANGE || iter->type == TML_NOTE_ON || iter->type == TML_NOTE_OFF ||
iter->type == TML_PITCH_BEND || iter->type == TML_CONTROL_CHANGE )
{
++count;
}
iter = iter->next;
}
mid_event_t* events = (mid_event_t*) malloc( sizeof( mid_event_t ) * count );
int events_count = 0;
unsigned int time = 0;
tml_message* msg = mid_file;
while( msg )
{
if( msg->type == TML_PROGRAM_CHANGE || msg->type == TML_NOTE_ON || msg->type == TML_NOTE_OFF ||
msg->type == TML_PITCH_BEND || msg->type == TML_CONTROL_CHANGE )
{
mid_event_t* event = &events[ events_count++ ];
event->delay_us = ( msg->time - time ) * 1000;
time = msg->time;
event->channel = msg->channel;
event->type = msg->type;
switch( msg->type )
{
case TML_PROGRAM_CHANGE:
event->data.program_change.program = (MID_U8) msg->program;
break;
case TML_NOTE_ON: //play a note
event->data.note_on.note = (MID_U8) msg->key;
event->data.note_on.velocity = (MID_U8) msg->velocity;
break;
case TML_NOTE_OFF: //stop a note
event->data.note_off.note = (MID_U8) msg->key;
break;
case TML_PITCH_BEND: //pitch wheel modification
event->data.pitch_bend.value = (MID_U16) msg->pitch_bend;
break;
case TML_CONTROL_CHANGE: //MIDI controller messages
event->data.control_change.control = (MID_U8) msg->control;
event->data.control_change.control_value = (MID_U8) msg->control_value;
break;
}
}
msg = msg->next;
}
tml_free( mid_file );
mid_t* mid = (mid_t*) MID_MALLOC( memctx, sizeof( mid_t ) );
mid->memctx = memctx;
mid->song.event_count = events_count;
mid->song.events = events;
mid->playback_accumulated_time_us = 0ull;
mid->playback_sample_pos = 0;
mid->playback_event_pos = 0;
return mid;
}
void mid_destroy( mid_t* mid )
{
if( mid->song.events ) MID_FREE( mid->memctx, mid->song.events );
MID_FREE( mid->memctx, mid );
}
int mid_init_raw( mid_t* mid, void const* raw_data, size_t raw_size )
{
int events_count = *(int*)raw_data;
if( sizeof( mid_event_t ) * events_count != raw_size - sizeof( int ) ) return 0;
mid->memctx = NULL;
mid->song.event_count = events_count;
mid->song.events = (mid_event_t*)( ( (int*)raw_data ) + 1 );
mid->playback_accumulated_time_us = 0ull;
mid->playback_sample_pos = 0;
mid->playback_event_pos = 0;
return 1;
}
size_t mid_save_raw( mid_t* mid, void* data, size_t capacity )
{
size_t size = sizeof( mid_event_t ) * mid->song.event_count + sizeof( int );
if( data && capacity >= size )
{
*(int*)data = mid->song.event_count;
memcpy( ( (int*)data ) + 1, mid->song.events, sizeof( mid_event_t ) * mid->song.event_count );
}
return size;
}
void mid_skip_leading_silence( mid_t* mid, tsf* sound_font )
{
(void) sound_font;
for( ; ; )
{
MID_U64 next_event_delay_us = mid->song.events[ mid->playback_event_pos ].delay_us;
MID_U64 playback_time_us = ( mid->playback_sample_pos * 1000000ull ) / 44100ull;
MID_U64 next_event_time_us = mid->playback_accumulated_time_us + next_event_delay_us;
assert( next_event_time_us >= playback_time_us );
MID_U64 time_until_next_event = next_event_time_us - playback_time_us;
int samples_until_next_event = (int)( ( time_until_next_event * 44100ull ) / 1000000ull );
mid_event_t* event = &mid->song.events[ mid->playback_event_pos ];
switch( event->type )
{
case TML_PROGRAM_CHANGE:
tsf_channel_set_presetnumber( sound_font, event->channel, event->data.program_change.program, ( event->channel == 9 ) );
break;
case TML_NOTE_ON:
return;
case TML_NOTE_OFF: //stop a note
tsf_channel_note_off( sound_font, event->channel, event->data.note_off.note );
break;
case TML_PITCH_BEND: //pitch wheel modification
tsf_channel_set_pitchwheel( sound_font, event->channel, event->data.pitch_bend.value );
break;
case TML_CONTROL_CHANGE: //MIDI controller messages
tsf_channel_midi_control( sound_font, event->channel, event->data.control_change.control, event->data.control_change.control_value );
break;
}
mid->playback_sample_pos += samples_until_next_event;
mid->playback_accumulated_time_us += next_event_delay_us;
mid->playback_event_pos++;
}
}
int mid_render_short( mid_t* mid, short* sample_pairs, int sample_pairs_count, tsf* sound_font )
{
int samples_rendered = 0;
memset( sample_pairs, 0, sample_pairs_count * sizeof( short ) * 2 );
while( samples_rendered < sample_pairs_count )
{
MID_U64 next_event_delay_us = mid->song.events[ mid->playback_event_pos ].delay_us;
MID_U64 playback_time_us = ( mid->playback_sample_pos * 1000000ull ) / 44100ull;
MID_U64 next_event_time_us = mid->playback_accumulated_time_us + next_event_delay_us;
assert( next_event_time_us >= playback_time_us );
MID_U64 time_until_next_event = next_event_time_us - playback_time_us;
int samples_until_next_event = (int)( ( time_until_next_event * 44100ull ) / 1000000ull );
int samples_to_render = samples_until_next_event;
if( samples_to_render > sample_pairs_count - samples_rendered )
{
samples_to_render = sample_pairs_count - samples_rendered;
tsf_render_short( sound_font, sample_pairs + samples_rendered * 2,
samples_to_render, 1 );
samples_rendered += samples_to_render;
mid->playback_sample_pos += samples_to_render;
return samples_rendered;
}
else
{
tsf_render_short( sound_font, sample_pairs + samples_rendered * 2,
samples_to_render, 1 );
samples_rendered += samples_to_render;
mid->playback_sample_pos += samples_to_render;
}
mid->playback_accumulated_time_us += next_event_delay_us;
mid_event_t* event = &mid->song.events[ mid->playback_event_pos++ ];
switch( event->type )
{
case TML_PROGRAM_CHANGE:
tsf_channel_set_presetnumber( sound_font, event->channel, event->data.program_change.program, ( event->channel == 9 ) );
break;
case TML_NOTE_ON:
tsf_channel_note_on( sound_font, event->channel, event->data.note_on.note, event->data.note_on.velocity / 127.0f );
break;
case TML_NOTE_OFF: //stop a note
tsf_channel_note_off( sound_font, event->channel, event->data.note_off.note );
break;
case TML_PITCH_BEND: //pitch wheel modification
tsf_channel_set_pitchwheel( sound_font, event->channel, event->data.pitch_bend.value );
break;
case TML_CONTROL_CHANGE: //MIDI controller messages
tsf_channel_midi_control( sound_font, event->channel, event->data.control_change.control, event->data.control_change.control_value );
break;
}
}
return samples_rendered;
}
#endif /* MID_IMPLEMENTATION */
/*
------------------------------------------------------------------------------
This software is available under 2 licenses - you may choose the one you like.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2016 Mattias Gustavsson
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/

View File

@ -0,0 +1,441 @@
/* sproutline - v0.10 - public domain sprite outline detector - http://github.org/ands/sproutline
no warranty implied; use at your own risk
Do this:
#define S2O_IMPLEMENTATION
before you include this file in *one* C or C++ file to create the implementation.
// i.e. it should look like this:
#include ...
#include ...
#include ...
#define S2O_IMPLEMENTATION
#include "sproutline.h"
You can #define S2O_MALLOC to avoid using malloc
QUICK NOTES:
Primarily of interest to game developers.
- Recommended to be used with stb_image.
- Detects outlines in sprite images with alpha channels.
- Extracts outlines as clockwise paths.
- Simplifies outlines based on a distance metric.
Full documentation under "DOCUMENTATION" below.
Revision 0.10 release notes:
- Initial release of sproutline.h.
- Added S2O_MALLOC macro for replacing the memory allocator.
Unlike most STB libraries, this macro doesn't support a context parameter,
so if you need to pass a context in to the allocator, you'll have to
store it in a global or a thread-local variable.
Revision history:
0.10 (2015-10-22) initial version
============================ Contributors =========================
Andreas Mantler (ands)
License:
This software is in the public domain. Where that dedication is not
recognized, you are granted a perpetual, irrevocable license to copy
and modify this file however you want.
*/
#ifndef S2O_INCLUDE_SPROUTLINE_H
#define S2O_INCLUDE_SPROUTLINE_H
// DOCUMENTATION
//
// Limitations:
// - currently only works with images that have alpha channels
//
// Basic usage (with stb_image):
// int w, h, n, l;
// unsigned char *rgba = stbi_load(filename, &w, &h, &n, 4);
// unsigned char *alpha = s2o_rgba_to_alpha(rgba, w, h);
// unsigned char *thresholded = s2o_alpha_to_thresholded(alpha, w, h, ALPHA_THRESHOLD);
// unsigned char *outlined = s2o_thresholded_to_outlined(thresholded, w, h);
// s2o_point *outline = s2o_extract_outline_path(outlined, w, h, &l, 0);
// while(l)
// {
// s2o_distance_based_path_simplification(outline, &l, DISTANCE_THRESHOLD);
// // ... process outline here ...
// // ... l = number of points in outline
// // ... ALPHA_THRESHOLD = 1..255 (the min value to be considered solid)
// // ... DISTANCE_THRESHOLD = 0.0f..Inf (~0.5f is a suitable value)
// // ... a greater value results in fewer points in the output
//
// outline = s2o_extract_outline_path(outlined, w, h, &l, outline);
// };
// free(outline);
// free(outlined);
// free(thresholded);
// free(alpha);
// free(rgba);
//
// s2o_rgba_to_alpha:
// Expects an 'unsigned char *' to memory of w * h 4-byte pixels in 'RGBA' order.
// The return value is an 'unsigned char *' to memory of w * h 1-byte pixel alpha components.
//
// s2o_alpha_to_thresholded:
// Expects an 'unsigned char *' to memory of w * h 1-byte pixel alpha components.
// The return value is an 'unsigned char *' to memory of w * h 1-byte values
// that are 255 if the corresponding input is >= the specified threshold, otherwise 0.
//
// s2o_thresholded_to_outlined:
// Expects an 'unsigned char *' to memory of w * h 1-byte pixels indicating their solidity {0, nonzero}.
// The return value is an 'unsigned char *' to memory of w * h 1-byte pixels that indicate if the
// corresponding input value is part of an outline (= is solid and has a non-solid neighbour).
//
// s2o_extract_outline_path:
// Expects an 'unsigned char *' to memory of w * h 1-byte pixels indicating their outline membership.
// The return value is an 's2o_point *' to memory of l s2o_point values consisting of a short x and y value.
// The procedure scans the input data from top to bottom and starts extracting the first outline it finds.
// The pixels corresponding to the extracted outline are set to 0 in the input, so that a subsequent call to
// s2o_extract_outline_path extracts a different outline.
// The length is set to 0 if no outline was found.
//
// s2o_distance_based_path_simplification:
// Expects an 's2o_point *' to memory of l outline points.
// The procedure throws out points in place that lie on or close to linear sections of the outline.
// The distanceThreshold parameter specifies the min distance value for points to remain in the outline.
//
// ===========================================================================
//
// Philosophy
//
// This library is designed with the stb philosophy in mind.
// stb libraries are designed with the following priorities:
//
// 1. easy to use
// 2. easy to maintain
// 3. good performance
//
// Some secondary priorities arise directly from the first two, some of which
// make more explicit reasons why performance can't be emphasized.
//
// - Portable ("ease of use")
// - Small footprint ("easy to maintain")
// - No dependencies ("ease of use")
//
typedef unsigned char s2o_uc;
#ifdef __cplusplus
extern "C" {
#endif
#ifdef S2O_STATIC
#define S2ODEF static
#else
#define S2ODEF extern
#endif
//////////////////////////////////////////////////////////////////////////////
//
// PRIMARY API
//
S2ODEF s2o_uc * s2o_rgba_to_alpha (const s2o_uc *data, int w, int h);
S2ODEF s2o_uc * s2o_alpha_to_thresholded (const s2o_uc *data, int w, int h, s2o_uc threshold);
S2ODEF s2o_uc * s2o_thresholded_to_outlined(const s2o_uc *data, int w, int h);
typedef struct { short x, y; } s2o_point;
S2ODEF s2o_point * s2o_extract_outline_path(s2o_uc *data, int w, int h, int *point_count, s2o_point *reusable_outline);
S2ODEF void s2o_distance_based_path_simplification(s2o_point *outline, int *outline_length, float distance_threshold);
#ifdef __cplusplus
}
#endif
//
//
//// end header file /////////////////////////////////////////////////////
#endif // S2O_INCLUDE_SPROUTLINE_H
#ifdef S2O_IMPLEMENTATION
#include <math.h> // sqrtf, abs
#ifndef S2O_MALLOC
#include <stdlib.h> // malloc
#define S2O_MALLOC(sz) malloc(sz)
#endif
///////////////////////////////////////////////
//
// locally used types
typedef int s2o_bool;
// 2d point type helpers
#define S2O_POINT_ADD(result, a, b) { (result).x = (a).x + (b).x; (result).y = (a).y + (b).y; }
#define S2O_POINT_SUB(result, a, b) { (result).x = (a).x - (b).x; (result).y = (a).y - (b).y; }
#define S2O_POINT_IS_INSIDE(a, w, h) ((a).x >= 0 && (a).y >= 0 && (a).x < (w) && (a).y < (h))
#define S2O_POINT_IS_NEXT_TO(a, b) ((a).x - (b).x <= 1 && (a).x - (b).x >= -1 && (a).y - (b).y <= 1 && (a).y - (b).y >= -1)
// direction type
typedef int s2o_direction; // 8 cw directions: >, _|, v, |_, <, |", ^, "|
#define S2O_DIRECTION_OPPOSITE(dir) ((dir + 4) & 7)
static const s2o_point s2o_direction_to_pixel_offset[] = { {1,0}, {1,-1}, {0,-1}, {-1,-1}, {-1,0}, {-1,1}, {0,1}, {1,1} };
// image manipulation functions
S2ODEF s2o_uc * s2o_rgba_to_alpha(const s2o_uc *data, int w, int h)
{
s2o_uc *result = (s2o_uc*)S2O_MALLOC(w * h);
int x, y;
for (y = 0; y < h; y++)
for (x = 0; x < w; x++)
result[y * w + x] = data[(y * w + x) * 4 + 3];
return result;
}
S2ODEF s2o_uc * s2o_alpha_to_thresholded(const s2o_uc *data, int w, int h, s2o_uc threshold)
{
s2o_uc *result = (s2o_uc*)S2O_MALLOC(w * h);
int x, y;
for (y = 0; y < h; y++)
for (x = 0; x < w; x++)
result[y * w + x] = data[y * w + x] >= threshold ? 255 : 0;
return result;
}
S2ODEF s2o_uc * s2o_dilate_thresholded(const s2o_uc *data, int w, int h)
{
int x, y, dx, dy, cx, cy;
s2o_uc *result = (s2o_uc*)S2O_MALLOC(w * h);
for (y = 0; y < h; y++)
{
for (x = 0; x < w; x++)
{
result[y * w + x] = 0;
for (dy = -1; dy <= 1; dy++)
{
for (dx = -1; dx <= 1; dx++)
{
cx = x + dx;
cy = y + dy;
if (cx >= 0 && cx < w && cy >= 0 && cy < h)
{
if (data[cy * w + cx])
{
result[y * w + x] = 255;
dy = 1;
break;
}
}
}
}
}
}
return result;
}
S2ODEF s2o_uc * s2o_thresholded_to_outlined(const s2o_uc *data, int w, int h)
{
s2o_uc *result = (s2o_uc*)S2O_MALLOC(w * h);
int x, y;
for (x = 0; x < w; x++)
{
result[x] = data[x];
result[(h - 1) * w + x] = data[(h - 1) * w + x];
}
for (y = 1; y < h - 1; y++)
{
result[y * w] = data[y * w];
for (x = 1; x < w - 1; x++)
{
if (data[y * w + x] &&
(
!data[y * w + x - 1] ||
!data[y * w + x + 1] ||
!data[y * w + x - w] ||
!data[y * w + x + w]
))
{
result[y * w + x] = 255;
}
else
{
result[y * w + x] = 0;
}
}
result[y * w + w - 1] = data[y * w + w - 1];
}
return result;
}
// outline path procedures
static s2o_bool s2o_find_first_filled_pixel(const s2o_uc *data, int w, int h, s2o_point *first)
{
int x, y;
for (y = 0; y < h; y++)
{
for (x = 0; x < w; x++)
{
if (data[y * w + x])
{
first->x = (short)x;
first->y = (short)y;
return 1;
}
}
}
return 0;
}
static s2o_bool s2o_find_next_filled_pixel(const s2o_uc *data, int w, int h, s2o_point current, s2o_direction *dir, s2o_point *next)
{
// turn around 180°, then make a clockwise scan for a filled pixel
*dir = S2O_DIRECTION_OPPOSITE(*dir);
int i;
for (i = 0; i < 8; i++)
{
S2O_POINT_ADD(*next, current, s2o_direction_to_pixel_offset[*dir]);
if (S2O_POINT_IS_INSIDE(*next, w, h) && data[next->y * w + next->x])
return 1;
// move to next angle (clockwise)
*dir = *dir - 1;
if (*dir < 0)
*dir = 7;
}
return 0;
}
S2ODEF s2o_point * s2o_extract_outline_path(s2o_uc *data, int w, int h, int *point_count, s2o_point *reusable_outline)
{
s2o_point *outline = reusable_outline;
if (!outline)
outline = (s2o_point*)S2O_MALLOC(w * h * sizeof(s2o_point));
s2o_point current, next;
restart:
if (!s2o_find_first_filled_pixel(data, w, h, &current))
{
*point_count = 0;
return outline;
}
int count = 0;
s2o_direction dir = 0;
while(S2O_POINT_IS_INSIDE(current, w, h) && count < (w*h)) //< @r-lyeh: buffer overflow: add count<w*h
{
data[current.y * w + current.x] = 0; // clear the visited path
outline[count++] = current; // add our current point to the outline
if (!s2o_find_next_filled_pixel(data, w, h, current, &dir, &next))
{
// find loop connection
s2o_bool found = 0;
int i;
for (i = 0; i < count / 2; i++) // only allow big loops
{
if (S2O_POINT_IS_NEXT_TO(current, outline[i]))
{
found = 1;
break;
}
}
if (found)
{
break;
}
else
{
// go backwards until we see outline pixels again
dir = S2O_DIRECTION_OPPOSITE(dir);
count--; // back up
int prev;
for(prev = count; prev >= 0 && count < (w * h); prev--) //< @r-lyeh: buffer overflow: add count<w*h
{
current = outline[prev];
outline[count++] = current; // add our current point to the outline again
if (s2o_find_next_filled_pixel(data, w, h, current, &dir, &next))
break;
}
}
}
current = next;
}
if (count <= 2) // too small, discard and try again!
goto restart;
*point_count = count;
return outline;
}
S2ODEF void s2o_distance_based_path_simplification(s2o_point *outline, int *outline_length, float distance_threshold)
{
int length = *outline_length;
int l;
for (l = length / 2 /*length - 1*/; l > 1; l--)
{
int a, b = l;
for (a = 0; a < length; a++)
{
s2o_point ab;
S2O_POINT_SUB(ab, outline[b], outline[a]);
float lab = sqrtf((float)(ab.x * ab.x + ab.y * ab.y));
float ilab = 1.0f / lab;
float abnx = ab.x * ilab, abny = ab.y * ilab;
if (lab != 0.0f)
{
s2o_bool found = 1;
int i = (a + 1) % length;
while (i != b)
{
s2o_point ai;
S2O_POINT_SUB(ai, outline[i], outline[a]);
float t = (abnx * ai.x + abny * ai.y) * ilab;
float distance = -abny * ai.x + abnx * ai.y;
if (t < 0.0f || t > 1.0f || distance > distance_threshold || -distance > distance_threshold)
{
found = 0;
break;
}
if (++i == length)
i = 0;
}
if (found)
{
int i;
if (a < b)
{
for (i = 0; i < length - b; i++)
outline[a + i + 1] = outline[b + i];
length -= b - a - 1;
}
else
{
length = a - b + 1;
for (i = 0; i < length; i++)
outline[i] = outline[b + i];
}
if (l >= length)
l = length - 1;
}
}
if (++b >= length)
b = 0;
}
}
*outline_length = length;
}
#endif // S2O_IMPLEMENTATION

View File

@ -126,6 +126,8 @@
{{FILE:v4k_font.c}}
{{FILE:v4k_gui.c}}
{{FILE:v4k_input.c}}
{{FILE:v4k_math.c}}

View File

@ -145,6 +145,7 @@ extern "C" {
{{FILE:v4k_string.h}}
{{FILE:v4k_sprite.h}}
{{FILE:v4k_gui.h}}
{{FILE:v4k_system.h}}

View File

@ -507,22 +507,31 @@ void editor_pump() {
// ----------------------------------------------------------------------------------------
API void editor_cursorpos(int x, int y);
void editor_cursorpos(int x, int y) {
void editor_setmouse(int x, int y) {
glfwSetCursorPos( window_handle(), x, y );
}
void editor_symbol(int x, int y, const char *sym) {
vec2 editor_glyph(int x, int y, unsigned cp) {
// style: atlas size, unicode ranges and 6 font faces max
do_once font_face(FONT_FACE2, "MaterialIconsSharp-Regular.otf", 24.f, FONT_EM|FONT_2048);
do_once font_face(FONT_FACE3, "materialdesignicons-webfont.ttf", 24.f, FONT_EM|FONT_2048); // {0xF68C /*ICON_MDI_MIN*/, 0xF1CC7/*ICON_MDI_MAX*/, 0}},
// style: 10 colors max
do_once font_color(FONT_COLOR1, WHITE);
do_once font_color(FONT_COLOR2, RGBX(0xE8F1FF,128)); // GRAY);
do_once font_color(FONT_COLOR3, YELLOW);
do_once font_color(FONT_COLOR4, ORANGE);
do_once font_color(FONT_COLOR5, CYAN);
const char *sym = codepoint_to_utf8(cp);
font_goto(x,y);
font_print(va(FONT_FACE2 /*FONT_WHITE*/ FONT_H1 "%s", sym));
return font_print(va("%s" FONT_H1 "%s", cp >= ICON_MDI_MIN ? FONT_FACE3 : FONT_FACE2, sym));
}
vec2 editor_glyphstr(int x, int y, const char *utf8) {
vec2 dim = {x,y};
array(unsigned) codepoints = string32(utf8);
for( int i = 0, end = array_count(codepoints); i < end; ++i)
add2(dim, editor_glyph(dim.x,dim.y,codepoints[i]));
return dim;
}
void editor_frame( void (*game)(unsigned, float, double) ) {

View File

@ -89,7 +89,9 @@ API void editor_inspect(obj *o);
API vec3 editor_pick(float mouse_x, float mouse_y);
API char* editor_path(const char *path);
API void editor_symbol(int x, int y, const char *sym);
API void editor_setmouse(int x, int y);
API vec2 editor_glyph(int x, int y, unsigned cp);
API vec2 editor_glyphstr(int x, int y, const char *utf8);
API void editor_gizmos(int dim);
// ----------------------------------------------------------------------------------------

View File

@ -0,0 +1,297 @@
// ----------------------------------------------------------------------------
// game ui (utils)
API vec2i draw_window_ui();
API void draw_rect(int rgba, vec2 start, vec2 end );
API void draw_rect_tex( texture_t texture, int rgba, vec2 start, vec2 end );
API void draw_rect_sheet( texture_t spritesheet, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end );
#define draw_rect_borders(color, x, y, w, h, borderWeight) do { \
int x1 = (x); \
int y1 = (y); \
int x2 = (x) + (w) - 1; \
int y2 = (y) + (h) - 1; \
draw_rect(color, vec2(x1, y1), vec2(x2, y1 + (borderWeight) - 1)); \
draw_rect(color, vec2(x1, y1), vec2(x1 + (borderWeight) - 1, y2)); \
draw_rect(color, vec2(x1, y2 - (borderWeight) + 1), vec2(x2, y2)); \
draw_rect(color, vec2(x2 - (borderWeight) + 1, y1), vec2(x2, y2)); \
} while(0)
// #define lay_draw_rect(rgba, rect) draw_rect(rgba, vec2(rect.e[0], rect.e[1]), vec2(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
// #define lay_draw_rect_borders(rgba, rect, borderWeight) draw_rect_borders(rgba, rect.e[0], rect.e[1], rect.e[2], rect.e[3], borderWeight)
// #define lay_draw_rect_tex(tex, rgba, rect) draw_rect_tex(tex, rgba, vec2(rect.e[0], rect.e[1]), vec2(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
// #define l2m(rect) (vec4(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
#define v42v2(rect) vec2(rect.x,rect.y), vec2(rect.z,rect.w)
vec2i draw_window_ui() {
vec2 dpi = ifdef(osx, window_dpi(), vec2(1,1));
int w = window_width();
int h = window_height();
return vec2i(w/dpi.x, h/dpi.y);
}
void draw_rect_sheet( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end ) {
float gamma = 1;
static int program = -1, vbo = -1, vao = -1, u_inv_gamma = -1, u_tint = -1, u_has_tex = -1, u_window_width = -1, u_window_height = -1;
vec2 dpi = ifdef(osx, window_dpi(), vec2(1,1));
if( program < 0 ) {
const char* vs = vfs_read("shaders/rect_2d.vs");
const char* fs = vfs_read("shaders/rect_2d.fs");
program = shader(vs, fs, "", "fragcolor" , NULL);
ASSERT(program > 0);
u_inv_gamma = glGetUniformLocation(program, "u_inv_gamma");
u_tint = glGetUniformLocation(program, "u_tint");
u_has_tex = glGetUniformLocation(program, "u_has_tex");
u_window_width = glGetUniformLocation(program, "u_window_width");
u_window_height = glGetUniformLocation(program, "u_window_height");
glGenVertexArrays( 1, (GLuint*)&vao );
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
}
start = mul2(start, dpi);
end = mul2(end, dpi);
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GLenum texture_type = texture.flags & TEXTURE_ARRAY ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
// glEnable( GL_BLEND );
glUseProgram( program );
glUniform1f( u_inv_gamma, 1.0f / (gamma + !gamma) );
glBindVertexArray( vao );
glActiveTexture( GL_TEXTURE0 );
glBindTexture( texture_type, texture.id );
glUniform1i(u_has_tex, (texture.id != 0));
glUniform1f(u_window_width, (float)window_width());
glUniform1f(u_window_height, (float)window_height());
vec4 rgbaf = {((rgba>>24)&255)/255.f, ((rgba>>16)&255)/255.f,((rgba>>8)&255)/255.f,((rgba>>0)&255)/255.f};
glUniform4fv(u_tint, GL_TRUE, &rgbaf.x);
// normalize texture regions
if (texture.id != 0) {
tex_start.x /= texture.w;
tex_start.y /= texture.h;
tex_end.x /= texture.w;
tex_end.y /= texture.h;
}
GLfloat vertices[] = {
// Positions // UVs
start.x, start.y, tex_start.x, tex_start.y,
end.x, start.y, tex_end.x, tex_start.y,
end.x, end.y, tex_end.x, tex_end.y,
start.x, start.y, tex_start.x, tex_start.y,
end.x, end.y, tex_end.x, tex_end.y,
start.x, end.y, tex_start.x, tex_end.y
};
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void*)0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void*)(2 * sizeof(GLfloat)));
glDrawArrays( GL_TRIANGLES, 0, 6 );
profile_incstat("Render.num_drawcalls", +1);
profile_incstat("Render.num_triangles", +2);
glBindTexture( texture_type, 0 );
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindVertexArray( 0 );
glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram( 0 );
// glDisable( GL_BLEND );
}
void draw_rect_tex( texture_t texture, int rgba, vec2 start, vec2 end ) {
draw_rect_sheet(texture, vec2(0, 0), vec2(texture.w, texture.h), rgba, start, end);
}
void draw_rect(int rgba, vec2 start, vec2 end ) {
draw_rect_tex((texture_t){0}, rgba, start, end);
}
// ----------------------------------------------------------------------------
// game ui
static __thread array(guiskin_t) skins=0;
static __thread guiskin_t *last_skin=0;
static __thread map(int, gui_state_t) ctl_states=0; //@leak
void gui_pushskin(guiskin_t skin) {
array_push(skins, skin);
last_skin = array_back(skins);
}
void gui_popskin() {
if (!last_skin) return;
if (last_skin->free) last_skin->free(last_skin->userdata);
array_pop(skins);
last_skin = array_count(skins) ? array_back(skins) : NULL;
}
void *gui_userdata() {
return last_skin->userdata;
}
static
gui_state_t *gui_getstate(int id, int kind) {
if (!ctl_states) map_init(ctl_states, less_int, hash_int);
static gui_state_t st={0};
st.kind=kind;
return map_find_or_add(ctl_states, id, st);
}
bool (gui_button)(int id, vec4 r, const char *skin) {
gui_state_t *entry = gui_getstate(id, GUI_BUTTON);
bool was_clicked=0;
entry->hover = false;
if (input(MOUSE_X) > r.x && input(MOUSE_X) < r.z && input(MOUSE_Y) > r.y && input(MOUSE_Y) < r.w) {
if (input_up(MOUSE_L) && entry->held) {
was_clicked=1;
}
entry->held = input_held(MOUSE_L);
entry->hover = true;
}
else if (input_up(MOUSE_L) && entry->held) {
entry->held = false;
}
if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, *entry, skin, r);
else {
draw_rect(entry->held ? 0x111111FF : entry->hover ? 0xEEEEEEFF : 0xFFFFFFFF, v42v2(r));
}
return was_clicked;
}
void (gui_panel)(int id, vec4 r, const char *skin) {
gui_state_t *entry = gui_getstate(id, GUI_PANEL);
if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, *entry, skin?skin:"panel", r);
else {
draw_rect(0xFFFFFFFF, v42v2(r));
}
}
/* skinned */
static
void skinned_free(void* userdata) {
skinned_t *a = C_CAST(skinned_t*, userdata);
atlas_destroy(&a->atlas);
FREE(a);
}
static
atlas_slice_frame_t *skinned_getsliceframe(atlas_t *a, const char *name, const char *fallback) {
#define atlas_loop(n)\
for (int i = 0; i < array_count(a->slices); i++)\
if (!strcmp(quark_string(&a->db, a->slices[i].name), n))\
return &a->slice_frames[a->slices[i].frames[0]];
atlas_loop(name);
atlas_loop(fallback);
return NULL;
#undef atlas_loop
}
static
void skinned_draw_missing_rect(vec4 r) {
draw_rect_tex(texture_checker(), 0xFFFFFFFF, v42v2(r));
}
static
void skinned_draw_sprite(float scale, atlas_t *a, atlas_slice_frame_t *f, vec4 r) {
if (!f->has_9slice) {
draw_rect_sheet(a->tex, v42v2(f->bounds), 0xFFFFFFFF, v42v2(r));
return;
}
vec4 outer = f->bounds;
vec4 core = f->core;
core.x += outer.x;
core.y += outer.y;
core.z += outer.x;
core.w += outer.y;
// Define the 9 slices
vec4 top_left_slice = {outer.x, outer.y, core.x, core.y};
vec4 top_middle_slice = {core.x, outer.y, core.z, core.y};
vec4 top_right_slice = {core.z, outer.y, outer.z, core.y};
vec4 middle_left_slice = {outer.x, core.y, core.x, core.w};
vec4 center_slice = core;
vec4 middle_right_slice = {core.z, core.y, outer.z, core.w};
vec4 bottom_left_slice = {outer.x, core.w, core.x, outer.w};
vec4 bottom_middle_slice = {core.x, core.w, core.z, outer.w};
vec4 bottom_right_slice = {core.z, core.w, outer.z, outer.w};
vec4 top_left = {r.x, r.y, r.x + (core.x - outer.x) * scale, r.y + (core.y - outer.y) * scale};
vec4 top_right = {r.z - (outer.z - core.z) * scale, r.y, r.z, r.y + (core.y - outer.y) * scale};
vec4 bottom_left = {r.x, r.w - (outer.w - core.w) * scale, r.x + (core.x - outer.x) * scale, r.w};
vec4 bottom_right = {r.z - (outer.z - core.z) * scale, r.w - (outer.w - core.w) * scale, r.z, r.w};
vec4 top = {top_left.z, r.y, top_right.x, top_left.w};
vec4 bottom = {bottom_left.z, bottom_left.y, bottom_right.x, r.w};
vec4 left = {r.x, top_left.w, top_left.z, bottom_left.y};
vec4 right = {top_right.x, top_right.w, r.z, bottom_right.y};
vec4 center = {top_left.z, top_left.w, top_right.x, bottom_right.y};
draw_rect_sheet(a->tex, v42v2(center_slice), 0xFFFFFFFF, v42v2(center));
draw_rect_sheet(a->tex, v42v2(top_left_slice), 0xFFFFFFFF, v42v2(top_left));
draw_rect_sheet(a->tex, v42v2(top_right_slice), 0xFFFFFFFF, v42v2(top_right));
draw_rect_sheet(a->tex, v42v2(bottom_left_slice), 0xFFFFFFFF, v42v2(bottom_left));
draw_rect_sheet(a->tex, v42v2(bottom_right_slice), 0xFFFFFFFF, v42v2(bottom_right));
draw_rect_sheet(a->tex, v42v2(top_middle_slice), 0xFFFFFFFF, v42v2(top));
draw_rect_sheet(a->tex, v42v2(bottom_middle_slice), 0xFFFFFFFF, v42v2(bottom));
draw_rect_sheet(a->tex, v42v2(middle_left_slice), 0xFFFFFFFF, v42v2(left));
draw_rect_sheet(a->tex, v42v2(middle_right_slice), 0xFFFFFFFF, v42v2(right));
}
static
void skinned_draw_rect(void* userdata, gui_state_t state, const char *skin, vec4 r) {
skinned_t *a = C_CAST(skinned_t*, userdata);
switch (state.kind) {
case GUI_BUTTON: {
char *btn = va("%s%s", skin?skin:a->button, state.held?"_press":state.hover?"_hover":"");
atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, btn, skin?skin:a->button);
if (!f) skinned_draw_missing_rect(r);
else skinned_draw_sprite(a->scale, &a->atlas, f, r);
} break;
}
}
static
void skinned_preset_skins(skinned_t *s) {
s->panel = "panel";
s->button = "button";
}
guiskin_t gui_skinned(const char *inifile, float scale) {
skinned_t *a = REALLOC(0, sizeof(skinned_t));
a->atlas = atlas_create(inifile, 0);
a->scale = scale?scale:1.0f;
guiskin_t skin={0};
skin.userdata = a;
skin.draw_rect_func = skinned_draw_rect;
skin.free = skinned_free;
skinned_preset_skins(a);
return skin;
}

View File

@ -0,0 +1,49 @@
// ----------------------------------------------------------------------------
// game ui
enum {
GUI_PANEL,
GUI_BUTTON,
};
typedef struct gui_state_t {
int kind;
union {
struct {
bool held;
bool hover;
};
};
} gui_state_t;
typedef struct guiskin_t {
void (*draw_rect_func)(void* userdata, gui_state_t state, const char *skin, vec4 rect);
void (*free)(void* userdata);
void *userdata;
} guiskin_t;
API void gui_pushskin(guiskin_t skin);
API void* gui_userdata();
// --
API void gui_panel(int id, vec4 rect, const char *skin);
API bool gui_button(int id, vec4 rect, const char *skin);
API void gui_popskin();
// helpers
#define gui_panel(...) gui_panel(__LINE__, __VA_ARGS__)
#define gui_button(...) gui_button(__LINE__, __VA_ARGS__)
// default skins
API guiskin_t gui_skinned(const char *inifile, float scale);
typedef struct skinned_t {
atlas_t atlas;
float scale;
// unsigned framenum;
//skins
char *panel;
char *button;
} skinned_t;

View File

@ -343,6 +343,16 @@ array(uint32_t) string32( const char *utf8 ) {
return out[slot];
}
const char* codepoint_to_utf8(unsigned c) { //< @r-lyeh
static char s[4+1];
memset(s, 0, 5);
/**/ if (c < 0x80) s[0] = c, s[1] = 0;
else if (c < 0x800) s[0] = 0xC0 | ((c >> 6) & 0x1F), s[1] = 0x80 | ( c & 0x3F), s[2] = 0;
else if (c < 0x10000) s[0] = 0xE0 | ((c >> 12) & 0x0F), s[1] = 0x80 | ((c >> 6) & 0x3F), s[2] = 0x80 | ( c & 0x3F), s[3] = 0;
else if (c < 0x110000) s[0] = 0xF0 | ((c >> 18) & 0x07), s[1] = 0x80 | ((c >> 12) & 0x3F), s[2] = 0x80 | ((c >> 6) & 0x3F), s[3] = 0x80 | (c & 0x3F), s[4] = 0;
return s;
}
// -----------------------------------------------------------------------------
// quarks

View File

@ -76,6 +76,8 @@ API char* strjoin(array(char*) list, const char *separator);
API char * string8(const wchar_t *str); /// convert from wchar16(win) to utf8/ascii
API array(uint32_t) string32( const char *utf8 ); /// convert from utf8 to utf32
API const char* codepoint_to_utf8(unsigned cp);
// -----------------------------------------------------------------------------
// ## string interning (quarks)
// - rlyeh, public domain.

View File

@ -174,9 +174,9 @@ void* ui_handle() {
}
static void nk_config_custom_fonts() {
#define UI_ICON_MIN ICON_MIN_MD
#define UI_ICON_MED ICON_MAX_16_MD
#define UI_ICON_MAX ICON_MAX_MD
#define UI_ICON_MIN ICON_MD_MIN
#define UI_ICON_MED ICON_MD_MAX_16
#define UI_ICON_MAX ICON_MD_MAX
#define ICON_BARS ICON_MD_MENU
#define ICON_FILE ICON_MD_INSERT_DRIVE_FILE
@ -207,7 +207,7 @@ static void nk_config_custom_fonts() {
const char *file; int yspacing; vec3 sampling; nk_rune range[3];
} icons[] = {
{"MaterialIconsSharp-Regular.otf", UI_ICON_SPACING_Y, {1,1,1}, {UI_ICON_MIN, UI_ICON_MED /*MAX*/, 0}}, // "MaterialIconsOutlined-Regular.otf" "MaterialIcons-Regular.ttf"
{"materialdesignicons-webfont.ttf", 2, {1,1,1}, {0xF68C /*ICON_MIN_MDI*/, 0xF1CC7/*ICON_MAX_MDI*/, 0}},
{"materialdesignicons-webfont.ttf", 2, {1,1,1}, {0xF68C /*ICON_MDI_MIN*/, 0xF1CC7/*ICON_MDI_MAX*/, 0}},
};
for( int f = 0; f < countof(icons); ++f )
for( char *data = vfs_load(icons[f].file, &datalen); data; data = 0 ) {

View File

@ -11695,11 +11695,11 @@ int gladLoadGL( GLADloadfunc load) {
#ifndef ICON_MD_H
#define ICON_MD_H
#define FONT_ICON_FILE_NAME_MD "MaterialIcons-Regular.ttf"
#define ICON_MD_FILENAME "MaterialIcons-Regular.ttf"
#define ICON_MIN_MD 0xe000
#define ICON_MAX_16_MD 0xf8ff
#define ICON_MAX_MD 0x10fffd
#define ICON_MD_MIN 0xe000
#define ICON_MD_MAX_16 0xf8ff
#define ICON_MD_MAX 0x10fffd
#define ICON_MD_10K "\xee\xa5\x91" // U+e951
#define ICON_MD_10MP "\xee\xa5\x92" // U+e952
#define ICON_MD_11MP "\xee\xa5\x93" // U+e953
@ -319807,11 +319807,11 @@ rpmalloc_linker_reference(void) {
// for use with https://github.com/Templarian/MaterialDesign-Webfont/raw/master/fonts/materialdesignicons-webfont.ttf
#pragma once
#define FONT_ICON_FILE_NAME_MDI "materialdesignicons-webfont.ttf"
#define ICON_MDI_FILENAME "materialdesignicons-webfont.ttf"
#define ICON_MIN_MDI 0xF68C
#define ICON_MAX_16_MDI 0xF68C
#define ICON_MAX_MDI 0xF1CC7
#define ICON_MDI_MIN 0xF68C
#define ICON_MDI_MAX_16 0xF68C
#define ICON_MDI_MAX 0xF1CC7
#define ICON_MDI_AB_TESTING "\xf3\xb0\x87\x89" // U+F01C9
#define ICON_MDI_ABACUS "\xf3\xb1\x9b\xa0" // U+F16E0
#define ICON_MDI_ABJAD_ARABIC "\xf3\xb1\x8c\xa8" // U+F1328
@ -327819,7 +327819,7 @@ int printi(int i) {
return i;
}
static const char* codepoint_to_utf8(unsigned c);
static const char* codepoint_to_utf8_(unsigned c);
int lt_poll_event(lua_State *L) { // init.lua > core.step() wakes on mousemoved || inputtext
int rc = 0;
char buf[16];
@ -327863,7 +327863,7 @@ int lt_poll_event(lua_State *L) { // init.lua > core.step() wakes on mousemoved
goto bottom;
break; case GLEQ_CODEPOINT_INPUT:
rc += lt_emit_event(L, "textinput", "s", codepoint_to_utf8(e.codepoint));
rc += lt_emit_event(L, "textinput", "s", codepoint_to_utf8_(e.codepoint));
break; case GLEQ_BUTTON_PRESSED:
rc += lt_emit_event(L, "mousepressed", "sddd", lt_button_name(e.mouse.button), lt_mx, lt_my, printi(1 + clicks));
@ -328015,7 +328015,7 @@ struct RenFont {
static struct { int left, top, right, bottom; } lt_clip;
static const char* codepoint_to_utf8(unsigned c) { //< @r-lyeh
static const char* codepoint_to_utf8_(unsigned c) { //< @r-lyeh
static char s[4+1];
lt_memset(s, 0, 5);
/**/ if (c < 0x80) s[0] = c, s[1] = 0;
@ -328024,7 +328024,7 @@ static const char* codepoint_to_utf8(unsigned c) { //< @r-lyeh
else if (c < 0x110000) s[0] = 0xF0 | ((c >> 18) & 0x07), s[1] = 0x80 | ((c >> 12) & 0x3F), s[2] = 0x80 | ((c >> 6) & 0x3F), s[3] = 0x80 | (c & 0x3F), s[4] = 0;
return s;
}
static const char* utf8_to_codepoint(const char *p, unsigned *dst) {
static const char* utf8_to_codepoint_(const char *p, unsigned *dst) {
unsigned res, n;
switch (*p & 0xf0) {
case 0xf0 : res = *p & 0x07; n = 3; break;
@ -328200,7 +328200,7 @@ int ren_get_font_width(RenFont *font, const char *text) {
const char *p = text;
unsigned codepoint;
while (*p) {
p = utf8_to_codepoint(p, &codepoint);
p = utf8_to_codepoint_(p, &codepoint);
GlyphSet *set = get_glyphset(font, codepoint);
stbtt_bakedchar *g = &set->glyphs[codepoint & 0xff];
x += g->xadvance;
@ -328305,7 +328305,7 @@ int ren_draw_text(RenFont *font, const char *text, int x, int y, RenColor color)
const char *p = text;
unsigned codepoint;
while (*p) {
p = utf8_to_codepoint(p, &codepoint);
p = utf8_to_codepoint_(p, &codepoint);
GlyphSet *set = get_glyphset(font, codepoint);
stbtt_bakedchar *g = &set->glyphs[codepoint & 0xff];
rect.x = g->x0;

View File

@ -846,6 +846,16 @@ array(uint32_t) string32( const char *utf8 ) {
return out[slot];
}
const char* codepoint_to_utf8(unsigned c) { //< @r-lyeh
static char s[4+1];
memset(s, 0, 5);
/**/ if (c < 0x80) s[0] = c, s[1] = 0;
else if (c < 0x800) s[0] = 0xC0 | ((c >> 6) & 0x1F), s[1] = 0x80 | ( c & 0x3F), s[2] = 0;
else if (c < 0x10000) s[0] = 0xE0 | ((c >> 12) & 0x0F), s[1] = 0x80 | ((c >> 6) & 0x3F), s[2] = 0x80 | ( c & 0x3F), s[3] = 0;
else if (c < 0x110000) s[0] = 0xF0 | ((c >> 18) & 0x07), s[1] = 0x80 | ((c >> 12) & 0x3F), s[2] = 0x80 | ((c >> 6) & 0x3F), s[3] = 0x80 | (c & 0x3F), s[4] = 0;
return s;
}
// -----------------------------------------------------------------------------
// quarks
@ -1368,9 +1378,9 @@ void* ui_handle() {
}
static void nk_config_custom_fonts() {
#define UI_ICON_MIN ICON_MIN_MD
#define UI_ICON_MED ICON_MAX_16_MD
#define UI_ICON_MAX ICON_MAX_MD
#define UI_ICON_MIN ICON_MD_MIN
#define UI_ICON_MED ICON_MD_MAX_16
#define UI_ICON_MAX ICON_MD_MAX
#define ICON_BARS ICON_MD_MENU
#define ICON_FILE ICON_MD_INSERT_DRIVE_FILE
@ -1401,7 +1411,7 @@ static void nk_config_custom_fonts() {
const char *file; int yspacing; vec3 sampling; nk_rune range[3];
} icons[] = {
{"MaterialIconsSharp-Regular.otf", UI_ICON_SPACING_Y, {1,1,1}, {UI_ICON_MIN, UI_ICON_MED /*MAX*/, 0}}, // "MaterialIconsOutlined-Regular.otf" "MaterialIcons-Regular.ttf"
{"materialdesignicons-webfont.ttf", 2, {1,1,1}, {0xF68C /*ICON_MIN_MDI*/, 0xF1CC7/*ICON_MAX_MDI*/, 0}},
{"materialdesignicons-webfont.ttf", 2, {1,1,1}, {0xF68C /*ICON_MDI_MIN*/, 0xF1CC7/*ICON_MDI_MAX*/, 0}},
};
for( int f = 0; f < countof(icons); ++f )
for( char *data = vfs_load(icons[f].file, &datalen); data; data = 0 ) {
@ -10993,6 +11003,306 @@ vec2 font_rect(const char *str) {
}
#line 0
#line 1 "v4k_gui.c"
// ----------------------------------------------------------------------------
// game ui (utils)
API vec2i draw_window_ui();
API void draw_rect(int rgba, vec2 start, vec2 end );
API void draw_rect_tex( texture_t texture, int rgba, vec2 start, vec2 end );
API void draw_rect_sheet( texture_t spritesheet, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end );
#define draw_rect_borders(color, x, y, w, h, borderWeight) do { \
int x1 = (x); \
int y1 = (y); \
int x2 = (x) + (w) - 1; \
int y2 = (y) + (h) - 1; \
draw_rect(color, vec2(x1, y1), vec2(x2, y1 + (borderWeight) - 1)); \
draw_rect(color, vec2(x1, y1), vec2(x1 + (borderWeight) - 1, y2)); \
draw_rect(color, vec2(x1, y2 - (borderWeight) + 1), vec2(x2, y2)); \
draw_rect(color, vec2(x2 - (borderWeight) + 1, y1), vec2(x2, y2)); \
} while(0)
// #define lay_draw_rect(rgba, rect) draw_rect(rgba, vec2(rect.e[0], rect.e[1]), vec2(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
// #define lay_draw_rect_borders(rgba, rect, borderWeight) draw_rect_borders(rgba, rect.e[0], rect.e[1], rect.e[2], rect.e[3], borderWeight)
// #define lay_draw_rect_tex(tex, rgba, rect) draw_rect_tex(tex, rgba, vec2(rect.e[0], rect.e[1]), vec2(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
// #define l2m(rect) (vec4(rect.e[0]+rect.e[2], rect.e[1]+rect.e[3]))
#define v42v2(rect) vec2(rect.x,rect.y), vec2(rect.z,rect.w)
vec2i draw_window_ui() {
vec2 dpi = ifdef(osx, window_dpi(), vec2(1,1));
int w = window_width();
int h = window_height();
return vec2i(w/dpi.x, h/dpi.y);
}
void draw_rect_sheet( texture_t texture, vec2 tex_start, vec2 tex_end, int rgba, vec2 start, vec2 end ) {
float gamma = 1;
static int program = -1, vbo = -1, vao = -1, u_inv_gamma = -1, u_tint = -1, u_has_tex = -1, u_window_width = -1, u_window_height = -1;
vec2 dpi = ifdef(osx, window_dpi(), vec2(1,1));
if( program < 0 ) {
const char* vs = vfs_read("shaders/rect_2d.vs");
const char* fs = vfs_read("shaders/rect_2d.fs");
program = shader(vs, fs, "", "fragcolor" , NULL);
ASSERT(program > 0);
u_inv_gamma = glGetUniformLocation(program, "u_inv_gamma");
u_tint = glGetUniformLocation(program, "u_tint");
u_has_tex = glGetUniformLocation(program, "u_has_tex");
u_window_width = glGetUniformLocation(program, "u_window_width");
u_window_height = glGetUniformLocation(program, "u_window_height");
glGenVertexArrays( 1, (GLuint*)&vao );
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
}
start = mul2(start, dpi);
end = mul2(end, dpi);
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GLenum texture_type = texture.flags & TEXTURE_ARRAY ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
// glEnable( GL_BLEND );
glUseProgram( program );
glUniform1f( u_inv_gamma, 1.0f / (gamma + !gamma) );
glBindVertexArray( vao );
glActiveTexture( GL_TEXTURE0 );
glBindTexture( texture_type, texture.id );
glUniform1i(u_has_tex, (texture.id != 0));
glUniform1f(u_window_width, (float)window_width());
glUniform1f(u_window_height, (float)window_height());
vec4 rgbaf = {((rgba>>24)&255)/255.f, ((rgba>>16)&255)/255.f,((rgba>>8)&255)/255.f,((rgba>>0)&255)/255.f};
glUniform4fv(u_tint, GL_TRUE, &rgbaf.x);
// normalize texture regions
if (texture.id != 0) {
tex_start.x /= texture.w;
tex_start.y /= texture.h;
tex_end.x /= texture.w;
tex_end.y /= texture.h;
}
GLfloat vertices[] = {
// Positions // UVs
start.x, start.y, tex_start.x, tex_start.y,
end.x, start.y, tex_end.x, tex_start.y,
end.x, end.y, tex_end.x, tex_end.y,
start.x, start.y, tex_start.x, tex_start.y,
end.x, end.y, tex_end.x, tex_end.y,
start.x, end.y, tex_start.x, tex_end.y
};
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void*)0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void*)(2 * sizeof(GLfloat)));
glDrawArrays( GL_TRIANGLES, 0, 6 );
profile_incstat("Render.num_drawcalls", +1);
profile_incstat("Render.num_triangles", +2);
glBindTexture( texture_type, 0 );
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindVertexArray( 0 );
glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram( 0 );
// glDisable( GL_BLEND );
}
void draw_rect_tex( texture_t texture, int rgba, vec2 start, vec2 end ) {
draw_rect_sheet(texture, vec2(0, 0), vec2(texture.w, texture.h), rgba, start, end);
}
void draw_rect(int rgba, vec2 start, vec2 end ) {
draw_rect_tex((texture_t){0}, rgba, start, end);
}
// ----------------------------------------------------------------------------
// game ui
static __thread array(guiskin_t) skins=0;
static __thread guiskin_t *last_skin=0;
static __thread map(int, gui_state_t) ctl_states=0; //@leak
void gui_pushskin(guiskin_t skin) {
array_push(skins, skin);
last_skin = array_back(skins);
}
void gui_popskin() {
if (!last_skin) return;
if (last_skin->free) last_skin->free(last_skin->userdata);
array_pop(skins);
last_skin = array_count(skins) ? array_back(skins) : NULL;
}
void *gui_userdata() {
return last_skin->userdata;
}
static
gui_state_t *gui_getstate(int id, int kind) {
if (!ctl_states) map_init(ctl_states, less_int, hash_int);
static gui_state_t st={0};
st.kind=kind;
return map_find_or_add(ctl_states, id, st);
}
bool (gui_button)(int id, vec4 r, const char *skin) {
gui_state_t *entry = gui_getstate(id, GUI_BUTTON);
bool was_clicked=0;
entry->hover = false;
if (input(MOUSE_X) > r.x && input(MOUSE_X) < r.z && input(MOUSE_Y) > r.y && input(MOUSE_Y) < r.w) {
if (input_up(MOUSE_L) && entry->held) {
was_clicked=1;
}
entry->held = input_held(MOUSE_L);
entry->hover = true;
}
else if (input_up(MOUSE_L) && entry->held) {
entry->held = false;
}
if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, *entry, skin, r);
else {
draw_rect(entry->held ? 0x111111FF : entry->hover ? 0xEEEEEEFF : 0xFFFFFFFF, v42v2(r));
}
return was_clicked;
}
void (gui_panel)(int id, vec4 r, const char *skin) {
gui_state_t *entry = gui_getstate(id, GUI_PANEL);
if (last_skin->draw_rect_func) last_skin->draw_rect_func(last_skin->userdata, *entry, skin?skin:"panel", r);
else {
draw_rect(0xFFFFFFFF, v42v2(r));
}
}
/* skinned */
static
void skinned_free(void* userdata) {
skinned_t *a = C_CAST(skinned_t*, userdata);
atlas_destroy(&a->atlas);
FREE(a);
}
static
atlas_slice_frame_t *skinned_getsliceframe(atlas_t *a, const char *name, const char *fallback) {
#define atlas_loop(n)\
for (int i = 0; i < array_count(a->slices); i++)\
if (!strcmp(quark_string(&a->db, a->slices[i].name), n))\
return &a->slice_frames[a->slices[i].frames[0]];
atlas_loop(name);
atlas_loop(fallback);
return NULL;
#undef atlas_loop
}
static
void skinned_draw_missing_rect(vec4 r) {
draw_rect_tex(texture_checker(), 0xFFFFFFFF, v42v2(r));
}
static
void skinned_draw_sprite(float scale, atlas_t *a, atlas_slice_frame_t *f, vec4 r) {
if (!f->has_9slice) {
draw_rect_sheet(a->tex, v42v2(f->bounds), 0xFFFFFFFF, v42v2(r));
return;
}
vec4 outer = f->bounds;
vec4 core = f->core;
core.x += outer.x;
core.y += outer.y;
core.z += outer.x;
core.w += outer.y;
// Define the 9 slices
vec4 top_left_slice = {outer.x, outer.y, core.x, core.y};
vec4 top_middle_slice = {core.x, outer.y, core.z, core.y};
vec4 top_right_slice = {core.z, outer.y, outer.z, core.y};
vec4 middle_left_slice = {outer.x, core.y, core.x, core.w};
vec4 center_slice = core;
vec4 middle_right_slice = {core.z, core.y, outer.z, core.w};
vec4 bottom_left_slice = {outer.x, core.w, core.x, outer.w};
vec4 bottom_middle_slice = {core.x, core.w, core.z, outer.w};
vec4 bottom_right_slice = {core.z, core.w, outer.z, outer.w};
vec4 top_left = {r.x, r.y, r.x + (core.x - outer.x) * scale, r.y + (core.y - outer.y) * scale};
vec4 top_right = {r.z - (outer.z - core.z) * scale, r.y, r.z, r.y + (core.y - outer.y) * scale};
vec4 bottom_left = {r.x, r.w - (outer.w - core.w) * scale, r.x + (core.x - outer.x) * scale, r.w};
vec4 bottom_right = {r.z - (outer.z - core.z) * scale, r.w - (outer.w - core.w) * scale, r.z, r.w};
vec4 top = {top_left.z, r.y, top_right.x, top_left.w};
vec4 bottom = {bottom_left.z, bottom_left.y, bottom_right.x, r.w};
vec4 left = {r.x, top_left.w, top_left.z, bottom_left.y};
vec4 right = {top_right.x, top_right.w, r.z, bottom_right.y};
vec4 center = {top_left.z, top_left.w, top_right.x, bottom_right.y};
draw_rect_sheet(a->tex, v42v2(center_slice), 0xFFFFFFFF, v42v2(center));
draw_rect_sheet(a->tex, v42v2(top_left_slice), 0xFFFFFFFF, v42v2(top_left));
draw_rect_sheet(a->tex, v42v2(top_right_slice), 0xFFFFFFFF, v42v2(top_right));
draw_rect_sheet(a->tex, v42v2(bottom_left_slice), 0xFFFFFFFF, v42v2(bottom_left));
draw_rect_sheet(a->tex, v42v2(bottom_right_slice), 0xFFFFFFFF, v42v2(bottom_right));
draw_rect_sheet(a->tex, v42v2(top_middle_slice), 0xFFFFFFFF, v42v2(top));
draw_rect_sheet(a->tex, v42v2(bottom_middle_slice), 0xFFFFFFFF, v42v2(bottom));
draw_rect_sheet(a->tex, v42v2(middle_left_slice), 0xFFFFFFFF, v42v2(left));
draw_rect_sheet(a->tex, v42v2(middle_right_slice), 0xFFFFFFFF, v42v2(right));
}
static
void skinned_draw_rect(void* userdata, gui_state_t state, const char *skin, vec4 r) {
skinned_t *a = C_CAST(skinned_t*, userdata);
switch (state.kind) {
case GUI_BUTTON: {
char *btn = va("%s%s", skin?skin:a->button, state.held?"_press":state.hover?"_hover":"");
atlas_slice_frame_t *f = skinned_getsliceframe(&a->atlas, btn, skin?skin:a->button);
if (!f) skinned_draw_missing_rect(r);
else skinned_draw_sprite(a->scale, &a->atlas, f, r);
} break;
}
}
static
void skinned_preset_skins(skinned_t *s) {
s->panel = "panel";
s->button = "button";
}
guiskin_t gui_skinned(const char *inifile, float scale) {
skinned_t *a = REALLOC(0, sizeof(skinned_t));
a->atlas = atlas_create(inifile, 0);
a->scale = scale?scale:1.0f;
guiskin_t skin={0};
skin.userdata = a;
skin.draw_rect_func = skinned_draw_rect;
skin.free = skinned_free;
skinned_preset_skins(a);
return skin;
}
#line 0
#line 1 "v4k_input.c"
// input framework
// - rlyeh, public domain
@ -29056,22 +29366,31 @@ void editor_pump() {
// ----------------------------------------------------------------------------------------
API void editor_cursorpos(int x, int y);
void editor_cursorpos(int x, int y) {
void editor_setmouse(int x, int y) {
glfwSetCursorPos( window_handle(), x, y );
}
void editor_symbol(int x, int y, const char *sym) {
vec2 editor_glyph(int x, int y, unsigned cp) {
// style: atlas size, unicode ranges and 6 font faces max
do_once font_face(FONT_FACE2, "MaterialIconsSharp-Regular.otf", 24.f, FONT_EM|FONT_2048);
do_once font_face(FONT_FACE3, "materialdesignicons-webfont.ttf", 24.f, FONT_EM|FONT_2048); // {0xF68C /*ICON_MDI_MIN*/, 0xF1CC7/*ICON_MDI_MAX*/, 0}},
// style: 10 colors max
do_once font_color(FONT_COLOR1, WHITE);
do_once font_color(FONT_COLOR2, RGBX(0xE8F1FF,128)); // GRAY);
do_once font_color(FONT_COLOR3, YELLOW);
do_once font_color(FONT_COLOR4, ORANGE);
do_once font_color(FONT_COLOR5, CYAN);
const char *sym = codepoint_to_utf8(cp);
font_goto(x,y);
font_print(va(FONT_FACE2 /*FONT_WHITE*/ FONT_H1 "%s", sym));
return font_print(va("%s" FONT_H1 "%s", cp >= ICON_MDI_MIN ? FONT_FACE3 : FONT_FACE2, sym));
}
vec2 editor_glyphstr(int x, int y, const char *utf8) {
vec2 dim = {x,y};
array(unsigned) codepoints = string32(utf8);
for( int i = 0, end = array_count(codepoints); i < end; ++i)
add2(dim, editor_glyph(dim.x,dim.y,codepoints[i]));
return dim;
}
void editor_frame( void (*game)(unsigned, float, double) ) {

View File

@ -3984,6 +3984,8 @@ API char* strjoin(array(char*) list, const char *separator);
API char * string8(const wchar_t *str); /// convert from wchar16(win) to utf8/ascii
API array(uint32_t) string32( const char *utf8 ); /// convert from utf8 to utf32
API const char* codepoint_to_utf8(unsigned cp);
// -----------------------------------------------------------------------------
// ## string interning (quarks)
// - rlyeh, public domain.
@ -4175,6 +4177,57 @@ API void sprite_edit(sprite_t *s);
API sprite_t*sprite_new(const char *ase, int bindings[6]);
API void sprite_del(sprite_t *s);
API void sprite_setanim(sprite_t *s, unsigned name);
#line 0
#line 1 "v4k_gui.h"
// ----------------------------------------------------------------------------
// game ui
enum {
GUI_PANEL,
GUI_BUTTON,
};
typedef struct gui_state_t {
int kind;
union {
struct {
bool held;
bool hover;
};
};
} gui_state_t;
typedef struct guiskin_t {
void (*draw_rect_func)(void* userdata, gui_state_t state, const char *skin, vec4 rect);
void (*free)(void* userdata);
void *userdata;
} guiskin_t;
API void gui_pushskin(guiskin_t skin);
API void* gui_userdata();
// --
API void gui_panel(int id, vec4 rect, const char *skin);
API bool gui_button(int id, vec4 rect, const char *skin);
API void gui_popskin();
// helpers
#define gui_panel(...) gui_panel(__LINE__, __VA_ARGS__)
#define gui_button(...) gui_button(__LINE__, __VA_ARGS__)
// default skins
API guiskin_t gui_skinned(const char *inifile, float scale);
typedef struct skinned_t {
atlas_t atlas;
float scale;
// unsigned framenum;
//skins
char *panel;
char *button;
} skinned_t;
#line 0
#line 1 "v4k_system.h"
@ -4757,7 +4810,9 @@ API void editor_inspect(obj *o);
API vec3 editor_pick(float mouse_x, float mouse_y);
API char* editor_path(const char *path);
API void editor_symbol(int x, int y, const char *sym);
API void editor_setmouse(int x, int y);
API vec2 editor_glyph(int x, int y, unsigned cp);
API vec2 editor_glyphstr(int x, int y, const char *utf8);
API void editor_gizmos(int dim);
// ----------------------------------------------------------------------------------------