39 lines
985 B
C
39 lines
985 B
C
#include "v4k.h"
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int main() {
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window_create(75.0, 0); // 75% size, no extra flags
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font_face(FONT_FACE2, "lilita_one_regular.ttf", 32.0f, FONT_EU | FONT_2048);
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gui_pushskin(gui_skinned("golden.ase", 1.0f));
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atlas_t *atlas = &C_CAST(skinned_t*, gui_userdata())->atlas;
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vec4 pos = vec4(100,100,350,300);
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while( window_swap() && !input(KEY_ESC) ) { // game loop
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if (ui_panel("Atlas", 0)) {
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ui_atlas(atlas);
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ui_panel_end();
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}
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if (input_down(MOUSE_R)) {
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pos.x = input(MOUSE_X);
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pos.y = input(MOUSE_Y);
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}
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if (input(MOUSE_R)) {
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pos.z = input(MOUSE_X);
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pos.w = input(MOUSE_Y);
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}
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//
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if (gui_button(pos, "button")) {
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printf("%s\n", "Button pressed!");
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}
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font_color(FONT_COLOR9, WHITE);
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font_print(va(FONT_MIDDLE FONT_CENTER FONT_FACE2 FONT_COLOR9 "%s", "Hello"));
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}
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gui_popskin();
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}
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