improve docs
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@ -18146,29 +18146,29 @@ API void gui_popskin();
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// default renderers
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// default renderers
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/// skinned
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/// skinned
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/* The skinning engine depends on an Aseprite asset with slices set up.
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While you can specify your own skins for various GUI widgets, some
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skin variants are hardcoded and expected to be present in your asset:
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gui_panel():
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- "panel" (overridable)
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gui_button():
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- "button" (base overridable)
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- "_hover" (ex. "scarybtn_hover")
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- "_press"
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gui_rect():
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- no defaults, always pass your own skin/slice name
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gui_slider():
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- "slider" (overridable)
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- "slider_cursor" (partially overridable, ex. "bigslider_cursor")
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- "_hover" (ex. "slider_cursor_hover")
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- "_press"
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*/
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typedef struct skinned_t {
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typedef struct skinned_t {
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atlas_t atlas;
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atlas_t atlas;
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float scale;
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float scale;
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} skinned_t;
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} skinned_t;
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// The skinning engine depends on an Aseprite asset with slices set up.
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// While you can specify your own skins for various GUI widgets, some
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// skin variants are hardcoded and expected to be present in your asset:
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//
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// gui_panel():
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// - "panel" (overridable)
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// gui_button():
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// - "button" (base overridable)
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// - "_hover" (ex. "scarybtn_hover")
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// - "_press"
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// gui_rect():
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// - no defaults, always pass your own skin/slice name
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// gui_slider():
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// - "slider" (overridable)
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// - "slider_cursor" (partially overridable, ex. "bigslider_cursor")
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// - "_hover" (ex. "slider_cursor_hover")
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// - "_press"
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//
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API guiskin_t gui_skinned(const char *asefile, float scale);
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API guiskin_t gui_skinned(const char *asefile, float scale);
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#line 0
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#line 0
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@ -31,27 +31,27 @@ API void gui_popskin();
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// default renderers
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// default renderers
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/// skinned
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/// skinned
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/* The skinning engine depends on an Aseprite asset with slices set up.
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While you can specify your own skins for various GUI widgets, some
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skin variants are hardcoded and expected to be present in your asset:
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gui_panel():
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- "panel" (overridable)
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gui_button():
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- "button" (base overridable)
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- "_hover" (ex. "scarybtn_hover")
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- "_press"
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gui_rect():
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- no defaults, always pass your own skin/slice name
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gui_slider():
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- "slider" (overridable)
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- "slider_cursor" (partially overridable, ex. "bigslider_cursor")
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- "_hover" (ex. "slider_cursor_hover")
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- "_press"
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*/
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typedef struct skinned_t {
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typedef struct skinned_t {
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atlas_t atlas;
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atlas_t atlas;
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float scale;
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float scale;
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} skinned_t;
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} skinned_t;
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// The skinning engine depends on an Aseprite asset with slices set up.
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// While you can specify your own skins for various GUI widgets, some
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// skin variants are hardcoded and expected to be present in your asset:
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//
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// gui_panel():
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// - "panel" (overridable)
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// gui_button():
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// - "button" (base overridable)
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// - "_hover" (ex. "scarybtn_hover")
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// - "_press"
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// gui_rect():
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// - no defaults, always pass your own skin/slice name
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// gui_slider():
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// - "slider" (overridable)
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// - "slider_cursor" (partially overridable, ex. "bigslider_cursor")
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// - "_hover" (ex. "slider_cursor_hover")
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// - "_press"
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//
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API guiskin_t gui_skinned(const char *asefile, float scale);
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API guiskin_t gui_skinned(const char *asefile, float scale);
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36
engine/v4k.h
36
engine/v4k.h
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@ -4213,29 +4213,29 @@ API void gui_popskin();
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// default renderers
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// default renderers
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/// skinned
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/// skinned
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/* The skinning engine depends on an Aseprite asset with slices set up.
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While you can specify your own skins for various GUI widgets, some
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skin variants are hardcoded and expected to be present in your asset:
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gui_panel():
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- "panel" (overridable)
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gui_button():
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- "button" (base overridable)
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- "_hover" (ex. "scarybtn_hover")
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- "_press"
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gui_rect():
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- no defaults, always pass your own skin/slice name
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gui_slider():
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- "slider" (overridable)
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- "slider_cursor" (partially overridable, ex. "bigslider_cursor")
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- "_hover" (ex. "slider_cursor_hover")
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- "_press"
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*/
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typedef struct skinned_t {
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typedef struct skinned_t {
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atlas_t atlas;
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atlas_t atlas;
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float scale;
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float scale;
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} skinned_t;
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} skinned_t;
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// The skinning engine depends on an Aseprite asset with slices set up.
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// While you can specify your own skins for various GUI widgets, some
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// skin variants are hardcoded and expected to be present in your asset:
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//
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// gui_panel():
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// - "panel" (overridable)
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// gui_button():
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// - "button" (base overridable)
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// - "_hover" (ex. "scarybtn_hover")
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// - "_press"
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// gui_rect():
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// - no defaults, always pass your own skin/slice name
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// gui_slider():
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// - "slider" (overridable)
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// - "slider_cursor" (partially overridable, ex. "bigslider_cursor")
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// - "_hover" (ex. "slider_cursor_hover")
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// - "_press"
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//
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API guiskin_t gui_skinned(const char *asefile, float scale);
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API guiskin_t gui_skinned(const char *asefile, float scale);
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#line 0
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#line 0
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