diff --git a/engine/joint/v4k.h b/engine/joint/v4k.h index 864df6e..e112a1f 100644 --- a/engine/joint/v4k.h +++ b/engine/joint/v4k.h @@ -18146,29 +18146,29 @@ API void gui_popskin(); // default renderers /// skinned -/* The skinning engine depends on an Aseprite asset with slices set up. - While you can specify your own skins for various GUI widgets, some - skin variants are hardcoded and expected to be present in your asset: - - gui_panel(): - - "panel" (overridable) - gui_button(): - - "button" (base overridable) - - "_hover" (ex. "scarybtn_hover") - - "_press" - gui_rect(): - - no defaults, always pass your own skin/slice name - gui_slider(): - - "slider" (overridable) - - "slider_cursor" (partially overridable, ex. "bigslider_cursor") - - "_hover" (ex. "slider_cursor_hover") - - "_press" -*/ typedef struct skinned_t { atlas_t atlas; float scale; } skinned_t; +// The skinning engine depends on an Aseprite asset with slices set up. +// While you can specify your own skins for various GUI widgets, some +// skin variants are hardcoded and expected to be present in your asset: +// +// gui_panel(): +// - "panel" (overridable) +// gui_button(): +// - "button" (base overridable) +// - "_hover" (ex. "scarybtn_hover") +// - "_press" +// gui_rect(): +// - no defaults, always pass your own skin/slice name +// gui_slider(): +// - "slider" (overridable) +// - "slider_cursor" (partially overridable, ex. "bigslider_cursor") +// - "_hover" (ex. "slider_cursor_hover") +// - "_press" +// API guiskin_t gui_skinned(const char *asefile, float scale); #line 0 diff --git a/engine/split/v4k_gui.h b/engine/split/v4k_gui.h index bed0267..9d8cecd 100644 --- a/engine/split/v4k_gui.h +++ b/engine/split/v4k_gui.h @@ -31,27 +31,27 @@ API void gui_popskin(); // default renderers /// skinned -/* The skinning engine depends on an Aseprite asset with slices set up. - While you can specify your own skins for various GUI widgets, some - skin variants are hardcoded and expected to be present in your asset: - - gui_panel(): - - "panel" (overridable) - gui_button(): - - "button" (base overridable) - - "_hover" (ex. "scarybtn_hover") - - "_press" - gui_rect(): - - no defaults, always pass your own skin/slice name - gui_slider(): - - "slider" (overridable) - - "slider_cursor" (partially overridable, ex. "bigslider_cursor") - - "_hover" (ex. "slider_cursor_hover") - - "_press" -*/ typedef struct skinned_t { atlas_t atlas; float scale; } skinned_t; +// The skinning engine depends on an Aseprite asset with slices set up. +// While you can specify your own skins for various GUI widgets, some +// skin variants are hardcoded and expected to be present in your asset: +// +// gui_panel(): +// - "panel" (overridable) +// gui_button(): +// - "button" (base overridable) +// - "_hover" (ex. "scarybtn_hover") +// - "_press" +// gui_rect(): +// - no defaults, always pass your own skin/slice name +// gui_slider(): +// - "slider" (overridable) +// - "slider_cursor" (partially overridable, ex. "bigslider_cursor") +// - "_hover" (ex. "slider_cursor_hover") +// - "_press" +// API guiskin_t gui_skinned(const char *asefile, float scale); diff --git a/engine/v4k.h b/engine/v4k.h index b2edc05..39863b4 100644 --- a/engine/v4k.h +++ b/engine/v4k.h @@ -4213,29 +4213,29 @@ API void gui_popskin(); // default renderers /// skinned -/* The skinning engine depends on an Aseprite asset with slices set up. - While you can specify your own skins for various GUI widgets, some - skin variants are hardcoded and expected to be present in your asset: - - gui_panel(): - - "panel" (overridable) - gui_button(): - - "button" (base overridable) - - "_hover" (ex. "scarybtn_hover") - - "_press" - gui_rect(): - - no defaults, always pass your own skin/slice name - gui_slider(): - - "slider" (overridable) - - "slider_cursor" (partially overridable, ex. "bigslider_cursor") - - "_hover" (ex. "slider_cursor_hover") - - "_press" -*/ typedef struct skinned_t { atlas_t atlas; float scale; } skinned_t; +// The skinning engine depends on an Aseprite asset with slices set up. +// While you can specify your own skins for various GUI widgets, some +// skin variants are hardcoded and expected to be present in your asset: +// +// gui_panel(): +// - "panel" (overridable) +// gui_button(): +// - "button" (base overridable) +// - "_hover" (ex. "scarybtn_hover") +// - "_press" +// gui_rect(): +// - no defaults, always pass your own skin/slice name +// gui_slider(): +// - "slider" (overridable) +// - "slider_cursor" (partially overridable, ex. "bigslider_cursor") +// - "_hover" (ex. "slider_cursor_hover") +// - "_press" +// API guiskin_t gui_skinned(const char *asefile, float scale); #line 0