2023-07-30 19:18:50 +00:00
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// -----------------------------------------------------------------------------
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// in-game editor
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// - rlyeh, public domain.
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//
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2023-10-26 07:27:46 +00:00
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// @todo: merge editor1.c and editor3.c internals into this api
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2023-07-30 19:18:50 +00:00
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//API void editor();
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//API bool editor_active();
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2023-11-15 19:14:14 +00:00
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API vec3 editor_pick(float mouse_x, float mouse_y);
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API char* editor_path(const char *path);
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2023-07-30 19:18:50 +00:00
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2023-10-26 07:27:46 +00:00
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API float* engine_getf(const char *key);
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API int* engine_geti(const char *key);
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API char** engine_gets(const char *key);
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API int engine_send(const char *cmd, const char *optional_value);
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2023-10-13 10:59:44 +00:00
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2023-10-28 12:16:41 +00:00
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API int ui_debug();
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2023-07-30 19:18:50 +00:00
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// open file dialog
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API char* dialog_load();
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API char* dialog_save();
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// transform gizmos
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API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
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API bool gizmo_active();
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API bool gizmo_hover();
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// localization kit (I18N, L10N)
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API bool kit_load( const char *filename ); // load translations file (xlsx)
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API bool kit_merge( const char *filename ); // merge translations file into existing context
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2023-10-26 07:27:46 +00:00
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API void kit_insert( const char *id, const char *translation ); // insert single translation unit
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2023-07-30 19:18:50 +00:00
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API void kit_clear(); // delete all translations
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2023-10-26 07:27:46 +00:00
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API void kit_set( const char *variable, const char *value ); // set context variable
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API void kit_reset(); // reset all variables in context
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API void kit_dump_state( FILE *fp ); // debug
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2023-07-30 19:18:50 +00:00
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API char* kit_translate2( const char *id, const char *langcode_iso639_1 ); // perform a translation given explicit locale
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2023-10-26 07:27:46 +00:00
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API void kit_locale( const char *langcode_iso639_1 ); // set current locale: enUS, ptBR, esES, ...
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API char* kit_translate( const char *id ); // perform a translation, given current locale
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