v4k-git-backup/engine/split/v4k_editor.h

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// -----------------------------------------------------------------------------
// in-game editor
// - rlyeh, public domain.
//
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// @todo: merge editor1.c and editor3.c internals into this api
//API void editor();
//API bool editor_active();
API vec3 editor_pick(float mouse_x, float mouse_y);
API char* editor_path(const char *path);
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API float* engine_getf(const char *key);
API int* engine_geti(const char *key);
API char** engine_gets(const char *key);
API int engine_send(const char *cmd, const char *optional_value);
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API int ui_debug();
// open file dialog
API char* dialog_load();
API char* dialog_save();
// transform gizmos
API int gizmo(vec3 *pos, vec3 *rot, vec3 *sca);
API bool gizmo_active();
API bool gizmo_hover();
// localization kit (I18N, L10N)
API bool kit_load( const char *filename ); // load translations file (xlsx)
API bool kit_merge( const char *filename ); // merge translations file into existing context
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API void kit_insert( const char *id, const char *translation ); // insert single translation unit
API void kit_clear(); // delete all translations
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API void kit_set( const char *variable, const char *value ); // set context variable
API void kit_reset(); // reset all variables in context
API void kit_dump_state( FILE *fp ); // debug
API char* kit_translate2( const char *id, const char *langcode_iso639_1 ); // perform a translation given explicit locale
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API void kit_locale( const char *langcode_iso639_1 ); // set current locale: enUS, ptBR, esES, ...
API char* kit_translate( const char *id ); // perform a translation, given current locale