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// NOTE(zaklaus): access to spawners
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#include "storage.h"
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struct {
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asset_id id;
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uint64_t (*proc)();
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} entity_spawnlist[] = {
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{ .id = ASSET_CHEST, .proc = storage_spawn }
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};
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#define MAX_ENTITY_SPAWNDEFS ((sizeof(entity_spawnlist))/(sizeof(entity_spawnlist[0])))
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