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#pragma once
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#include "system.h"
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#include "assets.h"
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typedef enum {
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IKIND_DEMO_ICEMAKER,
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} item_kind;
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uint64_t item_spawn(item_kind kind, uint32_t qty);
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void item_despawn(uint64_t id);
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// NOTE(zaklaus): client
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asset_id item_get_asset(item_kind kind); |