eco2d/code/game/src/items.h

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2021-08-25 21:36:20 +00:00
#pragma once
#include "system.h"
#include "assets.h"
typedef enum {
IKIND_DEMO_ICEMAKER,
} item_kind;
uint64_t item_spawn(item_kind kind, uint32_t qty);
void item_despawn(uint64_t id);
// NOTE(zaklaus): client
asset_id item_get_asset(item_kind kind);