eco2d/code/game/header
Dominik Madarász a43360161c ecs: simplify access to components 2021-07-27 15:36:24 +02:00
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gen video: perform chunk baking on GPU side 2021-07-19 18:03:31 +02:00
packets introduce wip block texgen 2021-05-12 18:28:39 +02:00
utils video: perform chunk baking on GPU side 2021-07-19 18:03:31 +02:00
world ecs: simplify access to components 2021-07-27 15:36:24 +02:00
assets.h introduce basic asset system 2021-05-12 19:26:41 +02:00
camera.h camera: instant follow on the first entity 2021-07-27 15:01:17 +02:00
compress.h restructure the project, again 2021-05-12 17:50:30 +02:00
debug_ui.h implement debug ui + profiling 2021-05-13 14:17:44 +02:00
entity.h restructure the project, again 2021-05-12 17:50:30 +02:00
entity_view.h world: rebake chunk tex on change 2021-07-27 13:30:43 +02:00
game.h graceful shutdown method 2021-05-13 16:12:18 +02:00
network.h project cleanup 2021-05-10 10:43:05 +02:00
packet.h restructure the project, again 2021-05-12 17:50:30 +02:00
packet_utils.h PKT: chunk block streaming + pkt enhancements 2021-07-18 13:23:59 +02:00
platform.h graceful shutdown method 2021-05-13 16:12:18 +02:00
player.h restructure the project, again 2021-05-12 17:50:30 +02:00
prediction.h project cleanup 2021-05-10 10:43:05 +02:00
profiler.h physics: handle entity collisions 2021-07-26 17:53:18 +02:00
signal_handling.h restructure the project, again 2021-05-12 17:50:30 +02:00
system.h implement debug ui + profiling 2021-05-13 14:17:44 +02:00
world_view.h introduce wip block texgen 2021-05-12 18:28:39 +02:00